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GRIMWAR

GRIMWAR Steam news

BookWyrm | May 16, 2025 | game

Released

0players observed · 5 October 2026 - 19:38:12 UTC

ActionIndieFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

GRIMWAR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMay 16, 2025
  • DeveloperBookWyrm
  • PublisherBookWyrm

Genres: Action, Indie, Free To Play

Company pages: Developer: BookWyrmPublisher: BookWyrm

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GRIMWAR Steam news

GRIMWAR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • GRIMWAR FINAL UPDATE VER 1.05 - 19 August 2026

    Heya!What's up everyone, I (Caden) am back at it again!We at the Bookwyrm post-development team have been hard at work creating, tweaking, debugging and testing new content, quality of life changes, the creation of a NEW LEVEL, and fixes to problems that have been brought to our attention by the community. We have put an great amount of emphasis on game-feel, intention, and refinement over the time that we've been working -- let's get into it.The CathedralIn the remnants of the Archmage's tower after the events of the base game, it has been left to crumble and fall from the sky. Bounding from wreckage to debris, pieces of the once-stalwart tower rush past forgotten arenas and piece-wise sections where speed is king. This free additional level was created with the intent of letting the player accelerate and blast away dozens of enemies in a final cathartic display of skill and power, whe…

  • GRIMWAR Update Ver. 1.04 - 12 July 2025

    Hands and Doors Update Hello everyone, Caden at it again - I come bearing some news of a new update and some patch-notes for all of you! This time around the list is shorter, but fear not! I have information and goodies aplenty of what we've been working on at Bookwyrm just at the end of this message. But first! Changelog All doors now boast VFX that shows through walls at the end of an arena, be lost no longer! The Thaumaturge's hand-sprites have all been updated to match the introduction cutscene and artwork (they now have bandages on them) There have been changes to the level progression in the final stage's south-most pathway. It looks a bit more 'in place' and put together. Certain kill floors have been adjusted, as players were getting respawned when they shouldn't have been numerous bug-fixes And now for a sneak peek for what we've been working on at Bookwyrm https://i.ibb.co/rWk…

  • GRIMWAR Update Ver. 1.03 - 1 June 2025

    Controllers and Clarity Update Hey again, Caden here - I come bearing wonderful news and patch-notes for you all. Momentous days here at Bookwyrm - thank you all for 3000 all-time unique players! https://i.postimg.cc/7L8678Kq/gwimwaw.png This time around we have a decently sized update coming to you that fixes a few things, makes speedrunning easier, make the archmage's tower easier to navigate, and enemies easier to find. Changelog Controller mapping layouts have been changed - no longer are they 'bumper jumper' controls, but instead have been changed to a more standard scheme due to high demand. Possibility of bringing it back as an option later is possible! All levels have had tweaks to lighting to make them easier to navigate, hopefully meaning Thaumaturges don't get as lost during their descent. The remaining 3 enemies in a wave are revealed through walls to players via an outline,…

  • GRIMWAR Hotfix #1 - 20 May 2025

    SALUTATIONS THAUMATURGES Heya, Caden here - Thank you all so much for playing GRIMWAR, here we have the first round of hotfixes coming your way, fixing some common issues that players have been running into throughout playtime. There's not too many of these, but we're working on some REALLY BIG bugfixes and changes that you can expect to see very shortly Changelog Infinite Aero bug after combining a spell has been fixed (Sorry speedrunners, this just isn't intentional) Updates to the general level end screen Updates to ghost mode, should now save your best time consistently Updates to player falling, no longer should you clip through triggers ;) Testing out a one way kill floor(s) in certain areas, give them a try! Quick restart buttons in the pause menu and at the end of levels (not yet set up for controller) Furthermore, let it be known that we're working on a content patch for the ga…

Patch notes and updates

S.noRelease datePatch nameGID number
112 July 2025GRIMWAR Update Ver. 1.041805065414281872
21 June 2025GRIMWAR Update Ver. 1.031800991756397265
320 May 2025GRIMWAR Hotfix #11799817379634061

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