SPSTEAMPULSELIVE ANALYTICS
Interstellar Rift

Interstellar Rift Steam metadata

Split Polygon | Sep 24, 2020 | game

Released

1players observed · 22 September 2026 - 07:41:10 UTC

ActionIndieSimulationSpace SimBuildingSteam Store

  • Latest observed players1 · 22 September 2026 - 07:41:10 UTC
  • SteamPulse tracked peak19
  • Units sold (VGI)49,980
  • Revenue (VGI)$621,000
  • Review score68% positive

Interstellar Rift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 07:41:10 UTC
  • SteamPulse tracked peak19
  • Units sold (VGI)49,980
  • Revenue (VGI)$621,000
  • Review score68% positive
  • Total reviews1,660
  • Release dateSep 24, 2020
  • DeveloperSplit Polygon
  • PublisherIceberg Interactive

Genres: Action, Indie, Simulation

Company pages: Developer: Split PolygonPublisher: Iceberg Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Interstellar Rift Steam metadata

Interstellar Rift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/363360/metadata
Steam Storehttps://store.steampowered.com/app/363360/
Steam Communityhttps://steamcommunity.com/app/363360
PCGamingWiki search
IGDB searchSearch IGDB for Interstellar Rift

Reviews, pricing, and metadata

Review summary

Mixed

68% positive, 1,124 positive, 536 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

42

Platform releases
  • Steam 23 June 2015

Latest Steam announcements

  • Patch notes for Interstellar Rift 1.1.0.30 - 14 January 2022

    This is a rerelease of 1.1.0.20 due to a deployment error, sorry for the inconvenience! BUG FIXES Fixed crash that occurred when launching a drone that was built before 1.1.0.00 Fixed client crashes and desyncs that could occur when a ship built before 1.1.0.00 was spawned from private ship storage Implemented a speculative fix for a bug that would cause systems not to update when someone attempted to rift to them, leading to failed rift attempts NOTES Servers need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!

  • Patch notes for Interstellar Rift 1.1.0.20 - 13 January 2022

    BUG FIXES Fixed crash that occurred when launching a drone that was built before 1.1.0.00 Fixed client crashes and desyncs that could occur when a ship built before 1.1.0.00 was spawned from private ship storage Implemented a speculative fix for a bug that would cause systems not to update when someone attempted to rift to them, leading to failed rift attempts NOTES Servers need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!

  • Patch notes for Interstellar Rift 1.1.0.10 - 12 January 2022

    BUG FIXES Fixed client crashes caused by queued entities not being validated Fixed desyncs and server crashes that could result from the server running duplicate update threads for a single system NOTES Servers need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!

  • The road to 64bit part III - Release - Interstellar Rift development update 169 - 11 January 2022

    Hi everyone, It's been a long road to retool our engine so we could leave the 32bit limitations behind, but we're finally here. Besides a long list of updates to make quality of life changes and push fixes and optimizations this has been our main focus for the past year. You can read up on the details about why this is a big change in our first post here. Servers and clients are now 64bit. During the experimental version we found some incompatibilities between the 32 and 64bit versions, but luckily we have been able to resolve them, which means that old saves should be able to load without issues. Please note that if you run older versions of Interstellar Rift you won't be able to load save data from versions past the 64bit update. Thanks for your patience, and as always, we’ll see you star-side! - The Split Polygon team. For the full patch notes, please click here If you haven't alread…

  • Patch notes for Interstellar Rift 1.1.0.00 - 11 January 2022

    CHANGES Interstellar Rift is now 64-bit Added a listAdmins command that shows all users with admin rights on the server BUG FIXES Fixed various bugs related to super admin rights (See notes for server owners) Fixed a bug that could possibly lead to desyncs when a player logged into the server. Fixed a system update thread crash and subsequent desync that could occur if a rift was opened at the same time that an entity spawned in the target system Fixed a crash that could occur when a drone was launched from a ship that was just destroyed Fixed editor crash that could occur when shift- or ctrl-clicking some props Fixed editor crash that could occur when checking if all tiles were reachable Fixed crash on startup when access was denied for a directory in the folder where workshop localizations are stored Fixed a crash that could occur when rendering shadows Avoid a crash that could occur…

