- Hotfix 0.9.14 is live! - 21 September 2026
Hi everyone!This update brings improved boss fights, a second artifact reroll, Electric Mage buffs, and various stability improvements, alongside balancing adjustments and bug fixes. Check out all the changes below! 🛠️ Bug Fixes - Improved robustness of the Electric Mage’s “Roaming Storm” effect - Fixed the “Welcome to the Desert” achievement - Fixed a bug with the “Tinderbox” artifact - Fixed the Overworld biome UI skull display 🚀 Performance - Added a 240 FPS limit for the main menu and overworld 🧩 Stability - Increased escape menu interaction robustness - Improved leaderboard loading robustness - Improved map generation robustness 🎮 Gameplay - Allied units are now immune to fire, stun, and knockback -> They were already invincible, so this now behaves more consistently - The game now zooms out slightly during boss fights - Some larger enemies no longer take percentage-based damag…
- Hotfix 0.9.13 is live! - 19 September 2026
Hi everyone!This update brings damage numbers, new leaderboard options, performance improvements, and further Overtime balancing, alongside bug fixes and other quality-of-life improvements. Check out all the changes below!🛠️ Bug Fixes- Added a check to keep the player inside the map - Fixed the Overworld close-biome button so driving resumes properly - Fixed boss spawn positioning - Fixed missing DFI fog in the Overworld - Added localization placeholders for new options 🎮 UI & Quality of Life - Added a damage numbers system (you can enable it in the settings tab) - Added an option to hide the leaderboard on the start screen, biome UI, and end screen (in settings or directly at the leaderboard) - Locked module options are no longer displayed - Increased POI marker distances - Added a few Overworld colliders - Added simple visual details to the Overworld 🚀 Performance & Stability - Imp…
- Hotfix 0.9.10 is live! - 12 September 2026
Hi everyone!We worked on more balancing and progression adjustments and also fixed some bugs. Find all changes below!🛠️ Bug Fixes- Fixed a softlock on the Rare Artifact screen- Electric Mage can no longer stun allied units- Electric Arrow Artifact now triggers more reliably⚖️ Balancing- Back Turret Module - Reduced the maximum attack speed boost- Side Arm Module - Increased rarity-based damage for the active ability - Increased rarity-based damage for auto attacks🔄 Progression & Rerolls- Added additional rerolls based on the number of unlocked Modules and Artifacts - Every 6 unlocked Modules grants +1 New Module Reroll - Every 6 unlocked Artifacts grants +1 Artifact Reroll🧑🚀 Character Buffs- PatchyThePirate - Enemy Cannon bonus damage reduced from 50% → 25%- Kapitalstus Maximus - Gold penalty reduced from -30% → -15%- Huntress - Extra ability cooldown time reduced from 50% → 40%- T…
- 🎉 A few days into Early Access: Recap and a big Thank you! - 11 September 2026
Hey everyone! 🏰 Short update before the weekend as we’re still taking it all in. A few days after launch, more than 150,000 of you have picked up Wanderburg in the first three days, over 800 streamers have jumped into the game, and we peaked at 9.9K players online at once yesterday. That’s a pretty incredible start, and we’re very happy to see so many of you exploring Wanderburg with us. We've been spending a lot of time reading your feedback and bug reports, checking out your crazy builds and highscore chases, and were happy to see so many kind messages being directed towards us. We’re also keeping a close eye on your Steam reviews, which are a huge help in understanding what’s working, what could be better, and where we should take Wanderburg next. Of course, the journey hasn’t been completely smooth. Performance isn’t where we want it to be yet, and we’re working on it. You’ve also…
- 0.9.9 hotfix is live! - 11 September 2026
Hey everyone!another day another hot fix went live over night. Here's what's changed:🛠️ Bug Fixes - Enemy vehicle "Mole" no longer gets stuck on units - Fixed diminishing-damage upgrades for the Front Barracks Module - Fixed the Valkyrie / Phoenix Feather interaction - Fixed the reverse/forward multiplier - Fixed bugs with Legendary/Special upgrade selection - Fixed \ in the Boost Info Box - Fixed the First Win and All Biomes Won achievements 🎮 Gameplay & Controls- Force Mage active ability now cancels incoming projectiles - Wizard Crew auto attacks now slow targets for 3 seconds - Tweaked driving behavior for the Tower player vehicle - Faster in earlier/base levels - Tweaked driving behavior for the Spider player vehicle - Faster in earlier/base levels ⚖️ Balancing - Front Barracks Module - Fixed diminishing-damage upgrades - Buffed active ability - Side Ballista Module - Nerfed auto…
