SPSTEAMPULSELIVE ANALYTICS
Blood Sword

Blood Sword Steam metadata

Prime Games | November 2026 | game

Coming Soon

GameSteam Store content

IndieRPG

  • Steam app typegame
  • Steam App ID3645170
  • PriceNo longer available on Steam Store
  • Release dateNovember 2026
  • DeveloperPrime Games

Blood Sword metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3645170
  • PriceNo longer available on Steam Store
  • Release dateNovember 2026
  • DeveloperPrime Games
  • PublisherPrime Games
  • Parent gameNot available

Genres: Indie, RPG

Company pages: Developer: Prime GamesPublisher: Prime Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Blood Sword Steam metadata

Blood Sword metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3645170/metadata
Steam Communityhttps://steamcommunity.com/app/3645170
PCGamingWiki search
IGDB searchSearch IGDB for Blood Sword

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Demo v.0.2.0 is live! - 18 September 2026

    The demo just crossed 1,100 installs, and I am still refreshing the stats page like a madman! Hey, everyone! It's been a crazy week for me as I finally got to the first major milestone - giving the demo to the public. I am overjoyed with all the reactions, the kind words and feedback I've received over the last four days. Naturally, I waited the entire week to patch the game on a Friday night, with my late evening coffee almost gone as I am typing this. After 8 years of releasing games you'd think I'd have learned better! Feedback, feedback Speaking of feedback - this version is the very first one out in the wild, so I cherish and value your opinion and any hardships you have with it! This first obligatory post-release patch focuses heavily on usability, user experience and flow. I will continue to improve and iterate on the game so it can be pleasant and satisfying to play. A heartfelt…

  • The Blood Sword demo is OUT NOW! - 14 September 2026

    Hey everyone! I am super excited to bring you the first major milestone for Blood Sword! The Blood Sword demo is live on Steam, and it arrives on the first day of the Party-Based RPG Fest, which runs from September 14 to 21. You get the opening of The Kingdom of Wyrd with all four heroes, from the first campfire in the forest to the shores of Wyrd, and you can download it right now from the store page! https://store.steampowered.com/app/3645170/Blood_Sword/ The first line of code of this project is from April 2023. The last build, 0.1.14, was done at a quarter past eleven last night, after 26 days of a small group of playtesters breaking it and me fixing it. Between those two dates are almost three and a half years of my life, and honestly, I am a bit nervous :) The version number in the corner of the main menu went from 0.1.0 to 0.1.14 in the 17 days before the fest, and August closed…

  • Mini Devlog #6: Four heroes, one plan - 8 August 2026

    Hey everyone, I shoved a werewolf into a field of caltrops last month and nothing happened. It padded across the spikes without a scratch and went straight for my Sage on the other side. I sat there for a good while wondering which half of the plan was broken, the push or the caltrops, or whether I had invented the whole combination in my head. It turned out that knockback places a unit on a tile, while hazards only fire when something walks onto one. Two systems, both behaving correctly, politely ignoring each other. The fix took only a single line. The part worth writing about is that I found it at all. I only found it because I had stopped testing abilities one at a time, like a programmer, and started playing all four heroes as a group with an actual plan, like a player. That shift is what this devlog is about. What a fight is on the page Credit where it is due. In 1987 Blood Sword…

  • Mini Devlog #5: Rewriting the rules of magic - 14 July 2026

    Hey everyone! Last time, I signed off saying I was drafting out how the Enchanter's spells from the books would work on the grid. Well, the past month has been almost entirely devoted to that - and to building out the full skill system for all four classes. Today I want to talk about one of the biggest deviations from the source material I've made so far: changing the books' spell system. I know some of you gamebook veterans will have opinions on this, so let me walk you through exactly what I changed and why. How magic works in the books If you've played the original Blood Sword books, you'll remember the Enchanter's magic is brutal. You "call to mind" spells before you need them, and every spell held in memory drains your Psychic Ability. To actually cast, you roll 2d6 + Spell Complexity against your current PA. And here's where it gets rough: If you fail the roll, your turn is wasted…

  • Mini Devlog #4: Translating the tabletop grid to a screen - 9 June 2026

    Hey everyone, If you've been following the game here on Steam, you've mostly seen static screenshots of hex grids and character models. But lately, I’ve been spending almost all of my time deep in the combat engine, trying to answer one big question: how do I make a classic paper-and-pencil gamebook feel good as a digital PC game? In the original Blood Sword books, your imagination does all the heavy lifting. You roll the dice, do the math, and picture the sword strike in your head. In the early drafts of the combat, having characters just stand there while numbers changed in a log felt incredibly flat. I needed the game to visually communicate the weight of those dice rolls. I recently spent a good chunk of time just working on the physical feel of the hits. Now, when a character takes damage, they flash red - and that flash actually scales in intensity depending on how devastating the…

