- Patch notes for Interstellar Rift 1.1.0.30 - 14 January 2022
This is a rerelease of 1.1.0.20 due to a deployment error, sorry for the inconvenience! BUG FIXES Fixed crash that occurred when launching a drone that was built before 1.1.0.00 Fixed client crashes and desyncs that could occur when a ship built before 1.1.0.00 was spawned from private ship storage Implemented a speculative fix for a bug that would cause systems not to update when someone attempted to rift to them, leading to failed rift attempts NOTES Servers need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
- Patch notes for Interstellar Rift 1.1.0.20 - 13 January 2022
BUG FIXES Fixed crash that occurred when launching a drone that was built before 1.1.0.00 Fixed client crashes and desyncs that could occur when a ship built before 1.1.0.00 was spawned from private ship storage Implemented a speculative fix for a bug that would cause systems not to update when someone attempted to rift to them, leading to failed rift attempts NOTES Servers need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
- Patch notes for Interstellar Rift 1.1.0.10 - 12 January 2022
BUG FIXES Fixed client crashes caused by queued entities not being validated Fixed desyncs and server crashes that could result from the server running duplicate update threads for a single system NOTES Servers need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
- The road to 64bit part III - Release - Interstellar Rift development update 169 - 11 January 2022
Hi everyone, It's been a long road to retool our engine so we could leave the 32bit limitations behind, but we're finally here. Besides a long list of updates to make quality of life changes and push fixes and optimizations this has been our main focus for the past year. You can read up on the details about why this is a big change in our first post here. Servers and clients are now 64bit. During the experimental version we found some incompatibilities between the 32 and 64bit versions, but luckily we have been able to resolve them, which means that old saves should be able to load without issues. Please note that if you run older versions of Interstellar Rift you won't be able to load save data from versions past the 64bit update. Thanks for your patience, and as always, we’ll see you star-side! - The Split Polygon team. For the full patch notes, please click here If you haven't alread…
- Patch notes for Interstellar Rift 1.1.0.00 - 11 January 2022
CHANGES Interstellar Rift is now 64-bit Added a listAdmins command that shows all users with admin rights on the server BUG FIXES Fixed various bugs related to super admin rights (See notes for server owners) Fixed a bug that could possibly lead to desyncs when a player logged into the server. Fixed a system update thread crash and subsequent desync that could occur if a rift was opened at the same time that an entity spawned in the target system Fixed a crash that could occur when a drone was launched from a ship that was just destroyed Fixed editor crash that could occur when shift- or ctrl-clicking some props Fixed editor crash that could occur when checking if all tiles were reachable Fixed crash on startup when access was denied for a directory in the folder where workshop localizations are stored Fixed a crash that could occur when rendering shadows Avoid a crash that could occur…
- Patch notes for Interstellar Rift 1.0.4.80 - 22 December 2021
CHANGES Jingle Bells! BUG FIXES Player drones will now also completely fill the last slot in their cargo (reported by coconut_willy_97) Fixed a very rare crash of the network thread Fixed a possible crash in the GRIP diplomacy menu NOTES Servers need to be updated The experimental 64-bit version has also received a patch, patch notes can be found here If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
- The road to 64bit part II - Interstellar Rift development update 168 - 14 December 2021
The second part of our 64 bits update is ready for the experimental branch! You can read up on the details about why this is a big change in our previous post here. What are we changing? We're not changing much in this update compared the previous one. We had to make sure that all engine code would be compatible with 64bit. We never really intended the game to be limited to 32bit, which meant that it took less time than anticipated to get everything up and running again. So the game is 64bit now? Yes, servers and clients are now 64bit, although we won't be pushing this to our main branch for at least another week. What changes am I going to notice? At the moment it will hopefully resolve any issues people had with loading (very) large ships in the ship editor and busy systems on the servers, which were previously areas where the game could run out of memory. We are releasing this versio…
- Patch notes for Interstellar Rift 1.0.4.70 - 14 December 2021
BUG FIXES Fixed a client crash that could occur when temperature / smoke effects were visible Fixed a client crash when opening an invalid directory in the editor file browser Fixed a crash that could occur when a ship with a laser turret was destroyed Fixed a crash that could occur when a ship was destroyed for an invalid reason and the game attempted to put it in the player's Store-o-Tron NOTES Servers need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
