SPSTEAMPULSELIVE ANALYTICS
The Living Dungeon

The Living Dungeon Steam metadata

RadiationBurn | Nov 2, 2015 | game

Released

0players observed · 23 September 2026 - 00:40:46 UTC

AdventureIndieSimulationStrategyBoard GameSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)10,108
  • Revenue (VGI)$119,000
  • Review score80% positive

The Living Dungeon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)10,108
  • Revenue (VGI)$119,000
  • Review score80% positive
  • Total reviews59
  • Release dateNov 2, 2015
  • DeveloperRadiationBurn
  • PublisherRadiationBurn

Genres: Adventure, Indie, Simulation, Strategy

Company pages: Developer: RadiationBurnPublisher: RadiationBurn

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Living Dungeon Steam metadata

The Living Dungeon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/362290/metadata
Steam Storehttps://store.steampowered.com/app/362290/
Steam Communityhttps://steamcommunity.com/app/362290
PCGamingWiki search
IGDB searchSearch IGDB for The Living Dungeon

Reviews, pricing, and metadata

Review summary

Mostly Positive

80% positive, 47 positive, 12 negative

Price and discount

$9.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen, Steam Achievements

Achievements

21

Platform releases
  • Steam 2 November 2015
  • Xbox 29 January 2016

Latest Steam announcements

  • EGX Special Offer! - 19 September 2017

    Hi everyone. We're going to be at EGX this year with The Living Dunge, Dead Exit, and The Krucer Parallax. To celebrate this we're putting The Living Dungeon on sale at half price, and also doing a special promotion on Dead Exit to buy one and get one free. You can probably expect some more updates coming to The Living Dungeon over the next couple of months too. Enjoy!

  • EGX Special Offer! - 19 September 2017

    Hi everyone. We're going to be at EGX this year with The Living Dunge, Dead Exit, and The Krucer Parallax. To celebrate this we're putting The Living Dungeon on sale at half price, and also doing a special promotion on Dead Exit to buy one and get one free. You can probably expect some more updates coming to The Living Dungeon over the next couple of months too. Enjoy!

  • The Next Update... - 4 July 2017

    Now that Dead Exit is out we are coming back to do some more work on The Living Dungeon. For a couple of reasons I can't really go into, one of which rhymes with "Tea, Yes, More" the game is getting a little bit of a touch up so visually it'll be a bit nicer as it moves onto PBR rather than the old Skyshop rendering. There will also be some gameplay tweaks in places too. Basically what I'm saying is, if there are any tweaks you'd like to see, let us know and we might be able to do them. Posting here is fine, but it's probably best to contact us at our support e-mail [email protected] Thanks to all of you who have played and enjoyed the game so far, and for taking the time to read this update. P.S. for those of you who think you might enjoy Dead Exit it's page is here http://store.steampowered.com/app/630050/Dead_Exit/ There is also a demo on itch.io which is out of date, but can…

  • The Next Update... - 4 July 2017

    Now that Dead Exit is out we are coming back to do some more work on The Living Dungeon. For a couple of reasons I can't really go into, one of which rhymes with "Tea, Yes, More" the game is getting a little bit of a touch up so visually it'll be a bit nicer as it moves onto PBR rather than the old Skyshop rendering. There will also be some gameplay tweaks in places too. Basically what I'm saying is, if there are any tweaks you'd like to see, let us know and we might be able to do them. Posting here is fine, but it's probably best to contact us at our support e-mail [email protected] Thanks to all of you who have played and enjoyed the game so far, and for taking the time to read this update. P.S. for those of you who think you might enjoy Dead Exit it's page is here http://store.steampowered.com/app/630050/Dead_Exit/ There is also a demo on itch.io which is out of date, but can…

  • 1.1.4.3. - 27 March 2017

    Just another tiny update to add a counter for the "song of Death and death" achievement.

  • 1.1.4.3. - 27 March 2017

    Just another tiny update to add a counter for the "song of Death and death" achievement.

  • Just a little Little Fix. 1.1.4.2 - 23 March 2017

    Hi Guys. Nothing Fancy this time. Just a small update to fix 2 of the achievements that someone noticed were not working properly at the start of the week. Specifically "Wretchedly Violent" , and " A song of Death and Death". These now track properly.

