Fortress Frenzy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews5
- Release dateMay 30, 2025
- DeveloperMythforge Games
- PublisherMythforge Games
Genres: Action, Strategy, Early Access
Company pages: Developer: Mythforge GamesPublisher: Mythforge Games
Fortress Frenzy Steam news
Fortress Frenzy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Movement rework - update 1.1.0. - 27 August 2026
From the beginning of this project there was a major limitation of the engine's default navigation system for unit movement. So I wrote a simple but effective custom system that was working but units didn't really have collisions and were able to walk through the castle and each other. Today I decided to revisit this old problem and completely rewrite the navigation system. Units are now using spatial grid movement like in any other RTS game. Unit Movement Units now navigate around buildings rather than walking into them. Structures placed mid-lane are routed around instead of becoming a pile-up. Units no longer push each other inside the castle and other buildings. Units spawned into tight gaps between closely packed buildings now find their way out instead of remaining wedged. Units that genuinely cannot reach what they are attacking now look for something else to do instead of standi…
- Update 1.0.2. - 30 January 2026
ADDED+ restart button into story and conquest mode pause menu+ bank is now showing income gain if build+ option to inspect locked deck abilities+ controller basic support, steam input supportCHANGED~ in conquest mode of map type siege and hold the line. Red team starting gold increased by 600BALANCED~ paladins use their ability when attacking enemy~ all projectiles are destroyed after hitting castle (no penetration possible)FIXED~ some deck abilities cooldown and cost were not set properly~ adjusted position of builder hammer for elf and vampire to look better~ lowered volume of "cant place structure" sound effect~ after builder blinks also stop its move command~ long text wrapping in production panel now allows 2 rows instead 1~ fixed mountain king production building income description~ deck ability remaining usages color now properly resets in next round of the match~ main fortress n…
- Update 1.0.1. - Conquest patch - 9 December 2025
Update 1.0.1. + added rarity tag to deck abilities ~ changed all penetrating projectiles to be are stopped after hitting structure ~ balanced Elnar arrows now hit a max of 4 units and 1 structure ~ balanced Elnar's Choosen stats and ability ~ fixed ultimate strike being used instead of deck ability when in builder cast mode and canceling casting and then trying to cast deck ability ~ fixed doom defiance ability description ~ fixed some text translations ~ fixed some glyphs being applied to custom battle when previously playing conquest battle ~ fixed texture streaming for decals ~ fixed not being able to scroll screen back when moving the camera out of bounds by locking the camera to a unit that has moved out of bounds
- Update 1.0.0 - World conquest - 5 December 2025
Conquest update Conquest update brings a procedurally generated randomized map that changes the aspects of every battle. There are 6 battle types: Custom commander: normal mode, select any commander you like Selected commander: you have to lead with pre-selected mercenary commander Hold the line: Defend your your position until reinforcements arrive Siege: Break through enemy fortified position Boss fight: Challenge legendary boss Chaos realm: all building plans are randomized (mixed builder)Additionally each conquest battle contains from 1 up-to 6 random map glyphs that can significantly affect battle. For example there is map glyph that doubles all units mana. Each of these glyphs also have 3 different ranks. Both allied and enemy army commanders are also randomized for every battle. 1.0 updateThis version of the game offers steady player progression. Every match rewards a new deck ab…
- Deck Update! - 30 October 2025
Deck update brings 108 new abilities from which you can build your own deck for every playable builder in the game. You unlock new abilities as rewards for every match you play. Patchnotes Update 0.3.0 - Deckadded+ added 108 deck abilities, 18 per faction+ added multiple visual special effects and sound effects+ added custom cursor and its variantschanged~ changed sound or paladins blessing~ changed units UI panel, making it more flexible, it can now display up to 4 abilities~ multiple small visual UI tweeks~ lowered influence cost for utility buildings~ default scalability set to ultra and 60FPSfixed~ attack delay is now multiplied by current attack speed~ projectile orientation follow velocity rotation by default ~ projectile movement is now synced in multiplayer~ multiple characters visuals adjusted~ throwing axe hitbox doubled
- Update 0.2.2 - 5 September 2025
New patch brings expansion of core T1 building meaning players can now choose upgrading path for T1 building. 6 new units were added with unique abilities. Better logic for AI opponents. Firstly, a much needed fix for ultimate strike usage by AI players. Also added Easy, Hard and Expert difficulties with expanded strategies that will be expanded even more in upcoming updates.Music for all factions. In order to make the faction feel more immersive we have added unique background music for each faction. added+ 6 new T1.2 unit with unique abilities, 1 per faction. Players can now choose upgrading path for T1 building+ added AI players difficulty variants. Also expanded AI strategy.+ background music to each faction, around 60 audio files in total+ more sound effects for building structures+ tooltips for resources panel and team stats panel+ match timer into UI + visual variants for HoT abi…
- Update 0.2.1 - 19 July 2025
This update focuses on some quality of life changes and fixing minor bugs.+ added player builder auto-building nearby unfinished structures + added option to pause the game in singleplayer map+ added option to hide quest panel in singleplayer map+ added heroes resurrection instead of failing mission in singleplayer campaign maps~ changed all common projectiles lifetime, max 3s~ changed structures under construction do not interact with enemy projectiles~ changed faction specific utility structures cost lower~ changed chat and console is now shown in campaign~ fixed production buildings can now be synced even while being constructed~ fixed custom resolution setting input field in graphical settings
- Dwarves Update - 11 July 2025
I am pleased to announce the first major update for Fortress Frenzy. Update 0.2.0 brings a new playable faction, the DWARVES! Get ready your axes and awaken sleeping ice giants. Patch Notes: update 0.2.0+ added dwarves faction+ added 14 new units, 16 new abilities, 16 new buildings + added 1 arena map (Dwarven Mountains)+ added 1 new achievement (win with dwarves)+ new cinematic trailer for dwarves+ new gameplay trailer~ changed default anti-aliasing to FFA~ improved shadows quality by increasing bounding boxes for weapons and other 3D models attached to characters~ fixed multiplayer mini-map not being targeted at local player~ reduced corpse decomposition time from 20s to 6s~ fixed missing animation bled-time for protector (human T3.1)~ fixed wrong team assignment for lobby slot after kicking player~ small build-able zone adjustments
- Devlog: Dwarves Update work in progress... - 1 July 2025
It has been a month since release. Next update will bring new builder, visual upgrades, bug fixes and also an experimental cinematic trailer. I have scheduled the release of this update for July 11th.
- Update 0.0.5 - 22 May 2025
+ added on production building sync clear also send waiting unit (if any) ~ improved main camera rotation ~ fixed wrong bots ultimate strike count after match reset ~ fixed orc build not having team color ~ fixed leave lobby in custom match being stuck in endless loading
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