Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3654170 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Crit42 Studio |
| Publisher | Crit42 Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Sea of Intrigue is a turn-based RPG set in a village facing an imminent siege. Explore with common folk, forge fragile alliances, and fight tactical battles in a world where survival, not heroism, decides how your week ends.
About this game
Sea of Intrigue is a turn-based RPG with a narrative focus where time is a resource. In seven days, the invasion arrives and the story hits its climax. Until then, you’ll explore Lylem, rally allies, face bandits, and unmask conspiracies, while knowing that one playthrough won’t be enough. Each run reveals something new: an overlooked clue, a risky shortcut, an unlikely alliance. You play as Achille, a traveler who loses a valuable artifact in an ambush and accepts a “second chance” from a mysterious entity. In Lylem, your personal quest intersects with the imminent siege: there’s one week to prepare the defense, expose (or not) a traitor, and decide the fate of the town and, through it, your own. 7 days, countless decisions The clock is always visible. Every quest, movement, and battle consumes time that won’t return. Events appear and vanish as days pass; some doors only open in specific windows. True replayability: knowledge gained in one run changes your approach in the next. Strategic pressure: prioritize routes, cut detours, and accept that leaving something behind is also a choice. Player growth: mastering Lylem and its patterns is part of your progression. Tatical turn-based RPG, easy to learn and hard to master Isometric, grid-based combat with clear readability for positioning, cover, and area control. Status effects like Bleeding, Stunned, and Immobilized shape the flow of turns. Weapons and abilities are situational: the harpoon pulls enemies, the banner bolsters stance, the blunderbuss demands the right reload timing. No XP grind: power is tied to story milestones and choices, not repetition. Tactical depth: party synergies, action-economy pressure, and calculated risks. Battlefield reading over raw numbers: win through planning, not by inflating stats. Build your party Recruit the Cleric, the Captain of the Guard, the Blacksmith, and other townsfolk with their own stories. Every ally brings personal quests, unique combat utility, and political weight in the town’s decisions. Flexible party (up to 4) when things get tight. Synergies and trade-offs: who you bring shifts tactics, dialogue, and opportunities. Loyalty on the line: fulfil…
Supported languages
English, Portuguese - Brazil, German, Spanish - Spain, Spanish - Latin America
