- Prophet Margin in the Stronger Together Demo Showcase + v0.8.65b - 21 September 2026
Hi all, The Prophet Margin demo is part of the Stronger Together Demo Showcase, running from today, 21 September, through 28 September 2026. It's a whole event built around demos, so if you've been meaning to try this one out, now is a good moment. Browse the Stronger Together Demo Showcase here Go poke around the other games in there too. There are some good ones. v0.8.65b ChangelogIt's been about two and a half months since the last public update (v0.8.56), so this one covers a lot of ground: versions 0.8.57 all the way to 0.8.65b. Below are the parts that actually change how the demo plays. I've kept the long tail of small fixes short. Achievements (full game)Prophet Margin now has 78 Steam achievements. They cover finishing quests, growing towns, laying road, rescuing towns that are in trouble, finding every temple, and winning on each difficulty. Some are a gentle nudge toward part…
- Prophet Margin Demo v0.8.56 at Brilliant Indie Treasures! - 13 July 2026
Hi all,I'm proud to have Prophet Margin's demo new version 0.8.56 now available again and on Brilliant Indie Treasures 2026! It's available to play in person on the festival at Brighton, England on Wednesday the 15th in the afternoon. Or you can play it here!\Do say hi if you come to Brighton! 0.8.56 ChangelogThis update is mostly about making trade easier to understand, improving feedback when things happen, and fixing rough spots in the tutorials and interface. Clearer roads and trade routes Roads have received a big visual and usability pass. Hovering a route now highlights the relevant roadsRoads that would complete a loop are easier to spotCompleting a loop triggers a new travelling sparkBlueprint roads are translucent and react when hoveredRoad-building signs move to catch your attentionHungry, rioting, dormant, highlighted, and looped roads are easier to tell apartNew import and…
- Prophet Margin Post-Next-Fest Update v0.8.55 - 23 June 2026
Hey everyone. This one's mostly about towns. They were too small and hard to read, so they're now bigger, color-coded by what they produce, and they put their info on the town itself instead of tucking it away in tooltips. Trade pays out more now, with some new effects when you trade. Plus a few bug fixes from your reports - thanks for sending those in. Towns: Bigger & More ReadableTowns are bigger, and they scale with their level.Each town shows its level on the town itself, not just in a tooltip.Town hexes (the outline and a faint fill) are now colored to match the resource the town exports.Bumped up the town UI to match the bigger icons, and tidied the level/silo readouts - the silo number now sits to the left of the town level.Cleaned up the town info tooltip: name and size share a line, and Trade Bonus gets its own.Trade & EconomyEvery trade now pays gold on arrival, not just the s…
- Prophet Margin's Demo go to Next Fest - 15 June 2026
The gods want tribute. Your supply chain is how you survive.The Prophet Margin demo launches June 15 for Steam Next Fest. Build towns, connect trade routes, deliver sacred goods, earn divine blessings, and keep your economy from collapsing before the gods' patience runs outThe demo includes the core game systems, a handcrafted world, two difficulty levels, and plenty of opportunities to discover new and creative ways to upset the gods.We’ve spent the last few weeks polishing the demo with improved pacing, balance changes, UI improvements, bug fixes, and a new in-game feedback tool to help us shape the game with your input.See you at Next Fest!While you’re here, check out these other cool games from our friends:Forage, barter and explore a world that lives on after fairy tales end. Harvest fruits of the forest and engage with peculiar fairy folk and characters of folklore, as you uncover…
- Prophet Margin's demo now in the Deutsche Indie Showcase - 8 June 2026
As of last night the Deutsche Indie Showcase has launched with Prophet Margin's demo in it sizzle reels! Check it out at https://store.steampowered.com/developer/Sidekick/sale/DeutscheIndieShowcase and on youtube:
- Demo now available! - 28 May 2026
Now's the time to play Prophet Margin's demo fresh out of the compier! It's participating in this year's Strategems and Cerebral Puzzle Showcase - tell your friends! And tell me in the comments what you think:Have fun and satisfy some gods!
- Prophet Margin's demo is coming soon! - 21 May 2026
Who doesn't like a demo? And Prophet Margin is getting one! You can click the green "demo" button on the game's steam page or go to this link: If you wishlist the game or the demo once the demo releases next week you'll get a notification & can get right one playing!
- Run Summaries - 16 March 2026
We're now adding an important feature to any roguelike - the run summary:Here it is in motion:Hopfully this will help you tell how to do better next run!
- Metagame: the commandments screen! - 16 February 2026
We’ve been finishing up the meta progression screen ahead of the public Steam demo. It’s one of the last big systems we wanted in place before release.The idea behind the meta layer in Prophet Margin is simple: instead of just unlocking more cards, you gradually unlock entire categories of play:Over time, you gain access to:Win Conditions – different objectives that define what a successful run looks likeLose Conditions – additional failure states that change how cautiously you need to playWorlds – self-contained content sets with their own cards, quests, temples, minor relics, and eventsHoly Relics – defining starting relics that shape your strategy from turn oneDifficulties – modifiers that affect both win and lose conditionsEach of these layers can combine with the others. Unlocking a new world does not just add content. It interacts with different relics, different goals, and differ…
- What's a score anyway? - 26 January 2026
Scores! Who doesn’t like them?In Prophet Margin, this is our score screen, also known as the info screen. Work in progress.There is a lot going on here, because many things shape your final score. Your total is the sum of points granted by the nine gods. All of them favor large, populous settlements. Bigger towns mean more points.The old gods of minerals, food, and wood reward you for what you leave unused. Their score is based on the total of your remaining stockpiles. The new gods care only for devotion delivered. They score you on the tributes brought to their temples.Every god also values commitment. Completing their quests earns bonuses, while abandoning a started quest brings a penalty.Finally, any difficulty setting above Easy applies a multiplier to your entire score.Our goal with this screen is clarity as well as detail, so you can always see exactly what pleased the gods, what…
- Prophet Margin in the Deutsche Indie Showcase! - 11 December 2025
In the latest edition of the Deutsche Indie Showcase presented by Gronkh you can catch a glimpse of new footage from Prophet Margin never before seen online! Join us on Gronkh's youtube channel to Prophet Margin and the rest of the Deutsche Indie Showcase games.
- Prophet Margin announced at Games Ground 2025! - 17 November 2025
I had a great time announcing the game at Games Ground 2025 in Berlin, and even when on stage to present it! For four days a bunch of people played the demo in public for the first time (I previously only play tested individually over Discord):A lot of fun and a great reception! Also had to redeploy the game 3 times the first day to fix some last minute bugs...Overall a success!