- Achievement Rebalancing - 10 September 2026
Hi everyone! Now that we have better statistics from all of you playing, we took some time to rebalance our stats-based achivements, so that you don't have to grind quite as hard. We also changed the naming convention of the "distance travelled" achievements to meters, because that's what we're actually tracking (we kept kilometers in the description) The changes are: Distance Travelled:Tier 1: 10km (10.000m) Tier 2: 100km (100.000m) Tier 3: 1000km > 250km(250.000m) Tier 4: 5000km > 500km(500.000m) Tier 5: 10.000km > 1000km(1000.000m) Bosses killed:Tier 1: 10 Tier 2: 25 Tier 3: 50 Tier 4: 100 > 75 Tier 5: 500 > 100 Units consumed:Tier 1: 1000 Tier 2: 5000 Tier 3: 10.000 > 7.500 Tier 4: 50.000 > 10.000 Tier 5: 100.000 > 25.000 Vehicle Tiers stay the same. There still remains the issue of "You Won!" and "All Biomes Won!" only being checked when you don't go into overtime when you win - we…
- 0.9.8 Hotfix is live! - 10 September 2026
Hello again everyone!Another Hotfix went live over night and we wanted to share with you what has changed/improved:🐞 Bug FixesFixed enemy vehicle Ballista wheel animationAdded safety measures for the Agent 0 health agent bugPlease test this and let us know if you were affectedAdded safety measures for the Spider player vehicle loadout freezePlease test this!Fixed inconsistent Module Ram damageFixed player HP roundingFixed the “Rnage” typo 🎮 Gameplay & ControlsAdded an alternative controller driving stylePlease try it and give us your feedback!Nitro regeneration now starts 0.5 seconds after using boost to prevent boost-spamming exploits ⚖️ Overtime & BalancingIterated on Desert OvertimeBuffed the Overtime MortarOvertime Mortar projectiles now have a faster, constant flight time 💻 Performance & StabilityChanged the Graphics API modeIf you experience crashes, we implemented various laun…
- 0.9.7 Hotfix - 9 September 2026
Hi everyone!thank you for continuing to play and support Wanderburg. We see and hear everyone of you and your feedback!We've just pushed another Hotfix live with several improvements and bug fixes: 🐞 Bug FixesFixed an issue where bosses could get stuck on health cratesImproved boss spawn positioning to make it more robustFixed exception handling when Steam initialization is missingFixed Loadout localization on startupFixed Captain localization/description💻 Performance & StabilityChanged Graphics API priority to improve performance and reduce crashes⚖️ BalancingFront Barrack Module: Increased active base damage from 200 → 250Top Electric Mage Module:Increased passive base damage per upgrade, Increased active ability stun durationIncreased Spider movement speed🎮 GameplayCertain late-overtime enemies can now be stunned and slowedWe keep working on more improvements in the upcoming days.…
- 0.9.6 Hotfix - 8 September 2026
We fixed a few of the most important bugs, let us know if the fixes worked for you! We also tweaked the balancing and are excited for your feedback. You can join the discord to notify us of new bugs or to look if your issues have been reported already.Thank you much. Es gibt nur eine Burg! 🧩 Gameplay & Mechanics- Added Health pickups to Grassland 1- Grassland 3 and Dark Forest 2 & 3 enemy compositions adjusted with fewer but stronger enemies- Added an Overworld collider- Added prevention for teleporting outside the playable area⚖️ Balance Changes- The Dark Tower (Difficulty 1) health reduced from 12,000 → 10,000- Top Mortar active ability projectile count reduced- Grassland 1 damage multiplier slightly reduced- Grassland 1 Tier 3 Enemy Spawner slightly nerfed- Back Turret nerfed- Tankbert nerfed- Fire Mage Firestorm damage increased⚙️ Systems & Performance- Ground Fire performance impr…
- Castles on wheels (and legs) built for destruction - Wanderburg is explosive fun - 8 September 2026
