- Patch notes for Beta 1.8.42 - 20 August 2026
My web-host changed how they handle http requests when uploading files, which meant that bug reporting and logo sharing was broken, due to both uploading files to my website. I have now fixed these requests, so they will once again work. I don't have anything else to say about the matter... Here is a teaser for the subsidiary CEO mechanic I'm working on for the overhaul:
- Overhaul update - 5 August 2026
Work on the overhaul is moving forward at a steady pace. Here are some of the things that have changed since last. Servers You can now develop your own server products and use them for hosting your software, or use servers already on the market. A server's bandwidth, durability, power usage and security will depend on which features you select during development. The security attribute will lower the impact of DDoS attacks. DDoS attacks will happen more frequently the bigger your company gets, but can also be carried out by other players in multiplayer. Your IT staff will work to mitigate any attacks. Pre-marketing Target audiences 3 audiences have been added to the game, each of which interact with your products in different ways. Some will be more or less likely to refund, more or less sensitive to pricing, or increase or reduce support tickets, etc. Each type of software will affect…
- The overhauls will continue until morale improves - 8 June 2026
The background If you've followed development closely, you might know that we've been working on a campaign mode to help ease in new players and introduce the game's mechanics at a reasonable pace. My hope was that this would tie the game together for the 1.0 release. This work has been slow going, as I'm not an author, so writing good dialog has been pretty difficult, even though most of the campaign is playable at this point. We've spent downtime polishing the game and adding a couple of small auxiliary mechanics, as seen in the recent trash update. I've paid particular attention to the fact that some of you are disappointed none of the recent patches have touched the software development/management part of the game. I had written this part of the game off as complete, while the campaign was being developed. I decided to look over our list of "wishes" for this aspect of the game and m…
- Patch notes for Beta 1.8.41 - 5 May 2026
Changes Cooks can now use trays outside of their assigned rooms Sort icon on columns is now separate from header, to avoid it being cut off "Night owl", "super focus", "born leader" and "just the flu" above employees heads will now change color depending on whether the effect is currently negative or positive Changed the wording of the team compatibility filter error when looking for new employees Fixes Changed room aura calculation to avoid inconsistencies based on furniture placement order Fixed bug when new product is released using framework with no owner, mostly occuring in multiplayer Fixed leader multitasking specialization not applying to accounting work and incorrectly requiring 3 stars for support work
- The garbage update - 20 April 2026
It's trash time, baby! Summarized patch notes Changes Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints) Employees and cooks now generate food spills to encourage office/canteen separation Pallets now auto-connect to conveyor belts, pickup and drop-off points will be refunded on load Some furniture can now be auto-placed by holding J (default binding) during placement Improved key binding UX because people still don't know you can rebind keys and use , and . to rotate furniture?! Overhauled pathfinding data structure for performance + better determination of outdoor walking speed You can now build in front of elevators due to pathfinding overhaul Added suppor…
- Beta 1.8.36 out on unstable branch - 8 April 2026
Click here to see how to join the Unstable branch. Remember to back up your important saves and leave plenty of feedback for the new features! Patch notes for Beta 1.8.36 Changes Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints) Employees and cooks now generate food spills to encourage office/canteen separation Pallets now auto-connect to conveyor belts, pickup and drop-off points will be refunded on load Some furniture can now be auto-placed by holding J (default binding) during placement Improved key binding UX because people still don't know you can rebind keys and use , and . to rotate furniture?! Overhauled pathfinding data structure for performance + b…
- Patch notes for Beta 1.8.34 - 24 February 2026
This update comes with some changes to code modding, please refer to the new Getting Started section of the code modding wiki. If your mod uses UnityEngine.PlayerPrefs, please migrate to ModBehaviour.SaveSetting and ModBehaviour.LoadSetting. This update also adds the ability to place hardware designs in your office, which was meant to be added almost 4 years ago, but I finally got around to it. Patch notes for Beta 1.8.34 Changes You can now place hardware designs you've developed, in your offices (from the product detail window actions) Added reception room limit which only allows receptionists and guests to occupy, while everyone else may pass through Changed unit sales statistic colors for subscription based software to make the distinction clearer Research window now shows current research status Doubled security camera's FOV to minimize burglars managing to sneak by You can now dou…