  • Just a little Little Fix. 1.1.4.2 - 23 March 2017

    Hi Guys. Nothing Fancy this time. Just a small update to fix 2 of the achievements that someone noticed were not working properly at the start of the week. Specifically "Wretchedly Violent" , and " A song of Death and Death". These now track properly.

  • Update V1.1.4.1 - 14 March 2017

    Hi everyone, Thanks for taking the time to read this. New update. + In single player the camera now stays on the same side of the board between turns and characters. This was added as basically enough people asked for it. that's pretty much how indie development works, but hopefully it stops people getting disorientated in Story mode. + Also in story mode, the choose art style has been moved to be an interrupt so it asks you every time you start playing story mode. This was requested. +Improved NAT punching, so more routers should work without port forwarding or a Gaming VPN. We'll never manage to break through everyone's firewall, but the more people who can play online without having to do port forwarding or using a 3rd party tool the better. +Fixed the sound sliders. They now work properly relative to your mouse. It's a small thing but it bugged a nice french man so we got it sorted.…

  • Update V1.1.4.1 - 14 March 2017

    Hi everyone, Thanks for taking the time to read this. New update. + In single player the camera now stays on the same side of the board between turns and characters. This was added as basically enough people asked for it. that's pretty much how indie development works, but hopefully it stops people getting disorientated in Story mode. + Also in story mode, the choose art style has been moved to be an interrupt so it asks you every time you start playing story mode. This was requested. +Improved NAT punching, so more routers should work without port forwarding or a Gaming VPN. We'll never manage to break through everyone's firewall, but the more people who can play online without having to do port forwarding or using a 3rd party tool the better. +Fixed the sound sliders. They now work properly relative to your mouse. It's a small thing but it bugged a nice french man so we got it sorted.…

  • Multiplayer Update (and some other bits) - 14 February 2017

    Hello everybody. Sorry for the time between the last update and this one but hopefully it's worth it. Multiplayer:First off. The multiplayer has been updated to work with most routers. so please give it a try and invite some friends to their deaths. There are probably some routers or security systems that the multiplayer can't get through so let us know if you have one and what it is. Matchmaking: This now works. there are about 10K people with this game so finding other people looking at the same time may be tricky but we wanted to get it working on PC out of principle since the code will be used in our next game "Dead Exit" and further projects if we can. Single Player local multiplayer: This was a requested feature. You can set up an escape game with a single team. You just have to escape with as many characters as you put in a single team. i.e. if you take 3 characters they must all…

  • Multiplayer Update (and some other bits) - 14 February 2017

    Hello everybody. Sorry for the time between the last update and this one but hopefully it's worth it. Multiplayer:First off. The multiplayer has been updated to work with most routers. so please give it a try and invite some friends to their deaths. There are probably some routers or security systems that the multiplayer can't get through so let us know if you have one and what it is. Matchmaking: This now works. there are about 10K people with this game so finding other people looking at the same time may be tricky but we wanted to get it working on PC out of principle since the code will be used in our next game "Dead Exit" and further projects if we can. Single Player local multiplayer: This was a requested feature. You can set up an escape game with a single team. You just have to escape with as many characters as you put in a single team. i.e. if you take 3 characters they must all…

  • Progress and additions - 2 February 2017

    Hi Everybody, Thanks for paying attention at all to what we are up to. Most importantly, we think we've finally figured out the problem that affects many people in online multiplayer. It's basically about NAT punching. fingers crossed we'll have a new build ready next week. That also leads on to getting the Matchmaking sorted too. Don't know how many people on PC care about that but it was important on PC and we still want it working out of principle. We're going to add a few little tweak keyboard shortcuts that people have requested similar to the K key toggling the DOF. The first of these is a toggle for turning off the ambient crowd noise in the Tavern mode. Sure, only 1 person actually asked for this but it's easy enough to do so we're popping it in. Finally. There has been a request to play single player just versus the Dungeon. We're looking into this so if people have any thought…

