- Update 4.4.4 - 25 August 2026
Features of Update 4.4.4 1. Fixed — desktop display scaling. Setting User OS display above 100% could make the game unplayable oversized: the window opened larger than the screen and could not be dragged small enough to fit. The game now renders at its own size regardless of the desktop's accessibility zoom, and the window is always clamped to the available screen area.Includes VR corrections, and though VR mode is implemented it is as yet unsupported officially (Launch Options, add a second entry with --vr as the argument). 2. Fixed — Certain UI elements persistently too small on large displays. The Quit / Save / New Game confirmation dialog was pinned to a 400px card with 1rem buttons, and the top control bar's labels stayed 14px however large the display got. Both now scale with the screen, along with the Size and Canvas/Theme buttons, the zoom and volume readouts, and the Canvas sub…
- 4.4.3 Patch - 22 August 2026
Features of Update 4.4.2 Steam accomplishments Misfire/trigger patch reattempt CSS readability sweep Re handling some of the pale on light fonts/symbols across the memory-lock puzzle and dice face Title Screen re-sized to Display and Dice roller likewise, with mini-game system refactor Enjoy version 4.4.2 of the Ascension Gamebook!
- Ascension Gamebook — Update v4.4.1 - 20 August 2026
Features of Update 4.4.1 Still to Video Conversions: A water dragon and the huntress scene are now video scenes, both in high definition with sound. New Starting Menu: The menu plays through four of the game's scenes crossfading slowly with background depth. Scene Audio Restored: Eleven story videos carried audio but were incorrectly muted,. Lost Scene Returned: Missing from the English edition while present in every translation, a key scene is restored in all eleven languages, with sound and subtitles surrounding the megalithic ruins. Additional Broken Scene Media Repaired Subtitle Clean-Up: Automatic transcription had added captions to wordless scenes. Five scenes cleared across all languages. Relic Indicators Show Their Colour: The dots marking collected relics were not being tinted by school of magic. Nature reads green, Night reads dark, and the rest of the palette follows. Minigam…
- 4.4 Language Pack Expansion and Reskinned Puzzle - 15 July 2026
Key Features of Update 4.4Full language localization for ten languages.https://steamcommunity.com/games/3647380/partnereventsNew skins on the reliquary puzzles. Detailed ChangelogReliquary Puzzle Skins: Discover brand-new skins for the reliquary puzzles. Full Language Localization: The journey has expanded globally! We now feature complete language localization for these ten different languages, including fully translated, dynamic subtitles for our video events;Spanish French Arabic Portuguese German Simplified Chinese Japanese Thai Hindi Tagalog Launch Ascension Gamebook and experience the journey anew!
- Tavern Dice Poker Upgrade & Bug fix - 29 June 2026
Ascension Gamebook — Regular Update v4.3.1 Additional visual update of the Ascension Gamebook! In this update, we have focused on a comprehensive visual and functional overhaul of the Tavern Dice Poker Minigame—perfecting the aesthetic layout in high-resolution and upgrading the opponent's decision logic. Along with a bug fix which had resulted in several lost new video scenes. A few tweeks to video and image formats on the new Canvas Mode additionally follow. Features of Update 4.3.1 Tavern Dice Duel Overhaul: A newly up-scaled, high-definition wood board background. Smarter Opponent Strategy: Upgraded the opponent's re-roll logic to evaluate tie-breaker kicker safety. When holding Two Pairs, the foe will no longer stand pat on losing tables, but will safely stand pat if they already hold the winning kicker, preventing self-defeating plays. Corrected a Video Codex bug, causing the prev…
- 4.3 Regular Update - 22 June 2026
Ascension Gamebook — Regular Update 4.3A visual and narrative update of the Ascension Gamebook! In this update, we have focused on styling refinements, perfecting story routes, and converting some lazy static scenes into full atmospheric motion with SFX.Key Features of Update 4.3Image-to-Video Upgrades: We have converted dozens of traditional static illustrations into ambient cinematic video loops. Wind blows, magic crackles, and shadows crawl, bringing key narrative scenes to life while preserving the classic gamebook styling.Mid-to-End Game Cinematic Rework: Major dramatic moments, particularly leading up to the final acts, have received substantial visual updates. Visual pacing, timing, and cinematic cuts have been completely reworked to match the narrative weight of your choices.New Middle-Story Scenes: Multiple middle-scenes have been integrated to bridge gaps, deepen route progres…
- 4.1.1 Patch - 12 June 2026
Two issues found after the 4.1 release. ▎ ▎ FIXED: NEW GAME CONFIRMATION NESTED INSIDE SAVED GAME ▎ If you had a saved game, clicking New Game looked dead — nothing happened. ▎ In fact the "this will erase your saved progress" confirmation was opening ▎ behind the main menu where you couldn't see it, and that hidden prompt could ▎ then pop up over your story after clicking Resume. The prompt now appears ▎ front and center where it belongs. ▎ ▎ ▎ IMPROVED: LEAVING FULLSCREEN ▎ Exiting fullscreen used to leave a borderless, screen-filling window that ▎ was very hard to resize. The fullscreen toggle now returns you to a proper ▎ centered game window. (Steam Deck is unaffected — the game stays native ▎ fullscreen there.)
