SPSTEAMPULSELIVE ANALYTICS
Deep Space Exploitation

Deep Space Exploitation Steam metadata

JuhrJuhr | Nov 6, 2025 | game

Released

0players observed · 22 September 2026 - 11:36:46 UTC

ActionIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak22
  • Units sold (VGI)5,650
  • Revenue (VGI)$33,020
  • Review score96% positive

Deep Space Exploitation metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak22
  • Units sold (VGI)5,650
  • Revenue (VGI)$33,020
  • Review score96% positive
  • Total reviews133
  • Release dateNov 6, 2025
  • DeveloperJuhrJuhr
  • PublisherJuhrJuhr

Genres: Action, Indie, Simulation

Company pages: Developer: JuhrJuhrPublisher: JuhrJuhr

Top Steam chartsTop 100 gamesGame directorySteam Store page

Deep Space Exploitation Steam metadata

Deep Space Exploitation metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3656660/metadata
Steam Storehttps://store.steampowered.com/app/3656660/
Steam Communityhttps://steamcommunity.com/app/3656660
PCGamingWiki search
IGDB searchSearch IGDB for Deep Space Exploitation

Reviews, pricing, and metadata

Review summary

Very Positive

96% positive, 128 positive, 5 negative

Price and discount

$8.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Color Alternatives, Custom Volume Controls, Adjustable Difficulty

Achievements

21

Platform releases
  • Steam 6 November 2025

Latest Steam announcements

  • v1.1.9 - Changelog - 17 September 2026

    Fix for a bug that has surprisingly been in the game since launch. The bug was that the particles for the player ship's forward thrusters weren't being wrapped when the exited one of the edges of the screen. This sounds like it wouldn't really be noticeable, and maybe it isn't because clearly I didn't notice it until now, but it was immediately obvious when I gave the game a little spin today. The bug happens because all of the particles are pooled depending on their size (small 1x1 pixels, medium 2x2 pixels, and large 3x3 pixels) and when a level starts the extraction ship comes in and fires a load of medium size particles (the same size as the player ship's forward thrusters), effectively going through the whole pool and touching each particle once. The trouble here is that because wrapping is disabled for the extraction ship, we disable it for its particles too, but we never re-enabl…

  • v1.1.7 - Changelog - 3 September 2026

    Small fix for a case where the audio implementation (BASS) fails to initialise because there isn't a valid audio device registered. Interestingly, this bug was reported by a player who is practically deaf and so doesn't have a proper audio device actually connected to their machine. v1.1.7 Full Changelog - Handling of audio failing to initialise when there's no valid audio device. Error will be handled and game will continue to run, just without audio. - When audio fails to initialise, a message will be logged to file and another displayed on the main menu informing the user of this. New Game Announcement I'll just slip this in there that yesterday (2026-09-02) I announced my next game, Terminal Reign. Go take a look! :) https://store.steampowered.com/app/4677740/Terminal_Reign/

  • New Game Announcement: Terminal Reign - 2 September 2026

    Hello!Today I'm announcing my next game, Terminal Reign. I've been working on this for a few months now, and I'm really excited to start showing it off and posting about it more, especially to players of my other games.So please take a look and maybe wishlist. If you like Deep Space Exploitation, I'm sure there's something here that will interest you.Terminal ReignA vast empire struggles to maintain its millennia old grip on the stars. Headed by an emperor half-deranged by centuries of rule, its power is challenged by the organising kingdoms that border its domain. To manage these threats, the empire presses anyone it can into servitude to operate its decaying military of remote weapons.Operate a remote armoured vehicle for the glory and whims of a dying empire. Undertake tactical missions, configure your command desk with an array of devices, and remain in favour to survive.

