SPSTEAMPULSELIVE ANALYTICS
Hunter's Hand

Hunter's Hand Steam metadata

Pixel Moon | August 2026 | game

Released

0players observed · observation time unavailable

ActionAdventureStrategyEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Hunter's Hand metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAugust 2026
  • DeveloperPixel Moon
  • PublisherPixel Moon

Genres: Action, Adventure, Strategy, Early Access

Company pages: Developer: Pixel MoonPublisher: Pixel Moon

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Hunter's Hand Steam metadata

Hunter's Hand metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3640270/metadata
Steam Communityhttps://steamcommunity.com/app/3640270
PCGamingWiki search
IGDB searchSearch IGDB for Hunter's Hand

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The Rite of Sharpening v0.16 - Essence overhaul & Forest enemy rework - 31 August 2026

    It's been a heavy few weeks of mostly-invisible work. A forest playtest threw up a long list of things that were broken, and most of this update is me working through that list.The one of the biggest fixes was the Ancient reveal, the cinematic where an Ancient wakes up and marches onto the map. It turned out the roll that triggers it never actually fired in a normal run (three separate bugs stacked on top of each other), so most players would never have seen it. That's fixed, and I rebuilt the whole sequence while I was in there: the map fogs over, an eclipse rolls in, the Ancient's silhouette looms up behind it, then it stomps onto the board from below in three heavy steps with the camera framing the entrance. There's a new screen-wide Threat presence layer too, the screen darkens and the corners close in when your Threat crosses a threshold, with a lighter pulse on every point in or o…

  • The Rite of Sharpening v0.16 Teaser - 30 August 2026

    Threat used to be a number ticking up in the corner. Now the dark moves with it, the edges of the screen pull inward, the light thins, and past a certain point the map drops into full eclipse. When it lifts, the biome's Ancient has dragged itself onto the path. And it's marching toward you.You do not want to still be there when it arrives.Full patch notes 31/08/26.

  • The Gathering Dark v0.15.1 - Enemy re-works & big visual update! - 14 August 2026

    Two weeks of mostly forest-biome and combat-feel work. The headline is the battle visuals rework finally landing on main; new impact camera work, scene lighting, and an enemy death crescendo, alongside a real pass on making the forest enemies feel distinct from each other instead of reading as the same fight in different skins.Also fixed a genuinely embarrassing bug: enemy AI was drawing from a filtered copy of its own deck instead of the real one, so it never actually emptied and reshuffled... around 44% of enemy rounds were just generic attack/defend/charge on repeat instead of their unique cards showing up. That's fixed now, and cleared the way for a proper identity pass: every forest enemy owns one signature status instead of half of them all rolling Stun or mind-debuffs.Escape got reworked too, it's no longer a coin flip you could lose after already committing your whole turn to it…

  • The Gathering Dark v0.15 Live! - 31 July 2026

    This one's a shorter stretch than usual, about six days since the last post, so it's mostly shop and feel work plus one bigger system change under the hood.The shop got a major pass. There's now a reroll button under the shop title, gold cost starts at 50 and goes up 50 each time you reroll in a visit, and it plays out with a fancy animation: the current wares get swept off the table with a random spin, fresh ones generate, and they drop back in from the top one at a time with a bit of wobble. First version had a bug where the new items could fly clean off screen after a reroll (a top-level/global-position mixup), that's fixed now, along with a two-frame layout timing issue in the same flow. Shop card slots also got a "?" info button explaining colourless vs. subclass cards, and cards are now colour-coded by subclass in the shop. There's a new hand-painted wooden table render behind the…

  • Menagerie pets, a rebuilt Essence Altar, and a pile of juice v.0.14.1 - 25 July 2026

    Menagerie pets, a rebuilt Essence Altar, and a pile of juiceBeen heads-down since the last post re-working a lot of the scenes, so here's everything that landed in the meantime.The Menagerie pet system got its first real pass: seven pets - Bird of Prey, Dino Raptor, Drake, Eldritch Squid, Fennec Fox, Hunting Hound, Snow Leopard - each with a base card plus two upgrade tiers (two card options per tier), so 35 new pet cards in total, plus portraits and placeholder sprite sheets for all seven. Alongside that, the Essence Altar event room got fully built out (gem display, upgrade paths, the works), essence upgrades all got unique icons and colours instead of sharing generic ones, and a new Mirror Barrier status went in alongside a reworked Ignite.Enemy kits got rebalanced across the board: every enemy now runs one power card plus three unique cards, and their base attack/defend/charge cards…