  • Progress and additions - 2 February 2017

    Hi Everybody, Thanks for paying attention at all to what we are up to. Most importantly, we think we've finally figured out the problem that affects many people in online multiplayer. It's basically about NAT punching. fingers crossed we'll have a new build ready next week. That also leads on to getting the Matchmaking sorted too. Don't know how many people on PC care about that but it was important on PC and we still want it working out of principle. We're going to add a few little tweak keyboard shortcuts that people have requested similar to the K key toggling the DOF. The first of these is a toggle for turning off the ambient crowd noise in the Tavern mode. Sure, only 1 person actually asked for this but it's easy enough to do so we're popping it in. Finally. There has been a request to play single player just versus the Dungeon. We're looking into this so if people have any thought…

  • Linux Public Release - 25 November 2016

    Hi Everyone, and by everyone I really just mean the Linux community. We have now officially released the Linux version of The Living Dungeon. We'd like to thank the Linux community for their patience and being the driving force behind making this happen at all. When we started looking into this we knew nothing about Linux. I'm still not a fan of command line tools I admit, but the Linux community have been there to hold my hand through the entire process from installing Linux through to Beta Testing the game for us. One small disappointment is that we are still dealing with the online multiplayer problem on all PC versions of the game. We'll get it I have no doubt, it just requires a bit more of our time still. Thankfully there is a workaround. If you are having trouble connecting to an online multiplayer game you can still make it work by using a VPN such as Himachi. We apologize for t…

  • Linux Public Release - 25 November 2016

    Hi Everyone, and by everyone I really just mean the Linux community. We have now officially released the Linux version of The Living Dungeon. We'd like to thank the Linux community for their patience and being the driving force behind making this happen at all. When we started looking into this we knew nothing about Linux. I'm still not a fan of command line tools I admit, but the Linux community have been there to hold my hand through the entire process from installing Linux through to Beta Testing the game for us. One small disappointment is that we are still dealing with the online multiplayer problem on all PC versions of the game. We'll get it I have no doubt, it just requires a bit more of our time still. Thankfully there is a workaround. If you are having trouble connecting to an online multiplayer game you can still make it work by using a VPN such as Himachi. We apologize for t…

  • Version 1.1.1.1 - 3 November 2016

    Another update. A number little fixes, but 2 particular things of note. 1: Linux supports the Xbox360 wired pad properly. Users will need to need to set their xboxdrv settings to have trigger_as_button = false 2: For those of you who dislike the DOF, you can now toggle it on and off using the secret "k" key. Hope that helps a few of you enjoy the game more. Best from us and thanks for your continued support. We appreciate it. Graham and Chantelle

  • Version 1.1.1.1 - 3 November 2016

    Another update. A number little fixes, but 2 particular things of note. 1: Linux supports the Xbox360 wired pad properly. Users will need to need to set their xboxdrv settings to have trigger_as_button = false 2: For those of you who dislike the DOF, you can now toggle it on and off using the secret "k" key. Hope that helps a few of you enjoy the game more. Best from us and thanks for your continued support. We appreciate it. Graham and Chantelle

  • Update 1.1.1.0. Debug. - 1 November 2016

    Hey Everyone. 1.1.1.0 debug Just trying a couple of things. The version on here will actually be a debug build for the next few hours. Hopefully this will let people also download and test the Linux Version should they desire. Joypad won't work but the rest is ok as far as we can tell from testing. There is also now a proper 32bit build that is seperate from the 64bit one. Basically Unity doesn't like doing them both at once. We should have spotted that sooner. Sorry. If you have super slow internet just don't download this version as a new one will be going up in a few hours with at least partial linux controller support. If Online multiplayer can't connect, it might be worth trying Himachi or another VPN. This will bypass our current horrific failure to sort that bug. Also. If anyone is on the cusp of buying the game tonight. Hold off a couple of hours until the price updates. Bringin…

  • Update 1.1.1.0. Debug. - 1 November 2016

    Hey Everyone. 1.1.1.0 debug Just trying a couple of things. The version on here will actually be a debug build for the next few hours. Hopefully this will let people also download and test the Linux Version should they desire. Joypad won't work but the rest is ok as far as we can tell from testing. There is also now a proper 32bit build that is seperate from the 64bit one. Basically Unity doesn't like doing them both at once. We should have spotted that sooner. Sorry. If you have super slow internet just don't download this version as a new one will be going up in a few hours with at least partial linux controller support. If Online multiplayer can't connect, it might be worth trying Himachi or another VPN. This will bypass our current horrific failure to sort that bug. Also. If anyone is on the cusp of buying the game tonight. Hold off a couple of hours until the price updates. Bringin…

