- The Hunt is Complete: Final Major Anniversary Update is LIVE! - 20 May 2026
Dear players and wanderers,Exactly one year ago, SATORI opened the gates to the Boundless Palace. Today, on May 20th, marking our first anniversary, I'm incredibly proud to present our final and most massive content update.This patch is the culmination of a full year of development, community feedback, and our ultimate vision of gothic madness. The world has shifted. The rules have changed. Are you ready to cross the threshold one last time?MAJOR CHANGES & PATCH NOTES👁️ Visual Overhaul: Atmosphere & LightingGlobal Light Rebake:The lighting across the entire game has been completely reworked and baked from scratch. Alongside it, the sky rendering has been fully fixed and replaced. Dynamic Act Cycles: The sky and lighting environments are now entirely unique to each act of the game. Your descent begins under the rays of a warm "golden hour" morning and concludes under a menacing, blood-r…
- Official Lore Comic: "Berenice" // Pre-Anniversary Special - 17 May 2026
Dear wanderers, and friends,The countdown to our grand finale has begun. In honor of the SATORI 1-year anniversary, the FINAL major update for Berenice will drop on May 20-21.But before the lanterns go out and the final patch alters the world forever, we want to plunge you deeper into the dark layers of our lore. What happens behind the closed doors of Victorian cathedrals when the player logs off? What took place five years before the hunt even started?Today, we are thrilled to present an official mini-comic prologue.Structurally, the visual style follows the very logic of the game: the color of the pages shifts from the purple twilight of Act I, through the crimson madness of Act II, into the complete dark under the Blood Moon.BERENICE: THE VISUAL PROLOGUE«The architecture of Berenice wasn't built to keep monsters out. It was built to keep something worse inside...»The Visionary Team…
- Final Update Roadmap & Development Status - 17 April 2026
Hello everyone,I want to give a clear update on the current state of BERENICE and what to expect in the coming weeks.BERENICE released on Steam about a year ago. Since then, the game has been evolving, and over time it became clear that several core systems needed a more structured and careful revision.Some of the earlier patches were made too quickly, particularly changes related to controls, which led to inconsistent behavior and, in some cases, made the experience worse. This is currently the top priority to address.Over the past 4 months, development focus shifted to a new project developed together with the team. It is a 2D game with a distinct visual style, now in the final stage of development (RU Trailer on YouTube) The game has already been released locally, and the Steam page is currently being prepared. There is also a trailer available on YouTube — more details will be share…
- Final patches - ver. 1.2.5 - 25 December 2025
Patch 1.2.5 — Final UpdateFirst of all, thank you so much for 100 copies sold We’ve reached this milestone very recently, and I truly appreciate every bit of support. Thank you for believing in the project and playing the game.About this updatePatch 1.2.5 is the final update, focused on improvements based on community feedback. A large part of this feedback was collected during the video game festival held on December 20 in Moscow. Thank you to everyone who came, shared their thoughts, and took the time to play the game. It was great to see how you play and to discuss the project in person.This update was implemented by me as the main programmer. Our team consists of three people, with only one programmer, so development resources are limited. Despite this, I continue improving the game based on your feedback and prioritizing the most impactful changes.Gameplay & AnimationsImproved parr…
- 🌱 Expanding Our World: New Socials, Steam Group - 2 October 2025
Hello everyone! Let's be honest: as a tiny micro-team pouring our hearts into creating the perfect product, we often face a big challenge -not enough people know we exist, and it's hard to earn your trust. We're not a giant studio; we're just developers who care deeply about our craft.To change that and become more open, we're expanding our presence and inviting you to join us on this journey.We are excited to announce the official SATORI Entertainment Steam Group! This will be our central hub for discussions, development updates, and building a community with you. Your feedback will directly shape our games.➡️ Join the SATORI Entertainment Steam Group Steam Community :: Group :: SATORI EntertainmentYou can also follow us elsewhere:Official Website: sat-ent.comTelegram (RU): t.me/satorientReddit: SatEntX (Twitter): SATORIEntRealYouTube: SATORI EntertainmentBy following us, you get a dir…
- Patch 1.2.3 – RootMotion & Gore System Return - 23 September 2025
Gameplay & AnimationsAdded RootMotion to player movement for smoother transitions.Fully reworked walk/run animations.Fixed bug where stamina drained when stopping from a run.Stamina now regenerates 20% faster.Strong Attack is easier to use and now shows a charge effect.Story & ContentAdded opening cutscenes (Act II only).Locations & EnemiesCompletely redesigned Gatling Gun area.Gatling Gun now fires once every 3 seconds when spotting the player.Gore System is back – dismember enemy limbs if their HP drops below 300.Shadow enemies (unseeable ones):No longer have collision.Do not react to gunfire sounds like other enemies.Fixes & ImprovementsAdjusted lighting in several locations.Fixed collision issues in certain areas.☺️ Thank you for playingWe're still working! Game is builded and tested on PC with Intel I7, Geforce GT 1030, 16GB RAM and 2GB VRAM— SATORI Ent. Team
- Patch to ver. 1.2.2. - 17 August 2025
Exploration & ProgressionRope Ascension removed: The old mechanic where you had to shoot to ascend with a rope has been completely removed. Instead, ladders are now placed throughout the levels.To climb: approach and press E.To release the ladder: press E again.Boss FightsAdjusted the size of the bosses “Bridge Creature”, “Trinity Creature”, and “The Hanged” so they no longer block the camera view.All enemies now properly register hits across their full mesh.Enemies & WorldBalcony enemies have been moved into a secret area.Combat SystemParrying finalized: A feature from the earliest versions (0.8–0.9) has been fully reworked and polished.To parry: shoot the enemy at the exact timing of their attack. This will put them into a stagger state.While the enemy is staggered, perform a dash toward them and press E to initiate a finishing move.Fixed blood effects on enemies. Pulled in older elem…
