- Preparations and improvements on Escape and Highway - 31 March 2026
Hello SoldiersWe’re back and making final preparations ahead of May 12. To that end, we’ve released our new update. It’s intended to provide a current status report and lay the groundwork for future updates to ShootX.Summary:1. Escape1.1 The layout of the Escape map has been modified to fully leverage the performance of Unreal Engine 5.1.2 The textures on the map have been completely updated.1.3 In addition, minor map adjustments have been made, such as more precise placement of paths and other details.2. Highway Zero Hour2.1 The Highway map is now complete; there will be occasional improvements in the future to keep the map up to date.RGE wishes you a happy Easter and hopes you enjoy playing.See you in the next update
- Second Zero Hour map, major performance update - 23 February 2026
Hello SoldiersWe hope you are fighting well and having fun. After a New Year's break, we at RGE want to fill the new year with lots of new content and make the game into a full version.With this update, we have released the second map from Zero Hour, called Highway. Of course, we also wanted to improve performance with the new textures. We have tested all maps and noticed extreme improvements. If you see a sports car, just press the F key :)All improvements:1.0 Highway map1.1 New map1.2 Drivable vehicle added1.3 Press F to get into the sports car1.4 Cars that have damage models1.5 Few map limitations2.0 Performance2.1 New textures added to all maps and performance improved.3.0 Other improvements3.1 Middle East: the box for the helicopter has been reduced in size. You have to get closer to complete it.Have fun trying it out!See you next time, yourRGE
- Update Zero Hour Map - 5 January 2026
Hello everyone. We hope you are all doing well. We at RGE have released the first update for Zero Hour with the map “Camp.” Of course, there are also other changes.The following changes:New map1.1 The map named “Camp” has been added under Levels → Zero Hour 1.0 → Camp.Sprinting2.1 The animations for sprinting have been revised and now look smoother. It's a rather small update, but we are focusing on the upcoming maps. The next one will be coming soon. More information will follow.Have fun trying it out!Best regards, your RGE team
- Zero Hour Map Update - 27 November 2025
Hello everyoneWe hope you are all doing well.We have encountered numerous difficulties, and since we are a small team, we are unfortunately unable to release the four new maps at the same time. We have therefore decided to release the first two maps between the end of December and January, with a few minor improvements to the existing maps.The other two maps will follow a few months later.We apologize for any inconvenience and thank you for your understanding.If you have any requests, please feel free to click on the discussion button below and write to us.Best regards,Your small RGE team :) Translated with DeepL.com (free version)
- EOS removed and Sprinten added - 21 October 2025
Hello everyone,We hope you are all doing well. We have received some feedback. Thank you again for your constructive comments. It was about the Epic Online System, or EOS for short. We have now deactivated it. Sprinting has been added. You can activate this by pressing Shift + W.If you also have feedback, please feel free to write it under this post and we will take care of it.Kind regards, RGE
- Menu Update and Patch - 18 October 2025
Hello everyone, We are already working hard on our Zero Hour update. Until then, we will continue to improve our game. Updates will be larger in the future, but will also be less frequent. So no longer weekly, but rather only monthly or every 2 months. Urgent patches will be fixed as quickly as possible.Let's get to this update:1. New menu1.1 The start menu has been redesigned.1.2 The levels are now listed under the respective update (current maps are levels, then The Beginning, and then it's the same as before).1.3 The bug with the pause menu has been fixed. It now disappears again and the control information has also been set correctly for the pause menu.2. Escape Map2.1 The mountains on the escape map have been slightly adjusted.3. Other improvements3.1 The flashlight has been made more realistic, i.e., its brightness has been slightly reduced, while the radius and distance of the fl…
- Development of the maps - 1 October 2025
Hello everyone,We at RGE are excited to present our biggest update yet. Now it's time for the maps:1. The map for Operation Zero Hour is set in a forest with hills. You will encounter X-Guard sentries and eliminate them. This map is characterized by action, effects, and a dramatic start to Zero Hour.2. The second map will be set in an old factory. We don't have any images for this yet. This map will be the second mission and will take place at night.3. The third map will be a military complex. You'll have to fight your way past endless enemies to save the world.4. A fourth map is still in the planning stages.We'll be in touch again soon. Until then, there will be patches and minor updates for the existing maps.