  • Soul's Reckoning v0.14.0 Live! - 7 July 2026

    This is a big one, combining a couple of weeks I didn't get a chance to post about, so there's a lot here.The mountain biome now has an actual roster: 12 base enemies and 5 guardians, all built from scratch, on theme, to spec. Combined with reworked desert and forest guardians and a fully built new boss, that's 27 enemies added or reworked this update, each with its own power, card set, deck, AI, and stats. All of this is currently in testing and will be available in the full release, but it's a huge step towards a complete game.The forest guardians needed more than a touch up. Several were stubs pointing at the wrong enemy's cards, so I had to create 19 missing .tres files and rewire every deck to actually point at the right content, then bring the scripts up to spec. Desert guardians were closer to done, I edited those in place and gave them real pile mechanics (bury, draw scramble, s…

  • Eclipse Dawn 0.13.1 - Anointed Subclass, Artefacts, New lore - 22 June 2026

    Last devlog I flagged that the Anointed's animations were placeholder while the kit itself was playable. That's done now, full anims and VFX are in, including a batch pass across all 20 of the Anointed's card files so they're wired up consistently rather than one at a time.The bigger change this update is to relics, which aren't called relics anymore, they're Artefacts. Artefacts are now weaker in their base form, and you upgrade them at the Reliquary in the hometown using meta currency, with the base version sitting at about half effectiveness until you do. I'd rather have the room to tune the early-game power level down and let upgrades be a real decision than have everything front-loaded and nothing to spend currency on later.Each of the 3 planned characters now has a starting Artefact with its own playstyle and lore attached. The Bloodcurse one grants temporary HP, lets you overheal…

  • Eclipse Dawn - 0.13.0 Live - 15 June 2026

    This is probably the biggest internal milestone since the demo launched, meta-progression has been added in a skeletal state, placeholder assets for now, but fully functional. Please feedback your thoughts, it's still in need of a lot of testing. What's new:The Hometown — There's now a persistent hub scene between runs. This is where meta-progression lives: your unlocks, your blessings, your level. It's not fully stocked yet, but the infrastructure is there and it already makes the game feel meaningfully different to launch into rather than just hitting "new run" from a menu.Blessings — A new meta-loop mechanic. You can now spend currency earned across runs at a blessings shop in the Hometown. These carry into future runs as persistent passive upgrades. Early days on the variety, but the system is in.Unlock system — Subclass cards for the Anointed, Guardian, Martyr, Stormguard, and Spir…

  • THE WHISPERING DREAD V.0.12.1 - Major Update is LIVE - 28 May 2026

    The THE WHISPERING DREAD update is now live for Hunter's Hand! If you've been waiting to try the game, now's a good time to jump in.What's new:The Guardian Subclass - Now fully playable in the demo with completed artwork. Three subclasses are in the game. The Guardian plays differently to the Stormguard and the Martyr with a more measured, defensive pressure style. Worth trying if you've been sticking to one class. Card visual overhaul - Cards now communicate their state much more clearly. Playable cards glow differently to unplayable ones. The cost gem has VFX that scale with the card's cost. Instant cards have their own new visual indicator. The rarity colour scheme is back to the Lovecraftian palette. And there's a new card frame, with new frames planned for each character & enemies.Accessibility options - Added colourblind modes, a dyslexia-friendly font, and 4× text scaling. All to…

  • Visual Polish, Threat Tooltips, and a Complete Difficulty Overhaul v.0.12.0 - 12 May 2026

    It's been a busy few weeks. Most of the work this sprint was polish and systems I'd been putting off, VFX that were half-finished, animations that existed but weren't wired up, and the difficulty system which had been sitting at 5 levels for way too long. Here's everything that changed:ChangesRe-added blood spatter VFX, and added new armour sparks on hurt and block animations for both players and enemies. These were stripped out at some point during refactoring and I finally got around to putting them back properly.Enemies now have Threat threshold up and down animations, these were actually built weeks ago but weren't linked in the enemy scene. They have SFX now too. The card tooltip formatter now shows Threat actives with a glowing effect (so you'll see "At 10+ Threat:" highlighted properly), and I've added the "Threat" keyword itself to the formatter so it's colour-coded in tooltips…

  • Crimson Bloom - Major Update is LIVE - 30 April 2026

    The Crimson Bloom Update is now live for Hunter's Hand!If you've been waiting to try the game, now's a good time to jump in.What's new:The Martyr subclass - Built entirely around sacrifice. Spend HP to deal damage. Break yourself to break the run. High risk, devastating ceiling.20 new cards - Including Sacrificial Icon and Grim Resolve, designed around the Martyr's playstyle but usable across classes.The Desert - A new biome previewed in this update, arriving in full at release. Arid, hostile, full of things that want you dead.UI improvements - Several QoL changes based on your feedback. The game should feel much cleaner and faster to navigate.This update represents a new chapter for Hunter's Hand. The Martyr changes how you think about taking damage, every hit becomes a resource, every wound a choice. Combined with the Desert's hazards, runs will feel different in a way I couldn't full…