  • v1.1.4 - Changelog - 6 July 2026

    A small update to solve some confusion around how players are supposed to disable mines when they're first introduced in the game. It's intended that players destroy mines to disable them when they're first introduced, and maybe attempt to deactivate them via the Activator tool but then realise that it won't work. This update adds an extra message after the initial "Bonuses are available for disabling active mines." message, hinting that the Activator won't work and that they'll need to physically destroy them. I've also finally fixed the bug where the "Code Breaker" achievement unlocks as soon as you get the military codes upgrade and not the first time you use it. Feedback and Reviews There have been quite a few new players recently, given the recent sales and events, so I wanted to say thank you and to please leave a review and feedback in the forums or Discord channel. It really doe…

  • Deep Space Exploitation is part of the Start Your Engine Festival! - 12 May 2026

    Hello!The Start Your Engine Festival is starting now, with 86 games taking part, 28 of which are upcoming titles, and 18 of which have demos! Come take a look at all the vehicular games on offer.From the organisers themselves: "Celebration of engines in games! Whether you want to drift through mountain passes, haul cargo across a post-apocalyptic wasteland, run a transcontinental rail empire, or sail an open sea with the wind at your back, there's an engine here for you." Deep Space Exploitation is taking part, as it is actually a vehicle focussed game! This didn't occur to me during development, but it looks like it ended up as quite a slick little retro arcade flight game. I've you've not played it yet, or want to pick it up for a friend, then now would be a nice time to as it's 30% off.

  • v1.1.3 - Changelog - 16 January 2026

    Small update designed to help with debugging graphics issues in the future. v1.1.3 Full Changelog Updated to latest (2023) version of Ultraviolet Framework and forked to apply some fixes Added GameEngineConfiguration.json file to game folder to allow players to enable detailed debug logging to help with debugging graphics issues Game will now log some OpenGL version info and Video Controller info on startup

  • v1.1 Content Update - 17 December 2025

    Hello!Today I'm releasing an update for v1.1 of Deep Space Exploitation! This update contains some (but not all) of the things I wanted to add before release but never got round to, and also some things that came from suggestions and general bug reports.I still have things on my list to add, but I really wanted to get this update out before the Winter sale and had much less time to work on things than I thought, given a recent apartment move and general holiday season madness.Anyway, the Steam Winter Sale starts tomorrow and Deep Space Exploitation will be 25% off, so go fill your stockings!And here are the things I've been working on... :)Inertia SwitchThroughout development I'd get the "why are you slowing down in space?" question, and I would tell people that I'd tried it and it's just not fun for the default movement. I still stand by that, but what IS fun is having the option, so I…

  • Steam Awards Nominations! - 27 November 2025

    Hello!Voting for the Steam Awards is open now, if you thought Deep Space Exploitation was a cool game that you played this year, then I'd really appreciate a vote! :)I realise with my tiny community that it's quite unlikely that I'll get any award, but I thought that any votes might provide a little bit of visibility.If you do vote for Deep Space Exploitation, then I think the Steam Deck Award is a great shout, since it is actually really great on the Steam Deck!Hope you have fun with your votes and that some of your favourite games get some recognition!Cheers! :)

  • Release Stats and Bundle News! - 26 November 2025

    Hello!This is post is more of a news roundup of the past few weeks since release. I've got some release stats and also some nice news regarding bundles. I would have liked to make this post either exactly 1 or 2 weeks since the release, but I've been a little busy moving flats, but that's just given me a little more time to organise thoughts and data.If you haven't played Deep Space Exploitation yet, there's an excellent (and quite long) demo available on the store page! And please do come join the Discord Server, the more the merrier. :)Release StatsGeneral- Development Time: 14 Months- Steam Page Live Date: 2025-04-09- Release Date: 2025-11-06- Release Wishlists: 4,298End of Week 1- Units Sold: 960- Steam Revenue (Gross): $7,049- Wishlists: 5,805End of Week 2- Units Sold: 1,156- Steam Revenue (Gross): $8,785- Wishlists: 6,461So all things considered I'm quite content with this. The sa…