- Hotfixes, ver 1.2.1.5 - 11 August 2025
GameplayIntroduced a new enemy type — Shadows. Staring at them for too long is dangerous.Fixed issues with the first boss, “The Bridge Creature”.Adjusted the Gatling gun’s firing range and added cover to its location for more tactical encounters.Increased enemy count across levels.Added new sounds for enemies: they now react audibly when drawing weapons, taking damage, and dying.Interface & InteractionFixed a bug with Response buttons during dialogues.Fixed an issue with the description text under each memory.Technical ImprovementsUpdated the loading screen; transitions between locations are now smoother and more comfortable.Refined level architecture for better flow and cohesion.☺️ Thank you for playingWe're still working! Game is builded and tested on PC with Intel I7, Geforce GT 1030, 16GB RAM and 2GB VRAM- SATORI Ent. Team
- Patch to ver 1.2.1 - 6 August 2025
User InterfaceUpdated main UI buttons for a more polished lookFully reworked audio behavior; all sound issues have been resolvedImproved the responsiveness and layout of sound control buttons in the settings menu ("left / right / decrease")Redesigned the "Memories" interface in the journal menu, including updated buttons and layoutLevel Design & EnvironmentFixed floating columns; improved architectural consistency across all locationsAdjusted stairway collisions for smoother and more accurate movementAdded a hidden location for players to discoverAudio & SettingsImproved overall sound behaviorRepositioned sound control buttons in the settings menu for clearer navigation ("left / right / decrease")☺️ Thank you for playingWe're still working! Game is builded and tested on PC with Intel I7, Geforce GT 1030, 16GB RAM and 2GB VRAM- SATORI Ent. Team
- Major Patch - ver. 1.2. - 1 August 2025
Update 1.2 is here - a major August patch featuring gameplay improvements, a new location, controller support, boss overhaul, and more. But first, a quick update from the team:Team UpdateThe BERENICE development team has recently gone from 6 to 3 people. We’re now a compact trio: composer, programmer, and 3D artist - pushing forward together to polish the game and bring it to its full potential. Thanks for your patience and continued support - we’re giving it everything we’ve got.Now let’s talk about what’s newController SupportYou can now fully play BERENICE using a controller:The entire game and menus are now controller-friendlyControl scheme is displayed in Settings -> ControllerWe had to adjust the menu structure slightly to support this, but it should feel smoother overallNew Location - Tears DistrictA new area has been added before entering the Endless Palace: Tears District. This…
- Official Gameplay Video + Website Update! - 6 July 2025
Hey everyone - wanderers of the Infinite Palace, we’ve got two great updates to share with you today:1. First Official Gameplay VideoWe’ve just published the first official gameplay video of BERENICE on our YouTube channel -In this video, you’ll get a look at: - A real gameplay segment leading up to the first boss - The new Main Theme soundtrack, playing over the footage - The core combat and atmosphere of the gameThe footage was captured on Medium settings in version 1.1.5 🖥️ Test PC specs: CPU: Ryzen 5 5600 GPU: RX 6700 XT RAM: 16GB VRAM: 12GB2. English Version of the Official WebsiteOur SATORI website is now available in English!We’ll start posting dev updates and news there soon, but for now, you can: - Learn about the studio and the team - Explore our past work - Listen to the full soundtracks from all our games, including BERENICEThank you for following our journey - we’re buildi…
- Some Hotfixes #2 - 27 June 2025
Hotfix: Stability and Palace Generation ImprovementsCore Changes:Adjusted the logic behind Endless Palace generation for more consistent structureFixed a bug that caused infinite content generation in certain palace sectionsAll previously unlocked weapons are now automatically added to the player’s inventory after deathUnlocked weapons now also appear in the corridor near save pointsYou can now craft ammo not only for the pistol, but also for the shotgunVarious technical improvements for better overall stabilityLocations & Art Design:Polished level and visual design for several palace tilesFixed collision issues in the main towerImproved memory sequences — lighting and UI text now display correctlyUpdated fog colors in the Endless Palace zones: Edinburgh and the Palace Vaults — atmosphere is now more accurateFixed collision bugs for the bosses “Bridge Entity” and “Trinity Construct”Enjo…
- Some hotfixes - 26 June 2025
HotfixesEdinburgh Boss ArenaAdded cover objects to the arenaAdded weapon pickups to the arenaTweaked boss movement speed and max healthBoss now plays a warning animation and speaks a line before combo attacksMain MapFixed some collision issuesFixed door physics bugsAdded reward resources to the secret path at the very beginningDialogues and CutscenesDialogue lines now advance with Spacebar; cutscenes can be skipped with EnterIntro titles now play correctlyEnjoy!-SATORI Ent. team
- Major Update - Patch 1.1.5! - 25 June 2025
What if the world had no boundaries — and the mind, no escape? The Endless Palace continues to grow. The immersion is deeper. The illusions are sharper. The path to Berenice is darker than ever.Major changes:Facial animations for Berenice - she’s closer than she seems.Final cutscene reworked - the ending now hits harderNew soundtrack added - the Main Theme and other tracks are now available at sat-ent.comUI updated - a new font enhances atmosphere and readability.Water physics implemented - the depths of the sunken city now truly come alive.Map update - a hidden location and secret boss have been added.Weapon system update:Weapons can now be picked up and discarded.Each weapon has its own durability bar - nothing lasts forever.New weapons:Shotgun - high power for close-range combat.Sawblade sword - tears through enemies, but demands control.Core change:The Palace is now truly endless. I…