- Patch Notes for Version 0.021 Visual remake for 2 Areas and ANNOUNCEMENTS - 31 July 2026
With this monthly update, I have several things I want to discuss, mention, and announce so be sure to read on if you are interested. **This Update** I wasn't able to get much done content wise because adding in the translation took so much time. So there isn't any new content in the new areas yet, but I'll try to get that finished quickly, likely with a mid-month update. There are several new events to add so we'll see how quickly I can do it or if I can even get it done mid-month. **The Next and Future Updates** I'm going to start a poll on Discord the day after this post to determine what the next area will be that gets added. There's 3 groups of additions that will go together to choose from. They will all be added but the choice is to choose which area gets worked on 1st, 2nd, and 3rd. After these updates is when I'm going to take a few extra months to work on several changes and a…
- Patch Notes V.0.02 Mount Alwyn - 30 June 2026
This update I added a new area with some new quests/events. I was going to add Portuguese translation but you can read more about that at the end. I had more plans for some extra stuff that I wanted to include but that'll have to be for next update. Hopefully everything works better than last time and I don't have to update several times over the next few days. Good luck, Adventurers. Major Changes: - Added a new area, Mount Alwyn (level range 30-45), which is the mountains below the Seer Forest. Comes with new items, enemies, & quests/events. - Added a new Guild Quest in Aquamarine City Minor Changes: ------------------- Thanks to Metal on Discord for reporting the following: - Fixed the race worm reward being infinite. - Fixed one of the random encounters in the Seer Forest cave not being able to trigger. - Changed the Lead Circlet to be a general armor instead of magic armor. - Fixed…
- Patch Notes V. 0.0196 Fixes and Tweaks - 5 June 2026
This is a small update with 'minor' bug fixes and changes. Most notably changes to the import/export, a fix to one of the Seer Forest Cave entrances, stance changes for the Disciple classes, and changes to pets for the Tamer. Hope everything works properly, and let me know if it doesn't Minor Changes: - Fixed imports displaying every party member instead of the first 4. - Fixed the southern border of the Seer Forest South map transfering you to the Nexus Forest. - Fixed the Ancient Elven equipment set reducing recovery rate instead of increasing it (Thanks to Metal & MidasW on Discord for mentioning it). - Changed how the export save works to hopefully fix some saves not being able to be exported/ giving a blank file. - Added a new function to the AI created plugins to fix the skills that use substitute to now substitute regardless of HP. - Added a new function to the AI Created Plugins…
- Patch Notes Version 0.0195 Seer Forest Part 2 - 31 May 2026
I finished up the accompanying cave that goes with the Seer Forest rework and added a new import/export feature. Let me know if you come across any problems. Good luck, Adventurers. Major Changes: - Added a new function to the AI generated plugins that allows import/export option for save files. This will allow saving the file as a .txt file. These should be usable across platforms (So Mobile -> PC and PC -> Mobile, and MacOS.. I don't know, but probably). - Added a new small Hideaway & large cave to the Seer Forest with a few new events. Minor Changes: - Fixed the wishing well exit placing you in the middle of the water (Thanks to Xiaoyuuu on Discord for reporting it). - Fixed the accessory shop girl not selling to the player in Aquamarine City (Thanks to Xiaoyuuu on Discord for reporting it). - Changed the function for one of the game variables so if you previously closed the door in…
- Patch Notes Version 0.019 Remade Seer Forest Part 1 - 30 April 2026
This update is small in new content but it has several fixes and changes. The real content and quests that I have planned for the remade area are going to take more time to create since I couldn't work on it a lot this month. Hopefully next month there will be more new content. I hope you enjoy and let me know of any problems you come across. Major Changes: - Remade the Seer's Forest Maps, changed the encounters, added 2 new buildings, and changed the level range to be 25-35. Still has all the same events it did before. Minor Changes: - Fixed an item being unobtainable in one of the RockRidge farm houses (Thanks to Casual on Discord for reporting it). - Fixed Lenrith visually changing characters during the first talk with him (Thanks to MidasW on Discord for mentioning it). - Fixed the Demon General being unintentionally invisible in certain situations (Thanks to Casual on Discord for r…