  • The Martyr arrives. Here's everything in the update. - 27 April 2026

    Time for the first new subclass reveal!New Class: The MartyrA class built around sacrifice. Spend your own health. Break your own body to break your enemies. If you've been playing the demo you've already seen a glimpse, the next update fully delivers on the concept.Here's a teaser of some of the new cards coming (subject to balance changes!): Abyssal GuardIf Fading: Gain 10 DEF for each round passed. TenuousDoom's DefenseIf Moribund: Gain +10 DEF & 1 Spectral.Faith's BastionIf Fading: Gain +15 DEF.Grim ResolveIf Fading: Gain +5 DEF.Hope's BeaconHeal 5 HP. If Fading: Heal an additional 10 HP.Resolute DefenseIf Fading: Gain +10 DEF.Shield of FaithIf Wounded: +5 Def.Avenging BlowIf Healthy: Lose 10 HP. If you have less HP than target, this card has 2 x ATK.Dark ReckoningIf Fading: ATK x 2Echo of PainATK = HP lost last turn.Frenzied AssaultGain 5 Bleed.If Fading: +15 ATKMartyred StrikeIf W…

  • Something is coming. - 25 April 2026

    Something stirs in Hunter's Hand.The Crimson Bloom is spreading.A new way to play is close... A new place to die in is closer than you think.That's all for now.

  • Threat System Overhaul & UI Refinements – Patch 0.11.2 - 13 April 2026

    Thanks again to everyone playing the demo and sharing feedback, it’s been incredibly helpful in shaping both the direction and feel of the game!This week’s update focuses on a major overhaul of the Threat system, alongside UI refinements, new gameplay interactions, and general polish.A lot of this work lays the foundation for future content, with Threat now becoming a much more central and reactive system.Threat System OverhaulThreat has been significantly expanded and is now integrated across enemies, rewards, and encounters.Threat is now colour-based, tracked via a dedicated systemRefactored into a new ThreatManager global for better scalabilityAdded functions for adding, removing, and querying Threat cleanlyUI now pulses and updates dynamically to draw attention to changesAdded VFX to Threat icons and skull thresholds Gameplay IntegrationAll Forest enemies and the Black deck now inte…

  • Big Visual Upgrade + Desert Biome Tease - Patch 0.11.1 - 2 April 2026

    Thanks again to everyone who’s been playing the demo and sharing feedback! It’s been incredibly helpful in shaping the direction of the game and tracking down issues. This update mainly focused on visual improvements, battle presentation, and continuing to stabilise systems after recent refactors. A lot of work also went into improving animation quality and performance across the board.What’s Coming NextOver the next few months, development will be shifting toward some major content and system updates:Threat System Overhaul Reworking threat into a core gameplay system, fully integrated across combat and mechanics rather than a background calculation for the ancient reveal.Threat value increases with certain items, relics & eventsThreat reveals ancient, but also affects games difficulty, and may also offer greater rewardsI'm toying with the idea that threat also affects how enemies behav…

  • Patch 0.10.13 - Thanks for the feedback! - 20 March 2026

    Weekly Devlog – UI Improvements, New Mechanics & Major FixesThanks everyone for the feedback over this past week! I've been frantically trying to improve the experience, and have squashed as many bugs as I can in the first week of the demo go-live. There's likely still more that I haven't even encountered yet in my testing, so please send me bug reports if you come across anything! (There's now a button in game in a few places, most accessible being the pause menu)Anyway, this past week has been a productive one for Hunter’s Hand, with a mix of gameplay improvements, bug fixes, and balance adjustments. Here’s everything that’s new:Changes & ImprovementsStatus UI now displays both stacks and duration simultaneously (when applicable).Status icons now flash white on activation for clearer feedback.Fury now spawns a card at the start of each turn that deals damage equal to its stacks.Added…

  • Hunter’s Hand Demo Now Live - 12 March 2026

    Hunter’s Hand Demo Now Live!You can now play the opening region of the game and face the first Ancient.Hunter’s Hand is a turn-based tactical roguelike deckbuilder where every card sequence matters. Build your deck, follow branching paths across a corrupted land, and manage rising Threat as you hunt — or are hunted.The demo includes: • Opening biome • 1 playable class • A limited card and relic pool • The first Ancient encounter • Runs around 15-45 minutesIf you enjoy the demo, wishlisting the full game helps a lot and lets you follow development.Thanks for taking the first steps into the hunt.Trailer:

Patch notes and updates

S.noRelease datePatch nameGID number
112 May 2026Visual Polish, Threat Tooltips, and a Complete Difficulty Overhaul v.0.12.01832065502823531
220 March 2026Patch 0.10.13 - Thanks for the feedback!1827626365758117

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3640270
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateAugust 2026
DeveloperPixel Moon
PublisherPixel Moon
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A tactical turn-based roguelike deck-builder set in a cursed world. Choose your cards, face eldritch horrors, and shape your path through shifting biomes. One mistake can be your last.

