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Mafioso's Dice

Mafioso's Dice Steam news

Document 34 | Mar 20, 2026 | game

Released

0players observed · 8 October 2026 - 10:21:42 UTC

CasualIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Mafioso's Dice news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews12
  • Release dateMar 20, 2026
  • DeveloperDocument 34
  • PublisherTeneke Kafalar Spotlight

Genres: Casual, Indie, Strategy, Early Access

Company pages: Developer: Document 34Publisher: Teneke Kafalar Spotlight

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Mafioso's Dice Steam news

Mafioso's Dice news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bug Fixes - 26 March 2026

    We fixed several issues and improved the overall experience.Fixed settings not saving properlyFixed the “Two/Three of a Kind” score in the UIFixed an issue where the character appeared as a ghost when falling backward after death, now spawns with its correct material

  • Gameplay & Settings Updates - 23 March 2026

    This update includes improvements to gameplay and settings.Arms Dealer Improvement The issue where the full ammo indicator was pointing to an empty spot on the table has been fixed.Politician Balance Update Can no longer target dead players.Settings Update A toggle option for the film grain effect has been added.

  • New roles have been defined and added to the UI - 17 October 2025

    🆕 New FeaturesShield and Spy cards have been renamed to Consigliere and Underboss to better fit the game’s theme.The previously inactive Empty card is now updated as Mafioso.New roles have been defined and added to the UI: Arms Dealer, Executioner, Cashier, Courier, and Bomber. (These roles are not yet active in the demo.)⚙️ ImprovementsThe system that handles dice placement into slots has been reworked.Scoring Hands will now be disabled by default.Locked but visible cards will now appear in the deck section.The introductory tutorial message has been updated to direct players to the latest link.🐞 Bug FixesFixed an issue where multiple cards could spawn simultaneously.Fixed an issue where Dark Mode would turn off after leaving the lobby.Slowed down the flow of shooting and card activation for better pacing.Fixed a bug causing character hats to clip into the camera.Fixed a bug where Dua…

  • Mafioso’s Dice Devlog #1 - 8 May 2025

    Updates 🚀 Core Gameplay Loop Completed This week, we’ve officially completed the core gameplay loop of Mafioso’s Dice! Most of our efforts were focused on bug fixing and polishing. Demo Build & QA Testing We packaged a demo version for internal testing and to share with close contacts and potential publishers. QA tests have begun, and we’re actively iterating based on the feedback we receive. UI Improvements We changed the font used in instruction and scoring panels to improve readability. The score panel was moved from the top-left to the bottom-left corner for better visual balance. IK System Overhaul We reworked the entire IK (Inverse Kinematics) system used for aiming. The new implementation is significantly more stable and responsive. Bug Fixes 🐛🔨 Fixed a bug where using the Shield card while performing suicide would freeze the game. Fixed audio issues where some sounds weren’t…

  • Mafioso’s Dice Devlog #0 - 28 April 2025

    What Are Devlogs? Devlogs are posts that we plan to publish weekly to share the decisions we make and the current state of development with our community. In some cases, we might post more frequently for major updates, or every two weeks if the development process slows down. We will also announce events 🎪 and sale weeks 🛍️ through devlogs. Updates 🚀 Card System Added! 🃏 We have added a card system to increase the game's strategic depth and allow players to bluff. At the beginning of each round, random cards are dealt to each player. 70% of the dealt cards are blank, and only 30% contain special abilities. Players do not know which cards other players have. When a player shoots (whether they kill or not), new cards are dealt and the game continues until only one player remains. Current special cards in the game: ⚔️ Sword: Makes the player who shot at you accidentally shoot themselve…

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