  • Mini Devlog #3: Chickenpox, Curses, and Adapting Paper to Code - 11 April 2026

    I know it’s been a while since my last update, and honestly, the silence wasn't part of any master marketing plan. Over the last month, half my family came down with Chickenpox. Balancing the roles of a dad, a makeshift nurse, and an indie developer meant something had to give. Naturally, I couldn't stop the development train, so I just put my head down, drank too much coffee, and kept grinding out code in the quiet hours. Writing posts on my socials had to take a back seat. But the silence was productive! Here is a look at the heavy lifting going on behind the scenes to make Blood Sword tick. Usables and Avoiding Insta Deaths Loot in Blood Sword is rarely just a +1 sword. It’s a Vial of Black Liquid, an Emerald Scarab, or a mysterious Birch Bark Scroll. I’ve introduced a unified UsableComponent that handles items you can pop both in combat and during exploration. We've got the Maeve Po…

  • Blood Sword joins Turn-Based Thursday Fest 2026! - 9 March 2026

    Folks, I have some massive news to share! Blood Sword has been hand-selected to participate in the Turn-Based Thursday Fest 2026, running from March 9th to March 16th! It is an absolute honor to see the game featured alongside genre-defining titans like Darkest Dungeon, Battle Brothers, Pathfinder, Vagrus, dotAge, and many, many others! I am especially proud to be featured in the "Promising Unknowns" section - a dedicated spotlight for the most exciting upcoming titles in the turn-based world. Turn-Based Thursday Fest is a curated celebration of strategy, tactical combat, and RPG depth. Being "hand-picked" means the organizers see the potential in Blood Sword to stand tall among the greats. Support the Journey: Wishlist Now! As I am still forging the blades and balancing the spells for the demo release, your support is more important than ever. If you haven’t already, please add Blood S…

  • 5,000 Wishlists Reached! + A Small Tease - 7 February 2026

    We’ve crossed the 5,000 wishlist mark! When I celebrated reaching 3,000 back in late September, I was already thrilled. But hitting 5,000 before the demo is even live? I am beyond humbled yet excited to see where Blood Sword can go! To everyone who has joined the community recently: thank you. Every wishlist boosts the visibility of Blood Sword and helps this indie project gain traction against the giants of the genre. A Small Sneak Peek: Mystery in the Loot I’m currently putting together a development update for two weeks from now (it’s a chunky one, stay tuned), but I didn’t want to let this milestone pass without sharing a little something new. I’ve been refining the inventory system, specifically implementing Unidentified Items. In Blood Sword, not every treasure you find will reveal its secrets immediately. That "Rusted Old Blade" you found in a crypt? It might just be junk... or i…

  • Mini Devlog #2: Refining Passive Skills - 24 January 2026

    Folks, it's been over a month since the Italian and Bulgarian localization announcement, so here's what's been happening in my indie dev world.The past few weeks focused on core RPG systems - specifically how character skills interact with spells, equipment, items, and inventory management. Less flashy than combat or story, but these are the systems you'll interact with constantly.Spellcasting & MemorizationThe spellcasting system received significant work this month. Spell memorization now functions correctly (yes, it was entirely broken - caught it before you did), and passive skill effects now properly modify how it works.Depending on your skill investments, you can reduce the cost of memorizing spells, improve casting reliability when using magic inside and outside of combat, or at higher tiers, achieve near-guaranteed success on certain spells. The goal is to make your passive choi…

  • End of Year Update - Blood Sword in Italian and Bulgarian - 18 December 2025

    Blood Sword was never just an English series. From the very beginning, it travelled across borders and languages, finding devoted readers in different countries, each with their own editions, terminology, and memories tied to these books. That multicultural life is part of what kept the series alive long after its original release, and it’s something I want to preserve in the digital adaptation. The end of the year felt like the right moment to pause and refocus. I released a new Fabled Lands expansion on November 27th, and with that milestone behind me, I can now dedicate more time and attention back to Blood Sword, with the clear goal of getting the demo out and doing justice to the foundations being laid. With that in mind, I want to share an important localisation update. The first two official languages supported beyond English will be Italian and Bulgarian. Italian will use the au…

