- Runeveil 0.7 Patch Notes - Temporal Mage! - 19 September 2026
Hello everyone!We, as dicehit, are going through a very busy time, with our new game Bug Cleaners being just around the corner and our next game, Check Please! just announcing. But we are always very excited to share Runeveil content with you guys, and the best content to share is a new wizard! Our newest addition is our bio-mechanical friend, the Temporal Mage!---New Class: The Temporal Mage* The Temporal Mage has arrived! Create huge chains with Gear runes, hoard Age runes for delayed payoffs, and make sure you remember what Delay effects you are using!* Unlock Condition: Reach Turn 7 at least 15 times across all runs.---Gameplay & Trait Updates* The Blind: Fixed a bug where this trait was not functioning correctly. It will now properly hide enemy HP and intents (Effect: Draft 1 Epic rune and Gain +1000 Max HP. You cannot see enemy HP and intents).* The Hoarder (Gameplay Altering): De…
- Runeveil 0.6.2 Patch Notes - 4 September 2026
Roadmap Reveal & VFX Polish- The Runeveil development roadmap is officially live! We are excited to share our timeline through Q1 2027, featuring the upcoming Temporal Mage, Blood Mage, and brand new Arenas. In addition to this roadmap, we will be dropping new art, balance changes and bug fixes as we have them ready.- We have also implemented a massive VFX and Combat Feel update. Card triggers are now much clearer, and damage/scaling numbers will physically fly to their correct targets to make tracking combat significantly easier. Try out the game and let us know how it feels! Economy Updates- Shop Rune Costs: All rune costs in shops have been reduced by 25% (except Legendaries) across the board because gold is scarce, and picking up essential runes shouldn't feel bad.Starting Relic Adjustments- Seed of Life (Nature): Max HP gain increased to +600 per stage (was +500). Gold gain remains…
- Runeveil 0.6.1 Patch Notes - Tons of Visual Updates - 26 August 2026
Hello everyone, we are here with an early patch because we had a big visual update we couldn't wait to show you guys. Get into the game and try it out!UI & Visual Updates- Massive FX and UI overhaul to improve game feel and clarity.- Card triggers and effects are now highlighted and displayed much more clearly.- Damage and scaling numbers now physically fly to their correct targets/locations on screen.Chaos Wizard AdjustmentsThe only wizard we have receiving balance changes is Chaos. Curse is just very strong and easy to get through early game, which is unfair to all the other struggling mages.- Base Max Chaos increased by +1 (now 5). Starting Relic Adjustments- Fractured Obelisk: Gain +200 Max HP, 60% Gold gain, and +2 Max Chaos per stage (was +3 Max Chaos).- Perfected Obelisk: Gain +250 Max HP, 70% Gold gain, and +4 Max Chaos per stage (was +6 Max Chaos).Arcane Rune Changes- Bite The…
- Runeveil 0.6.0 Patch Notes - NEW ARENA! - 21 August 2026
Hello everyone! Hope you guys are enjoying Runeveil and have finished the current challenges, because we are here with a new one! Our new arena, Gluttony, is here, along with a bunch of new enemy art. New Challenge! Time to get hungry.- New Arena Added: Gluttony- Arena Aura: Skipping a reward deals massive damage. Your deck HAS to be fat. Bosses and arena effects may Shatter or even Destroy runes.- New Bosses: - Stage 1: Sourlacc, The Maw - Stage 2: Tarrare, The Insatiable - Arena Boss: Bakasura, Sin of GluttonyStarting Relic AdjustmentsAll starting relics gain +50 max HP except Nature 1. Also, Nature will gain more gold.- Ember Catalyst: Gain +300 Max HP and 40% Gold gain per stage.- Everburning Catalyst: Gain +350 Max HP and 50% Gold gain per stage.- Seed of Life: Gain +500 Max HP and 35% Gold gain per stage.- World Tree Seed: Gain +750 Max HP and 35% Gold gain per stage.- Tidal Chime…
- Runeveil 0.5.5 Patch Notes - Leaderboards, Healing in Shop, Difficulty Curve - 8 August 2026
Hello everyone, we are here with another big patch. We did really well with balance I guess because the absurd combos are mostly gone, but this actually showed us how HARD the game is. While we are nerfing stages 2 and 3 a little bit on the HP side, we are also bringing a new mechanic: you can now buy heals in the shops, which should help the glass cannon builds to reach the end of stages 2 and 3, where they cannot one-shot enemies. These changes MIGHT bring the win rate back up, in which case we can adjust some things a little more.Another big change that is coming is the LEADERBOARDS!!! We are getting a bunch of data from you guys, and we are actually going to show you guys a lot of this data and everyone will be able to see it on the main screen. There are a lot of different lists, so have fun with it! We might reset the leaderboard during big updates/changes, which we will record th…
- Runeveil 0.5.41 Patch Notes - New Art & Bug Fixes! - 27 July 2026
