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Robot Arena III

Robot Arena III Steam news

Gabriel Interactive | Jun 20, 2016 | game

Released

0players observed · 7 October 2026 - 17:23:22 UTC

SimulationSportsRobotsBuildingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score28% positive

Robot Arena III news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score28% positive
  • Total reviews325
  • Release dateJun 20, 2016
  • DeveloperGabriel Interactive
  • PublisherOctopus Tree

Genres: Simulation, Sports

Company pages: Developer: Gabriel InteractivePublisher: Octopus Tree

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Robot Arena III Steam news

Robot Arena III news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Community news update on Robot Arena 3 - 6 September 2016

    Dear Robot Arena III Fans, I wanted to take this time to thank the Steam Community for your support and trust in our Robot Arena III game. I realize it has been a while since an announcement was posted and would like to apologize for the impression it’s made on our community regarding the future of Robot Arena III. Please know things are getting done, just not as fast as we would like them to be. Keeping our community informed is my number one priority! So, as soon as I get any information about the release date for the next update, I’ll make sure to notify you. I expect plenty of questions from you, so please feel free to post them into the comment box below and I will do my best to respond. Once again, I thank the Steam Community for their continued interest in Robot Arena III and hope to have some good news soon. Jason C Community Moderator for Encore Software

  • Community news update on Robot Arena 3 - 6 September 2016

    Dear Robot Arena III Fans, I wanted to take this time to thank the Steam Community for your support and trust in our Robot Arena III game. I realize it has been a while since an announcement was posted and would like to apologize for the impression it’s made on our community regarding the future of Robot Arena III. Please know things are getting done, just not as fast as we would like them to be. Keeping our community informed is my number one priority! So, as soon as I get any information about the release date for the next update, I’ll make sure to notify you. I expect plenty of questions from you, so please feel free to post them into the comment box below and I will do my best to respond. Once again, I thank the Steam Community for their continued interest in Robot Arena III and hope to have some good news soon. Jason C Community Moderator for Encore Software

  • Robot Arena III Launches into Full Release - 20 June 2016

    Hello, Robot Area III players. We have another big update for you that further improves multiplayer network stability, adds new components, and addresses some of the bugs you’ve reported to us. We are still experiencing some network desynch issues when multiple rounds are played consecutively or when massive amounts of damage is dealt all at once, but we will continue to work on this and make improvements. A full list of items in this update is below, but first a word about something else key with this release. With this update, we’ve decided to move the game from Early Access to final release. This does not mean that we’re done enhancing and improving the game - more updates will follow. But as you all likely know, the Steam Summer Sale starts later this week, and we simply can’t afford to pass up the extra visibility we’ll gain from having a New Release title available during the sale…

  • Robot Arena III Launches into Full Release - 20 June 2016

    Hello, Robot Area III players. We have another big update for you that further improves multiplayer network stability, adds new components, and addresses some of the bugs you’ve reported to us. We are still experiencing some network desynch issues when multiple rounds are played consecutively or when massive amounts of damage is dealt all at once, but we will continue to work on this and make improvements. A full list of items in this update is below, but first a word about something else key with this release. With this update, we’ve decided to move the game from Early Access to final release. This does not mean that we’re done enhancing and improving the game - more updates will follow. But as you all likely know, the Steam Summer Sale starts later this week, and we simply can’t afford to pass up the extra visibility we’ll gain from having a New Release title available during the sale…

  • Update #3 Now Available! - 16 June 2016

    Hello, Robot Arena players. We have another big update for Robot Arena III today, largely focused on faster motors, micro bot parts and changes to the physics system. There are still some networking issues present in this build, but we’re continuing to focus on this area and make improvements. In the meantime, this update includes a lot of tweaks and new content to address a lot of feedback we’ve received from the community. Important note regarding wedge bots: Due to physics changes, bots that drag part of the chassis, such as wedge bots, now need to have a surface to slide on. You can use the ball casters, casters, small wedges, or fork lift arms mounted to your bot to create a sliding edge for these bots. Casters and ball casters can be flipped over with the Change Orientation button in the bot lab. Bots that are too low to the ground may need to be raised up a bit to prevent draggin…

  • Update #3 Now Available! - 16 June 2016

    Hello, Robot Arena players. We have another big update for Robot Arena III today, largely focused on faster motors, micro bot parts and changes to the physics system. There are still some networking issues present in this build, but we’re continuing to focus on this area and make improvements. In the meantime, this update includes a lot of tweaks and new content to address a lot of feedback we’ve received from the community. Important note regarding wedge bots: Due to physics changes, bots that drag part of the chassis, such as wedge bots, now need to have a surface to slide on. You can use the ball casters, casters, small wedges, or fork lift arms mounted to your bot to create a sliding edge for these bots. Casters and ball casters can be flipped over with the Change Orientation button in the bot lab. Bots that are too low to the ground may need to be raised up a bit to prevent draggin…

