- Progress on upcoming update! + OST for the update is out! - 6 November 2015
Hello everyone! Sorry for the long wait but the new and improved version of SUPER DISTRO is almost upon us! Thanks for all the positive comments and all the critical feedback and just being all round awesome people! The new update is coming along fantastically and should be released hopefully in the next few weeks. The reason it has taken so long is because it's a complete re-write from the ground up of the game - To fix all the problems reported via the community hub and from reviews. However, There is a small problem that you may be able to help out with: With taking all the feedback on board; The new update completely changes the game. This is awesome as the updated version looks awesome and plays awesome. However, I'm not sure if people will still want to play this version of the game (Yes, The update is THAT radically different). So I'd like to ask: Would you rather just the update…
- Progress on upcoming update! + OST for the update is out! - 6 November 2015
Hello everyone! Sorry for the long wait but the new and improved version of SUPER DISTRO is almost upon us! Thanks for all the positive comments and all the critical feedback and just being all round awesome people! The new update is coming along fantastically and should be released hopefully in the next few weeks. The reason it has taken so long is because it's a complete re-write from the ground up of the game - To fix all the problems reported via the community hub and from reviews. However, There is a small problem that you may be able to help out with: With taking all the feedback on board; The new update completely changes the game. This is awesome as the updated version looks awesome and plays awesome. However, I'm not sure if people will still want to play this version of the game (Yes, The update is THAT radically different). So I'd like to ask: Would you rather just the update…
- Feedback and Upcoming update - 26 August 2015
Hello everyone (I hope you're all having an awesome day!) I don't know how to start this - So I'll get right to the point: A lot of you don't like the game. I understand this - I understand all the issues raised and I'm personally making it my mission to make sure you all leave with smiles on your faces as opposed to the negative feelings a lot of you are feeling right now. So let's break down what I've learnt: - It's TOO hard. Not in difficulty, But in cheap-ness. - The artstyle sucks (And feels like a flash game) - The music is ehh... (I made it in a day when the audio guy crapped out on me - That's not an excuse, But more a reason). + A heck of a lot more feedback. I apologise that so many of you have had a negative experience to the title. I have worked in creating video-games for a little over 10 years, However this was my first commerical product. I can see that a lot of you feel…
- Feedback and Upcoming update - 26 August 2015
Hello everyone (I hope you're all having an awesome day!) I don't know how to start this - So I'll get right to the point: A lot of you don't like the game. I understand this - I understand all the issues raised and I'm personally making it my mission to make sure you all leave with smiles on your faces as opposed to the negative feelings a lot of you are feeling right now. So let's break down what I've learnt: - It's TOO hard. Not in difficulty, But in cheap-ness. - The artstyle sucks (And feels like a flash game) - The music is ehh... (I made it in a day when the audio guy crapped out on me - That's not an excuse, But more a reason). + A heck of a lot more feedback. I apologise that so many of you have had a negative experience to the title. I have worked in creating video-games for a little over 10 years, However this was my first commerical product. I can see that a lot of you feel…
- Hotfix 2.5.61 Live! - 5 August 2015
Hi everyone! I was getting reports that Level 3 (Some of you got that far?!) was suffering from poor performance. After investigating, This was because 250 giant ghosts were spawning as soon as you started. Thanks to your reports - I've fixed it and it's now sorted (Hopefully!) I've also fixed the bug where you could jump out of the map on Level #3 - If you try to now, You'll die (But I'm sure you're used to that by now)? As always, Thanks for all your support! - Be sure to shoot me an email if you find anymore bugs! - [email protected] P.S I apologize about all these bugs; It's super embarrassing; But it's really nice to see you're all being totally awesome about it - So thanks! P.P.S - I'm totally making this Hotfix numbers up.
- Hotfix 2.5.61 Live! - 5 August 2015
Hi everyone! I was getting reports that Level 3 (Some of you got that far?!) was suffering from poor performance. After investigating, This was because 250 giant ghosts were spawning as soon as you started. Thanks to your reports - I've fixed it and it's now sorted (Hopefully!) I've also fixed the bug where you could jump out of the map on Level #3 - If you try to now, You'll die (But I'm sure you're used to that by now)? As always, Thanks for all your support! - Be sure to shoot me an email if you find anymore bugs! - [email protected] P.S I apologize about all these bugs; It's super embarrassing; But it's really nice to see you're all being totally awesome about it - So thanks! P.P.S - I'm totally making this Hotfix numbers up.