  • The Sage Class Spotlight - 18 October 2025

    Some adventurers master steel, others the arcane. The Sage seeks mastery of both body and spirit.Sages are not bound to one place alone. Some hail from the Monastery of Illumination on Kaxos, where spartan training hardens both mind and flesh. These are island ascetics, pale-robed monks who endure silence and hardship to wield the staff as both weapon and discipline. Others walk from the deserts of Opalar, where mystics temper philosophy with survival and zeal. They are guardians and visionaries, heirs to southern traditions of astronomy, poetry, and holy law, yet as quick to raise a quarterstaff as a prayer.In Blood Sword, the Sage walks two traditions:The Warrior-Monk Trained in endurance and combat, these Sages master the quarterstaff, break nerve points with trained strikes, and shield allies with chants and mantras. They embody strength through discipline, turning willpower into ar…

  • New Milestone - 3000 Wishlists Reached! - 30 September 2025

    We did it - 3,000 wishlists gathered! That’s one of the big milestones on this long road, and I’m grateful for every single one. Thank you to everyone who’s already signed up to follow the journey - it makes all the difference for a solo dev project like this. What’s Next? The Demo The next milestone is clear: a playable demo. Right now, the plan is to squeeze in around 8–10 combat encounters, spread across several alternative story paths. These will culminate in a tough enemy encounter - something like a boss fight - designed to reward replayability as you uncover its secrets. Of course, it wouldn’t be Blood Sword without some hidden corners... so the most diligent explorers will find a few surprises tucked away in the demo too. Under the Hood From a development standpoint, most of my time is going into fleshing out the combat engine. I started with the Fabled Lands system, but I’m ref…

  • To Trick by the Blade - Trickster Class Spotlight - 30 August 2025

    Are you a roguish knave, crouched in a tavern corner with dice palmed and a purse already half-emptied of its coin? Or an assassin in the night, dagger ready, poison gleaming on the blade as you wait for your mark to pass beneath the window?The Trickster can be either - Assassin or Knave - and many things besides. A tomb-robber, a troubleshooter, an explorer, a thief, a gambler, even a hero when necessity demands. Where the Warrior trusts in armour and warhorse, and the Enchanter in spellbook and wand, the Trickster accomplishes his deeds by guile.Assassins are feared and despised for their cowardly ways. Stealth, trickery, and poison are their trade. They slip into guilds and secret brotherhoods, learning to strike where the foe is weakest. To knights they are dishonourable, yet to princes and guildmasters they are a necessary evil. Few adventurers follow this path - barely one in a hu…

  • Blood Sword – Mini-Devlog #1 - 14 July 2025

    I'm writing this on a hot (34 C° / 93.2 °F) July day, sipping a cup of slightly overbrewed coffee at my desk. In just a day, I'm off on a short vacation with my family - the kind of trip where you need another day or two to recover once you're back. But before I disappear into the dungeons beneath our mountains (and offline), I wanted to share a few thoughts and updates on how Blood Sword is coming along.The Grind BeginsWith the Warrior and Enchanter class spotlights out in the wild, I was tempted to finally unveil the curtain on the grind phase toward the release. What is my short-term goal? A playable demo.But not just a short demo - a complete vertical slice. A condensed, honest taste of the full experience. It’s got it all: story, tactical combat, choices that matter, and world exploration. It’ll let you see where this is all headed - and more importantly, give me feedback while the…

  • To Live by the Sword - Warrior Class Spotlight - 19 June 2025

    In the world of Legend, warriors walk many paths.Some are Knights, heirs to a shattered code of chivalry, trained in the civilised realms of Albion, Chaubrette, or the war-torn reaches of Kurland. Clad in chain and bound by oaths - or merely the memory of them - they stride into battle like avatars of the old world.Others are Barbarians, sons and daughters of the Eastern Steppes, the icy coasts of Thuland, or the burning sands of distant deserts. They owe fealty to no liege, but fight with the raw ferocity of a storm made flesh.And yet others wear no banner at all - only blood and dust - veterans of mercenary campaigns, tavern brawls, and a dozen wars no bard ever sang of.In Blood Sword, the Warrior can be any of them.You begin not with spells, but with steel. No illusions, no tricks - only muscle, training, and the refusal to fall.You wear chainmail from the start, with an Armour Ratin…

