- CopperCube 6 released! - 13 July 2018
CopperCube 6 is now available on Steam. This is the successor of CopperCube 5, which brings a lot of new features and changes. CopperCube 5 will still exist and might be useful for some users since CopperCube 6 removed a few features (like for example Flash support). If you want to upgrade to CopperCube 6 Pro, there is a Bundle available, which enables you to you get CopperCube 6 Pro with a big discount, if you already own CopperCube 5 Pro. The bundle includes both and should enable you to you buy CopperCube 6 Pro with a big discount because it should remove the existing CC 5 Pro from the price when checking out. If you bought Pro in the last 2 months, just send me a mail (see Support -> Contact on the official website) with a link to your profile and a screenshot of the invoice (feel free to blur specific details if you like), and I'll send you a free update. Hope you like it!
- CopperCube 5.7.1 released - 15 December 2017
CopperCube update 5.7.1 is now available. This is a maintenance release, including mostly bug fixes and minor improvements. It is free for all existing users, as always. Changes in this update: Better WebGL Pointer Lock support When you use WebGL in fullscreen mode you can additionally enable pointer lock - meaning First Person Shooter controls work on the website as in a desktop app game: The mouse cursor gets hidden and you move the the view by moving the mouse. This feature now works nicely on all modern browser supporting this, and additionally features using mouse coordinates (like the "When clicked on this" or "hovered by mouse" behaviours) work nicely as well by assuming the mouse cursor is now in the center of the screen. There is now a new property value named "PositionAbs" supported by all scene nodes, which returns the absolute position of an object when using ccbGetSceneNode…
- CopperCube 5.7.1 released - 15 December 2017
CopperCube update 5.7.1 is now available. This is a maintenance release, including mostly bug fixes and minor improvements. It is free for all existing users, as always. Changes in this update: Better WebGL Pointer Lock support When you use WebGL in fullscreen mode you can additionally enable pointer lock - meaning First Person Shooter controls work on the website as in a desktop app game: The mouse cursor gets hidden and you move the the view by moving the mouse. This feature now works nicely on all modern browser supporting this, and additionally features using mouse coordinates (like the "When clicked on this" or "hovered by mouse" behaviours) work nicely as well by assuming the mouse cursor is now in the center of the screen. There is now a new property value named "PositionAbs" supported by all scene nodes, which returns the absolute position of an object when using ccbGetSceneNode…
- CopperCube Game Engine 5.7 released! - 19 June 2017
CopperCube Game Engine 5.7 is now available. This free updates includes a handful of new features: Realtime Shadows Support CopperCube can now draw dynamic shadows, by using shadow maps. This works nicely for outdoor scenes: Put a directional light into your scene and activate the "realtime shadows" checkbox of the root scene object. You can have both static lighting (light maps), dynamic lighting (shadow maps) and no lighting (white) for objects in the same scene. The technique used is pretty fast and also works nicely in WebGL on websites: It is possible to select manually which object should cast shadows and which should not. There are also a few parameters which can influence the look of this. There is a new tutorial showing how all this works. Limitations: This works only for Windows .exe target with Direct3D and for the WebGL target. Only one, namely a directional light source is…
- CopperCube Game Engine 5.7 released! - 19 June 2017
CopperCube Game Engine 5.7 is now available. This free updates includes a handful of new features: Realtime Shadows Support CopperCube can now draw dynamic shadows, by using shadow maps. This works nicely for outdoor scenes: Put a directional light into your scene and activate the "realtime shadows" checkbox of the root scene object. You can have both static lighting (light maps), dynamic lighting (shadow maps) and no lighting (white) for objects in the same scene. The technique used is pretty fast and also works nicely in WebGL on websites: It is possible to select manually which object should cast shadows and which should not. There are also a few parameters which can influence the look of this. There is a new tutorial showing how all this works. Limitations: This works only for Windows .exe target with Direct3D and for the WebGL target. Only one, namely a directional light source is…
- CopperCube Game Engine 5.6 released! - 17 February 2017
CopperCube Game Engine 5.6 is now available. This free updates includes lots of new features: Wind Moved Vegetation Support Grass, leaves and other vegetation can now be moved by the wind. This works for grass on terrain, leaves of the trees, or any other object you like: It is a new material type setting. See the image above. This works on WebGL, Android and Windows/D3D targets. On systems not supporting this, the system automatically falls back to static vegetation. Borderless/Dynamic Window support The Windows target now supports a new window mode which is known as "borderless windowed" or "dynamic" mode. It has a few advantages: In windowed (= non fullscreen) mode, the window is resizeable It is possible to switch between fullscreen and windowed mode during runtime easily at any time Fullscreen mode is now automatically sized to the resolution of the users screen Task switching betw…
- CopperCube Game Engine 5.6 released! - 17 February 2017
CopperCube Game Engine 5.6 is now available. This free updates includes lots of new features: Wind Moved Vegetation Support Grass, leaves and other vegetation can now be moved by the wind. This works for grass on terrain, leaves of the trees, or any other object you like: It is a new material type setting. See the image above. This works on WebGL, Android and Windows/D3D targets. On systems not supporting this, the system automatically falls back to static vegetation. Borderless/Dynamic Window support The Windows target now supports a new window mode which is known as "borderless windowed" or "dynamic" mode. It has a few advantages: In windowed (= non fullscreen) mode, the window is resizeable It is possible to switch between fullscreen and windowed mode during runtime easily at any time Fullscreen mode is now automatically sized to the resolution of the users screen Task switching betw…
