- Night Pixels, Conferences, Press & Kickstarter? - 31 July 2026
Hello everyone, it’s been a few months since we released the demo in April. It may have seemed like there wasn’t much going on over the summer, but nothing could be further from the truth! Let me update you on what MOD42 has been doing and how the game’s progressing.Game newsAtmosphere, thrill and story are the core of Two Realms. Playing with lights, facial expressions - you wouldn’t believe how many emotions pixel art can convey. As Tomáš says: “I change one pixel, and the character looks completely different.” There’s art in that.We’ve worked hard on the game’s content, focusing mainly on the first in-game day. Apart from the usual third-person view, we’ve introduced a few cutscenes to give weight to particular moments in the story. You can look forward to an animated intro sequence, a wagon carrying our protagonists away, and much more. I recently replayed the old classic The Dig -…
- Français! Deutsch! Big language update. - 22 April 2026
Today's a special day! We've had so many requests about more languages, and today we're updating the demo with French and German.But I can't just celebrate the update without mentioning the volunteers that made this possible. I'm immensely grateful to Christophe Pallarès (The Drifter, Thimbleweed Park, ...) and Marcel Weyers (Old Skies, Loco Motive, ...) - thank you! ❤️Apart from this major news, the update fixes a few bugs and improves things. If you haven't played the demo yet and were waiting for your native language, this is a good opportunity! ;-).All the best- Jaromír
- Magic crystals and fantasy medieval world - 19 April 2026
Two Realms is clearly a medieval game - rugged clothing, castles and magic crystals... Wait, what? Yes, magic crystals, because we're in the fantasy world. If you find one, definitely do not touch them. Just sayin'!When designing it, we took inspirations from all over the world - old England, Nordic culture, and even Persian themes. Can you spot the inspirations?Anyway, enjoy the Medieval Fest running this week, and maybe I'll even stream some gameplay :-). Btw. if you haven't played the demo yet, you can do so anytime!- Jaromír
- Pixel art horror adventure Two Realms: Whispers from the Rift gets a demo - 3 April 2026
Two Realms: Whispers from the Rift is a new pixel art horror adventure game, with a demo now available so you can get a taste of what to expect. Read the full article here: https://www.gamingonlinux.com/2026/04/pixel-art-horror-adventure-two-realms-whispers-from-the-rift-gets-a-demo/
- Two Realms: Whispers from the Rift Demo is Live - 2 April 2026
The day has come - the demo’s out!And it was worth the wait - the demo is crisp, spooky, and ready to be played. Are you ready to discover the mysterious crystal?So what can you look forward to?about 30 minutes of gameplay, showing the beginning of the tragic storythree main protagonists: Tobias, Juno, and the mage Thaddeus, all professionally voicedthree locations, brought to life not only with amazing pixel art animations, but also by bespoke musiclocalisations in Czech, Polish, Spanish and Brazilian PortugueseThe game has intuitive controls using only left mouse button, and native controller support. We really hope you’re going to enjoy it! If you do, please write us a short review. If you have something else to share, let us know in the forums! So, what are you waiting for?
- The demo arrives on April 3rd - 26 March 2026
Prepare your mouses (and controllers!), the long wait finishes soon. Get ready to experience the beginning of the tragic story of Tobias and his younger brother, whose lives change forever after they discover a mysterious crystal.
- Crunchy pixelart news - 3 March 2026
Hello fans, here come the news from the past few weeks!You probably noticed our new coverart above - Tomáš really put his soul into this one. I believe it’s much more telling about the game itself, containing emotions of fear and anticipation, game characters, dark setting, the crystal and something sinister reaching out. Gets you interested, doesn’t it? All the game content for the demo is basically finished including professional voice over for all the characters, and we’ve been mainly occupied by those tiny details you leave for the end - because, of course, they can be finished in a few days.Well, turns out that controller support was a bit harder than we imagined, but it’s finished! You can play the game from the comfort of your couch, with an intuitive and native controls.During gameplay testing it also turned out the game requires a brief tutorial / contextual help, so don’t worr…
- Year 2025 Recap - 12 December 2025
It’s been a hard, yet beautiful year. Two people, working every day on the thing they love, with the hope people will love it too. Art, story, tones, voices… all mixed together into the game soup. I’ve changed many hats during this year, I’ve learned a lot. And the enthusiasm didn’t fade away. On the contrary - it’s stronger than ever. And the reason is you - more than 300 people played a prototype of our game in three different conferences, and every single one of them loved it. This is why we do this. We love seeing the smile of others when they finish playing. And it gives us strength to continue, motivation and joy. So - thank you. Here are a few highlights of the year 2025 for us:We were covered in many independent media (Score magazine, Vortex vidcast, Honza Modrák podcast and others), attended GameDev Connect, Dny AI and GDS Prague conferences.We’ve gathered almost 3 500 wishlist…
- Work on the demo is well underway! - 11 September 2025
Hey fans!We're working on the demo full time, in order to bring it to you crisp and flawless. I know we originally optimistically promised the demo in August, which is already past us... But, better to give you something worthy than half baked goods, I believe! This time, we're really getting closer to publishing it.To give you a glimpse of what we're doing:We've decided to hire a voice actor for Tobias, and we're currently dealing with a few candidates. 💬When playing other adventures I realized how important the voice acting actually is. And AI can't still cut it. So, we decided to hire a VA, at least for the main character, even though we're releasing only the demo. Other voices will be still made by AI, though, because we don't have the resources (mostly time) right now to do it. The full game will be completely made with VA, though!We're finalizing the locations & gameplay. 🌲There…
- Demo Approaching & Steam Page Overhaul - 30 June 2025
We've been hard at work on the demo we promised to bring you in September! This demo will cover the beginning of the game and last around 30–60 minutes — enough for you to dive into the story and see for yourself whether we're living up to our promises:Gorgeous pixel art graphics and immersive SFX & musicInteresting, atmospheric locations and charactersA captivating story that pulls you inAnd yes… we even snuck in a few jokes! 😄We're pushing to deliver on schedule, and so far everything is on track for September. In the meantime, we've also improved the game visuals and refreshed the logo — let us know what you think! Last but not least, enjoy some new screenshots!Thanks for your support! Jaromír @ MOD42
- Two Realms: Whispers from the Rift announced - 11 April 2025
After three months of work, I'm so excited to share this great news with you — the official announcement of our P&C adventure game Two Realms: Whispers from the Rift. Additionally, I'm pleased to show you the announcement trailer, which will tell you a bit about the game. In this story-rich point-and-click adventure, you play as Tobias, a young commoner from a fishing village. After finding a mysterious crystal, his brother suddenly falls ill, and Tobias is forced into a knowledge-seeking journey to save him. But he is not prepared for what he is about to discover... We're already cooking something more for you — we expect to have a playable demo ready around the middle of the year! Until then, be sure to follow our progress here on steam, and if you want to reach out to me directly, you can do so on our Discord channel. But most importantly — spread the word. We're making this game for…