  • Patch notes for Interstellar Rift 1.0.4.80 - 22 December 2021

    CHANGES Jingle Bells! BUG FIXES Player drones will now also completely fill the last slot in their cargo (reported by coconut_willy_97) Fixed a very rare crash of the network thread Fixed a possible crash in the GRIP diplomacy menu NOTES Servers need to be updated The experimental 64-bit version has also received a patch, patch notes can be found here If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!

  • The road to 64bit part II - Interstellar Rift development update 168 - 14 December 2021

    The second part of our 64 bits update is ready for the experimental branch! You can read up on the details about why this is a big change in our previous post here. What are we changing? We're not changing much in this update compared the previous one. We had to make sure that all engine code would be compatible with 64bit. We never really intended the game to be limited to 32bit, which meant that it took less time than anticipated to get everything up and running again. So the game is 64bit now? Yes, servers and clients are now 64bit, although we won't be pushing this to our main branch for at least another week. What changes am I going to notice? At the moment it will hopefully resolve any issues people had with loading (very) large ships in the ship editor and busy systems on the servers, which were previously areas where the game could run out of memory. We are releasing this versio…

  • Patch notes for Interstellar Rift 1.0.4.70 - 14 December 2021

    BUG FIXES Fixed a client crash that could occur when temperature / smoke effects were visible Fixed a client crash when opening an invalid directory in the editor file browser Fixed a crash that could occur when a ship with a laser turret was destroyed Fixed a crash that could occur when a ship was destroyed for an invalid reason and the game attempted to put it in the player's Store-o-Tron NOTES Servers need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!

  • Patch notes for Interstellar Rift 1.0.4.61 - 24 November 2021

    EXPERIMENTAL NOTES This patch resolves all remaining known issues with the physics engine replacement build that is currently testable on the experimental branch. We will be releasing that build to the stable branch if no major issues pop up in the coming two weeks. Thanks goes out to everyone that has already tested the experimental branch. BUG FIXES Fixed physics mesh orientation of the turbine doors on the nuclear reactor Stop bullets from colliding with the player that shot them Fixed an editor crash that could occur when rotating a prop with the mouse EXPERIMENTAL CHANGELOG CHANGES Implemented physics used by first person weapons BUG FIXES Corrected physics meshes for picking up heatsinks on the thermal extractor Fixed radius of turbine physics meshes Fixed physics meshes of the local player being taller than the physics mesh of other players, causing other players to jitter or per…

  • Patch notes for Interstellar Rift 1.0.4.60 - 17 November 2021

    RESTORING OLD SHIPS Sadly, a bug in the previous version caused all ships that were loaded in that version of the game to lose the paint on generated exterior tiles. This data can't be restored by the game automatically but it is possible to restore old ships from a backup. There are a few options: WORKSHOP If the old versions of the ships have not been uploaded to the workshop using 1.0.4.50 the old versions can be restored in two ways: By first unsubscribing from the ships, relaunching the game, and then resubscribing to the ships. Or, By removing the %APPDATA%\InterstellarRift\workshop folder SHIPZ If you have backed up your ships as exported .shipz's, you should be able to reimport them. RESTORING FROM BACKUP By default the game periodically backs up all save data. You can either restore the entire backup, or just one file. To restore an entire backup copy the contents of the desire…

  • The road to 64bit part I - Interstellar Rift development update 167 - 9 November 2021