  • Second Update Available Now - 9 June 2016

    Hello, Robot Arena III players. We’re happy to announce that another new update is available now. As with the last update, this does not fix every issue with the game, but several major and many minor changes have been implemented. This update includes the following fixes: • You can now build Wedge Bots and other classic bot shapes! Arbitrary collision volumes have been implemented. • Weight classes in the multiplayer lobby have been implemented. • Starting a multiplayer match with no arena selected will no longer crash the game. • Multiplayer matches now end correctly based on the combination of Destroyed and Immobilized bots. • End of Round Multiplayer scenarios have been improved. • Multiple component tweaks have been implemented. • You can now view all pages of Steam Workshop bots. • User interface messaging has been improved. • Losing batteries now disables a bot. • Arena hazards d…

  • Second Update Available Now - 9 June 2016

    Hello, Robot Arena III players. We’re happy to announce that another new update is available now. As with the last update, this does not fix every issue with the game, but several major and many minor changes have been implemented. This update includes the following fixes: • You can now build Wedge Bots and other classic bot shapes! Arbitrary collision volumes have been implemented. • Weight classes in the multiplayer lobby have been implemented. • Starting a multiplayer match with no arena selected will no longer crash the game. • Multiplayer matches now end correctly based on the combination of Destroyed and Immobilized bots. • End of Round Multiplayer scenarios have been improved. • Multiple component tweaks have been implemented. • You can now view all pages of Steam Workshop bots. • User interface messaging has been improved. • Losing batteries now disables a bot. • Arena hazards d…

  • First Robot Arena III Update Available - 3 June 2016

    Hello, Robot Arena community. Today we are launching our first update for Robot Arena III. This patch includes both fixes that were already planned, as well as fixes suggested by the community. Obviously we couldn’t address every single issue mentioned by the community in the span of one week, and a number of issues still remain. But, we do think you’ll view this new build as an improvement and, of course, we will continue to make improvements to the game. This update includes the following changes: 1. Four-player multiplayer is now available but is still a work in progress. We are aware of random instances of desynchronization, which may cause players may to lose their connection. However, it is stable enough to let the community start playing it and sending us feedback. Important Note: While we work on improving network stability, the motion smoothing between network updates has been…

  • First Robot Arena III Update Available - 3 June 2016

    Hello, Robot Arena community. Today we are launching our first update for Robot Arena III. This patch includes both fixes that were already planned, as well as fixes suggested by the community. Obviously we couldn’t address every single issue mentioned by the community in the span of one week, and a number of issues still remain. But, we do think you’ll view this new build as an improvement and, of course, we will continue to make improvements to the game. This update includes the following changes: 1. Four-player multiplayer is now available but is still a work in progress. We are aware of random instances of desynchronization, which may cause players may to lose their connection. However, it is stable enough to let the community start playing it and sending us feedback. Important Note: While we work on improving network stability, the motion smoothing between network updates has been…

  • Important Announcement - 25 May 2016

    Hello, Robot Arena fans, We have an important update to share with you this morning. Robot Arena III will be releasing tomorrow as scheduled, but it will be releasing as an Early Access title. We see this as ultimately good news for the game and for you the players, but we wanted to explain why we decided to take this path. We committed to releasing Robot Arena III on May 26 and because of the huge amount of excitement we've seen about the game, we didn't want to disappoint the community by missing that date. However, some recent changes by third-party plugins used by the game caused last-minute issues with certain parts of the game, particularly the multiplayer. We are confident we can fix them, but we wouldn’t be able to do so by Thursday. The game is mostly complete. The major issue for now is that only two-player multiplayer will be available at launch, with four-player multiplayer…

  • Important Announcement - 25 May 2016

    Hello, Robot Arena fans, We have an important update to share with you this morning. Robot Arena III will be releasing tomorrow as scheduled, but it will be releasing as an Early Access title. We see this as ultimately good news for the game and for you the players, but we wanted to explain why we decided to take this path. We committed to releasing Robot Arena III on May 26 and because of the huge amount of excitement we've seen about the game, we didn't want to disappoint the community by missing that date. However, some recent changes by third-party plugins used by the game caused last-minute issues with certain parts of the game, particularly the multiplayer. We are confident we can fix them, but we wouldn’t be able to do so by Thursday. The game is mostly complete. The major issue for now is that only two-player multiplayer will be available at launch, with four-player multiplayer…

  • At Long Last, A New Q&A Post!! - 17 May 2016

    Hello, Robot Arena III fans! Sorry it has been so long since our last Q&A post. We’ve been extremely busy getting the game finished and exhibiting at shows like PAX East, Vex Worlds, Wizard World and MSP ComiCon. There’s still a lot to do before release, but we’ve managed to find some time to answer another round of questions. We hope to continue to put out another post like this weekly up to and beyond release. With that, on with the questions! >Can you tell me more about judges scoring? Will it be like the TV show, or will it be like RA2? I feel like the RA2 scoring is unfair to flip bots and wedges that do not score damage like a spinner for example The scoring will be similar to how it was done in RA2, and will be primarily based on damage. Bots such as flippers or wedges should rely on other scoring/victory possibilities, such as immobilizing their opponent’s robot, or using the ar…

