Core of Magic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews5
- Release dateJul 31, 2025
- DeveloperHellgate Games
- PublisherHellgate Games
Genres: Indie, RPG, Free To Play
Company pages: Developer: Hellgate GamesPublisher: Hellgate Games
Core of Magic Steam news
Core of Magic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch v 1.13b- Skill functioning overhaul and skill unlocking + more - 15 September 2026
This patch puts more polish on the game and how the world interacts with the player.https://discord.gg/NQSXTpAGQ Skills: -The skill tree has been completely overhauled; all skills now have base damage, and +skill items no longer directly add additional damage to the standard base damage of the player; instead, they increase the skill level of the skill itself, increasing the damage of the skill. -Skills that become available need to be unlocked in the skill panel instead of being automatically assigned. -Hovering over a skill gives a more accurate description of skills, mana cost, what type of element, etc. Quests: -NPC characters now give main quests. -If an act boss is not defeated, the upcoming act main quests will not show up yet. -Quests that have not fully started are colored in grey. -Quests that are not completed will show up in red. -The NPC character will have a grey exclamati…
- Patch v1.13 - Randomized item stats - 25 August 2026
Please take note that since some items now have randomized stats, you need to drop them on the floor and pick them up for certain stats to reapply and roll properly if you have an older patch version of the item. Item updates: -Items can now randomize with health, mana and resistance stats -added new items to the game -Added strength, Vitality, Energy, Magic item stats Overall updates: -Updated menu UI -Improved some quest boss attacksExample:Unique and rare items are items that have the most difference between stat rolls, while blue items can roll with different stats; they often only roll with a single stat. Not all items have randomized stats, and fixed items still do exist.Malady Horn Metal Great Helm rolls between 100-175 health and 35-50 lightning resistance, while the Plate Gloves of Passion roll all his resistances between 5 and 10.
- Patch v1.12 – Attributes update - 4 July 2026
Discord is now available!https://discord.gg/gcwpWv5CD -Players now can distribute 6 stat points as a reward per level to make levelling feel more rewarding. -Items like armor, belts , helms, gloves, and boots need a minimum strength requirement. -Some higher-level weapons now also need additional magic, energy or strength requirement. -Each stat type increases the damage; for example, energy increases cold damage, and vitality increases fire damage. -Stats can be reset for 5000 gold, so characters are not permanently bricked if mistakes are made.-Heal spell and mana spell icons now grey out properly while on cooldown.-Added cold damage aura on some unique monsters-Added fire damage aura on some unique monsters-If monsters can heal, they heal standard within 4 seconds now.-Monsters that use the healing spell heal a standard of 25%.hotfixes:-Improved level instructions.-NPC dialogue scree…
- Patch v1.11- Improved Diamond merchant and QOL updates. - 12 May 2026
updates: -Added new items to the game -Updated/improved some stats on items -Updated/improved the Diamond shop with more special items -Players can now melt normal monster types with cold spells. New item stats: -Faster Run -Cannot be cursed -Maximum cold/fire/lightning/magic/poison resistance -Class skill levels Fixes: -Experience points is now calculated faster upon monster death. -Added a menu sound for clicking buttons. -Added a sound for unequipping items. -Change class menu is positioned correctly now. -Monster health bars now turn off when the monster is killed. -Player storage chest now makes the correct sound when taking/storing items. -Diamonds now make the correct sound being picked up. -Item drops now correctly drop and stay on the surface floor instead of hovering off the map.Patch v1.11b:Updates:-Extra starter area for act 1.-Added impact sounds for player spells.-The item…