- Patch notes for Beta 1.8.33 - 16 January 2026
Localizor is shutting down, and I've decided to roll out my own website for translations. You can now help translate the game at translate.coredumping.com. The plan moving forward is to keep all languages up to date using machine translations, if they are at least 90% translated already, but human translations will always supersede machine translations. Changes Translations have moved from Localizor to Translate.Coredumping.com Translations downloaded from Translate.Coredumping.com will optionally auto-update when new keys are translated Missing translations will now default to english unless disabled in language menu Rebalanced effect of pension, life insurance and health insurance on employee mood Added tooltip details about how pension, life insurance and health insurance impacts different age groups Added ability to customize color blindness colors Room groups are now always listed…
- Patch notes for Beta 1.8.31 - 20 November 2025
Patch notes for Beta 1.8.32 Fixes Fixed review score filtering being bugged Fixed possible bug when checking review history for an add-on Fixed bug when there are employees not assigned to any teams Patch notes for Beta 1.8.31 Changes Replaced product quality/creativity labels in UI with a dynamic customer review system, which takes more variables into account Added a global search panel (Default bound to ctrl+T) Teams can now share a room if more than 50% of their tasks involve the same project Changed buttons in product detail window to dropdown, to fit more actions Fixes Fixed build grid on outdoor areas with grass Fixed inaccurate past day/month value when product stopped selling, especially for pre-simulation
- Patch notes for Beta 1.8.28 - 6 November 2025
Patch notes for Beta 1.8.30 Changes You can now re-order columns by dragging (remembered per save) Added leader column to team window, hidden by default (right click to show) Made floor grills colorable Fixes Fixed some lists not loading hide status properly Fixed multiplayer saves not working due to receiving corrupted building data from clients Fixed game reloading all custom images when there is a change, instead of just the changed image Patch notes for Beta 1.8.29 Changes Rebalanced long commute complaints Some complaints now disappear once the complaint has been handled (so you get a chance to fix the issue) Added ability to report user submitted logos for review Added ability to place custom wall art on the outside of buildings Fixes Fixed error when moving object from a snapped position to the floor Fixed not being able to move some objects in place on tables Fixed being able to…
- Patch notes for Beta 1.8.27 - 7 October 2025
Changes Ceiling fans can now also be repaired from some distance Temporary staff salaries have been adjusted up Loan interest has been adjusted up AI companies will now take tech level dating into account when picking frameworks AI companies will now rush to update a product on release, if it has very outdated tech levels Improved currency short form mode to show decimals if number is short Steam profanity filter has been integrated for Steam version in multiplayer games Fixes Fixed not getting reputation from development deals and notification about IP purchase cancelling deal Fixed people getting stuck in the air in some cases after deleting a multi-story building Patched Unity vulnerability CVE-2025-59489
- Patch notes for Beta 1.8.24 - 2 September 2025
Beta 1.8.26 fixes instances of employees not sitting in chairs correctly Beta 1.8.25 fixes instances of game bugging out when trying to save a multiplayer game with multiple buildings and players Changes Wall mounted furniture can now be placed across wall intersections Ceiling mounted lamps can now be repaired from some distance, allowing it to be placed over tables Made employees prefer going through elevator shafts, to reduce traversal time Elevator shafts can now be snapped together, adding ability to place them in atriums without balconies for support Past day/month income is back to net income instead of gross income (takes a day for old saves to update) Development progress detail panel can now be grouped by specializations Removed the ability to collapse a lot of modal windows, to avoid confusion Couriers Will no longer loiter longer than 10 minutes if they are holding boxes to…
- Patch notes for Beta 1.8.22 - 10 August 2025
Beta 1.8.23 fixes instances of game bugging out when building free angle rooms Patch notes for Beta 1.8.22 Changes Added elevator shafts Added speed boost info for product updates supported by frameworks Added computer count to room info panel Clarified marketing options in project mangement window Added ability to save and load project management setups globally Past month income column now changes to past day when there are more days per month and shows gross rather than profit Added column to show how many physical copies were sold last day/month to manufacturing window Shift clicking tech level up or down buttons in update window now jumps to current or latest tech level The free angle wall building tool will now show the current angle relative to any wall that is being split, for the first wall placement If a lead designer's demands are not being met, they will now be highlighted i…
