SPSTEAMPULSELIVE ANALYTICS
Chokur

Chokur Steam news

BuzzBee Games, LLC | Coming soon | game

Coming Soon

GameSteam Store content

CasualIndieStrategyEarly Access

  • Steam app typegame
  • Steam App ID3637690
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBuzzBee Games, LLC

Chokur news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3637690
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBuzzBee Games, LLC
  • PublisherBuzzBee Games, LLC
  • Parent gameNot available

Genres: Casual, Indie, Strategy, Early Access

Company pages: Developer: BuzzBee Games, LLCPublisher: BuzzBee Games, LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Chokur Steam news

Chokur news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Status Update - 24 June 2026

    Hey Everyone, Just wanted to give a quick update on the progress made since the last post and once again offer up some product keys for instant access to the game! Like last time, you can get yours by heading over to the request form linked to at the bottom of this announcement. As for the progress, some promised features have been implemented as well as some new ones: Additional Battle Modes - King of the Hill, Death March, Kill Shot, and Bullseye modes are now available. Remaining Difficulty Levels - All difficulty levels are implemented, though they will continue to be refined over the course of Early Access. Steam Achievements - There are now 56 unlockable achievements, with some not yet available as they depend on the singleplayer campaign mode being implemented. Local Stat Tracking - Several stats are now tracked on a per-computer difficulty level basis; matches against friends ar…

  • Free Chokur! - 5 March 2026

    Hello again! It's been too long since the last update and I must again apologize for being behind schedule, but much progress has been made and this time I come bearing gifts! If you're reading this, hopefully it's because you're one of those that have wish-listed and have been patiently waiting for something to play or at least see, because I can now give you and just a couple dozen other folks a FREE PRODUCT KEY for early Early Access to the game! To request a key, just head over to https://www.buzzbeegames.com/freechokur and use the form to submit your email address and after I've collected enough requests, I'll randomly select 25 to receive a key. The provided email address can be a disposable address/alias, but maintain access to it until this event is over because if you're selected, then the key will be sent to that address from the buzzbeegames.com domain. As for the progress ma…

  • New Release Date - 1 December 2025

    Hello (patient) Chokurs, I have to once again beg for your forgiveness, as the release date has been pushed to the end of January... but there is a chance it will be released sooner! As mentioned in a previous announcement, for the past several months my time was to be split between developing Chokur and another project funded by a paying client (to keep the lights on, etc.). Well, the scope of that project is similar to Chokur (a lot for one person), which is much appreciated in terms of being able to have a source of income but it means a significant amount of time must be devoted each sprint to maintain good progress. Sadly, time could not be spent on Chokur as planned but my client has agreed to allow me to pause their project so that 100% of my time can be devoted to Chokur. Right now, my focus is on finishing the implementation of effect cards and adding sound effects, after which…

  • Current State & Future Plan - 7 August 2025

    Hello again!I'd like to share the current state of development and the plan going forward. The overall approach will be to release on Early Access when the game will technically be in an alpha state, however a full vertical slice and first version of the campaign will be implemented and during EA priority will be given to features not yet implemented. The "vertical slice" in this case refers to the ability to play a full-featured match under the default game mode, with all the cards and match options available, and at least the important sound effects are there. The singleplayer campaign will be also available by EA launch but will definitely require a lot of refinement thereafter, as will the logic driving your computer opponent's actions (classically referred to using the term "AI," which I'm avoiding so as to not conflate with other tech!)Currently, the following features/facets are…

  • Chokur is Coming Soon! - 6 August 2025

    Hello Chokurs! Well, the game has been in development for a year now and it has been quite the journey for this humble studio of one. As was previously stated on the store page, it was the plan to make the game available in Early Access come August, but as you can see the date has now been pushed to November (28th). The reason for this comes simply from the fact that I have recently had to take on a side contract to bring in development (and survival) money, so my time is now split between the two projects. I did everything I could, from selling the car to anything not bolted to the house, to cover expenses in a way that would allow me to focus 100% of my time on the game and it got me this far-- which is great but obviously not great enough to deliver on the originally promised release date. It pains me to my core that the first promise the studio made to you was broken, so I hope to m…

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.