SPSTEAMPULSELIVE ANALYTICS
Kabonk!

Kabonk! Steam news

Spark of Chaos | Oct 10, 2025 | game

Released

0players observed · 22 September 2026 - 11:30:47 UTC

CasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Kabonk! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews16
  • Release dateOct 10, 2025
  • DeveloperSpark of Chaos
  • PublisherSpark of Chaos

Genres: Casual, Indie

Company pages: Developer: Spark of ChaosPublisher: Spark of Chaos

Top Steam chartsTop 100 gamesGame directorySteam Store page

Kabonk! Steam news

Kabonk! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 024 - stats - 16 January 2026

    We've added a very small update to display the total number of bricks destroyed! You can find it under the Global Leaderboards!Please enjoy this trivial but awesome stat :). How much did you break?As always, until the next time!

  • Update 023 - Hey, ho ho! - 12 December 2025

    Hey, ho, ho! Did you know... we had some snow? No? Well, we had at least a hand fulll, "yo!".And with one snowball at the time we filled 5 rooms with snow! That's right, please enjoy this free holiday update with new bricks, 5 new levels, a better flow for (new) players, lasers, stacked presents and tons of small updates and improvements to keep you busy... At least a little while!We have added 5 extra levelsIncluded new theme songs for these levelsAdded extra bricksCreated some unique levels and level set piecesAdded lasers and exploding Christmas ballsMore snow!Improved performance and visualsAs always, until the next time!

  • Update 022 - Extra sparks! - 26 October 2025

    Our second update with tons of new improvements, content and a lot of more sparks!We are still very excited about our initial released this month and today we released version 1.2.0 for the public, bringing improved player flows, extra upgrades and 5 extra bonus levels! There are much sparks included so let's go!We had some (positive) reviews with feedback that it wasn't too obvious what way to go for new players. We improved that.We have added 5 new bonus levels! These are available after finishing the main campaign.We improved the relax mode slightly.We increased some drop chance of some of the powerups in world 2.As always, thanks and until the next time.

  • Update 021 - Take it easy! - 13 October 2025

    Hello Kabonk-ers! We are happy to announce our first major patch since we went public and we are quite excited with everything so far!First or all, a thank you... Most of our initial players are our friends and they have been really supportive!Check out this awesome gift we got at our 'release party'!But now that other good stuff!We added a new brick - meet, toggle!A brick that is only temporary disabled. This can work both in your favor as against you. Use it wisely!Make it fun if possible - We increased the flow of bonus level 4.We have to admit something... We never were able to beat this level. Maybe we are not good enough but may it was either too hard or too boring. Or both. We fixed that.We fixed a soft lock while entering the lobby - Thanks MWe added a relax mode! - take it easyOriginal we had the idea of adding a Stoner Simple mode in the game. A more relaxing experience. What…

  • Update 020 - Kabonk! is available! - 10 October 2025

    It has been a very exciting and amazing ride and we are really happy to tell you that Kabonk! is available to play! Please head over to the store and get yourself a copy!It has been a life long dream to release a full game and today that day is finally here. We are super proud and happy with the result and we hope you all enjoy the game as much we had in creating it.This is not the end, it is the beginning. We are way to invested in the game, the creation of our company and the absolute joy we get from designing and making games that this is just a start of a much larger journey. We will be working tirelessly to fix any bugs that may surface and working on hopefully many more updates and improvements as well new and exciting games.For now, please enjoy the game and as always, until the next one!Download now!

  • Update 019 - v1.0.2 - 6 October 2025

    We have added a few small changes to the game:Improved the flow of level 37;Fixes issues where some people crashed after resetting a level;Added drops for Bonus levels 3-5;Thanks F.We also have a review from Higher Plain Games! Pretty awesome! And working on a improved website!Thanks for reading, and as always: until the next one!

  • Update 018 - v1.0.1 - 29 September 2025

    We have made two fixes that happend to some users:Fix bug where camera got stuck after resetting level;Fixed crash when a big ball left a portal for the second time;We have also updated the demo with all improvements and updates from the live version.Thanks for those reporting those issues! - We learn and improve.As always, until next time!