  • Blood Sword Joins the Turn-Based Thursday Fest - 2 June 2025

    Hey adventurers, Big news — Blood Sword has been officially selected to take part in the Turn-Based Thursday Festival 2025, running June 2nd to June 9th! And that’s not all — the fest has been given front-page visibility on Steam as part of a curated spotlight for the event. That kind of opportunity is rare for an upcoming indie RPG like this, and I couldn’t be more thrilled to see Blood Sword standing among the best of the genre like Baldur's Gate 3, Wildermyth and many, many more. If you're discovering the game for the first time: Blood Sword is a party-based, story-rich tactical RPG set in a brutal fantasy world of duels, dark gods, ancient tournaments, and branching destiny. Based on the legendary gamebook series by Dave Morris and Oliver Johnson, it’s a faithful but modern reimagining — built for both returning fans and new explorers. ✨ Wishlisting now means everything. https://sto…

  • Class Spotlight – The Enchanter - 7 May 2025

    In the north, along the savage coasts of Mercania and Thuland, magic is primal and raw. The shamans and rune-mages there call themselves Elementalists, harnessing fire, wind, water, and darkness through sheer force of will. They are respected - or feared - as tricksters, spirit-binders, and storm-callers. Those who dare to wield darkness are reviled, cursed with spiritual penalties known as geases for walking forbidden paths. But not all magicians are wild sorcerers of the north. Across the civilized lands of Legend, magic is studied, codified, and bound into parchment. These magicians are Sorcerers - learned, methodical, and always left-handed by tradition. They master scrollcraft, alchemy, enchanted items, and attuned wands. A seasoned Sorcerer may enter battle with a belt of potions, a book of spells, and a wand humming with latent power. Skill Trees and New Design Philosophy In Bloo…

  • Blood Sword: A Thousand Wishes and One Dream - 23 April 2025

    Over 1000 Wishlists in One Week - Thank You! Blood Sword has only just been announced, and already it has passed 1026 wishlists in our first week. To put that into perspective: when I launched Fabled Lands, it had 430 wishlists in the same amount of time. I'm floored. Whether you're here as a long-time fan of the books, a tactical RPG enjoyer, or just someone curious about a gritty new fantasy world - thank you. This early support means everything. It gives the project momentum, and more importantly, the energy it needs to reach its full potential. A Long Road Ahead Blood Sword is still relatively early in development. It's a big project, and one that I'm taking very seriously. But it's also a passion project. One that I've been quietly building toward for years. In the weeks ahead, I'll start sharing a mini dev-log series, giving you a peek behind the curtain: How I'm adapting narrativ…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3645170
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateNovember 2026
DeveloperPrime Games
PublisherPrime Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

An ancient evil returns. A sword lost to legend. A party bound by fate. Forge your legacy in a story-rich RPG of turn-based combat and branching choices, inspired by the classic Blood Sword saga.

About this game

From the developers of Fabled Lands , comes a new adaptation of a beloved gamebook series — darker, deadlier, and more tactical than ever. Enter the world of Blood Sword , a tactical role-playing game that brings the cult-classic gamebooks by Dave Morris and Oliver Johnson to life in a richly atmospheric, narrative-driven experience. Lead a party of heroes through a deadly campaign across a war-torn realm steeped in dark magic, ancient secrets, and fate-bound prophecy. Whether you play as a cunning rogue, a battle-hardened warrior, a pious mystic, or a fire-wielding mage, Blood Sword lets you craft your build, choose your path, and confront your destiny. ⚔️ Tactical, Party-Based Combat Command up to four unique heroes in grid-based turn-based battles. Use positioning, powerful abilities, and synergistic tactics to overcome brutal enemies — from undead cultists to demonic entities. 📖 A Story Rich in Lore and Choice Inspired by the original gamebooks, Blood Sword offers a branching narrative with branching choices, moral decisions, and exploration that can lead to alternate outcomes — including character deaths and new story paths. 🔥 Build Your Heroes, Master Your Class Choose from diverse skill trees and disciplines. Mix classes and spells to shape your party’s strengths — whether through brute force, subtle magic, divine favor, or underhanded tricks. 💀 Permadeath, High Stakes, and Legacy Every choice can cost you — your party members can fall in battle, and consequences echo throughout the campaign. Your triumphs and failures both become part of your legend. 🧭 Explore a Grim Fantasy World Traverse detailed maps, investigate story notes, and uncover ancient secrets across cities, dungeons, wastelands, and ruins. Your journey is non-linear — and shaped by your decisions.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Blood Sword's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Blood Sword's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Blood Sword at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.