- Thanks for 300,000 sales! - 18 August 2026
Hi everyone, Firstly, I wanted to say a huge thanks for the ongoing support for Slots & Daggers! The game has now sold over 300,000 copies, which is far beyond my wildest expectations! I really can’t express how grateful I am that so many of you enjoyed the game! Thank you SO MUCH!As the last couple of months have been a bit quiet on my side, I wanted to update you on what’s going on with Slots & Daggers and my studio (which is essentially just me, lol).Post-launch break and what I’ve been up to As you can imagine, shipping Slots & Daggers was fun but quite stressful. I worked very hard to get this game over the finish line and burned myself out more than I realized at the time. After the initial post-launch updates I took some time off with the ambition to come back and make more content.Since then I’ve been playing around with new ideas for Slots & Daggers, but none of it feels quite…
- Daily Deal starts today!!! - 15 May 2026
Hey everyone, Just popping by to say Slots & Daggers’ daily deal starts today, so you can buy the game for 30% less until May 29th! You may also have seen that Slots & Daggers has launched on consoles today 🎮 So you can also play on PS5, Switch and Xbox Play Anywhere!Thanks for your support, always ♥️Talk soon,Friedemann
- 100K Copies Sold & What's Next - 3 November 2025
Hey everyone! Friedemann here 👋It’s been 10 days since launch, and I’m still completely blown away! Slots & Daggers has now sold over 100,000 copies!! Eggo says thank you!That is a surreal number for a solo dev like me. Thank you all so much for playing, sharing your thoughts, and helping make the game better! Really appreciate you ❤️Roll-back of the Aggro Stop HandI’ve decided to dial back the “aggro stop-hand” mechanic a bit, a lot of you found it frustrating and after thinking it over I agree. The mechanic is now present for way fewer enemies and has a higher respin-limit before the hand appears. I’ve completely removed the stop mechanic from Arena Mode. What's Next?The build is now feeling very stable and in a great place overall, so I’ll be slowing down the update pace a little over the next days. I want to take a bit of time to recover from the intense launch and then start shift…
- Week 1 Update - 31 October 2025
Hey everyone!Friedemann here 👋It’s officially been one week since launch, and I still can’t quite believe how wild this first week has been. Thank you all for playing, sharing feedback, and helping me make Slots & Daggers better! ❤️Today’s update brings some early new gameplay features to the game's default branch that improve balancing.A lot of you mentioned that certain item combinations (especially the ones focussing heavily on re-spinning) can make the game a little too easy. Instead of just nerfing those items (boring), I’ve been working on new enemy actions that counter those powerful builds and make fights more dynamic and interesting.This update introduces:Symbol cursing (some enemies curse one of the symbols on your wheels, disabling it for the rest of the fight -> encourages strategies with more than 3 symbols)Aggro meter (some enemies have an “aggro” bar that fills up with e…
- Day 4 Update - 28 October 2025
Hey everyone!Friedemann here 👋Day 4, and again: Thank you so much! There’s still so many of you coming in every day, it’s been so nice to see! The game’s review score has also slowly been ticking up, which is incredibly motivating for making updates, fixes new features. This update (1.0.11) introduces:Fast Mode (beta) – speeds up gameplay. This is an early version, expect minor bugs and please let me know what you think! Enable in Game settings.Resolution and windowed mode settings – you can now adjust these from the visual settingsFixed the bug where one of the dice disappears. Let me know in case it still happens! 🎲💀Apologies again for yesterday's 5k chip bug. I'll keep today's update on beta branch (to access: Right-click the game in Library -> Properties -> Betas -> select "beta" from dropdown) a little longer to make sure something like this doesn't happen again. For those affec…
- Day 3 Update - 27 October 2025
Hey everyone!Friedemann here 👋Day 3! Launch weekend is over, but things are still going strong. Again: Thank you all so much, it’s been such an amazing launch! ❤️I’ve been taking it a little slower today to recover from the launch weekend (and catch up on sleep 😅), but I still managed to push a small patch (go to settings and check if the version says 1.0.8 in the upper right hand corner) with a few fixes:(hopefully) fixed an issue that would freeze the game if your computer crashed during a previous session (if you’ve been affected by this, please let me know if this update fixed it!)Arena Mode score counter now shows K & M formats when your score gets crazy highFixed a small bug where lifesteal wasn’t scaling correctlyFixed an issue where price display would wrongly indicate “red” color even if you have enough coins(EDIT) fixed the bug where you get 5k chips after a runThe build is…