- Patch Notes Version 0.0187 New character looks and new forest hideaway - 31 March 2026
No jokes here, not this year at least. Not a big update but it has some new character looks, a new forest hideaway, and several bug fixes and optimizations. Feel free to let me know of any bugs & glitches. Happy adventuring, hope you enjoy. Major Changes: - Added 2 new alternate looks for each of the main characters during character creation. You can change your appearance in the tutorial room fixes portal if you already have a save file. - Changed Dahltri's looks because it was a bit too similar to the new Regal Knight Outfit. - Fixed an issue with incorrect lighting in the RockRidge Mine on mobile (Thanks to Dollynator on Discord for reporting it). - Several edits have been made to Shora's lighting to hopefully optimize it better for larger maps, which should increase performance. - Added a new hideaway to the Nexus Forest with 2 events and a unique armor set. - Changed Guild hunts so…
- Patch Notes Version 0.0183 Nexus Forest Remake - 28 February 2026
I focused mainly on remaking the Nexus Forest for this update and there's still some additions I want to add for next update. I also added some events for the Guild of Nature that are exclusive for Woodsman classes. I also removed the AI generated images from being used but they still have to be in the game files until I force a clean install from everyone. There's a few new scripts & plugins that I AI generated so please don't crucify me. I'll only ever use AI to help create my vision, not supplement it. *If you are a Magician class or have a Magician in your party, there is a fix for them in the Tutorial Room. Have fun Adventuring and I hope you enjoy. If you have any questions, comments, or bug reports, feel free to let me know. V: 0.0183 Major Changes: - Remade all 3 Nexus Forest maps, expanded them, changed the encounters, added some new events, and added the Aquanis Barracks to th…
- Patch Notes Version 0.018 Remade SeaSide Forest West and New Druid Guild Area - 31 January 2026
I'm going to try and update the game at the end of the month for every month this year. This update still leaves some work to be done with the Druid Guild so I'll be looking to complete that next update, as well as remaking some other maps. As always, if you come across any bugs/glitches, let me know and I'll get them fixed for next time. I hope you enjoy. Major Changes: - Remade the SeaSide Forest West, Renamed it to Kalista Forest, added a new dungeon to the area, changed the enemy encounters you can get, and made it more of a beginner area for level 1-10. **Be sure to leave the forest areas before updating.** - Swapped the Hideaway locations for the previous SeaSide Forest West and SeaSide Forest South. So the Forest Cleanup quest is now in Kalista Forest and the cannibal monsters are in SeaSide Forest South. - Remade the SeaSide Farm. It's similar to the previous map but slightly la…
- Patch Notes Version 0.0178 RockRidge Mine and Remade Castle Coast - 23 December 2025
Merry Christmas & Happy New Year Major Changes: - Added access to RockRidge Mine. There's 2 ways that it can be accessed. The area level range is between 20-40. - Remade the castle coast area, renamed it to Hydra Point Coast, combined them into 1 map, changed the encounter rate from 30 -> 50 steps, changed the encounter events, and fixed some of the other events. *MAKE SURE YOU AREN'T ON EITHER OF THE PREVIOUS CASTLE COAST MAPS BEFORE UPDATING* Minor Changes: - Fixed being able to walk through the lower wall in SeaSide Adeventurer's guild basement (Thanks to YaseiKane on Discord for letting me know). - Reduced the size of the cyclops, shadow, & red ogre battle image. - Some text fixes
- Quick Fixes - 13 December 2025
Minor Changes: - Fixed the random NPC event in the tutorial room. - Added back the fixes portal in the tutorial room. - Added an item that lets you turn on/off the followers. - Fixed the Monster House area poison water still doing damage while on the bridge. The damage is now applied every 30 frames rather than every tile. - Fixed the Monster house smaller building taking you to the wrong area. - Fixed the Monster House Interior not locking the camera position. - Fixed not being able to get the item in the RockRidge Mine pulley building - Fixed the RockRidge Restaurant not turning followers back on after eating there. - Fixed the SeaSide Restaurant not turning followers off while eating. - Fixed a crash when exiting to the menu with the player lantern on and starting a new game. - Updated the VisuStella plugins.
- Small fix - 12 December 2025
- Fixed the Wraith fight in the SeaSide mine not disappearing after winning, so you would get trapped fighting the enemies over and over.
