- PhaigeX: Hyperspace Survivors Demo Released! - 25 March 2023
If you haven't seen our latest Patreon update for Sierra Ops, please check it out first: https://www.patreon.com/posts/78155585 Our friends at Traitorean Games has released their new game demo on Steam! Traitorean Games is a game dev team run by Kemeo, our former lead programmer for Sierra Ops. The gameplay is similar to Lapis mode but on full steroids without Sierra Ops' universe restrictions. Please do support the game by wishlisting the game or trying out the demo or joining their Discord for feedback!🤍 When the game releases, a portion of the sales will help fund Sierra Ops development. We're crossing our fingers that everything will go well.🙏 https://store.steampowered.com/app/2159500
- January 2022 Roundup - 10 February 2022
Heyo, it's Youko and it's time for the first public monthly update! ːashtonglareː In case you missed it, we've updated our news schedule (under III. Patreon - Ship Captain Recruitment). I will be updating the general progress for this month in short form. We're still working out the exact format of these posts so please be patient with us if it's a little wonky to begin with. ːtiredadmiralː 🌙Monthly Summary🌙 We've brainstormed 15 new CAST types to add into the game over the next few months. Their details have been listed in the public Trello, so please check them out if you're curious! We would love to hear some feedback. At least one new CAST will be featured in the first public beta (but we are aiming for 3). We've been working on a leaderboard for arcade mode and more stages. These will likely be released along with the first Beta, but no promises! Due to some great feedback we've…
- 2nd Anniversary Sale and New Roadmap - 16 January 2022
Heyo, Youko here! 🎊Happy 2022! I hope it’s going well for you so far (even though it’s a bit chaotic right now). 🎉 ✨We’re starting off the year right with our new roadmap in the form of a Trello board: https://trello.com/b/xUlhjh9o/sierra-ops-roadmap and celebrating our 2nd anniversary!✨ Sierra Ops will be on sale for 33% off for three days starting from Jan 16, 10:00 AM PST, so grab the game while it's hot! ːashtonglareː https://store.steampowered.com/app/364210/Sierra_Ops__Space_Strategy_Visual_Novel/ You can now track our progress in real-time as we work our way to the beta release which is currently scheduled for February/March. If you're not sure about the state of affairs, please check our last news update here regarding the future of the game and how we’ll be progressing from now on https://store.steampowered.com/news/app/364210/view/3129437417965113646. We can’t express how th…
- Game Restructure, and Recruiting Ship Captains! - 3 January 2022
Hello everyone, Happy New Year! We've made a lot of major decisions over the past few weeks based on the current state of the game, and all the nitty-gritty details are available here: https://www.patreon.com/posts/patreon-game-and-60146928 But if you just want the summary, here are the key points that you need to know: Initially, our plan was to launch three games based on our current roadmap: Original Plan Game 1: "Sierra Ops" - Episode 1 and 2 (prologue, chapters 1,2,3.) Game 2: "Sierra Ops 2" - Episode 3 and 4 (chapters 4,5,6,7,8,9,10, +many endings.) Game 3: "Sierra Ops 3" - New game+ Episode 1,2,3,4 (chapters 1,2,3,4,5,6,7,8,9,10 and finale.) However, after much talk and discussion with both our publisher and team members, we've decided to condense the first two games into one. This means the second game / Episodes 3 and 4 will be restructured to offer a meatier experience that li…
- 12/26 Patch Notes - 26 December 2021
1. Options menu - You can now change the key binding for next dialog. In case you want to swap spacebar with enter key for proceeding text and hiding textbox respectively: 2. Options menu - Fixed an issue where window/full screen mode doesn't reflect the toggle buttons properly when using alt+enter. 3. Intro - Camera movement tutorial will only be cleared if the player moves the camera to the right. We just added a 30 second time limit before automatically proceeding to the next phase of the tutorial. 4. Intro - Camera zoom tutorial will only be cleared if the player zoom out the camera. And just like the camera movement tutorial, we added a 30 second time limit. 5. Battle/Arcade - Updated assigned voices for Harbinger cannon. 6. Battle/Arcade - Changed the color for cleared objectives in the objective window, and added a slight animation so it's much noticeable for players. 7. Battle/A…
- 12/22 Small Patch Notes: - 21 December 2021
12/22 small patch notes: - Fixed unintentionally overly thicc hardpoints. - Fixed issues related to saving data. - Changed combat reminders execution for first-time players. (We just added "click to reveal" and disabled exiting. Existing players who wish to preview just need to delete or rename system.pdata2 inside %USERPROFILE%\AppData\LocalLow\Innomen Productions\Sierra Ops , then run Venus tutorial.) - (10:29 PM PST) Added and Updated EULA text to store page and matched it in-game.