    It’s been some time since the last Interstellar Rift update, and in the meantime we’ve been working on updating underlying systems to retool the game for 64bit. Why is this important? Interstellar Rift servers need to simulate the galaxy and solar systems need to be loaded into memory to do so. Being a 32bit application limits the amount of data we can load into memory, and puts a limit on how many things the game can handle at the same time. This means that we had to put a lot of effort into optimizing servers so they could efficiently swap resources around to make sure that we had plenty of memory available as players would venture all over the galaxy. Why was Interstellar Rift built on a 32bit platform, as games have been targeting 64bit for years now? Interstellar Rift has been locked to 32bit for over 8 years, as we used the Havok physics engine during early development while it wa…

  • Patch notes for Interstellar Rift 1.0.4.50 - 9 November 2021

    BUG FIXES Fixed drones not auto docking if a ship was stored using the storeShip command Fixed storing ships when removal was incorrect or unusual Fixed mails to offline players not getting saved on the next auto-save Fixed U-Nits lost when an offline player buys a ship not getting saved at the next autosave Fixed U-Nits gained when a ship from an offline player is sold not getting saved at the next autosave Fixed stored ship validation not getting saved at the next autosave Fixed personal vault changes after a crew disband not getting saved at the next autosave Fixed insurance removal and refund when an offline player's ship is upgraded not getting saved at the next autosave Fixed resources teleported to an offline player's vault not getting saved at the next autosave Fixed reputation changes for offline players not getting saved at the next autosave Fixed crew disband destroying tools…

  • Interstellar Rift 50% OFF During Iceberg Interactive Publisher Sale! - 18 October 2021

    Hey everybody! It’s that time of year when sales come at you fast, so here’s another one! From now until October 25th, we’re a part of the Iceberg Interactive Publisher Sale. You can grab a ton of great titles at up to 90% off. Tell your friends/family/cat/lizard -- you can pick up Interstellar Rift at 50% OFF for a full week! https://store.steampowered.com/app/363360/Interstellar_Rift/

  • Patch notes for Interstellar Rift 1.0.4.42 - 5 October 2021

    BUG FIXES Fixed AlunaCrashHandler not shutting down on exit causing Steam to consider the game to still be running (reported by Ferlione & daofcmacg) Fixed various screens not working anymore after being deactivated once (reported by Ferlione) NOTES Servers don't need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!

  • Patch notes for Interstellar Rift 1.0.4.40 - 30 September 2021

    BUG FIXES Fixed being unable to distinguish programmed automation cartridges (reported by BADBOB) Fixed Steam achievements not triggering (reported by TheLion1675 & Unwissest & UruzTheTortoise5) Fixed ACTR teleporting crates into the thermal extractor output (reported by mrpookz) Allow using either the left or the right modifier key in most instances where a keybind contained a modifier key Fixed reputation achievements when multiple tiers were triggered at the same time Fixed various memory and resource leaks, including large hydrogen generators leaking their idle sounds, and bridges leaking their holotable sound Fixed idle sounds for Tech 2 & Tech 3 ion engines Optimized ACTR UI loading Optimized ship loading Avoid crash when shooting a debuf (f.e. an Eggnite) with a repair gun the mostest (possibly) CHANGES Added a /godMode command to disable player damage for the current login sessi…

  • Patch notes for Interstellar Rift 1.0.4.30 - 9 September 2021

    BUG FIXES Fixed "Refinery employee needed" mission breaking when the initial target ship was destroyed (reported by Goshen) Fixed being able to click through the mining resource selection window in the Drone Bay UI (reported by Krazzt) Fixed the "9" key not switching to the corresponding weapon group (reported by BADBOB) Integrated changes to ensure models were unloaded as soon as they were unneeded that were trialed on the experimental branch in the past two weeks This should reduce memory usage in the editor and when teleporting between ships Fixed being able to create tiles without walls by trying to place doors or interior windows in a spot where there was no wall Fixed being unable to move quarter deco floors Fixed mistakenly translated implementation detail of Holotables Holotables placed on ship while any language other than English, French, or Simplified Chinese will have to be…