- Patch notes for Beta 1.8.19 - 22 July 2025
Beta 1.8.21 fixes more deadlock issues during construction Patch notes for Beta 1.8.20 Fixes Fixed possible deadlocks that could freeze game when deleting or undoing furniture construction Force recompile code mods, to fix broken function references Patch notes for Beta 1.8.19 Changes You can now manually update frameworks, each update takes longer than the last Frameworks now still boost development speed for features using newer tech, but at a reduced rate Framework speed boosts now also apply to product updates You can now iterate on the last peer review if it has not already been done and you can promote to beta from the peer review window You can now see competitor products on the market triangle in the design document window and right click to see details Server lists are now sorted by name Clarified how many boxes a courier can transport per month in hiring desciption Player will…
- Patch notes for Beta 1.8.17 - 25 May 2025
This update is a bit smaller than usual, as work is mostly focused on the campaign mode currently. Beta 1.8.18 has a workaround for the new grass system failing on certain Linux and very few Windows systems Patch notes for Beta 1.8.17 Changes The bus stop has been reworked so the starting plot reaches the sidewalk on all new maps Updated all employee names (Delete the names txt files in the Mods folder before launching to get the updated names) HR now differentiates between education and hiring when picking specializations Precious metals are now sold automatically when moving company Staff schedule changes now make staff come in on the same day if possible The employee window will now show an icon for each role an employee is actively away taking courses for Added specialization levels required for a project to the pie charts in the design document window Made employees more likely to…
- Fixed bug where cat was too round (He is rounder now) - 6 April 2025
Beta 1.8.16 fixes bug introduced in the last patch when HR is looking for employees Patch notes for Beta 1.8.15 Changes Benefits can now be applied per team and directly from the hiring window Benefits now affect salary expectations Fixes Fixed bug in my releases window when switching between product, add-ons and frameworks after sorting a column Patch notes for Beta 1.8.13 Changes Cats, deer, kangaroos and ducks upgraded Raccoon added Relevant boxes on pallets are now also highlighted green when checked in manufacturing window Close window shortcut key now works throughout the game Enter to accept now works in more windows Added a red line to future fire inspection reports to show which path the fire inspector took when they couldn't find any stairs Improved staff room assignment column filtering, to filter individual groups Added ability to get deal details on some deals by double cli…
- Beta 1.8.12 officially out - 28 January 2025
Full patch notes Changes Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market Project management can now handle porting tasks Added ability to pick cooldown between projects for project management Increased Phone and Console prices Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented Rebalanced AI company expenses to even out bankruptcies between company types A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value You can now choose to disable pause or force max time speed when day time limit is up in multiplayer The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning All future save…
- Patch notes for Beta 1.8.11 - 23 January 2025
This update will be on the unstable branch for a couple of days, since it makes changes to the save system. Click here to see how to join the Unstable branch. Changes Project management can now handle porting tasks Added ability to pick cooldown between projects for project management Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value You can now choose to disable pause or force max time speed when day time limit is up in multiplayer The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning All future save files will now include a company logo in the thumbnail for easier identification Added warning when a…
- Patch notes for Beta 1.8.10 - 25 November 2024
Changes Added event to product timeline when IP is traded Fixes Fixed printing deals not rewarding player immediatly when done Fixed subsidiary takeover event in company timeline Fixed floating headphones in mentoring situations Fixed lead designer specializations hover menu sometimes showing previous selection's specializations Workaround for a bug in the "Ultimate Difficulty" mod that inadvertently made the game very easy
- Patch notes for Beta 1.8.8 - 9 October 2024
Changes Added ability for employees to mentor other employees, making them skill up faster Adjusted publisher deadlines Project management will no longer update tech of products that have a sequel out New work and idle animations to indicate when employees are tired or working really fast Improved look of ground and grass