SPSTEAMPULSELIVE ANALYTICS
IPackThat

IPackThat Steam metadata

Piranha Bytes Distribution UG&Co KG | Oct 6, 2015 | game

Released

0players observed · 22 September 2026 - 03:33:56 UTC

Animation & ModelingUtilities

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)2,439
  • Revenue (VGI)$119,000
  • Review scoreNot available

IPackThat metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)2,439
  • Revenue (VGI)$119,000
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateOct 6, 2015
  • DeveloperPiranha Bytes Distribution UG&Co KG
  • PublisherPiranha Bytes Distribution UG&Co KG

Genres: Animation & Modeling, Utilities

Company pages: Developer: Piranha Bytes Distribution UG&Co KGPublisher: Piranha Bytes Distribution UG&Co KG

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

IPackThat Steam metadata

IPackThat metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/363020/metadata
Steam Communityhttps://steamcommunity.com/app/363020
PCGamingWiki search
IGDB searchSearch IGDB for IPackThat

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Not available

Achievements

Not available

Platform releases
  • Steam 6 October 2015

Latest Steam announcements

  • Short Notice - 6 June 2018

    Hello, i just disabled the current Demo for IPackThat. The demo itself is rather old and does not represent the current version of IPackThat anymore. Currently working hard time on IPackThat 2. This will be a large update for the current Version. IPackThat 2 is totaly rewritten in c++ and will use the power of gpu processing. The first test are very very promissing. Will keep you uptodate about the process

  • Version 1.8.3.0 Update and Happy New Year :) - 3 January 2018

    Hello all :) Got a new update ready and tested to avoid the problems with Windows 10. Still working on the major update with gpu and simd support. This takes longer than expected. Here a short overview of the current changelog Version 1.8.3.0 - 03.01.2018 fixing self overlap settings bug ( ignored no self overlaps on some meshes ) Version 1.8.2.0 - 19.12.2017 fixing Windows 10 crash ( don't alter files in current tool directory ) local files are now stored inside \CurrentUser\MyDocuments\IPackThat DefaultSettings.xml AutomaticSettings xml file batch xml file mesh loaded at startup changed version number behavior Version 1.7.6339.22524 - 10.05.2017 fixing batch xml handling fixed shaders ( now included inside source ) fixed various crashes Version 1.7.6180.30932 - 02.12.2016 fixed snapping errors fixed packing bugs fixed import obj file errors with empty meshes and/or faces without uv da…

  • Version 1.7.5962.28799 Update - 28 April 2016

    Hello folks, here a new update for IPackThat. I started to implement pack around or repack and scale aware uv island settings. The ui won't do anything yet. This will be enabled shortly. fixed broken checkbox related ui bindings ( like scale etc ) fixed context menu broken ui bindings fixed packing error ( reverted optimizations ) reverted to old packing metric ( better results ) adding ui elements for scale aware and no scale ( not live yet! ) minor fixed and optimizations

  • Version Version 1.7.5854.26404 Update - 11 January 2016

    A new update has arrived. Fixed some thread errors and minor fixes. Here a detailed list of the changes fixed a crash due error with overlap detection ( reported by jStins ) fixed thread error when loading meshes ( Farfarers script plugin is working again :) ) fixed thread error with check updates fixed cluster settings with multi selection fixed packing code ( sometimes the results where weird ( reported by Dan Powell ) ) fixed y-flipped comparison image

  • IPackThat Update - 17 December 2015

    Hello folks, here the promised update with the integrated steam api. No more username and password is needed for activating IPackThat :) It should be soon available again inside the store. Additionaly here the current changelog fixed a crash when pressing the goto previous layout when no file was loaded fixed various crashes fixed the annoying overlap bug some performance improvements fixed background rendering of comparison images fixed batch packing via command line XML file fixed auto load mesh via command line fixed bug with mouse selection fixed a binding error with nullable ui elements fixed language tag for gumroad serial inout Steam Version changed activation procedure to Steam Client API. Steam client must be installed now starting IPackThat from outside steam will automatically restart IPackThat from the Steam Client and start the Steam Client if necessary If you find crashes…

  • IPackThat removed from Store - 11 December 2015

    Hello folks, seems like the activation procedure wasn't so good after all. I currently implementing the direct steam api via steamworks.net. I will upload a new version and check with steam if its valid this way. After this change, you need to have the steam client installed so the tool can check if the app is valid. This will be done in the background at the first start and after a version update. No input is required now.