  • Patch notes for Interstellar Rift 1.0.4.20 - 26 August 2021

    Aside from the bugfixes below, the experimental branch will have some extra changes to reduce memory usage fluctuating (mainly in the power editor, but it also applies to the rest of the game). See the notes section for how to switch to the experimental branch and please report any crashes you encounter on this branch to us. BUG FIXES Fixed cargo container names not showing in the vault to ship transfer UI (reported by TheLion1675) Fixed peak power drain shown in editor for the Cyber Warfare Suite (reported by Johnno) Fixed player and tool store displaying the wrong icon for some tools (reported by TheLion1675) Treat tiles with a Queen as more important than other tiles when considering tiles for removal (reported by TheLion1675 & Cracktafurryean) Fixed some instances where the text "Search.." was unlocalized Fixed incorrect scroll button arrow icon in vault to ship transfer UI Fixed pl…

  • Patch notes for Interstellar Rift 1.0.4.10 - 12 August 2021

    BUG FIXES Fixed Steam Workshop upload (reported by ThatWeirdWizard) Fixed ACTR teleport cooldown and power buffer being saved into blueprints (reported by Obsidiman) Fixed being unable to add or remove heatsinks from unpowered ACTRs (reported by Obsidiman) Fixed server flags (f.e. creative mode) not being set when creating a new galaxy (reported by Holon) Fixed cargo teleporter automation cartridges (reported by daofcmacg and mrpookz) Fixed cached ships not being validated on system load (reported by TheLion1675 & Benkinz99) Fixed solar system tile generation getting stuck on an already generated tile (this fixes Redera on EU PvE) Fixed spawn rules containing outdated ship hashes by updating them on solar system load Fixed Steam Workshop upload continually generating screenshot previews Fixed capitalization of "Insert heatsink" message and removed {1}{0} from the message Changed Discord…

  • Weekly Workshop Showcase #3 Special: Workhorses, Unite! - 8 August 2021

    Good evening again everyone, and we do hope you're having a relaxed Sunday filled with adventures in the Interstellar Rift universe! In this week's showcase, we're going to be diving into the Hurles Co. designs uploaded. After all, we do need to show some long overdue appreciation for the workhorses of the economy! #5: Hurles Company Excavator by Nightraven While this ship may not be entirely practical in Interstellar Rift, just how cool is this?! You can literally fly around in Interstellar Rift in an honest to god excavator! At least you'd be doing your colors some honor there, by making people not have to guess what you are, and what your focus is. Money, of course! Interested? Check the link here!: https://steamcommunity.com/sharedfiles/filedetails/?id=1571484616 #4: HSC Avalon II F by isard999 Now this ship is designed very nicely, and not only that, it's reasonably affordable too!…

  • Patch notes for Interstellar Rift 1.0.4.00 - 29 July 2021

    BUG FIXES Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join Fixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~35 fleet members) Fixed being able to overflow the amount of resources stored in a vault. The maximum amount for a single resource in a vault is 2,147,483,648, extra resources are not accepted Fixed time it takes for achievement popup to show after reaching the conditions for an achievement being too long Reduced memory usage caused by loading entities (f.e. when rifting) Fixed objective summary in "Repair door" step of the repair tutorial Fixed a case where a system would fail to save Fixed save error when starting a new game ("Tried to save a galaxy with 0 systems") Fixed DeviceStateLoader threads sometimes cr…