Wanderburg released into Early Access today and it's one I think you're going to love - with castles on wheels, legs and all sorts. Read the full article here: https://www.gamingonlinux.com/2026/09/castles-on-wheels-and-legs-built-for-destruction-wanderburg-is-explosive-fun/
- Wanderburg is OUT NOW! 🏰🐑 - 8 September 2026
We can finally let you explore what we’ve been working on at full force. The game has come a long way since the early playtests and demo and we think you’ll be surprised by how much has changed. We can’t wait to see your crazy builds, watch your runs, and see who takes over the leaderboards!A massive thank you to our community, playtesters, creators, families, and friends who supported us along the way. You are the best! This is just the beginning for us. We want to hear all your feedback and read your Steam reviews as we keep working on new content. Stay tuned, because we’ll be sharing an Early Access roadmap with you soon! We will also be retiring our Steam demo today. As we mentioned, the game has changed so much since March that the demo just doesn't represent the game we are releasing into early access today. We hope the impressions and videos you'll see coming up from our communit…
- ⏰ ONLY 2 DAYS TO GO! Check Your Local Launch Time! - 6 September 2026
Hey everyone!To make sure you are prepared with snacks and a hot or cold beverage of your choice on the exact second the gates open on Tuesday, September 8, check out our global unlock schedule below to find out when the game goes live in your time zone: 🕒 Global Release Schedule:Los Angeles (PDT): 6:00 AMNew York (EDT): 9:00 AMLondon (BST): 2:00 PMBerlin / Paris (CEST): 3:00 PMTokyo (JST): 10:00 PMSydney (AEST): 11:00 PMSee you in 48 hours,Randwerk & Sidekick Publishing
- WE WON A GAMESCOM AWARD! 🏆 + Early Access Launch Next Tuesday! - 4 September 2026
Hey everyone! We are still catching our breath after an absolute whirlwind of a week in Cologne, but we couldn't wait another second to share some huge news with you all. Wanderburg won the official gamescom award for "Most Entertaining"! 🥳🏆 None of this would be possible without YOU—our incredible community. Whether you tested the demo, gave us feedback, or cheered us on from home during the Future Games Show showcase, thank you from the bottom of our hearts. You built this hype with us! 🏰 Early Access Launches Next Tuesday, September 8! The best part? You don't have to wait to start building your ultimate wandering fortress. Wanderburg launches into Steam Early Access on Tuesday, September 8! To make sure you're ready the exact second the gates open, here is our Global Launch Time Map showing when the game goes live around the world: 🕒 Global Unlock Times (Tuesday, Sept 8): Los An…
- Wanderburg enters Early Access on September 8 - 26 August 2026
Hi everyone, the date is finally here! 🎉 After all the work, testing, tweaking, breaking things, fixing them again, and plenty of adventures along the way, we're incredibly happy to finally share the date with you: On September 8, 2026 Wanderburg will officially enter Early Access on Steam! We're also incredibly happy to share that Wanderburg has been nominated for “Most Entertaining” at the Gamescom Awards! 😎 If you have a moment, we'd really appreciate your vote! 🙏🔥 ⭐ Vote for Wanderburg here! ! ⭐ Thank you to everyone who's been following the game, supporting us, playing the demo, joining the playtest, and helping us make Wanderburg better. We couldn't have gotten here without you. 🥰 And this is only the beginning. 👀 We'll see you in Wanderburg! 🏰 Cheers! 🤗
- Desert Biome Sneak Peek | Games Composed in Germany - 20 July 2026
Hey hey everyone!! A little glimpse of what's coming... :eyes: We've been hard at work, and today we're excited to share a small sneak peek of what we've been cooking up and which has premiered today at the Games Composed in Germany Showcase hosted by IGN: a brand-new desert biome, new enemies, bosses, and more! We can't wait to show you what's ahead! Thank you all for your incredible support so far. It genuinely means the world to us. ❤️ If you're heading to Gamescom, come say hi! You'll find us in the Home of Indies area as part of the Sidekick x Knabe Mix booth, where you can try Wanderburg, grab a drink, and chat with the team. See you there, and enjoy the sneak peek! Cheers!