About this game

You are a hunter. The Ancients are waking. Every clue you find brings you closer to killing one - and closer to it noticing you. HUNTER'S HAND is a turn-based tactical roguelike deckbuilder set in a dark fantasy world that's rotting from the inside out. THE THREAT SYSTEM Clues make you stronger, and every one you take raises Threat, the world's awareness of you. Threat is the world's awareness of you. It escalates encounters, changes what the map offers, and decides when the Ancient stops waiting. Push deep and you'll meet it with a deck that can win - or you'll meet it three rooms too early and perish. TACTICAL COMBAT Combat is built around deliberate, combo-driven turns where the order you play your cards decides whether you live. Chain abilities, bank defence, spend resources, or try to escape if the odds are stacked against you. The Oathwrought's Stance system rewards you for alternating attack and defence - time it right and you reach Exalted, and everything hits twice as hard. DYNAMIC DECKBUILDING Build your deck inside the run from 274 cards and 54 Artefacts. Card rewards, Artefact synergies and subclass choices compound into new strategies. An Artefact picked up in the first ten minutes can change what the whole rest of the run is about. BRANCHING EXPLORATION Travel procedurally generated maps where every path is a trade. Fights, events, camps, and random encounters. Route for cards, route for healing, or route for clues and accept what that wakes. A WORLD THAT FIGHTS BACK Battlefield hazards turn the environment against you. Dense fog, eldritch rain that strips a card from your hand each turn, hailstorms, corrupted ground that poisons your healing. Three hand-painted biomes, each corrupted in its own way, each with its own enemies and its own Ancient waiting at the end. AT EARLY ACCESS LAUNCH - Three playable characters, each with unique card pools, subclasses and mechanics - Three biomes and their Guardians. - 274 cards, 54 Artefacts, 53 enemies with deep status interactions - Procedural maps, battlefield hazards and the full escalating Threat system - Runs of roughly 30–60 minutes COMING DURING EARLY ACCESS - A growing artefact pool…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Hunter's Hand's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Hunter's Hand's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Hunter's Hand at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,059,34722 September 2026 - 17:20:10 UTC1,818,368
2Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
3Once Human23,85222 September 2026 - 16:07:54 UTC231,343
4Party Animals6,10222 September 2026 - 08:07:21 UTC57,806
5Total Football Online22922 September 2026 - 16:04:11 UTC932
6Battle Teams 222022 September 2026 - 16:20:50 UTC7,966
7Dota 2808,88322 September 2026 - 17:19:46 UTC1,291,328
8Human Fall Flat1,09622 September 2026 - 03:39:41 UTC127,516
9英魂之刃16022 September 2026 - 12:36:27 UTC406

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,059,34722 September 2026 - 17:20:10 UTC1,818,3689,826,471Valve
Dota 2808,88322 September 2026 - 17:19:46 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS327,48322 September 2026 - 17:19:46 UTC3,236,0272,744,193PUBG Corporation
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
HELLDIVERS™ 278,16622 September 2026 - 16:01:02 UTC458,2081,150,310Arrowhead Game Studios
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS327,48322 September 2026 - 17:19:46 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2808,88322 September 2026 - 17:19:46 UTC1,291,3282,758,031Valve
Slay the Spire 274,19522 September 2026 - 16:01:03 UTC574,638199,438Mega Crit
Baldur's Gate 346,92822 September 2026 - 16:16:11 UTC875,343836,282Larian Studios
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Don't Starve Together30,24422 September 2026 - 15:53:50 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
RimWorld28,22622 September 2026 - 17:20:10 UTC95,851239,107Ludeon Studios
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die25,77922 September 2026 - 17:11:02 UTC124,449398,822The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 274,19522 September 2026 - 16:01:03 UTC574,638199,438Mega Crit
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Project Zomboid53,38822 September 2026 - 16:36:41 UTC122,811467,999The Indie Stone
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
R.E.P.O.21,61722 September 2026 - 17:05:53 UTC266,908420,693semiwork
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.