  • Out of Early Access - 6 October 2015

    Hello folks, we are finally released :) Thanks to Tom Giardino from Valve ːsteamhappyː All buyers who got IPackThat during early access also received automatically the commercial upgrade as free gift. Short roadmap for upcoming updates Triangulate incoming uv shells just internal for better handling all the math triangles are far cheaper to operate with than ngons in undetermant sice (the area from ngons for examples is heavy math compared to triangle area) have to change every math inside the tool ( but helps a lot for upcoming stuff ) move scene stats to viewport as overlay can be toggled together with cpu and fps meter ability to crunch down the outer contours different settings for lowpoly outlines (low medium high) faster checks but not accurate ( depending on the quality level ) Thats all for now, if you got suggestions or got problem [email protected]

  • Update 1.7.5708.16107 - 18 August 2015

    Hello folks, new small update with some bugfixes and features. added mirrored bake offsets to import options (only enabled if you turn on use bake-offsets) recompiled entire project to fix a crash bug due wrong compiled binaries overlap detection is now disabled as default (except indirect overlaps due shared vertices) find smallest bounds is now disabled as default inside cluster properties save file will automatically overwrite the last file (the file dialog is already filled with the last file path and file name) fixed a bug where create groups by material id was not working when clusters where selected some small tweaks and bug fixes Still waiting for someone from steam to help leaving early access. No idea why noone is reacting since one month.

  • Hot Fix 1.7.5665.20634 - 6 July 2015

    Quick hotfix for a small bug. Some noticed that the tool is not starting correctly. This is now fixed. Also added the group color visualisation to the group menu's sorry for the troubles :)

  • Update 1.7.5662.27030 - Current Early Access State - 3 July 2015

    Hello all, a small drawback while try to leave early access. As giveaway for all who bought the tool during early access i give away the commercial upgrade version for free. Because of that i can't leave early access that easy. Have to get in contact with steam to make the transition. The tool itself is finished so far and ready to leave early access. There are still feature request that will be handled after leaving early access. in the meantime i uploaded a new update with some nice features people asked on Polycount added shortcuts for move, rotate and scale via keyboard input shift + arrow keys move ctrl +up/down scale ctrl left/right rotate added shortcuts for handling groups 1 – 0 select by group index ctrl + 1 – 0 add group to selection (toggle the group selection) shift + 1 – 0 add selection to group shift + g add selection to new group shift + c clear group from selection added…

  • Update 1.7.5655.27338 - 26 June 2015

    Hello folks, small update again with some small features and a bugfix i got informed about the last days. When nothing is comin about bugs i will leave early access at monday. here are the fixed and added features optimized precision fixed obj file crash if no face normal's where found fixed obj file crash if more than 50 points per polygon where found fixed crash if entire UV-Area of all points is larger than 100 units entire point set will be scaled down automatically to fit the 100 unit size Import Options Dialog is shown always ( before only on some conditions ) “ContainsBakeOffsets” enabled now in batch config file added “Skip UV Channel” to ImportSettings to skip a entire UV-Set from importing added ”Skip Self-Overlap detection” to prevent self overlap detection together with “Split by mesh” you still can do overlap detection between meshes or disable it completely changed AllignG…

  • Update 1.7.5644.21884 - 15 June 2015

    some fixes and requests from the weekend fixed crash with obj files fixed crash while packing ( resulted in dead lock without doing anything, thanks Kyle Bromley for submitting me a perfect mesh to debug :) ) added second status bar text to show intermediate packing updates removed start packing button from packing options and added as persistent ui element

  • Small Update 1.7.5640.28996 - 11 June 2015

    small update that reduce the DirectX11 device feature level to DirectX 10.0 So the minimum supported Hardware should be DirectX 10.0 compatible

  • Update 1.7.5639.24912 - 10 June 2015

    Hello together next uand hopefully last update before i leave early access. If within one week no more bad bugs are reported, the tool will go release :) All open feature requests are not gone then. They will be implemented afterwards. Bugs and feature requests can be reported to [email protected] If you are interested in a bulk license mail, to [email protected] here the update list properties and transformations enabled again on packed solution start packing now uses the current viewed UV-Layout (useful for iterative packing) fixes the rotation settings bug (reported by Malcolm on Polycount) fixed a bug with negative bake or UV-Layout offsets if treat as bake-offset they will be shifted x + 1 on save fixed precision bug with contour detection contour where generated incorrect with merged clusters contours are now more precise ( very small holes are now present as well ) cluste…

  • Update 1.7.5634.30186 - DirectX11 Update now Live!! - 5 June 2015

    Hello folks, the new DirectX11 beta branch is now official. Just uploaded the last internal version to public. This update contains plenty of bugfixes and improvements Native DirectX11 Viewport Renderer Improved import and load process (faster and more stable) Improved packing performance fixed various design flaws fixed memory leaks added norwegian translation manual transformations via mouse for a complete list of fixed and changes check the internal changelog if nothig bad is showing up, i will leave early access next week on friday. good weekend to everyone ^^

  • Updated DirectX11 Beta branch - 29 May 2015

    New update available for the directX11 beta branch. Zoom to mouse is now working. Also added margin preview again to the new viewport renderer.