- Day 2 Update - 26 October 2025
Hey everyone!Friedemann here 👋Day 2 and things are still absolutely wild! Thank you for playing, recommending, leaving reviews, feedback, bug reports and messages about Eggo. It’s really been incredible!I’ve been very busy fixing issues and working on little improvements and have just uploaded another little patch with the following changes: Fixed starting life bug (where you’d start with 1-10 HP on a new run)Golden key isn’t offered any longer if you have all wheels unlockedGame remembers bomb-damage on quit & restartRespins slowly speed up, to decrease waiting time on massive combosAudio settings get applied correctly on startupFixed a bug that led to some modifiers not being saved when quitting the gameHope this makes things a little smoother and more polished overall! I’ll keep pushing out small fixes to issues as they come in so please keep reporting everything that seems broken t…
- Day 1 Update - 25 October 2025
Hey everyone! Friedemann here 👋Less than 24 hours since the game released and it's been a wild ride! I’m still completely floored by how many of you are playing Slots & Daggers and leaving all sorts of kind messages and feedback. Thank you so much for all the love and support ❤️I’ve been busy fixing issues you have reported and just uploaded a new update (1.0.2) that addresses some bugs:Quitting & restarting the game while in Arena Mode now works properlyRemoving passive power ups from your inventory resets their bonuses correctlyChips get reset when wiping your game progressFixed a bug that occured when combining Mirror power up and self-respinning symbolsSome more minor fixes and QoL improvementsShould be an overall smoother experience!The update is live on the game's beta branch (to access: rightclick the game in Library -> Properties -> Betas -> select "beta" from the dropdown) and…
- Thank You & Hotfix - 24 October 2025
Hey everyone! Friedemann here 👋The launch of Slots & Daggers has completely blown me away! Thank you all for playing, sharing, and sending me kind words. It means the world. ♥️Some of you mentioned that once you hit the mid game, things can get a bit too easy and a few of you have found game-breaking loadouts (💀💎💿, if you know you know). I want this game to be accessible, but maybe I oversteered a bit in that direction.So I’ve put together a hotfix to rebalance the mid and late game and make fights a little more intense.The update’s live on the Public Beta branch. If you’d like to help test it, here’s how: Right-click Slots & Daggers in your Steam Library Go to Properties → Betas Select “public-beta” from the dropdown Once you’ve played, drop a comment here or in the discussions to let me know how it feels. Your feedback helps a ton! Thanks again for all the love and support, you’re…
- Slots and Daggers is the D&D and Balatro crossover I've always dreamed of, and you can play it now - 24 October 2025
What if Balatro was a slot machine instead of a deck of cards? What if Jimbo was replaced by creatures out of your scariest D&D campaign? And what if you could play this game right now? I'm (very loosely) describing Slots and Daggers , the next game that I already know I won't put down for months on end. While it and Balatro both deserve places on our list of the best roguelike games (setting my stall out early here), imagine you've moved away from the weird Blackjack table and taken a seat in front of a particularly strange one-armed bandit in this messed up casino where the only thing you gamble with is your time. Read the rest of the story...
- Slots & Daggers is OUT NOW! - 24 October 2025
Hi everyone, I’ve got huge news:Slots & Daggers is OUT NOW!If you love weird fantasy worlds, strange little guys, old school crunchy hiphop drum machines, addictive arcade games that go “PLING PLING PLING” as they spit out little coins, and classic roguelike mechanics, then you’ll love this! Here are some really cool things that have happened since we launched the demo:Over 70,000 of you have wishlisted in less than three months!Future Games Show awarded Slots & Daggers a gold medal for best demo in Steam next fest!Northernlion played the demo and said he’ll definitely be playing the full game when it comes out!GamesRadar+ said it was their favourite roguelike in Steam Next Fest! Thanks so much to all of you who played the demo and wishlisted the game, it’s been amazing to hear your thoughts so far! Now enough talk, more spins! I hope you enjoy the game as much as I have enjoyed making…
- Release date announcement & new demo in Next Fest! ⚔️ - 13 October 2025