  • Update 017 - Accepted! - 22 September 2025

    We've submitted our game for review, and after a round of feedback, Kabonk! has been approved! We're ready to smash that big ol' release button!But hold your bricks: we're not launching just yet. The official release is still set for October 10th, giving us time to play-test relentlessly. Each iteration brings us a better version (or at least fewer bugs).What is new in this iteration?Improved translations for smoother global brick-breaking.Generated a shiny new font for our 3D in-game text*.Revamped pause menu layout to better support localization*.Increased the mass of physics bricks for more satisfying collisions.Enhanced sticky-effect to work across multiple shapes.Reduced tiling in Jungle levels for a cleaner look.Improved collision detection in the default level layout.Fixed issue where splitting bricks were splitting twice (oops).Fixed ball respawn bug, no-one likes to out of ball…

  • Update 016 - Profiling - 14 September 2025

    We’ve packed Kabonk! with a ton of fun and exciting improvements! And did some profiling. Thanks Ari!Originally, we planned to release the game in September/October, and technically, that could’ve worked. But as we’ve said time and time again: a game is never truly finished. Sure, there are plenty of "finished" games out there, and Kabonk! is, in a sense, complete. But like any development project, there’s always room to make it better: tweaking gameplay, refining code, boosting FPS, adjusting particles, enhancing VFX, and so much more.Over the past few months, with the extra time we’ve had, we’ve polished not only the visuals and game flow but also the fun* factor. Oh, and we’ve significantly boosted performance: we’ve even doubled the FPS on some machines! Why? Because why not? Why wouldn’t we aim to make this gameplay-heavy game run as smoothly as possible?Dusting OffWe pulled some o…

  • Update 015 - Small details, big impact - 6 September 2025

    A little than a month away for the release. We are nervous and excited! But that doesn't mean we are sitting still. Quite the opposite.Hall of Fame:We've added the Debut-, and our initial demo launch leaderboards in the hall of fame. These top scores are now forever.Added a new achievement!Level optimalizations:Fixed issue where exploded bricks were not correctly aligned.Removed slow powerups in level 23Fixed issue where not all bricks had to be destroyed on level 24Endless mode is now correctly unlocked on level 15Fixed issue where you could move your paddle into the wallsImproved overall performance (light & memory improvements)We finished all levels!Visuals & Effects:'Boss brick' now has a dead animation and soundTuned all sounds to normal volumesAdded more visual clues for the jungle theme portalsWe have added more sound tracks to different parts of the gameDid a little rework on th…

  • Update 014 - A release, the release - 1 September 2025

    We've continued to improved the game, make it more accessible, more enjoyable* and more polished. And the biggest addition is probably the Endless mode! But more on that later.The finally final art of the Steam assetsAka, the famous Steam capsule. I know that most developers would yell at us for being waaaay to late for this and I can do nothing but agree. But. Better late than never**. So, if you are looking for Kabonk! here is how it should look now! Thanks to our amazing friend Djanilla for making such a beautiful artstyle. Check her out.**Just don't tell Chris.The release trailer!No words, just enjoy the 6,842,880,000 pixels.Demo resetNow that the Debut Festival is over we have reset the demo leaderboards. We have been adding all updates (except for the full game content) in the latest demo. I hope you will enjoy all the life improvements!Thanks and congratulations to the winners!An…

  • Update 013 - Release date - 23 August 2025

    Tuuuut, tuut tuut, tuuuut. Our game is... Playable from start to finish. Achievements in place, leaderboards ready for entries. The bricks ready to be Kabonk!'t. Ball polished to be smashed... That means we are confident to announce our release date: October 10th, 2025!Until that time we will test, improve, polish, and play(test) the shizzle out of it, to hopefully give you the best experience we can offer for our first game release. Whoah. What a trip this is... What a trip it is... Maybe I'll write about it some day. Demo will reset 31 AugustNext up, the demo. While the Steam Debut Festival was over two weeks ago we extended the in game festival until end of this month. That will mean the following: 1. The top 10 in the Debut Leaderboard will get a permanent spot in the final game. 2. We will reset the current demo for everyone on 31th of august. 3. We will update the demo with all im…

  • Update 012 - A Final Countdown - 20 August 2025

    Tuut, tut tut tuuut, tut tut tuuuuut! You get the vibe. Here is one of the many final countdowns updates. Because as mentioned before, we are never done, but we are (super) close to playable. And the release date is getting real close. Exciting!We have updated and improved a lot, so let's get started.Player Experience EnhancementsAdded clearer visual cues for unlocked levels and worlds.Portals at the end of each world now seamlessly lead to the next.Reduced maximum lives from 5 to 3 for a tighter challenge.Removed world reset after losing a level.Added a reset level option after losing all lives.Displayed current level and its leaderboard at each level's entrance.Updated the game over screen to feature the paddle instead of the ball.So much reds and greens.Demo Feedback ImprovementsThanks to insights from the Debut Festival demo, we’ve polished the game further:Enhanced levels 7 and 13…