  • At Long Last, A New Q&A Post!! - 17 May 2016

    Hello, Robot Arena III fans! Sorry it has been so long since our last Q&A post. We’ve been extremely busy getting the game finished and exhibiting at shows like PAX East, Vex Worlds, Wizard World and MSP ComiCon. There’s still a lot to do before release, but we’ve managed to find some time to answer another round of questions. We hope to continue to put out another post like this weekly up to and beyond release. With that, on with the questions! >Can you tell me more about judges scoring? Will it be like the TV show, or will it be like RA2? I feel like the RA2 scoring is unfair to flip bots and wedges that do not score damage like a spinner for example The scoring will be similar to how it was done in RA2, and will be primarily based on damage. Bots such as flippers or wedges should rely on other scoring/victory possibilities, such as immobilizing their opponent’s robot, or using the ar…

  • Next QA Post Coming Soon - 4 May 2016

    Sorry for the delay, everyone! We fully intended to have another Q&A up this week, but it looks like it won't happen. We've been busy finishing up the game and attending shows like PAX East and VEX Worlds and preparing for Wizard World Minneapolis and SpringCon. We fully intend to have another Q&A up for you next week, so stay tuned!

  • Next QA Post Coming Soon - 4 May 2016

    Sorry for the delay, everyone! We fully intended to have another Q&A up this week, but it looks like it won't happen. We've been busy finishing up the game and attending shows like PAX East and VEX Worlds and preparing for Wizard World Minneapolis and SpringCon. We fully intend to have another Q&A up for you next week, so stay tuned!

  • Play Robot Arena III in Person! - 20 April 2016

    Hello again everyone! We’ve got four opportunities for you to play Robot Arena III in person over the next few weeks. The first two are here this weekend! As we mentioned in the last post, we’ll be at PAX East in Boston, April 22-24. You can check out the game at the Octopus Tree booth, number 10229. We'll also be at VEX Worlds in Louisville, Kentucky at the Kentucky Exposition Center. We're proud to be the first game at this robotics competition event and look forward to sharing the game with competitors and VEX fans April 20-23. From May 6-8, you’ll also be able to play Goliath and the other Octopus Tree games at Wizard World Minneapolis at the Minneapolis Convention Center, booth number 1011. Finally, from May 14-15, you can check us out at the MSP ComiCon on the Minnesota State Fair Grounds! Booth number to be determined. At all three shows, you’ll have a chance to play the Robot Ar…

  • Play Robot Arena III in Person! - 20 April 2016

    Hello again everyone! We’ve got four opportunities for you to play Robot Arena III in person over the next few weeks. The first two are here this weekend! As we mentioned in the last post, we’ll be at PAX East in Boston, April 22-24. You can check out the game at the Octopus Tree booth, number 10229. We'll also be at VEX Worlds in Louisville, Kentucky at the Kentucky Exposition Center. We're proud to be the first game at this robotics competition event and look forward to sharing the game with competitors and VEX fans April 20-23. From May 6-8, you’ll also be able to play Goliath and the other Octopus Tree games at Wizard World Minneapolis at the Minneapolis Convention Center, booth number 1011. Finally, from May 14-15, you can check us out at the MSP ComiCon on the Minnesota State Fair Grounds! Booth number to be determined. At all three shows, you’ll have a chance to play the Robot Ar…

  • RA III Questions Answered - Round 5 - 18 April 2016

    Hi Everyone, Thank you again for all of the questions and well wishes as we head into the home stretch. We've been extra busy this week preparing builds for PAX East for the 22nd-24th and also a new event, VEX Worlds in Louisville, Kentucky at the Kentucky Exposition Center. We're proud to be the first game at this robotics competition event and look forward to sharing the game with competitors and VEX fans April 20th through the 23rd. On to the questions of the week! >Will there be an open or closed beta? We have a handful of folks providing us feedback from the RA2 community. The truth is we'd love to have more folks involved in an open beta, but managing a larger group would take more time and we have a limited amount of that remaining. With that being said we have been getting great feedback from the handful of people who have agreed to help and we are extremely appreciative of thei…

  • RA III Questions Answered - Round 5 - 18 April 2016

    Hi Everyone, Thank you again for all of the questions and well wishes as we head into the home stretch. We've been extra busy this week preparing builds for PAX East for the 22nd-24th and also a new event, VEX Worlds in Louisville, Kentucky at the Kentucky Exposition Center. We're proud to be the first game at this robotics competition event and look forward to sharing the game with competitors and VEX fans April 20th through the 23rd. On to the questions of the week! >Will there be an open or closed beta? We have a handful of folks providing us feedback from the RA2 community. The truth is we'd love to have more folks involved in an open beta, but managing a larger group would take more time and we have a limited amount of that remaining. With that being said we have been getting great feedback from the handful of people who have agreed to help and we are extremely appreciative of thei…

Patch notes and updates

S.noRelease datePatch nameGID number
13 June 2016First Robot Arena III Update Available4249665521682843369

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