- Patch 1.10- New save system and QOL updates - 28 January 2026
-A new character data saving system has been implemented; old character data is not compatible anymore due to saving it differently. I'm sorry for the inconvenience. It had to be updated due to how it was saved previously and potential future updates, since the player count was down it was the best time to improve on player data code. -Added new area for Act 1 Monsters: -Monster attack animations improved on timing, casting state, and shooting spells state -Some monsters that shoot spells have increased cast rates. -Bees don't shoot projectiles anymore; use normal basic attacks instead, with elements depending on type. -Frost bow skeleton aura is nerfed, and multi-shot and attack speed are added. -Monsters check if the player is cursed and only re-curse if needed. Overall improvements: -Left control+mouse click on items makes the player auto-walk towards the item now. -NPC dialogue menu…
- Patch v1.09- Updated shops, monster tweaks and skill behaviour changes. - 27 November 2025
Shop: -Broderick no longer asks for diamonds and has updated prices/items -Volzath has some items in shop removed that where no longer needed Items: -Added 2 unique items Monsters: -Ice Blast Elementals do multishot-iceblast now for better performance reasons -Elemental King has an extra added multishot-iceblast attack routine Mage class: -Blizzard and Meteor can now be shot at mouse position Druid class: -Firepit and Earth Rain can now be shot at mouse position Blood Summoner class: -Magic Rain and Blood Rain can now be shot at mouse position Monster stats tweaks: -Ice hound wilderness increased follow distance -Cold mage wilderness increased follow distance -Frost wilderness scorpion increased walk speed and added cold resistance -Giant frost scorpion increased follow distance and follows player now when hit -Snow yeti boss follows player now when hit Bugs: -Fixed a bug where item VFX…
- Patch 1.08d – QOL update, Shop improvements and UI - 7 November 2025
-The player can now buy back items if items are sold by mistake; if the player switches areas, the items are permanently deleted -Ambriel shop price increase on some items -Morthas no longer sells armor. -Improved UI display text for selling/using/buying/dropping/picking up items edit:-Added copyright splash-screen-Fixed Player/Monster aura position bug-Fixed asset position mistakes-Fixed spelling mistakes
- Patch 1.08 - New area for Act 3 and QOL updates - 23 October 2025
Content:-Added a new area for Act 3-Added/upgraded items/added new stats type-Added new non-class item-based skill: TeleportImprovements:-improved player storage, items now get sorted by item type-Belt added, you can see how many potions are left in the inventory-Added a description skill panel -Skills now use less mana on player level 80-Decreased uber Alcana damageBugs/visuals:-Spelling mistakes fixed/renamed-Waypoint graphics/ongui changed-Small bug fixesedit: Patch 1.08b-Potions belt now changes position when opening inventory to avoid blocking other UI elements-Added new unique and magic amulets for Druid classPatch 1.08cNew items:-Added 5 unique armors-Added 2 unique helms-Added 1 rare ring-Added 3 unique ringsImprovements:-Waypoint error messages are now displayed in the middle of the screen
- Patch 1.07 - Security Patch - 4 October 2025
-Updated Unity game engine build for Core Of Magic due to wide-scale security problems reported by Unity Technologies.
- patch 1.06d - New potion types and potion updates - 30 September 2025
Potion updates: -Upgrade area potions now need a level 70 level requirement. -Malric now sells area upgrade potions. -Super health/mana and rejuvenation potion types added -Potions have there own graphics when dropped from monsters -Unique monsters drop more potions. Other updates:-Added loot pick up sound -Changed/added unique items -Spelling mistakes fixed -Fixed a bug where auto-aim would stop working when interacting with Diamond shopkeepers.Edit:By pressing left control, you can now see items on the floor with the name; by clicking on the name, you can pick up the item now too.