- Patch notes for Interstellar Rift 1.0.4.61 - 24 November 2021
EXPERIMENTAL NOTES This patch resolves all remaining known issues with the physics engine replacement build that is currently testable on the experimental branch. We will be releasing that build to the stable branch if no major issues pop up in the coming two weeks. Thanks goes out to everyone that has already tested the experimental branch. BUG FIXES Fixed physics mesh orientation of the turbine doors on the nuclear reactor Stop bullets from colliding with the player that shot them Fixed an editor crash that could occur when rotating a prop with the mouse EXPERIMENTAL CHANGELOG CHANGES Implemented physics used by first person weapons BUG FIXES Corrected physics meshes for picking up heatsinks on the thermal extractor Fixed radius of turbine physics meshes Fixed physics meshes of the local player being taller than the physics mesh of other players, causing other players to jitter or per…
- Patch notes for Interstellar Rift 1.0.4.60 - 17 November 2021
RESTORING OLD SHIPS Sadly, a bug in the previous version caused all ships that were loaded in that version of the game to lose the paint on generated exterior tiles. This data can't be restored by the game automatically but it is possible to restore old ships from a backup. There are a few options: WORKSHOP If the old versions of the ships have not been uploaded to the workshop using 1.0.4.50 the old versions can be restored in two ways: By first unsubscribing from the ships, relaunching the game, and then resubscribing to the ships. Or, By removing the %APPDATA%\InterstellarRift\workshop folder SHIPZ If you have backed up your ships as exported .shipz's, you should be able to reimport them. RESTORING FROM BACKUP By default the game periodically backs up all save data. You can either restore the entire backup, or just one file. To restore an entire backup copy the contents of the desire…
- The road to 64bit part I - Interstellar Rift development update 167 - 9 November 2021
It’s been some time since the last Interstellar Rift update, and in the meantime we’ve been working on updating underlying systems to retool the game for 64bit. Why is this important? Interstellar Rift servers need to simulate the galaxy and solar systems need to be loaded into memory to do so. Being a 32bit application limits the amount of data we can load into memory, and puts a limit on how many things the game can handle at the same time. This means that we had to put a lot of effort into optimizing servers so they could efficiently swap resources around to make sure that we had plenty of memory available as players would venture all over the galaxy. Why was Interstellar Rift built on a 32bit platform, as games have been targeting 64bit for years now? Interstellar Rift has been locked to 32bit for over 8 years, as we used the Havok physics engine during early development while it wa…
- Patch notes for Interstellar Rift 1.0.4.50 - 9 November 2021
BUG FIXES Fixed drones not auto docking if a ship was stored using the storeShip command Fixed storing ships when removal was incorrect or unusual Fixed mails to offline players not getting saved on the next auto-save Fixed U-Nits lost when an offline player buys a ship not getting saved at the next autosave Fixed U-Nits gained when a ship from an offline player is sold not getting saved at the next autosave Fixed stored ship validation not getting saved at the next autosave Fixed personal vault changes after a crew disband not getting saved at the next autosave Fixed insurance removal and refund when an offline player's ship is upgraded not getting saved at the next autosave Fixed resources teleported to an offline player's vault not getting saved at the next autosave Fixed reputation changes for offline players not getting saved at the next autosave Fixed crew disband destroying tools…
- Interstellar Rift 50% OFF During Iceberg Interactive Publisher Sale! - 18 October 2021
Hey everybody! It’s that time of year when sales come at you fast, so here’s another one! From now until October 25th, we’re a part of the Iceberg Interactive Publisher Sale. You can grab a ton of great titles at up to 90% off. Tell your friends/family/cat/lizard -- you can pick up Interstellar Rift at 50% OFF for a full week! https://store.steampowered.com/app/363360/Interstellar_Rift/
- Patch notes for Interstellar Rift 1.0.4.42 - 5 October 2021
BUG FIXES Fixed AlunaCrashHandler not shutting down on exit causing Steam to consider the game to still be running (reported by Ferlione & daofcmacg) Fixed various screens not working anymore after being deactivated once (reported by Ferlione) NOTES Servers don't need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
- Patch notes for Interstellar Rift 1.0.4.40 - 30 September 2021