- Map Escape, Performance Update, More FPS - 22 September 2025
Hello everyone, In this update, we have added more military vehicles to the Escape map. We have also improved the game's performance, so you will now get more FPS in higher graphics settings than before with the same graphics. Update log: 1. Performance 1.1 We have improved the game's performance. You will get more FPS. If you are wondering why the game looks a little pixelated in the distance, this is normal due to the optimization for better performance. 2. Escape Map 2.1 We have added more military vehicles to improve the atmosphere. 2.2 Don't be alarmed, there are now a few loose bodies. Fun tip: you can push the hospital beds around. 3. Enemies 3.1 The enemies have been visually refreshed with bulletproof vests. Rge wishes you a good game and good luck with the missions.
- Start of development of Operation Zero Hour - 8 September 2025
Hello everyoneWe hope you are all doing well. After a few weeks of rather minor updates, we want to create new maps and, above all, a story for ShootX with the Operation Zero Hour update. Please excuse the minor updates; everything is a bit overwhelming at the moment. But we are back. There will be new maps. The new maps are tailored precisely to the story. A release date has not yet been set. But we are aiming for before Christmas. For now, we'll just say this much: get ready to save the world and democracy.Important information: There will be fewer updates in the near future, and when updates do come, they will only be bug fixes. We are putting our resources into Operation Zero Hour to create the best maps for our game and for you.Have fun playing, and we'll be back soon.
- Patch for Escape Map - 7 September 2025
We have made minor changes to the Escape Map. 1. Changes 1.1 Several trees have been relocated. 1.2 Lighting has been adjusted. Have Fun
- Audio Update for Escape Map - 16 August 2025
The following changes and additions have been made in this minor update: 1. Enemy audio: 1.1 Improved and more powerful shooting sounds from enemies. 2. Audio update on the Escape map: 2.1 New atmospheric background sounds. 2.2 Improved sounds for trucks in and around the base. 3. New model at the start of Escape. 3.1 A new model has been added at the start; you can see it right at the beginning. Check it out and have fun!
- Enemy and End Update on Night House - 14 August 2025
In this update, we have moved enemies to the end of the Desert map. We have also enhanced the ending with vehicles. Enjoy! A major update is in the works.
- High Explosive - 10 August 2025
In the new update, a small change has been made to the trucks in Escape and a better weapon sound has been added. Have fun, your RGE
- Better graphics, same performance - 1 August 2025
In this small update, we have removed artifacts and added nicer graphics while maintaining the same FPS count. Have fun! Your RGE
- Enemy Patch, Dying Sound - 30 July 2025
In this small update, enemies have been repositioned and, above all, placed more sensibly. In addition, random death sounds have been added when enemies or players die. Feel free to send us your requests or feedback on Instagram. Instagram: RGE Have fun! Your RGE
- Patch for today's update - 22 July 2025
This patch fixes a number of sound problems
- Audio, Menu Update - 22 July 2025
In the new update:1. improved menu interface:1.1 Mission screen with images and targets1.2 Music in the menus1.3 Credits have been added1.4 Buttons customized2. sound:1.1 New shooting sound1.2 Reload sound added1.3 Added music to menu, mission failed and mission successful widget3. maps:1.1 Added some more enemies to the base in Escape1.2 In Desert, new enemies were also placed at a few points in the building and the light was also adjusted due to graphics bugs1.3 In Middle East a few rooms with more enemies have been changed1.4 Noise has been removed from all maps and will be added again in a few months with the AUdio updateIt doesn't sound like much, but it makes a huge difference.Have fun your ShootX Studio RGE
- Night House Patch - 21 July 2025
After the update on July 20, the instructions were no longer displayed correctly in the new design. This has been fixed with this patch. Your RGE
- Rework Desert Map, new Loading screens - 20 July 2025
RGE has put a lot of thought into improving the Desert Map and ShootX. And we have changed the following in the update:1. desert:1.1 The instructions on the Desert map have been changed, like the instructions on Escape.1.2 The building has been reduced in size but the floors have been increased to 2 instead of the original 1.1.3 The details in the building are no longer copy and paste, but now the individual rooms really have different details.1.4 The name has been changed from Desert to Night House.2. loading screens:2.1 The loading screens have been reworked. Each level now has individual pictures in the loading screens.3. balance:3.1 The magazine size has been reduced from 40 to 35.Have fun playing, your RGE
- Balance Patch - 18 July 2025
We adjusted the balance between players and opponents. The player can now shit faster and the opponent has less life. But the opponent now does more damage. We are currently working on new maps and a new desert map. Greetings RGE