- Version 4.1 — Canvas Mode & Restyle - 12 June 2026
Ascension Gamebook — Version 4.1 New: Canvas Mode A second way to read the whole game. Toggle the Theme button to switch between the classic single-page view and Canvas — a full-screen comic-page collage where scenes, art, and prose scatter and stack as you play, with a growing backlog of every illustration you've uncovered. Hold the button to pick themes. New: Eight visual themes Night, Medieval, Draconic, Enchanted, Elvish, Volcanic, Tempest, and the new light theme Crystal. Themes can follow the story automatically — chapters and key locations shift the mood on their own — or be pinned manually from the dropdown. New: Motion & dramatic effects Canvas pages deal their panels like a thrown hand of cards — scattered, tilted, overlapping, shifting depth as you explore them. The game itself reacts at dramatic turns: the window jolts at fateful moments, defeats send a tremor through the pa…
- Patch 4.0.3 - 7 June 2025
4.0.3 is a minor patch intended to facilitate 300% zooming on the UI, an increase in the maximum zoom by 100%. Additionally the Tavern Dice mini game bug fix ensures that the Foe will not re-roll needlessly after starting a round.Tavern Dice mini game bug fixZoom extension to 300%
- Patch 4.0.2 - 23 May 2025
Supra-structural issues addressed, along with aesthetic improvements to the Tavern mini game. - Improved story context surrounding desert scene - Adjusted route scripting at the Island reliquary (on attempted quit), removing graceful default resolution - Corrected video-audio initialization from false mute point (potential cause for partial initial inaudible dialogue) - Removed duplicate mini game exit button on some mini-games - Improved cross-faded ambience, - Tavern Dice Duel logic reformatting for random round lead ordering with associated banter - Tavern Dice Duel UI general improvements to player dice aesthetic (removed perpetual wavering) These changes are minor in detail but improve the story-flow, with smooth scene setting script adjustment and keeping the mini-game structure integral in a late game puzzle.
- 4.0.1 Patch - 7 May 2025
Improving game-quality experience, this patch adjusts and fixes; - a small typographical error - a .wav conflict - a path routing bug on death in the woodlands requiring a game restart upon dying. 4.0.1 is a minor patch which doesn't impact the scope and direction of the game, only correcting the few minor issues prevailing on release.
- Release is hours away! - 30 April 2025
The Gamebook Ascensions v4 Alpha release is only hours away! The highly progressive gamebook is setting a new milestone on indie game development, come along and leave your impressions, favorite scenes or discussion this Wednesday 30th April '25, and be first to check out the new Version 4. Fully setup with player inventory (and you actually own the relic/jewellery design to manufacture it if you want ~ it's in the EULA), Mini-game puzzles, and dice have all taken the Ascension Gamebook BETA (which has been in F2P@itch) to a whole new level, and sets a new benchmark on delivering in-game items from the pixel standards of the 80's to actually feasible works of art and production. This Alpha version is all made possible with the magnanimous Claude/xAI/GoogleStudio coding capable AI's. What started on Midjourney with Ink, has become an original game engine by indie dev Kudomos, I welcome y…