- Hotfix 1.4.21 Live! - 4 August 2015
Hi everyone! Just letting you know I pushed a quick hot-fix that should fix the issues you've been having with the end of Level 3! Let me know if you're still having any problems! - Ryan (P.S I totally didn't make that hotfix number up)
- Hotfix 1.4.21 Live! - 4 August 2015
Hi everyone! Just letting you know I pushed a quick hot-fix that should fix the issues you've been having with the end of Level 3! Let me know if you're still having any problems! - Ryan (P.S I totally didn't make that hotfix number up)
- Update 1.1 Released! - 4 August 2015
Hello everyone and thanks for all the feedback so far - It's been super-awesome! I've gone ahead and implemented as much as I can into the first update; Here's a list of the fixed bugs so far: - Fixed "Options menu stuck open" bug - Turned down the audio on enemies bullets - Fixed "Audio options" bug - Fixed Achievements - Added Level 4 - Spooky Spooky Manor - Adjusting player control to feel less "Floaty" - Various gameplay tweaks - Random bug fixes in enemy behaviour If you find any more bugs or anything - Feel free to either post them in the comments or shoot me an email: [email protected] Thanks for being awesome and have fun gaming! ;)
- Update 1.1 Released! - 4 August 2015
Hello everyone and thanks for all the feedback so far - It's been super-awesome! I've gone ahead and implemented as much as I can into the first update; Here's a list of the fixed bugs so far: - Fixed "Options menu stuck open" bug - Turned down the audio on enemies bullets - Fixed "Audio options" bug - Fixed Achievements - Added Level 4 - Spooky Spooky Manor - Adjusting player control to feel less "Floaty" - Various gameplay tweaks - Random bug fixes in enemy behaviour If you find any more bugs or anything - Feel free to either post them in the comments or shoot me an email: [email protected] Thanks for being awesome and have fun gaming! ;)
- Now Available on Steam - SUPER DISTRO, 15% off! - 24 July 2015
SUPER DISTRO is Now Available on Steam and is 15% off!* "SUPER DISTRO" is a hard-as-nails 2D platformer in the style of retro games such as Megaman, Super Mario Bros 2: The Lost Levels and other such rage-inducing classics. Taking "Difficult gameplay" to a whole new level - SUPER DISTRO is not for the faint-of-heart. The weak need not apply. *Offer ends July 29 at 10AM Pacific Time
- Thanks for all your feedback + First update / Bug Fixes Coming! (+ Mac / Linux version!) - 23 July 2015
Hey everyone, Thanks for the awesome response - You rock! All the trading card errors should now be fixed - But thanks to your reviews (Which are randomly glitching out, But hold in there - I've contacted Valve and they should return soon!) Next week, I'll be uploading the first of the bug fixes for the bugs you have all found. It's my fault that I didn't notice them sooner - So expect a bug fix within the next week! I'll also be adding the first free map as a thank-you to you all in the update so look out for that! Bugs I'm going to be fixing for update #1: Fixing Achievement bug Fixing audio bug Making sure the enemies don't throw you too far "Floating Death" will be fixed Fixing Parralax issue on level #1 Stopping enemy bullets will no longer push through floors Enemy bullet speed will be changed so you have time to react Changing volume slider will be a percentage rather than a numb…
- Thanks for all your feedback + First update / Bug Fixes Coming! (+ Mac / Linux version!) - 23 July 2015
Hey everyone, Thanks for the awesome response - You rock! All the trading card errors should now be fixed - But thanks to your reviews (Which are randomly glitching out, But hold in there - I've contacted Valve and they should return soon!) Next week, I'll be uploading the first of the bug fixes for the bugs you have all found. It's my fault that I didn't notice them sooner - So expect a bug fix within the next week! I'll also be adding the first free map as a thank-you to you all in the update so look out for that! Bugs I'm going to be fixing for update #1: Fixing Achievement bug Fixing audio bug Making sure the enemies don't throw you too far "Floating Death" will be fixed Fixing Parralax issue on level #1 Stopping enemy bullets will no longer push through floors Enemy bullet speed will be changed so you have time to react Changing volume slider will be a percentage rather than a numb…
- Hello World! - 22 July 2015
...And we're live! Hello there everyone! I just wanted to let you all know about what the future holds for SUPER DISTRO. There are around 17 FREE additional levels planned. Yes. 17 FREAKIN' LEVELS! So why haven't I released them yet? Well, I wanted to wait for you... Yes, YOU! and your thoughts. -------------- In the game currently are a few levels, That I want you to try out and give feedback about length, Difficulty and fun. That way I can adjust the future levels to make sure they're exactly what people want. It's been really hard as I've made this game in three years all my myself - So it'd be nice to get some outside input on making sure it's the best it can be! So don't be shy to shoot some feedback my way. You can either do it here or by emailing me: [email protected] ---------- Thanks and I hope you enjoy SUPER DISTRO! - Ryan
- Hello World! - 22 July 2015
...And we're live! Hello there everyone! I just wanted to let you all know about what the future holds for SUPER DISTRO. There are around 17 FREE additional levels planned. Yes. 17 FREAKIN' LEVELS! So why haven't I released them yet? Well, I wanted to wait for you... Yes, YOU! and your thoughts. -------------- In the game currently are a few levels, That I want you to try out and give feedback about length, Difficulty and fun. That way I can adjust the future levels to make sure they're exactly what people want. It's been really hard as I've made this game in three years all my myself - So it'd be nice to get some outside input on making sure it's the best it can be! So don't be shy to shoot some feedback my way. You can either do it here or by emailing me: [email protected] ---------- Thanks and I hope you enjoy SUPER DISTRO! - Ryan