Patch notes and updates

S.noRelease datePatch nameGID number
114 January 2022Patch notes for Interstellar Rift 1.1.0.304224939931831589486
213 January 2022Patch notes for Interstellar Rift 1.1.0.204224939931827965852
312 January 2022Patch notes for Interstellar Rift 1.1.0.104224939931824448299
411 January 2022Patch notes for Interstellar Rift 1.1.0.004224939386894573483
522 December 2021Patch notes for Interstellar Rift 1.0.4.804224938027295808831
614 December 2021Patch notes for Interstellar Rift 1.0.4.704224936849669256097
724 November 2021Patch notes for Interstellar Rift 1.0.4.614224935490632379052
817 November 2021Patch notes for Interstellar Rift 1.0.4.604227186657137474394
99 November 2021Patch notes for Interstellar Rift 1.0.4.504186653398788730813
105 October 2021Patch notes for Interstellar Rift 1.0.4.423938951840897752513
1130 September 2021Patch notes for Interstellar Rift 1.0.4.403938951840879615591
129 September 2021Patch notes for Interstellar Rift 1.0.4.304020014731794280707
1326 August 2021Patch notes for Interstellar Rift 1.0.4.204018887653979934252
1412 August 2021Patch notes for Interstellar Rift 1.0.4.104516534149055025794
1529 July 2021Patch notes for Interstellar Rift 1.0.4.004038025325472082997
168 July 2021Patch notes for Interstellar Rift 1.0.3.704032392655114973013
1724 June 2021Patch notes for Interstellar Rift 1.0.3.604032392655063105198
1810 June 2021Patch notes for Interstellar Rift 1.0.3.504093189984238675792
1920 May 2021Patch notes for Interstellar Rift 1.0.3.404069544181428690780
2012 May 2021Patch notes for Interstellar Rift 1.0.3.324105572344343520075

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID363360
Live current players1
SteamPulse tracked peak19
Live count (today's peak floor)1
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateSep 24, 2020
DeveloperSplit Polygon
PublisherIceberg Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMixed
Positive review percent68%
Positive reviews1,124
Negative reviews536
Total reviews1,660
Steam recommendations1,411
Achievements42
Average playtime forever8,213 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/363360/

Short description

Interstellar Rift is an open world starship simulator with an emphasis on ship construction and multi-player interaction. Survive in a hostile galaxy with your own custom designed and constructed starship. Invite other players to join your crew or fight them across the galaxy!

About this game

Interstellar Rift is an open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players can explore and conquer the galaxy with their own custom designed and constructed starship. Space is vast, but you don’t have to face it alone, other players will be able to join your crew, and help out, or build their own rival fleet and fight you across the galaxy. Prepare to make these custom built spaceships your home when exploring the galaxy! Use the ship editor to design a ship to your liking, from small exploratory vessels to large cargo haulers, or even enormous battleships. With the editor you build your ship deck by deck, inside and outside. If you'd rather get going immediately you can always browse the workshop for ships that other players made, or you can upload your own blueprints. The galaxy can be a dangerous place, even when playing solo. Strange rifts have opened up, unleashing a hostile race of alien creatures called the Skrill. If left unchecked, they will take over solar systems wreaking havoc on your enterprising. You can fight them alone, or call in the help of your friends, and man a ship together. But not all pilots will fight for a good cause, pirates and opposing fleets can come after you and your cargo at any time. Fight them ship versus ship, or hack your way aboard their vessels and bring the fight to them, in close quarters shootouts. The economy of Interstellar Rift runs on the resources that can be gathered out in the galaxy. Vast asteroid belts circle planets and solar systems, filled with precious ores and minerals. Start up your resource extractors, or send out a wave of mining drones to do the hard labour for you. Visit the stores of LogiCorp and Galactic Trade, or drive a hard bargain with stranded pilots as you delive them fuel. Automate production lines with the ACTR (automated cargo transfer relay), and set up your own store to trade with other players, or any trade drones that might be nearby. After choosing a faction to ally with, the galaxy is open for you to explore. Use rift generators to open up spatial rifts that transport you to new systems, exploring a system will help you map ou…

Supported languages

English, German, Russian, Simplified Chinese, French, Spanish - Spain, Japanese

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
48LAN Co-op
29Steam Trading Cards
30Steam Workshop
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Interstellar Rift's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Interstellar Rift's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Interstellar Rift at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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7Subnautica1,27522 September 2026 - 06:40:54 UTC51,446
8崩坏33822 September 2026 - 09:37:53 UTC459
9Soundpad7,94122 September 2026 - 03:27:19 UTC39,857

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