Hello everyone, Baho here, back so soon with a fast follow update on the Friday patch. There were a bunch of bugs you guys noticed, which we fixed. Also, people reported that ascensions 6-7 (not a joke) are too hard, while a lot of new players are first timing first ascensions. While we want our game to be accessible in lower difficulty, everyone breezing through the game is not ideal, so we are bringing an ascensions scaling update. We also have some new art we put in the game which we want you guys to see right away as well! Ascension Difficulty OverhaulWe have flattened the extreme stat scaling across all Ascension levels to create a more consistent challenge.Ascensions 1 & 2: Enemy HP and Damage have been slightly increased to provide a stronger baseline challenge in the early game.Ascension 3: Enemy stats remain unchanged from the previous patch.Ascensions 4+: Enemy scaling has bee…
- Runeveil - 0.5.4 Patch Notes - BALANCE BALANCE BALANCE - 24 July 2026
Runeveil Patch NotesHi all, Baho here. This Friday we have a huge experimental balance patch for you guys, which we will be monitoring very closely, and we might do some hot fixes during the week.We have implemented a much more detailed data tool into the game, which we will be using to help us balance and make the game better, and with this tool we will have a surprise for you guys next Friday :)The changes in this patch aim to make the first 2 stages a little easier while stage 3 is a lot harder. We realized that as long as players could GET to stage 3, they blew past it, which is not something we want. We want each stage to have its own flair.At the same time, we ARE aware the game is very hard at higher ascensions, but we are waiting for a better balanced game to be here before touching those up.From here on, every Friday will have a balance patch (probably about this big or smaller…
- Runeveil Hotfix Notes - Un-unlockables - 15 July 2026
Runeveil 0.5.31 Hotfix NotesRune Unlock Hover: Hovering over a rune now keeps it visible and in place instead of disappearing!Un-unlockables: Fixed an issue in the collection where certain artifacts and runes would not unlock even when their conditions were met. As a result, new artifacts and runes are now available in the game!Ashen Fertilizer Rune: Fixed instances where it failed to Grow certain Fire runes.Grow Interactions: Fixed several artifact and rune interactions related to the Grow mechanic.Gold Balancing: Reduced the amount of gold rewarded at the end of fights. It's still plenty, I promise ^^Scorched Earth Rune: Instead of directly doubling self-burn outright, it now only grants the double self-burn effect when drawn.Anonymous Data Collection: We have added this feature to help us balance the game better and more accurately. It is completely anonymous, and we do not collect a…
- Runeveil 0.5.3 Patch Notes - Dual Deck Rework, New Assets & More! - 10 July 2026
Hello everyone,Today, we are rolling out quite a big patch covering many aspects such as visual clarity, some system reworks and new assets.New Features & Major ReworksThe Big Dual Deck System Rework: We've completely revamped how dual decks work. After the first miniboss, choosing a dual deck will no longer grant runes. Instead, you can now choose between special element based artifacts or an upgrade to your starter artifact if you choose to stay pure.20 New Artifacts: To support the Dual Deck rework, we have added 20 brand new artifacts to the game. Also each wizard now has a starter artifact to support this system further.Greed Arena Visuals: The Greed Arena now has its real art!Balance & Gameplay AdjustmentsEnemy Scaling Changes: Adjusted enemy health, damage output, and overall scaling. Enemies will now hit slightly harder in the early game, but will scale less in later stages.Map…
- Runeveil 0.5.2 Patch Notes - 26 June 2026
Hello everyone,Before we jump into the notes, we want to thank everyone who helped us reach 95%+ Positive Reviews! Seeing your incredible runs, reading your feedback, and watching this community grow means a lot.Aaand of course, we cooked quite a bit of patch for today, including a new mechanic, balancing, QoL and tons of bug fixes. ✨ HighlightsGame Over Screen Overhaul: We redesigned it quite a bit and added some new interesting statistics! It now displays detailed run statistics (Highest Damage Dealt, Run Duration, etc.) and allows you to hover over unlocked items to view their tooltips.New Mechanic: Overtime Damage: The Sin Kings now grow impatient. Starting from Turn 5, combatants will take Overtime damage (starts at 50 damage, increasing by +50% each subsequent turn).Nature Wizard Unlock Condition: When transitioning from demo to Early Access, Nature Wizard's unlock condition disap…
- Runeveil v0.5.1 - Day 1 Patch - 24 June 2026
Hello everyone,Here is our changelog for the Day 1 patchFixed the softlock on simultaneous deathFixed the Hailstorm aura resetting its damage on artifact triggerFixed a couple of Arcane unlock conditionsFixed an issue that some aura retriggers were breaking the gameFixed an issue where some aura descriptions were displaying wrong numbersFixed the Weighted Dice runeThank you for playing our game and giving continuous feedback.
