- Officers! We’re recruiting Closed Alpha testers. - 25 August 2026
WELCOME, OFFICERS!We’re recruiting Closed Alpha testers.If you’re interested - fill out the form.The approximate date of the test is September 8.Stay tuned, officers!ABOUT THE COMMUNITYDon’t forget about our Discord! There you can:discuss previous versionsshare your impressions and ideasfind partners for co-op operationsDiscord | X | Reddit | TikTok | Instagram | YouTube
- Devlog #8: Tools for Every Situation - 21 August 2026
WELCOME, OFFICERS!In Police Stories 2, not every problem can be solved with gunfire. Sometimes you’ll need to pick locks, disarm explosive devices, provide first aid, or complete special objectives right in the middle of an operation.Today, we want to show you several new mechanics and tools we’ve been working on over the past few months, as well as some updates to tools we’ve already talked about before.A Multitool Instead of a LockpickUntil now, you may have seen a lockpick in screenshots or videos on our social media (Discord | X | Reddit | TikTok | Instagram | YouTube). Alongside it, we originally planned to add a separate tool - wire cutters for disarming bombs and tripwires.But instead of having two separate tools, we decided to combine their functionality into a single, more valuable piece of equipment - the multitool.It is now one universal tool that can handle three different t…
- Devlog #7: From Gray Walls to a Full-Scale Operation - 14 July 2026
WELCOME, OFFICERS!It's been a while!A lot of time has passed since our last devlog, but we're here to catch you up. Let's start with the levels.Have you ever seen a level before it actually looked like itself?Most players only ever see the finished version complete with detailed environments, enemies, and intense firefights.Every developer has their own approach to level design. It all depends on the game's genre, its mechanics, and the experience they want players to have. Today, we'd like to show you where a Police Stories 2 level begins and the journey it takes before you step into it for the first time.Brightly colored walls. Doors that don't necessarily lead anywhere. That's what a level looks like in the early stages of development. It's still far from becoming a complete mission, but before long, everything starts falling into place.First SketchesAt this stage, our entire focus i…
- Devlog #6 - Don't just shoot: use your surroundings to the fullest - 14 December 2025
WELCOME, OFFICERS!There is an enemy and there is a partner. There are a couple of clever devices on the belt. A good old Colt in your hands.What else is there on the level?Interactive elementsInteractivity of the environment in any game is always cool. Any little thing you can “touch” adds a bit of atmosphere and immersion. And if this interactivity affects the gameplay, then it also opens up new possibilities for the player.As we create the game, new ideas for gameplay and atmosphere are constantly popping up. Turn on the TV and the lights in the room? Great, let's do it. Shoot a steam pipe, scaring the enemy and forcing them to surrender — that's really cool. Walk up to the coffee machine and drink a cup of coffee? Probably overkill.Now let's talk about what's already done.Interactive gameplay elementsThe switch turns off the lights in the room, instantly plunging it into darkness. Th…
- DEVLOG #5 - Salary, Insurance, and Pension - 28 October 2025
WELCOME, OFFICERS!Today we'll talk about the foundation of any organization - personnel.When we were planning the second part of the game and had already decided to create recruitment for different cops, we faced a serious question.How would they differ? Just in stats - that's boring. Making a significant difference in gameplay would make it more of an RPG than a tactical police shooter.Keep the atmosphere of the first part and add a bit of variety to each mission. That's roughly how we formulated this goal. Everything written below is our first draft of the stats, and some will likely be added and some removed. Perhaps your comments will influence this. So, we are eagerly waiting for them - both in this devlog and on our Discord :)The police officers you hire are ordinary people. They have preferences, features, and the hard work will leave them with old wounds, even injuries. Remember…
- Devlog #4 – Voices of precinct - 11 September 2025
Welcome, officers! In our fourth devlog, we’ll be talking about the biggest difference from the original Police Stories - our police precinct. This is the place where every mission begins and ends, the territory where our officers work tirelessly. And you, as the precinct chief, are the one planning all operations.At first, we had plenty of different ideas for how to set up our “base.” One concept was a top-down view of the entire precinct as a schematic. Another was a simple list of departments. We even considered making the whole precinct a separate level that you could freely walk around.We drew inspiration from this particular precinct layout when deciding on the design.As we explored different options, we decided to try a style inspired by CCTV cameras placed throughout various precinct departments. It turned out to be so cool that we immediately scrapped all the other ideas. So, t…
- Devlog #3 — "Command, Act, Prevail" - 3 August 2025
Hello, officers!In our third devlog, we want to talk about things that have a direct impact on your experience — specifically, the improved controls and the updated command menu for your AI partner.Speaking of controls, we can’t skip over the most inconvenient thing - grenades. Let’s start by remembering how it used to work. Throwing a grenade was practically its own mini‑operation: approach the door → grab a grenade → open the door → take aim → throw → move out of the blast zone → and finally, start the breach. Yeah… that’s a lot of steps for one throw. :)We felt that this was a bit over the top, so we started looking for ways to simplify the process without losing the sense of tactical control. Eventually, we came up with a few simple rules that make the whole sequence much smoother. • Interactive objects now hint at how to interact with them. This helps you quickly understand what to…
- Devlog #2 — Break In. Get In. Get Out Alive. - 22 July 2025
Greetings, Officers!"It’s devlog time!"This is our second devlog, and today we’re talking about something no cop can survive without - the tools of the trade.A Precinct Where Hell Is Just Another MorningIn the story, you’re given command of a police department in the toughest part of the city. Budget? Barely exists. Support from above? Forget it. Calling in SWAT? That’s a distant luxury - not a viable option.Remember, you’re on your own.But in return, the governor turns a blind eye to… certain methods. Sometimes, the law has to bend just enough to keep it from breaking.What’s in the bag?Your people rely on themselves - and their creativity. Especially when it comes to what they can carry in and out.Sometimes it’s forged. Sometimes it’s “found on site.”We’ll reveal all the gear gradually, as it becomes ready.Let’s start with wave one:BorescopeLets you peek under doors or through cracks t…
- Devlog - “Welcome to the Shift” - 12 July 2025
Hello, Officers.Starting today, we're launching a devlog series for Police Stories 2. Our goal isn't just to share the development progress, but also to give you a glimpse into our inner workings — what inspires us, which systems we’re reworking, and how each one is shaped by our core principle: decisions have consequences.First - a quick look back at the original.Police Stories was a game about tactical clarity and the chaos of the moment. Every room is a puzzle. Every move is a risk. But I wanted more: more consequences outside of raids; more character development; more variety in approaches; and, finally, more ethics and gray areas, which are so rarely shown in games about cops.What is Police Stories 2?In short, it's a narrative tactic about everyday life at a police station, where there are no right answers.But to elaborate:It's an interactive series where each episode is part of a…
- Watch Reveal Trailer - 24 June 2025
Hello officers,We're happy to share official reveal trailer of Police Stories 2!Make sure to wishlist the game – more news and details are coming shortly.