- Cherry on Top - 13 December 2021
- Logs can now be accessed freely even when there are obscured messages around. (prologue) - Improved the user interface for opportunities. - Removed the desaturation effect in Title Screen when starting the game since it no longer directly links to the nightmare. Also improves startup time. - Fixed some capitalization in UIs.
- Massive Improvements and QoL Patch is live! - 13 December 2021
Hi everyone! It's time for another fixes and tweaks patch (build 7874779)! We've added a bunch of QoL changes and fixes that'll make your time in the Sierra-verse smoother! ːclaineohohoː Let's start with the Major fixes: Issue with pronouns and AU!Junius, UK spelling, and some minor typos plus punctuation. The majority of the week has been dedicated to trying to automate this process along with some punctuation issues and remaining UK spelling. All visual novel scenes, battle scenes, and overworld scenes should be problem free. We are still manually checking them during the directing process, but this is a great backup system to see if we missed anything. There are two victory lines that need to be re-recorded, but we'll slot them in as soon as we receive the lines. If you see typoes we missed after the next patch, please let us know and we'll fix it ASAP! This also applies to all other…
- Upcoming Fixes for Stable Version - 5 December 2021
Heyo, it's Youko and time for the weekly update! We have something big brewing in the horizon, but it'll be a while before we can talk about that so let's just focus on the upcoming fixes this week (probably the middle of the week). 1. In an effort to give players a bit more support, combat wise, we're including a mini reminder guide to the menu under a new "help" button. In the case you're confused or have forgotten what something did, pause at any point during battle to take a look! 2. We totally know about the issue with pronouns and AU!Junius. We're working on a more reliable solution to our current system. It should all be fixed by the next update (hopefully for good along with some persistent UK spelling). If you see one we missed after the next patch, please let us know and we'll fix it ASAP! This also applies to all other issues with Junius selection like og!Junius appearing ran…
- 11/26 hotfix - Issue where Episode 2 couldn't be accessed. - 27 November 2021
Episode 2 aka Chapters 1-3 weren't accessible to some players. This patch makes sure everyone's able to access it. Please relog on Steam to obtain the patch. The new build ID is 7786629 We also fixed a visual bug with one of the Squadron ships.
- 11/25 Sierra Ops Stable Patch Notes - 25 November 2021
Here's a list of changes for build 7778509: Fixed an issue where character voices other than Rutherford play during prologue. Fixed a couple of text issues, ie. incorrect or missed "sir" to "ma'am" swapping instances. Fixed a critical error related to weapon groups. Fixed a critical error related to MIRV weaponry. Changed some parts of the asset system so future updates are no longer heavy.
- Minor patch: Fixed a build error where only prologue was accessible - 25 November 2021
We're terribly sorry for the inconvenience. Please update your build again to access chapters 1 to 3. To know if your game version is updated, open the updates tab and check the build ID. The current latest build is 7776061 7778509.
- Sierra Ops Major Update is Finally Here! - 24 November 2021
Heyo, Youko here! It's been a while since I've written the update, but I'm here to finally give you the full load down on our upcoming major update! We're still ironing out some bugs at the moment, but it'll be up soon! ːallenshockː Here's our new adjusted trailer and opening ːaiheartː Just in case you missed our prior posts, this update will include: Female character option for the main character, Junius Story Mode difficulty Arcade Mode Voice Acted situational dialogue Misc (controller support, tutorials +, visual update) Let's break down each of the above in more detail! ːashtonglareː 1. Female Junius For those of you who don't know, one of the ongoing memes in the Sierra Ops dev team is that I, personally really want a female protagonist option and that Junius was always written to be more or less gender neutral so it'd be a relatively easy switch. Lo and behold, the pipedream is ac…
- Mini Progress Update about Major Patch - 15 November 2021
Sorry for the silence, we've been working hard on the upcoming major patch! ːtiredadmiralː We'll be releasing the major patch around the 20th-23rd of November. ːfreijasipː Female Junius implementation is complete. New tutorials are added in. Controller support is complete, hopefully this carries over to Steam Deck. Gameplay voices - we're just waiting for 1 more VA to send their lines. Improved battle visuals and performance - almost there, we just have to review each stage. Arcade mode (alpha) - Kemeo's doing his best to implement it soon. Story mode difficulty still needs to be tested thoroughly. We're currently updating trailers, banners and other store page elements on Steam. Please look forward to it! ːaiheartː
- Progress Update #16 - Major Patch Soon (Really) - 2 November 2021