  • DirectX11 Beta Branch & upcoming release - 28 May 2015

    Hello folks, was long time since last update. Got my head deep inside directx. After the short test with direct2d i decided to leave this and started my own viewport renderer with directx 11. The first version can be found under beta branch directx11. There are still some bugs left Zoom to mouse pointing to wrong location borders while packing are not visualized margins are not visualized Those things will be adressed the next days. When the new viewport renderer is finished i will leave early access. That dosn't mean thats it. I still will add new features and optimize the packing algorithm. Additionaly there will be a commercial version available when im leaving early access. This version is for larger companies. The price for this commercial version will be higher than the normal one. the current version may be used, if you are a natural person a freelancer a student an independent e…

  • Direct2D Beta Branch - 4 May 2015

    Uploaded a new Beta Branched ( Direct2D ) I have started to change the viewport of IPackThat from old rendering to directd2d. I had to do this step as the performance of the view screen where worser for every feature i added. The new direct2d viewport is a lot faster now and can do things better than the old one. render outside 0 1 space faster access draw packing now can be panned and zoomed without messup zooming in/out is smoother and wont affect performance zooming in/out has no limits anymore If all went well i can enable the beta branch with some more fixes and tweaks by next monday. This current new feature will be the last new feature before release. When i have finished porting this feature, the tool will go out of early access.

  • Version 1.7.5595.40883 in Beta Branch - 27 April 2015

    Uploaded a new Version in Beta Branch. I did not uploaded it to the release version due to some problems with the new mouse raw handling. Sometimes it will loose the events. still investigating. Some nice feature got in like focus via f key and move and rotate via mouse. see change log for entire updates. the activation problem also got fixed now. it will activate only this time again and after this only if the hardware changes drasticly. fixed a bug where the key shortcuts not resetting the UV channel name tab correctly (asterix handling for showing solution history) fixed a bug where stop or cancel packing has not reseted the current solution correctly fixed a bug where not initialized UV polygons produces no UV data error on import added focus and zoom to selection (Key F) handle bake-offsets new import dialog option (“contains bake offsets) option only available if move out of bound…

  • Demo Update Version 1.7.5588.29502 - 21 April 2015

    New Demo update based on current release version.

Patch notes and updates

S.noRelease datePatch nameGID number
120 April 2015Hotfix517128413777718263

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID363020
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateOct 6, 2015
DeveloperPiranha Bytes Distribution UG&Co KG
PublisherPiranha Bytes Distribution UG&Co KG
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

IPackthat - UV-Layout PackerTired of packing your UV-Layout for 3D Meshes?IPackThat is the go to tool for automatic uv packing, tested and used by industry professionals.This small handy tool will compress your UV-Layout and save you time, that can be better spent on creative tasks.

About this game

IPackthat - UV-Layout Packer Tired of packing your UV-Layout for 3D Meshes? IPackThat is the go to tool for automatic uv packing, tested and used by industry professionals. This small handy tool will compress your UV-Layout and save you time, that can be better spent on creative tasks.

Supported languages

English, Japanese, Turkish, Norwegian

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

IPackThat's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

IPackThat's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records IPackThat at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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Animation & Modeling

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Utilities

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Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming
OBS Studio14,63322 September 2026 - 02:11:16 UTC32,36056,066OBS Project
YoloMouse - Cursor Changer8,30322 September 2026 - 04:01:22 UTC13,7932,996Dragonrise Games
Soundpad7,94122 September 2026 - 03:27:19 UTC39,857103,014Leppsoft
DSX4,89211 September 2026 - 23:52:33 UTC9,1047,880Paliverse
OVR Advanced Settings4,29822 September 2026 - 04:01:57 UTC6,0835,044OVRAS Team
Crosshair V23,91822 September 2026 - 00:48:50 UTC11,00210,735CenterPoint Gaming
Lossless Scaling3,48022 September 2026 - 01:24:51 UTC20,89935,976THS
Desktop Mate3,28822 September 2026 - 01:22:27 UTC18,3198,762infiniteloop
OVR Toolkit - Desktop Overlay2,28322 September 2026 - 03:27:12 UTC3,8123,323Curtis English
ShareX2,13822 September 2026 - 00:19:05 UTC3,7468,265ShareX Team

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