Golden Tides news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3650580
- PriceFree to play
- Release date2026
- DeveloperPsychedelic Games
- PublisherPsychedelic Games
- Parent gameNot available
Genres: Action, Adventure, Strategy, Free To Play
Company pages: Developer: Psychedelic GamesPublisher: Psychedelic Games
Golden Tides Steam news
Golden Tides news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- We Answer YOUR Questions! - Golden Tides Dev Podcast - 21 July 2026
Ahoy, pirates!We recently sat down to answer questions submitted by our community.We talk about the next playtest, PC requirements, console and mobile plans, our target of at least 25 heroes, ship combat, ranked play, future game modes, monetization, competitive play, and some of the hardest decisions we have made during development.We also answer the truly important questions, including which vegetables deserve to walk the plank.Watch the full AMA above.Thanks to everyone who submitted a question, joined the Discord, and continues to follow the development of Golden Tides. We are getting closer, and we cannot wait to get you into the game.
- Four New Heroes, A Rebuilt Game, And What We’ve Been Working On - 4 June 2026
Hey gang,It’s been a while since our last playtest, and we know people have been waiting to hear what’s going on.For the past few months, we’ve been pretty heads-down. A lot was changing at once, and vague “things are moving along” updates didn’t feel worth posting until we had something real to show.So here’s the real update.Why We Rebuilt So MuchThere was a version of Golden Tides we could have put in front of players months ago. After spending more time with it, and after going through the feedback from earlier builds, the team felt pretty strongly that it needed more work.Those early builds taught us a lot. Some parts were working, some were close, and some clearly needed to change. Players gave us a better picture of what was confusing, what felt good, what still had friction, and where the game wasn’t fully living up to what it wanted to be.So we went back through huge parts of th…
- How You Get Stronger in Golden Tides - 10 February 2026
Hey pirates,we've been heads down on some major system changes, and this one's a big deal. Today we're talking about how you actually get stronger during a match, and why we tore it all down and rebuilt it from scratch. Let's get into it.Why We Rethought ThisHere's something that happens in pretty much every MOBA. You queue up, you load in, and before you've even moved your character you already know exactly what you're buying. Maybe you looked it up. Maybe a plugin told you. Maybe you just memorized it three seasons ago and never changed.And look, that's not a bad thing on its own. Those games are great. But it does mean that for a huge number of players, one of the core systems in the game isn't really a system they engage with.We kept coming back to this question: what if your build actually responded to the match you're playing, even if you aren’t a challenger Nunu OTP? Not the matc…
- Building for the Long Haul - 19 November 2025
What We're Up To: Building for the Long HaulHey everyone,We've been pretty heads-down lately, and I wanted to give you a window into what we're actually working on right now and, more importantly, why.The Last Three YearsFor the past three years, we've been building Golden Tides at breakneck speed. We've tested dozens of systems, broken just as many, iterated constantly, and learned a ton. That whole process was intentional. We built our architecture specifically to let us move fast, try things, and figure out what actually makes Golden Tides special.It worked. Through all that experimentation, we found something we really love. We know what this game is now. We know what makes matches feel incredible, what systems click with players, and what kind of experience we're building.The ShiftSo here's where we're at: we've moved from the "figure it out" phase to the "build it right" phase.Wha…
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