- CopperCube Game Engine 5.5 released! - 26 October 2016
CopperCube Game Engine 5.5 is now available on Steam. This free update includes lots of new features: Steam Integration Games created with Coppercube as Windows .exe now automatically have Steam integration built-in. There is support for the Steam-Overlay and an easy way to use Steam Achivements, even without programming. http://www.ambiera.at/downloads/images/steam_integration.jpg (Note: This of course only works if your game will be published on Steam.) Improved First Person Shooter Controller Several improvements for this behavior where backintegrated from the game 'PostCollapse', including: Repeated jumping is now no longer possible by holding down the space bar Moving and strafing at the same time now longer lets the player move faster that way When the system is hanging shortly (like for example if Windows Defender suddenly causes Windows to slow down), the movement will behave sm…
- CopperCube Game Engine 5.5 released! - 26 October 2016
CopperCube Game Engine 5.5 is now available on Steam. This free update includes lots of new features: Steam Integration Games created with Coppercube as Windows .exe now automatically have Steam integration built-in. There is support for the Steam-Overlay and an easy way to use Steam Achivements, even without programming. http://www.ambiera.at/downloads/images/steam_integration.jpg (Note: This of course only works if your game will be published on Steam.) Improved First Person Shooter Controller Several improvements for this behavior where backintegrated from the game 'PostCollapse', including: Repeated jumping is now no longer possible by holding down the space bar Moving and strafing at the same time now longer lets the player move faster that way When the system is hanging shortly (like for example if Windows Defender suddenly causes Windows to slow down), the movement will behave sm…
- CopperCube Game Engine 5.4.2 released! - 29 April 2016
CopperCube Game Engine 5.4.2 is now available. This free update includes these new features: Dynamic day-night cycle support It is now easily possible to have a day-night cycle in your games and simulations: http://www.ambiera.at/downloads/images/day_night_cycle.gif There is now a downloadable day-night cylce behavior from the extension script page. Additionally, it's now possible to change the color, radius and direction of realtime lights using scripting. The new properties are 'Radius' (for point lights), 'Color', and 'Direction' (for directional lights). Anisotropic filtering Added anisotropic filtering option to the advanced materials settings. This is an advanced filtering option for materials. Because it is memory and computationally intensive, and likely slowing down your game, you have to enable it manually for surfaces where it should be applied to. It makes sense to do this f…
- CopperCube Game Engine 5.4.2 released! - 29 April 2016
CopperCube Game Engine 5.4.2 is now available. This free update includes these new features: Dynamic day-night cycle support It is now easily possible to have a day-night cycle in your games and simulations: http://www.ambiera.at/downloads/images/day_night_cycle.gif There is now a downloadable day-night cylce behavior from the extension script page. Additionally, it's now possible to change the color, radius and direction of realtime lights using scripting. The new properties are 'Radius' (for point lights), 'Color', and 'Direction' (for directional lights). Anisotropic filtering Added anisotropic filtering option to the advanced materials settings. This is an advanced filtering option for materials. Because it is memory and computationally intensive, and likely slowing down your game, you have to enable it manually for surfaces where it should be applied to. It makes sense to do this f…
- CopperCube Game Engine 5.4 released! - 17 February 2016
CopperCube Game Engine 5.4 is now available on Steam. This free updates includes lots of new features: Heightmap import support for terrain If you want to sculpt your 3D world terrain with another software, you can do this now, too. http://www.ambiera.at/downloads/images/heightmapimport.jpg Coppercube now is able to import terrain heightmaps of the formats .raw, .r16, .r32, .png, .tga and .pgm. It also has the option to automatically apply textures to imported terrain and distribute grass onto it. Integrated Texture Packer CopperCube now has an integrated texture packer. This is useful if you are using 3D models (for example downloaded from the web) which weren't optimized for games. Most of 3D models available online have lots of textures applied to them, which slows down your game while rendering. You can now simply right-click such a model in your game, and select "Modify -> Pack all…
- CopperCube Game Engine 5.4 released! - 17 February 2016
CopperCube Game Engine 5.4 is now available on Steam. This free updates includes lots of new features: Heightmap import support for terrain If you want to sculpt your 3D world terrain with another software, you can do this now, too. http://www.ambiera.at/downloads/images/heightmapimport.jpg Coppercube now is able to import terrain heightmaps of the formats .raw, .r16, .r32, .png, .tga and .pgm. It also has the option to automatically apply textures to imported terrain and distribute grass onto it. Integrated Texture Packer CopperCube now has an integrated texture packer. This is useful if you are using 3D models (for example downloaded from the web) which weren't optimized for games. Most of 3D models available online have lots of textures applied to them, which slows down your game while rendering. You can now simply right-click such a model in your game, and select "Modify -> Pack all…
- Again new free 3D models for your games available - 13 November 2015
Just uploaded 3 new free high quality 3D models for your 3D games, created with CopperCube. In total, there are now more than 80 free 3D models available for download. http://www.ambiera.at/downloads/images/prefabs_3efe.jpg As always, all 3D models are all optimized to be used in CopperCube, and animated models have all the animations needed by the standard CopperCube behaviors. The lastest 3 new additions have been contributed by CopperCube Efe, and are an excavator, a race car and a coast guard. If you want to contribute to, just send in your models exported as CopperCube prefabs. You can download the models directly here from the official CopperCube prefabs website.
