Shining In Mind news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews2
- Release dateMay 10, 2025
- DeveloperTANG WEIMING
- PublisherTANG WEIMING
Genres: Indie, RPG, Simulation, Strategy
Company pages: Developer: TANG WEIMINGPublisher: TANG WEIMING
Shining In Mind Steam news
Shining In Mind news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Bug fixes in the warehouse, as well as adjustments to functions such as the orde - 6 April 2026
1. The maximum display limit for battlefield unit order has been expanded to 12 people, and battlefield units are marked in numerical order 2. Bug fix for warehouse storage 3. Add personal logo 4. Version number is 1.0.8 5. Steam API update I apologize again for my limited personal energy. Although the game's revenue is quite small, I still want to thank the players for their support
- Due to the discovery of a bug, the version has been temporarily reverted - 6 April 2026
Due to the discovery of a bug, the version has been temporarily reverted
- Game functional optimization - 6 April 2026
1. The maximum display limit for the order of battlefield characters has been expanded to 12, and numerical sequence prompts are displayed next to each character 2. Steam API update 3. Incorporate a new personal logo 4. The version number corresponds to 1.0.8 Due to the limited revenue from the game, it is difficult for individuals to sustain it, hence the slow updates. We kindly ask for your understanding
- Optimization of game start interface presentation - 10 August 2025
Optimization of game start interface presentation
- Automatic Battle Record Expansion - 6 June 2025
Expand the number of automatic combat record entries to five Corresponding version number 1.0.7
- Old TV picture effects added - 28 May 2025
Adding the old TV image processing effect can be selected to turn it on in the graphic setting bar, and it defaults to the off state. The corresponding version number is 1.0.6 Wishing everyone a happy International Children's Day in advance^-^
- Add pixel image processing effect - 25 May 2025
Add pixel image processing effect, which can be turned on in the graphic options bar and is turned off by default. The corresponding version is 1.0.5
- Minor feature updates - 23 May 2025
The battlefield no longer requires all combatants to participate, except for the protagonist and necessary personnel in the plot. Players can now choose their own participants, and the maximum number of participants is still 12. (It is recommended that players use this feature when they have a full understanding of the game plot and want to challenge high difficulty or demonstrate their superior gaming skills.) Slightly optimize UI details The version number corresponds to 1.0.4
- Minor correction - 20 May 2025
The exit button disappears correctly when our control unit casts spells
- Urgent fixed - 17 May 2025
Fixed the battle freeze bug caused by imprecise code condition judgment, specifically when using collision skills in knight units
- Enhance combat experience - 17 May 2025
Increase character hit sound effects to enhance combat immersion Move the small game NPC that appeared in the first level town of Bebetos at night to a more prominent position to avoid the NPC being too big for players to see
- Battle visual effect correction - 16 May 2025
When a horizontally launched flying prop (such as a arrow) is obstructed by an obstacle (specifically a destructible obstacle), it may mistakenly launch two flying objects.
- Game optimization - 15 May 2025
Fixed the issue where the Fishman exit button in the upper right corner disappeared after the player controlled the character to move in battle. Although it was not a fatal bug, it affected the game's appearance. Therefore, the exit button has been made visible correctly Adjust the upgrade curve of one's own character, currently focusing entirely on the main attributes, to better fit the character's own characteristics Slightly lowered, the normal attack calculation formula for some characters on our side has been reduced, making them less supermodels. The average drop is around 20% Refined the prompts for combat standby and combat defense, making them easier to understand
- Fine tuning of combat unit attributes - 14 May 2025
Adjust the spell attack value of enemy legal units to make the noble mage no longer appear weak and powerless, although they are still fragile. Additional description: The corresponding version 1.0.3 of the game has added a battle auto save function, which will now automatically save the last two turn records controlled by the player. This version number will only be changed when new features are added.
- Urgent correction - 12 May 2025
Fix bugs caused by the display function of battle sequences
- Important update - 12 May 2025
fixing fatal bug in battle records, adding UI for character action sequence indication
Patch notes and updates
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