  • Update 011 - On Stage - 11 August 2025

    Hello Brick Breakers!First of all. Thanks! Thanks for anyone playing so far in this newly updated demo! We are very happy with the results so far. And talking about results. Let's check the standings of our Debut Festival Leaderboard...This looking good, Jassie.Anyway. Let's get back to Brick Breaking. And some of you have been breaking (some bugs) badly. Here are our improvements, fixes and other updates.First. We improved some of the 'grinding' levels. Looking at you, Level 6, Level 10 and Level 20. They are smoother and more polished now.Second. We have added achievements! Pling Pleng!Then, we fixed some collisions with the paddle, or lack thereoff.Also, some of the pickups were not visible or barely visible. Not sure why it differed from the development build the other, better developer, fixed it. Thanks!Fixed issue where random paddle shapes could not shoot. Bang bang!We had some f…

  • Debut Festival Leaderboard month! - 8 August 2025

    Join the fun at Kabonk!'s Debut Festival this August! Our brick-breaker game is kicking off its first event, and you can shine on the leaderboards!Compete on special leaderboards for each game theme all month long. Aim for the Top 3 to make your mark!Download the demo, blast through the first 20 levels, and secure your spot in the Kabonk! Hall of Fame in the final game, that looks like this. How cool is that?

  • Update 010 - eye candy - 2 August 2025

    Hello Brick Breakers fans. The longer we are in this classic zone to more related games we find and all are special in their own way, so I made a little shout-out to some of them below. But for now, not the biggest update but perhaps the most visual update since a while. Here is some eye-candy!We are finalising the game menu, or more specifically, the level select. Still with our stubborn approach :). Welcome to Kabonk!When you first enter the 'level select' you will see three major themes stand out. Without to much words, just enjoy some motion.We have achievements!No longer a secret, no longer a work in progress*. Here is the first look of an achievement!And more...Next to these major overhauling we have added or changed the following:Improved overal lighting;Added more contrast between game elements and environment;Changed the colors of the 3, 2 and 1 hit bricks to red, yellow and gr…

  • Update 009 - Curves, a DeepDive - 15 July 2025

    In this post, we'd like to delve a bit deeper into how we used interest curves to enhance the game without adding a ton of new features. This deep dive will contain spoilers, so please skip it if you want to keep the surprises for when you play the game.Interest curvesAn interest curve is a method to keep players engaged and invested in your game by creating various ups and downs with moments of excitement. We highly recommend reading "The Art of Game Design" by Jesse Schell. In short, it's all about pacing the game around a curve that looks something like this:Curves for the gameWe're planning to have different 'worlds,' each with 5 levels. If we overlay that onto an interest curve, a peak could be on worlds 1, 3, 5, 7 and so on, with each peak slightly higher than the previous one. If we were to rank them based on a score from 1-10, it might look something like this:WorldScoreWorld 16…

  • Update 008 - gears - 5 July 2025

    A little grind here, some refactor there, something new everywhere! A little late update, but a huge one for sure.While games are awesome to play, see and even to design, there are a lot of gears turning to make it all work. One extra gear added and the whole machine slows down or even comes to a halt. It is the way development is and sometimes you have to grind your way to make it all work (again).Luckily for us, our machine runs smooth and it is not the most complex system out there. Not to say things aren't breaking or need a rework, quite the opposite: fun is only there if you can play it. And sometimes we aren't making fun things, so we changing gears and make it fun.So, this is some of the fun we've added:Power upsWe have revamped the drop chance for power ups. Now power ups are spawned based on the level and world so we can more gradually introduce them. The reason is that some o…

  • Update 007 - And, go! - 13 June 2025

    Our initial 'release' on Steam was the demo we launched a few weeks ago. Perfectly timed for Steam Next Fest, but with enough leeway to keep the stress at bay.But let's be honest, it was a bit nerve-wracking. All those new experiences and firsts can make us a bit on edige. For what it's worth: it has given us even more respect for our fellow game developers. It is a lot of work.Since talking about Steam Next Fest: We've added a few games on the bottom that caught our attention.But first things first... Here's an update.LeaderboardsWe've added Leaderboards for each level (currently, 50 in total!). It's pretty awesome to see your name set in stone for others to see.Sticky effectWhat's a brick-breaker without the 'sticky' upgrade? Exactly, not a brick-breaker! Here's an early concept.Pushing some limits.ShieldAnother small but essential upgrade is increasing the paddle size (or decreasing…

  • Demo v0.2 - 21 May 2025

    Hello! Just a small update with some visible changes! First of all, thanks for playing the demo! It is soo cool to see and know people actually playing a game you have been working on so long. Even if it is 'just' a demo. Luckely we have no big issues as of yet but there are some small chances: Leaderboards are now visible in game (top 3) Improved Ping Pong effect on higher-end systems Removed jittering on larger resolutions If we missed anything.... let us know! Until next time.

Patch notes and updates

S.noRelease datePatch nameGID number
116 January 2026Update 024 - stats1821922921816887
26 October 2025Update 019 - v1.0.21811772772616155
329 September 2025Update 018 - v1.0.11811772772383228
421 May 2025Demo v0.21800357164381688

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.