- Wanderburg Update: VIP Playtest Begins + Gamescom Announcement! - 9 July 2026
Hey everyone! :wave: We know it’s been a little while since our announcement at the end of May, but the wait is officially over: the VIP playtest is kicking off this week! :tools::sparkles: We’ve been busy preparing the build, and over the next couple of days, we’ll start sending out invites to the select group of players who applied during the Medieval Fest. Keep an eye on your notifications — you’ll be added to our dedicated, private testing space very soon! Missed the first wave? Don’t worry! If you’ve joined our community recently or didn’t get a chance to sign up in May, there’s still a chance to register and jump in. You can still apply right here: :point_right: https://docs.google.com/forms/d/e/1FAIpQLSeCy5GPeOscXA6XR-Ju1sBGqeClkwEiATJFHhQTelZdqzaIGA/viewform Thank you all so much for your patience and enthusiasm. We can’t wait to hear what you think! And one more exciting announ…
- Early Access Coming This Summer ☀️ - 4 May 2026
Hey everyone! We have a small Wanderburg update for you 😎 Wanderburg will be launching into Early Access this summer! To help us make the game as strong as possible before then, we’ve decided to give ourselves a bit more time before starting the closed playtest. The more we work on the game, the more opportunities we see to improve and polish the experience before opening the gates to everyone 🙂 This extra time will help us improve balance, fix issues, add more polish, and make the overall experience even stronger. We know a lot of you are excited to jump in already, and honestly, your enthusiasm around Wanderburg has been incredibly motivating for us. Thank you for all the support, patience, feedback, and excitement so far ❤️ We’ll keep sharing updates as development continues, and we can’t wait to show you more soon! Take care, and thank you again for all the support! ❤️
- Castle-on-wheels medieval roguelike battler Wanderburg arrives this Summer - 28 April 2026
It's not entirely clear exactly when it will release other than "later this summer", but Wanderburg is a game that simply needs to be on your radar. Read the full article here: https://www.gamingonlinux.com/2026/04/castle-on-wheels-medieval-roguelike-battler-wanderburg-arrives-this-summer/
- Want to Help Shape Wanderburg? Join Our Closed Playtest - 20 April 2026
Hey everyone! We’ve been a bit quiet lately, but we’ve been hard at work on Wanderburg, focusing on improving the game and making it as good as we can! And honestly, we’d love to build that future together with you. With the Steam Medieval Fest starting today, we’re opening applications for our closed testing group! We’re looking for around 100–200 active players who can jump in regularly and share honest, thoughtful feedback to help us shape the game before getting into Early Access later this year. If you’d like to be part of that, you can apply here. Thanks so much for being here and supporting us—it really means a lot ❤️ Cheers!
- Big thank you ❤️ & Demo is staying online - 6 March 2026
Hi everyone, Steam Next Fest has just wrapped up and we wanted to take a moment to say something simple:Thank you all for playing the Wanderburg demo! The last weeks have been an absolute blast for us. Seeing so many of you play the demo, share feedback, stream the game, report bugs and experiment with builds has been amazing.We are honestly a bit overwhelmed by the response. Thank you all for the incredible support. ❤️The Demo Is Staying OnlineGood news if you have not had time to try it yet, or if you just cannot get enough of it.The Wanderburg demo will stay live for the foreseeable future.So feel free to keep playing, experimenting with builds and sharing feedback with us.Some Crazy StatsWe are still wrapping our heads around these numbers:🔥 #7 most played demo in Steam Next Fest (out of roughly 3500 games)🔥 Over 200,000 players have played the demo🔥 90% positive rating on the de…