  • v1.0.10 Changelog + High Contrast UI Mode - 13 November 2025

    Hello!It's been an interesting, stressful, and exciting week since the game released on Nov 6th. I'm thinking whether I want to (and have the energy to) write a break down and report as a larger post, but I'm not sure there's that much interesting to be said. All in all, the release went well, if a little quietly; reactions and feedback to the game are good, 40 reviews at 100% positive on Steam as I write this, but the audience could be bigger. That being said, I've had the chance to work on the bugs reported since the previous update, and also slip in a high contrast mode for this v1.0.10 update!High Contrast UI ModeThis was mentioned by a few people as feedback during the release. It seemed like an interesting problem to solve so I thought I'd have a go. I used a website that allows you to compare colours to check their contrast rating (check it out here), then made a post on /r/disab…

  • v1.0.6 Changelog - 11 November 2025

    Hello!It's been less than a week since release and things have been going very smoothly. Only 2 real bugs so far, so I'm counting that as a win. I've had great feedback on tweaks that I can make, and I've already started on some of them (see this update) and there're more to come!Thanks so much to everyone who's played, left feedback, and generally enjoyed the game. And if you haven't yet, then why not try the demo? :)Anyway, here's the changelog for v1.0.6. Changelog v1.0.6 (2025-11-11)FixesFixed a typo with for the Hull Plating MK3 upgrade which made it appear as "Hull Plating MK2" after installing.Fixed a crash caused by seeker mines checking for line of sight on the player after they've died.Fixed a crash caused by the spectro scanner caching data for an entity gets removed from the game.Fullscreen-Windowed mode no longer shows the rounded edges in the bottom corners.TweaksImproved…

  • Deep Space Exploitation is OUT NOW! - 6 November 2025

    Hello!Deep Space Exploitation is now fully released and available for purchase and enjoyment! If this is the first time you've seen the game (thanks for taking a look, btw) then I'll briefly explain: Deep Space Exploitation is a space mining game featuring 2D physics, fully destructible asteroids, and a story of survival under an exploitative corporation. You'll need to use your equipment wisely, upgrade your ship, and make difficult decisions in order to secure your future!If this isn't the first time you've seen the game, then thanks for taking another look! And thanks for all your support throughout the development process. Making the game was super fun, but the real magic was seeing people's reactions, feedback, and overall excitement. So thanks again :)If you've bought the game and want to help me out you can leave a review here on Itch or on Steam, share the game on any social med…

  • Release Date Annoucement and Trailers! - 23 October 2025

    Hello! Today I'm announcing the release date for Deep Space Exploitation! Along with releasing the two trailers I've been working on and an update for the demo.If you haven't already, go Wishlist the game! It will really help out in the run up to release :) Release Date! I'm aiming for the 6th of November 2025 (2 weeks from posting this), but in most of the marketing stuff I'll just be saying "November 2025" so that I can give myself some breathing room in case I want to spend a bit more time on anything or I find out my chosen date is a bad idea. Release will be on Itch and Steam at pretty much the same time. Oh yeah, I'm also looking at around 8.99 USD for the price, most likely with a 20% launch discount. Trailers! I ended up making two trailers, one which is all action, and one which gives more of a look at the story. I did this because I felt that the story elements were too slow f…

  • Demo v0.7.4 - UX Updates - 17 September 2025

    Hello!I thought that the recent v0.7 demo update was going to be the last before the release of the game, but there have been quite a few tweaks and fixes that I wanted to get in now since they're pretty important for a demo. What spurred a lot of these updates was a recent discovery that a small but significant number of demo players weren't playing further than the tutorial because they didn't realise the demo went on. This is obviously bad because the tutorial is only about 10% of the demo, and all the fun and interesting stuff comes in the other 90%! I've written a bit extra about the bigger changes in the v0.7.4 demo update (full change log is at the bottom). Tutorial UpdatesThis isn't the first time I've made a significant update to the tutorial, the previous time I re-arranged some steps to make it harder to breeze past the important sections on how the scanner works, and this ti…