BUG FIXES Fixed being unable to distinguish programmed automation cartridges (reported by BADBOB) Fixed Steam achievements not triggering (reported by TheLion1675 & Unwissest & UruzTheTortoise5) Fixed ACTR teleporting crates into the thermal extractor output (reported by mrpookz) Allow using either the left or the right modifier key in most instances where a keybind contained a modifier key Fixed reputation achievements when multiple tiers were triggered at the same time Fixed various memory and resource leaks, including large hydrogen generators leaking their idle sounds, and bridges leaking their holotable sound Fixed idle sounds for Tech 2 & Tech 3 ion engines Optimized ACTR UI loading Optimized ship loading Avoid crash when shooting a debuf (f.e. an Eggnite) with a repair gun the mostest (possibly) CHANGES Added a /godMode command to disable player damage for the current login sessi…
- Patch notes for Interstellar Rift 1.0.4.30 - 9 September 2021
BUG FIXES Fixed "Refinery employee needed" mission breaking when the initial target ship was destroyed (reported by Goshen) Fixed being able to click through the mining resource selection window in the Drone Bay UI (reported by Krazzt) Fixed the "9" key not switching to the corresponding weapon group (reported by BADBOB) Integrated changes to ensure models were unloaded as soon as they were unneeded that were trialed on the experimental branch in the past two weeks This should reduce memory usage in the editor and when teleporting between ships Fixed being able to create tiles without walls by trying to place doors or interior windows in a spot where there was no wall Fixed being unable to move quarter deco floors Fixed mistakenly translated implementation detail of Holotables Holotables placed on ship while any language other than English, French, or Simplified Chinese will have to be…
- Patch notes for Interstellar Rift 1.0.4.20 - 26 August 2021
Aside from the bugfixes below, the experimental branch will have some extra changes to reduce memory usage fluctuating (mainly in the power editor, but it also applies to the rest of the game). See the notes section for how to switch to the experimental branch and please report any crashes you encounter on this branch to us. BUG FIXES Fixed cargo container names not showing in the vault to ship transfer UI (reported by TheLion1675) Fixed peak power drain shown in editor for the Cyber Warfare Suite (reported by Johnno) Fixed player and tool store displaying the wrong icon for some tools (reported by TheLion1675) Treat tiles with a Queen as more important than other tiles when considering tiles for removal (reported by TheLion1675 & Cracktafurryean) Fixed some instances where the text "Search.." was unlocalized Fixed incorrect scroll button arrow icon in vault to ship transfer UI Fixed pl…
- Patch notes for Interstellar Rift 1.0.4.10 - 12 August 2021
BUG FIXES Fixed Steam Workshop upload (reported by ThatWeirdWizard) Fixed ACTR teleport cooldown and power buffer being saved into blueprints (reported by Obsidiman) Fixed being unable to add or remove heatsinks from unpowered ACTRs (reported by Obsidiman) Fixed server flags (f.e. creative mode) not being set when creating a new galaxy (reported by Holon) Fixed cargo teleporter automation cartridges (reported by daofcmacg and mrpookz) Fixed cached ships not being validated on system load (reported by TheLion1675 & Benkinz99) Fixed solar system tile generation getting stuck on an already generated tile (this fixes Redera on EU PvE) Fixed spawn rules containing outdated ship hashes by updating them on solar system load Fixed Steam Workshop upload continually generating screenshot previews Fixed capitalization of "Insert heatsink" message and removed {1}{0} from the message Changed Discord…
- Weekly Workshop Showcase #3 Special: Workhorses, Unite! - 8 August 2021
Good evening again everyone, and we do hope you're having a relaxed Sunday filled with adventures in the Interstellar Rift universe! In this week's showcase, we're going to be diving into the Hurles Co. designs uploaded. After all, we do need to show some long overdue appreciation for the workhorses of the economy! #5: Hurles Company Excavator by Nightraven While this ship may not be entirely practical in Interstellar Rift, just how cool is this?! You can literally fly around in Interstellar Rift in an honest to god excavator! At least you'd be doing your colors some honor there, by making people not have to guess what you are, and what your focus is. Money, of course! Interested? Check the link here!: https://steamcommunity.com/sharedfiles/filedetails/?id=1571484616 #4: HSC Avalon II F by isard999 Now this ship is designed very nicely, and not only that, it's reasonably affordable too!…
- Patch notes for Interstellar Rift 1.0.4.00 - 29 July 2021
BUG FIXES Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join Fixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~35 fleet members) Fixed being able to overflow the amount of resources stored in a vault. The maximum amount for a single resource in a vault is 2,147,483,648, extra resources are not accepted Fixed time it takes for achievement popup to show after reaching the conditions for an achievement being too long Reduced memory usage caused by loading entities (f.e. when rifting) Fixed objective summary in "Repair door" step of the repair tutorial Fixed a case where a system would fail to save Fixed save error when starting a new game ("Tried to save a galaxy with 0 systems") Fixed DeviceStateLoader threads sometimes cr…