To everyone who's been waiting for a substantial update: We're really close to getting the major patch out. It should be ideally released on November 15th, and latest would be 20th. We're still waiting on two voice actors to submit their gameplay voiceovers, but if they don't make it, we'll push the voice acting forward and have their voices at a later date. The patch will have the following: 1. Female Junius option 2. Additional tutorials 3. Controller Support *new* 4. Gameplay voices 5. Improved battle visuals *new* 6. Arcade mode (alpha) *new* 7. "Story" difficulty mode For the second game, it's the same as last week - Youko has been writing Chapters 4 and 5 while also handling her dice business. There's also a new background artwork by Tobby! It's the Hero's Monument located in Mondshire, Central Sector: Lastly, on a more personal note: We apologize for pushing back the update sched…
- Weekly Progress Update #15 - Next major patch almost ready! - 17 October 2021
Heyo, Youko here and it's time for the weekly update! ːclaineohohoː After receiving some great feedback, we've been working on polishing the current game while progress on the second is chugging along! To get down to the nitty-gritty, here's what to expect in the upcoming patch: ːashtonglareː 1. Refining capture toggle, free roam, and dock upgrades tutorials with visuals. 2. Switching default ally ability from EMP to blitz since it has better utility for repositioning. 3. Adding on hit effect to CIWS guns and Lapis so it's clear whether or not you're actually dealing damage. We're still waiting on three more VAs for their battle lines so expect that to be completed sometime in November along with AU Junius and story mode! ːallenshockː Current game aside, we've started putting together the assets for chapter 4. Here's a few sneak peeks here and there. More info on the second game soon. ː…
- Weekly Update #14 - Rutherford VA decided, more WIPs! - 11 October 2021
Hey everyone, Hel (Jason) here covering the update for this week! As the title says, after a few hours of listening to 176 submissions and a tiebreaker between 3 participants, the team has decided to cast Patrick Kenneth Langner for Rutherford's voice! ːrutherfordwː Now that the main characters have their respective voice actors, that's one less thing to worry about! ːclaineohohoː Thanks to the voice actors who auditioned for the role, rest assured we'll have more in the near future! As for the game itself - we're still in the process of improving visuals and special effects. This time Tobby (aka gtdcarthage, our background artist) will personally oversee the process from ship artwork to weapon particle effects, so expect screenshots/gifs in the coming updates! ːashtonglareː To make the process straightforward, we'll have a test stage which will serve as the foundation of arcade mode (b…
- Weekly Update #13 - Rutherford VA Audition closed, Steamdeck works, and more! - 4 October 2021
Heyo, it's Youko and it's time for the weekly update. We've decided to delay this update to Monday so we can officially say that Rutherford auditions are closed! Thank you for everyone who've applied for the role! We'll announce our final selection next Sunday. We likely won't be able to contact everyone due to the overwhelming number of applications, but thank you for applying either way! ːaiheartː I'm happy to announce that we are on our way to completing the story sections of chapter 4 and part of 5 this month. We'll be releasing it as early access as soon as it's ready potentially sometime in the next three months so please look forward to it! ːclaineohohoː In other news, Glean's officially finished with the new voice system and we've moved onto testing for bugs. We still need to slice the voice lines, but that'll likely be done this week. ːjeanthinkː In a similar vein, AU Junius is…
- Weekly Update #12 - The Narrative Development Process - 29 September 2021
Heyo, it's Youko and time for the weekly update. Since the majority of last week was dedicated to planning, it's a bit hard to explain without a few spoilers. We really want the beginning of the second game to be impactful so we're taking time to really think about it properly. Let's just say that there's lots of action and intrigue ahead, so look forward to that! Since we've been thinking so much about planning the game out at large, we thought it would be a good time to talk about our development process! Before that, let's quickly go over last week's notable updates!: 1. Thank you to everyone who applied to our casting call! We'll get back to you as soon as possible as we go through each submission properly! There are currently 100+ submissions again so, uh, we'll do our best to finish going over everyone's auditions asap... ːtiredadmiralː We're also considering potentially voicing A…
- Weekly Update #11 - Rutherford Voice Acting Call! - 22 September 2021
Heyo, it's Youko and this week's update is more on the state of affairs rather than game progress. ːjeanthinkː That said, we have made more progress on the game in the form of more art and gameplay stages. We're working on adding more interesting allied and enemy ships to the game to make the battles more enjoyable so look forward to that. ːclaineohohoː Tobby has been making new fancy backgrounds for chapter 4, while Tooaya has also been non-stop working on AU Junius art - she's almost done with everything! ːashtonglareː Now, onto the actual topics of discussion, two weeks ago we said we'd be posting a casting call for Rutherford. Considering he is a crew member you meet often and he plays an important role as the lead engineer for Sierra, it's important he has a presence in the game and his number of lines reflects that. After some careful consideration, we decided to scale back voice…