- Again new free 3D models for your games available - 13 November 2015
Just uploaded 3 new free high quality 3D models for your 3D games, created with CopperCube. In total, there are now more than 80 free 3D models available for download. http://www.ambiera.at/downloads/images/prefabs_3efe.jpg As always, all 3D models are all optimized to be used in CopperCube, and animated models have all the animations needed by the standard CopperCube behaviors. The lastest 3 new additions have been contributed by CopperCube Efe, and are an excavator, a race car and a coast guard. If you want to contribute to, just send in your models exported as CopperCube prefabs. You can download the models directly here from the official CopperCube prefabs website.
- CopperCube Game Engine 5.3 released! - 25 September 2015
CopperCube Game Engine 5.3 is now available on Steam. This free updates includes lots of new features: Fog rendering Added Fog rendering support. You can now add fog to your scenes simply by clicking the "Fog" checkbox on the root node of your scene. Looks great on terrain. Fog color and density are adjustable. http://www.ambiera.at/downloads/images/fogrendering.jpg Greatly Improved Blender file loader CopperCube can now import most low poly Blender .blend files without problems. If you are using Blender as 3D modelling software, you probably don't need to export your files anymore, and can just import the .blend files directly into CopperCube. Experimental .FBX file import The editor now can import .FBX files with the following limitations: Import works for static meshes, working are FBX version 2011, 2012 and 2013. http://www.ambiera.at/downloads/images/fileimport.png Android source c…
- CopperCube Game Engine 5.3 released! - 25 September 2015
CopperCube Game Engine 5.3 is now available on Steam. This free updates includes lots of new features: Fog rendering Added Fog rendering support. You can now add fog to your scenes simply by clicking the "Fog" checkbox on the root node of your scene. Looks great on terrain. Fog color and density are adjustable. http://www.ambiera.at/downloads/images/fogrendering.jpg Greatly Improved Blender file loader CopperCube can now import most low poly Blender .blend files without problems. If you are using Blender as 3D modelling software, you probably don't need to export your files anymore, and can just import the .blend files directly into CopperCube. Experimental .FBX file import The editor now can import .FBX files with the following limitations: Import works for static meshes, working are FBX version 2011, 2012 and 2013. http://www.ambiera.at/downloads/images/fileimport.png Android source c…
- New free 3D models for your games available - 28 June 2015
There are now a few new free 3D models available which your can use in your 3D games, created with CopperCube. In total, there are now 13 model packs available for download. The 3D models are all optimized to be used in CopperCube, and animated models have all the animations needed by the standard CopperCube behaviors. The lastest 2 new additions have been contributed by CopperCube user Jaime A. Z. B. If you want to contribute to, just send in your models exported as CopperCube prefabs. You can download them directly here from the official CopperCube prefabs website.
- New free 3D models for your games available - 28 June 2015
There are now a few new free 3D models available which your can use in your 3D games, created with CopperCube. In total, there are now 13 model packs available for download. The 3D models are all optimized to be used in CopperCube, and animated models have all the animations needed by the standard CopperCube behaviors. The lastest 2 new additions have been contributed by CopperCube user Jaime A. Z. B. If you want to contribute to, just send in your models exported as CopperCube prefabs. You can download them directly here from the official CopperCube prefabs website.
- CopperCube 5.2.2 released - 7 May 2015
We just released version 5.2.2 of CopperCube, which comes with some minor bug fixes, but also some interesting feature if your native language isn't English: The editor now is translated into these languages: English, German, French, Russian, Brazilian, Turkish, Arabic You can always disable the translation or switch to another language in the options dialog. Bug fixes include the following: Android bug fixes: Fixed a bug which could cause apps with dynamic light not to start on some newer Android devices Fixed a bug causing cloned animated characters to cause a crash under special circumstances Fixed a bug causing dynamic light not to work sometimes on some newer Android devices Flash bug fixes: Fixed a bug causing cloned animated characters to cause an app freeze under special circumstances Windows .exe and Mac OS X .app bug fixes: Fixed a bug causing water surfaces sometimes not to r…