- Patch 1.06 - added Hardcore mode and quest reset option - 11 September 2025
Gameplay/balance -Hardcore mode permadeath is now available. -If the player completes quest 13 (Ra quest) and has level 95, players can reset the quest list for 5000 gold and replay all quests on Nightmare or Hell difficult. -The player can no longer play on normal difficulty if it hits level 95. -You can now enter the Ra and Elemental King quest area at level 85 minimum. -Nightmare difficulty is available from a minimum of previous level 30 to level 60 now -Hell difficulty is available from a minimum of previous level 70 to level 95 now. Items: -Added 4 new unique items -You can now gamble weapons. Item drop rate: -Steelmoor wilderness loot pool level 1 drops decreased.edit: Patch 1.06b-Fixed an auto-aim bug that sometimes happened when returning a quest item to an NPC. edit: Patch 1.06c-Nightmare and Hell Difficulty are now only available from level 95 due to drop rate balance.-Some m…
- Patch 1.05c – Added more options features - 8 September 2025
-Added mouse scroll wheel camera rotation -Added mouse scroll wheel camera speed setting -Added controls rebinding for spells and healing spells/potions
- Patch 1.05b- Added menu features - 7 September 2025
-Monsters now show a cold freeze effect when hit by frost spells. -Collision bugs fixed. -Added an options menu. -Added a patch notes menu. New option features: -Anisotropic filtering -Shadow quality -Full screen mode
- Patch 1.05 - Player personal chest storage update - 3 September 2025
Quality of life update: Players can now store items in their personal storage chest Balance: -Some monsters that spawn below player level 25 in Magic Woods have increased stats on damage and health -Some monsters that spawn below player level 25 in Magic Woods, have there damage changed from physical to fire or cold damage. -Starter blood summoner weapons are increased in damage -Blood Summoner Giant Magic Ball skill decreased in mana use Bugs: -Fixed a bug where the health globe sometimes did not update correctly. -Fixed a bug where opening the options menu could bug auto-aim
- Patch 1.04 – Fixed bugs, animations and game balance. - 31 August 2025
bug fixes and tweaks: -Sound menu bugs fixed; sound would sometimes spike on swapping menu screens.-Fixed a bug where player health did not update correctly upon gaining a level and wearing items that added health-Fixed a bug where health sometimes would not update properly on area/level switch-Fixed some object-popping bugs in Steelmoor Town-Fixed Blood Summoner globe ball spell with health bar glitch on monsters-Lizard monster-type walk animations improved; the animations were too slow.-Town Thief attack animations improvedDrop rate:-Uber Alcana drop rate increased for Uber Goro scrollGame balance:-Some monsters in higher-level areas have upgraded stats and increased difficulty.-Royal Woods and Bandit Woods no longer scale health based on player level for monsters, except for quest monsters. -Some monsters in the Chaos Realm have their level increased for better XP.-Town Thief monster…
- Patch 1.03e - small bug fixes - 29 August 2025
-Ice dragon animation glitch fixed -menu sound/music glitch fixed in tips and info screen
- Patch 1.03d - 26 August 2025
-Oakheart Town area monsters XP nerfed by lowering monster levels to 20 -Shop no longer closes by clicking on inventory items with mouse -Side quest marker reward was placed wrong in Oakheart Town
- Patch 1.03c - Minor bug fixes and collision bugs - 24 August 2025
-Added a waypoint to Oakheart Town -Removed traveling with travel markers from gate to gate in some areas it was obselete ( at some point replaced by waypoints during development ) -Fixed minor collision bugs -replaced pack of monsters in chaos realm
- Patch 1.03b - Fixed some minor issues and bugs - 20 August 2025
bugs and quality fixes:-Item shop potions have a better readable colour, for some reason in the build version the colour was not that clear.-The item shop now feels better clicking on the menu, it no longer moves the character around.-Potions now have a stack of 99 in shops.-Druid +fire skills now show up properly on the stats panel.-Townzones now push monsters out of boundaries better.
- Patch 1.03 - Improved controls with auto-aim and added 2 more classes - 19 August 2025
Content:-Added Druid class and Blood Summoner class-Some unique items slightly changed-Added more items, there are over 400 in the game nowShop:Improved the item shops for a better experience.Gameplay:- The spells Z, X and V now have auto-aim targeting the nearest enemy-Improved on attack animation cooldown timing.-Players can always change their class for 10,000 gold if they don't want to fully reset and redo everything. -Starting Level 1 players will spawn in Steelmoor Farm from now on.NOTE: If you have an old save file of the mage, there is a special button in the player stats screen to the left of the screen you can click to restore the class type Since patch 1.03 works differently now with classes, etc.If there are any bugs or problems/questions you can post that into the discussion forums, have fun with Core of Magic patch 1.03.
Patch notes and updates
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