- Runeveil Day 0 Hotfix - 23 June 2026
Hello everyone,Thank you so much for the interest you've shown in our release. Also, really appreciate the bug reports you've quickly sent, and we've already fixed some of them!Patch NotesFixed an issue where the Arcane deck cannot be chosen as a dual deck.Fixed "start of the fight" and "start of the turn" artifact effects.Fixed the Dragon Kick rune.Fixed the Water Wizard's visual.Arcane Wizard text on the Character Select screen is now shown properly.
- Runeveil Early Access is Out Now! - 23 June 2026
Hello everyone,The day has finally come, and Runeveil Early Access is available right now! Thank you so much for the interest shown in the Next Fest and for providing hundreds of feedback through Discord and the Feedback Form. This helped A LOT to shape our game into this version. It still has some issues, of course, but they will be fixed day by day. For the demo players, there is much content that you will have immediate access to with this version,Water and Arcane wizardsGreed arenaMore than 100 new runesMore than 50 new artifacts, scrolls and potions In this version, we also added more art, made some balance changes and fixed numerous issues,Added all the water wizard orbs. Fewer placeholders YAY!Added visual clarity to the buffs/debuffs affecting the total score. Also made some adjustments to the rune triggering effects.Added 3 free rerolls per stage to rune choices to make your de…
- Runeveil 0.4.2 Patch Notes - 18 June 2026
Hello everyone, today we are rolling out a big patch fixing issues regarding UI, UX, Gameplay and some specific bugs.Runeveil v0.4.2 Patch NotesUI & Text AdjustmentsOverall text size has been increased throughout the game, including standard gameplay screens.The text directly on the runes has been slightly enlarged.Tooltips and tutorial text boxes have been scaled up. It's more readable now.Enemy passive and arena passive information displays are now larger."Support" and "Attack" rune types are now explicitly written underneath the card's name.Implemented various localization and definition fixes, specifically regarding the "Core" keyword.Gameplay & BalanceStage bosses now have their finalized art. Attack and damage animations will come later.The "Elemental Anomaly" artifact is no longer part of the random artifact drop pool."Flesh Amalgam" now correctly functions and kills you.Applied…
- The Next Fest Day 1 Patch v0.4.1 - 16 June 2026
Hello!Thank you to everyone who has jumped into the demo for Steam Next Fest! We've just rolled out Patch 0.4.1 to address some bugs, tweak the balance, and bring some fresh polish to the game.Here are the patch notes for v0.4.1:🔥 Balance & GameplayFire Runes: Implemented various balance adjustments.Traits & Dual Deck: Adjusted and updated mechanics for better gameplay flow.🛠️ Bug FixesScroll of Mystery: It is now working as intended!Supernova Rune: Fixed an issue with the Supernova rune giving 1000 times more multiplier than usual. (Sorry!)Controller Support: Adjusted some controls for a smoother playing experience.Localization: Applied various localization fixes and text corrections.✨ UI / UX OverhaulMassive improvements and changes to the overall UI/UX.Redesigned the Reward panels.Revamped the Settings Panel.The info buttons in the Simple Tutorial are now more visible.🎨 Visuals &…
- Runeveil v0.4 HUGE Next Fest Patch. Join us in the event! - 15 June 2026
Hello Wizards!Steam Next Fest is officially here, and the Runeveil demo is live!Before you jump into the Arena, we want to take a moment to say a massive thank you. Your detailed feedback via the in-game form and all the bug reports on our Discord have been absolutely incredible. You have directly shaped Runeveil into the version you are playing today, and we truly couldn't have done it without you.We wanted to make sure this Next Fest demo is packed with enough content to give you a deep, highly replayable taste of the full experience. Here is exactly what is waiting for you in the demo:🔥🌿 2 Playable Wizards: Master the elements with the Fire and Nature Wizards. 🏰 2 Unique Arenas: Challenge the punishing domains of Sloth and Lust. 👹 30+ Enemies to battle and overcome. 🃏 100+ Fully Implemented Runes (including 60 unlockables to constantly expand your arsenal!). 🏺 50+ Artifacts to…