- Patch Notes Version 0.0175 : New Mountain, Remade Castle, New Class, Bug Fixes - 9 December 2025
Major Changes: - New intro sequence when creating a new game, it can be skipped on subsequent new games after getting through it once. - Added access to the RockRidge Mountain area. The outside maps consist of 2 mega maps and a large map, and a few other maps. There's new events and equipment added to the area. The area level is between 20-35. - Fixed summoned pets crashing the game when they're still summoned at the end of a battle (Thanks to Mateus on Discord for letting me know). - The return of a new unlockable class, the 'Forlorn' (this class used to be in the game around 1.5 - 2 years ago). It'll be unlocked when acquiring the Forlorn's Noose. It's a challenge class with several special interactions, items, and mechanics. It's best to have deep knowledge of the game, item locations, & special interactions to make the most of the class and ease the difficulty. *As long as you have…
- Patch Notes V. 0.017 Rebalances, Fixes, Shora's Lightning System, & A New Town - 31 July 2025
This update is mostly rebalances, fixes, the addition of Shora's Lighting System, and a new town. I'm still going to add the new mountain and mine that goes with the city but it's going to take longer to get it done. But I don't want y'all waiting even longer for that to be done when it's playable now. Let me know if there are any bugs or performance issues. Hope everything works well and you enjoy. = *If you have a magician in you're party, you can read the second to last major changes for information on that.* = Major Changes: - Added Shora's Lightning & Shadow System. Caves are now darker but added a lantern to buy to illuminate around you. Torches also have a glow around them. - Enemy defenses reduced and damage increased. Additionally, slightly more damage scaling per level and slightly less defense scaling per level. Enemy skill damage increased. - Slowed down level up progression…
- Patch Notes V. 0.016 Skill Tree & Weapon Update - 14 June 2025
STARTING A NEW GAME IS REQUIRED Some of the patch notes may be repeats from before. Major Changes: - Added a visual skill trees and adjusted some of the skills dependencies. - I just realized the Boost Action plugin was boosting all damage by 3x + 30, it's now reduced to 1.0x + 0. It was also boosting some skills that give buffs with an extra 3 turns, that's been removed. - Removed Boost actions and related items/skills. (It just doesn't fit the game anymore) - Removed VisuStella's Skill Learn System. - Changed the name of almost all natures, changed the percent gain/loss from 2% -> 4% except for luck which got 8%, reduced the amount to choose, and added flavor text to them. - All weapons have had their damage lowered and all weapons are now upgradable to Tier V. Now, Tier I - II can be crafted at an anvil and Tier III - V are craftable with a blacksmith. - Added 10 new accessories that…
- Post-Post Release Update Patch Notes - 22 May 2025
- Fixed Porinths quest not completing (Thanks to Mortanius05 on Steam for letting me know). - Fixed Shilleia's specialization choice showing the incorrect options and infinitely looping (Thanks to Guinevere on Discord for letting me know). - Changed the TP retention ring to Adrenaline Ring which now gives an extra 3 tp per turn (Thanks to Casual on Discord for letting me know the tp retention didn't work). - Fixed Harlequin Light Show skill never ending after you advance it to a higher level (Thanks to Casual on Discord for letting me know). - Removed the ability for Harlequinn to learn Bouncing Magic Damage, it's not supposed to be learnable (Thanks to Casual on Discord for letting me know). - Changed TP modes; Berserker, Assassin, & Initiator. - Fixed Hanali and Felahna not being locked when entering the Druid Trials Dungeon. - Party members are no longer automatically added back to t…
- Post Launch Update - 17 May 2025
- Changed 'Winner' TP Mode to 'Pumped' which will give 10 TP at the end of each turn you have full HP. - Fixed the twin Sorceresses battlers not being visible and crashing the game. - Fixed not being able to progress all the way through the Valley of Trees Hideaway and removed the save/heal statue there. - Changed the puzzle in the Valley of Trees secret cave to not be time based and actually not aweful to figure out because it was bad and not good. - Fixed the SeaSide Mine quest to not get stuck when clearing the orb. - Removed the gazer sprite that appears when defeating the demon general. - Fixed a few of the texts in the character creator not being on the second line.