Patch notes and updates

S.noRelease datePatch nameGID number
127 March 20171.1.4.3.4249665521682832372
214 March 2017Update V1.1.4.14249665521682832635
314 February 2017Multiplayer Update (and some other bits)4249665521682832771
49 July 2016Update (1.0.1.2)4249665521682833382
524 June 2016Online Multiplayer (Update 1.0.1.1)4249665521682833503
620 April 2016Update: April 20th4249665521682833637
721 March 2016Update 21 March: This is not the update you are looking for.4249665521682833770
815 January 2016Update: Jan 15th.4249665521682833895
917 December 2015Update: Dec 174249665521682834016
104 December 2015Update: Dec 3rd4249665521682834154
1123 November 2015Update: 23 Nov.4249665521682834271
1219 November 2015Nov 19 Update4249665521682834420
133 November 2015Update 01: Clarification and Bug Fixes and future updates.4249665521682835143

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID362290
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateNov 2, 2015
DeveloperRadiationBurn
PublisherRadiationBurn
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent80%
Positive reviews47
Negative reviews12
Total reviews59
Steam recommendationsNot available
Achievements21
Average playtime forever554 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/362290/

Short description

5 actions. 2 minutes. Impossible odds, and many, many ways to die. There really is nothing quite like The Living Dungeon. Up to 9 players can take part in a battle of wits, luck and skulduggery, Or delve into a 30 hour story campaign and try to guide our hero's to freedom.

About this game

Play a tactical dungeon tournament board game adventure, and not have to clean it up afterwards. There really is nothing quite like The Living Dungeon. Up to 9 players can take part in a battle of wits, luck, and skulduggery. Survive other adventurers, monsters, and the dungeon itself through combat, agility or dungeon manipulation. Only the strongest, fastest and smartest survive. Each player has only 5 actions per turn. They then have only 2 fretful minutes to decide what to do with those 5 actions. Panic will set in. The possibilities and threats will become overwhelming. Your mind will freeze up! Your time is running out for you to complete your objective, but one wrong move could be fatal! There are just so many ways to die in The Living Dungeon. Features Lots to Do: a thirty hour story mode, 4 multiplayer modes including Assassination, Head Hunter, Random Assassination, and Escape mode. All of that and you only need one controller. Unique Gameplay: Mix Tactics, luck and wit to outplan and out manoeuvre your enemies. Kill them, or help them kill themselves. Replay Value: The board layouts are generated randomly, so with A.I. biases and dice involved, no two games will ever be the same. Drop In/Out Multiplayer: Oh no! Phone call in the middle of an epic game with 8 players! It’s ok. You can switch your character onto A.I. mode temporarily. You don’t have to stop the game. Double Style: Play the game in a nasty evil dungeon, or a friendlier board game in a tavern. Two visual stylings to suit your mood. Control The Dungeon: Your little sister came in and wants to join in right in the middle of an epic match. Why not let her take over the dungeon. That way you can bribe her to ensure your victory. That’s Enough: You don’t need any more bullet points because this is a totally different experience and great fun. It’s also quite pretty.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
24Shared/Split Screen
22Steam Achievements
29Steam Trading Cards
18Partial Controller Support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbtViolence, Blood, Sexual themes, Mild Language

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

The Living Dungeon's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Living Dungeon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Living Dungeon at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Baldur's Gate 341,08322 September 2026 - 23:49:08 UTC875,343836,282Larian Studios
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Farming Simulator 2545,71022 September 2026 - 18:34:49 UTC135,88351,357GIANTS Software
War Thunder44,59722 September 2026 - 20:44:32 UTC125,317781,076Gaijin Entertainment
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games
Garry's Mod22,12422 September 2026 - 21:00:11 UTC73,7501,258,308Facepunch Studios
Hearts of Iron IV21,11622 September 2026 - 23:34:35 UTC93,196366,107Paradox Development Studio

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