Hey folks, I have a super exciting announcement today!Slots & Daggers will launch on the 24th of October! Less than two weeks until my weird fantasy, slot machine crawler is all yours, so get ready to steady your blade and get spinning… What you can look forward to:🎰 Fun slot machine🌍 Weird fantasy world🧌 Crude drawings of strange little guys🖥️ Retro visuals🎹 Crunchy hip hop drum machines🎶 Addictive arcade gameplay that goes “pling” a lot‼️ Numbers! Fights! Goblins! Since we launched the demo, over 1 thousand of you have wishlisted every day, which has been so cool to see! So to keep you entertained in the meantime, and to say thank you for all the love, I’ve updated the demo ready for Next Fest, which includes a brand new level, new playable items, a ‘quick kill’ bonus for defeating enemies in less than 5 turns, and even more that you can go check out right now!!Have fun and I’ll…
- Balancing, Bug Fixes & New Languages - 23 September 2025
Hey everyone, Friedemann here 👋First off, I just want to say a huge thank you to everyone who’s already played the Slots & Daggers Demo! The response has been amazing. I’ve gotten so many kind messages and thoughtful feedback, it really means a lot. Seeing people enjoy this weird little project makes all hard work worth it ♥️Your feedback has also been super helpful, so I’ve just pushed the first small update to the demo!Here’s what’s new:Adjusted balancing for the Bow & Arrow and the Massive Sword (both were a bit too powerful)Fixed some localization issues with missing charactersAdded two new languages: Portuguese (BR) and KoreanThis is just a start! I’ll keep listening and refining things as we go, so please keep sharing your thoughts. Thanks again for checking out the demo, I couldn’t be happier with how this game is release has been kicking off so far!Cheers, Friedemann
- 🗡️Slots & Daggers demo out now!🗡️ - 22 September 2025
Hey everyone! Friedemann here 👋 It’s been a few weeks since the Slots & Daggers reveal, and the response has been incredible - I’ve received so many lovely messages from people excited to see more of this strange little game I’m making.So today I’m delighted to share the demo with you all - go download it now if you haven’t already! I also put together this little explainer video to give a better sense of what Slots & Daggers is all about: The demo itself is just intended to give you a little taste of what’s to come in the main game, so you’ll be able to play through the first two zones, and play around with a relatively limited set of weapons, abilities, upgrades and modifiers for now. The main game will obviously have tons more enemies to fight and stuff to unlock and play around with.I hope you have a good time with Slots & Daggers - and let me know what you think of the demo! ♥️ Ch…
- Slots & Daggers demo coming on the 22nd! - 9 September 2025
Hey everyone! Friedemann here 👋 It’s been a little while since I announced my new game Slots & Daggers, so I thought it was time to give you all an update!I’m very excited to announce, the demo will be out on the 22nd of September!! The demo itself will just be a taster of what’s to come in the main game, so you’ll be able to play through the first two zones, and play around with a relatively limited set of weapons, abilities, upgrades and modifiers for now, but there should be enough to get a good sense of what the game’s about. The main game will obviously have tons more enemies to fight and stuff to unlock and play around with 🙂 Be sure to wishlist to stay updated and I’ll see you on the 22nd! ♥️Cheers, Friedemann
- German Games & German Friends - 25 July 2025
As part of the Games Forged in Germany Steam event, I thought I’d highlight some German indie friends of mine that make amazing games! The local game development scene here is bursting with talent and creativity, so I’d love to introduce you to some of the games from German friends of mine. Without further ado: ToukanaSTAR BIRDS(^ Click here to see it on the Store!) Toukana is one of the most inspiring indie studios I know. Since releasing their debut smash-hit Dorfromantik in 2021, they have constantly continued building and giving their community more: A critically acclaimed boardgame spin-off, tons of extra content for Dorfromantik and now: Their next game SPACE BIRDS in which you mine little asteroids for resources to help a flock of spacefaring birds prosper and thrive. It’s an incredibly fresh take on the resource management genre, and manages to please both people who’ve played g…
- Announcing my new game ‘Slots & Daggers’! - 24 July 2025
Hey guys,Friedemann here 👋 Welcome to Slots & Daggers! After my last game SUMMERHOUSE, I wanted to make something radically different. Something faster, with numbers, fights and goblins!The result is this, a strange little blend of slot machine and fantasy RPG. To make this game I combined a lot of things I deeply love – weird fantasy worlds, crude drawings of strange little guys, old school crunchy hiphop drum machines and addictive arcade games that go “PLING PLING PLING” as they spit out little coins – with classic roguelike mechanics. What to look forward to:🎰 Fun slot machine🌍 Weird fantasy world🧌 Crude drawings of strange little guys🖥️ Retro visuals🎹 Crunchy hip hop drum machines🎶 Addictive arcade gameplay that goes “pling” a lot‼️ Numbers! Fights! Goblins! A big shoutout and thank you to ‘Games Forged in Germany’ Steam Event who collaborated with me on this announcement, b…