- Runeveil Enters Early Access on June 23! - 9 June 2026
Hello everyone!We don't want to make anyone wait. Immediately after June Next Fest, Runeveil will officially launch in Early Access on June 23! Prepare to step into the Arena, craft powerful rune chains, and break the game with wild combos.We wanted to make sure that our Early Access launch is packed with massive variety and deep replayability right from day one. Here is exactly what is waiting for you on June 23:✨ 4 Playable Wizards: Fire, Nature, Water and Arcane. Each with unique elemental mechanics and playstyles.👑 3 Sin Kings: Sloth, Lust and Greed to challenge your ultimate deck builds.👹 30+ Unique Enemies to be fought. 🃏 200+ Fully Implemented Runes to sequence and master. 🏺 100+ Artifacts to discover and trigger insane game-breaking combos.🧪 100+ Potions, Scrolls, and Enhancements to turn the tide of any battle.Magic is chaos, order is power! As in the demo phase, your feed…
- Runeveil Demo Patch v0.3.92: Massive Balance Rework, Steam Deck Support & More! - 9 June 2026
Hello Wizards!As we gear up for Steam Next Fest and our Early Access launch, we have been closely monitoring your playthroughs and listening to your amazing feedback. In today's Demo Patch v0.3.92, we are bringing significant balance changes, brand-new audio, expanded localization, and controller support!Here is everything included in today’s update: ⚖️ The Huge Balance Rework: Part OneBased directly on community feedback, we have completely reworked all health, damage, and shield mechanics, along with their associated runes. This is just the beginning to ensure combat feels as tight and rewarding as possible.Coming Soon (Part Two): Before the Next Fest, we will release the second half of this balance overhaul, which will include a functional rework for specific runes across all wizards. Stay tuned!🔥 Fire Wizard Visuals CompleteAdded all Fire Orbs to the Fire Wizard. No more placeholde…
- Runeveil Will be in June Next Fest! - 6 June 2026
Hello everyone!We have some big news to share today. We are contributing to the Steam Next Fest on June 15th AND releasing in Early Access on June 23rd! You will have the chance to experience the game before buying it.I want to thank you for all the reviews, 50 pieces of feedback through the form and bug reports from Discord. We can't thank you enough for this.Below, you can find the full content list in Demo and Early Access. Demo ContentFire and Nature Wizard to play withSloth and Lust Arena to be challenged30+ enemies to be fought100+ fully implemented runes (60 of them are Unlocks!)50+ artifacts30+ potions, scrolls, enhancements Early Access Content4 Wizards (Fire, Nature, Ice and Arcane)3 Arenas (Sloth, Lust and Greed)50+ enemies to be fought200+ fully implemented runes100+ artifacts50+ potions, scrolls, enhancementsWe are so excited about the upcoming agenda and want to see you al…
- Runeveil Demo 0.3.9 - Experimental Steam Deck and Controller Support! - 28 May 2026
Hello everyone,Today, a VERY experimental controller support just arrived! That also means you can play Runeveil in Steam Deck now! It's now in a very early stage, so there may be some bugs. It will be polished with the upcoming patches and will be ready before the Steam June Next Fest.Also, a small but crucial patch just arrived. Here is the changelog below.ChangelogFixed the second arena's misaligned scoring UI.Fixed an issue where rewards are not shown after defeating an enemy.Known IssueIn the tutorial, where you swap runes are now visually bugged but functioning correctly. It will be fixed soon.