  • Demo v0.7 - 5 September 2025

    Hello!It's been a while (about 2 months actually!) since I've put out an update for the demo, making it v0.7! I've been working mostly on content that comes after the demo ends but I realised there are still quite a few tweaks and bug fixes that the demo can benefit from too. There are even some bigger things in there too, like the intro cutscene, and some new upgrades.Here's the full list of changes you can see in Demo v0.7! General- Intro cutscene!- Activator tool now shows more informative text- Drones will beep and complain when damaged- Drones can now be deactivated/activated- Reduced attractor beam length and width, and added upgrades to increase these- Added lateral control (strafe) upgrade- Added refurbished explosive charge- Crystals now create particles when colliding- Added background signal noise modifiers so that using different tools creates some interference with the scan…

  • Cutscenes! (Prologue + Epilogues) - 22 August 2025

    Hello!Recent work has been 100% on prologue and epilogue cutscenes. This has been pretty interesting from a development point of view because it's an important part of the game which is entirely story and art (at least my approach to it is).Making the CutscenesThe design goals of these cutscenes are pretty simple; the prologue needs to quickly set the scene for the game as well as give a little introduction to who you are, and the epilogues need to wrap up the story and provide a satisfying ending (though not necessarily complete closure). I wanted to use Papers Please's cutscenes as a model, since they're simple and effective, but also very accessible in terms of development and artistic skill.The actual making of the cutscenes was quite straight forward. I worked on the prologue cutscene first since it's a straight sequence without any variations (unlike the epilogues) and the storyte…

  • Mines, Giant Asteroids, and Story - 6 August 2025

    Hello!There has been a lot of progress recently but not a lot of big exciting things to show off, apart from maybe the mines. Mostly I've been working on story and levels to build out a single run of the game to the length I want. I think this has also been the longest break in dev logs, which shows I've either run out of interesting things to talk about, or I've been way too stuck in the details of everything and now need to come up for air.Mines!As part of adding some more chaos and danger to the levels I worked on some exploding mines. They're quite simple, in that generally they will explode if you get too close, but combining that with physics and the ability to hide them makes for some fun and unpredictable scenarios. There's a story reason for these mines being here while pilots are engaged in peaceful mining activities, but I'll talk about that a little bit more below.There's a…

  • Devlog - Procedural Generation - 11 July 2025

    Hello!Recently I've been busy working on procedural generation for levels, which is something I didn't originally plan for but started to look more attainable as time went on. Much like the previous work I did on path finding, there are some difficulties that come with doing this kind of thing for a free-form environment and not one that's nice and grid based, which I'll talk about more below. Even though I'm still planning to hand design a lot of the levels, this will really help to add some extra choice for players, and even open up the possibility for an endless mode once the main game is finished.Quick note on the gifs in this post: to be able to show the generation slowed down like that I hacked some stuff together (which I explain at the bottom of this post). In the actual game this generation happens in milliseconds.Deciding on Proc-GenOriginally I only planned on using procedura…

  • Demo v0.6.6 - Scrap! - 29 June 2025

    Hello! This is everything I've been up to over the past two weeks. Adding more interaction to the game, gearing up to create the full length of the game so I'll have an end-to-end that I can start refining, and of course working through improvements and feedback from people. So here are the major changes, minor changes, and bug fixes I've done for v0.6.6! Scrap Processor Jobs As a bit of variety and also story, I've added scrap processing jobs where you can collect items of scrap and feed them to a scrap processor which will then process them into a higher value cube. This is meant to be a bit of fun interaction but also provides a bit of opportunity for the game's story, as well as helping to enrich the game with more mission types and interactions. This is also linked to an upgrade for the player ship, which is available in the demo but hidden as a little secret... Destruction Code Up…

  • Demo v0.6.5 - Next Fest Feedback - 12 June 2025

    Hello! Next Fest has been pretty intense so far. A lot of feedback and chatting with players about the game. Here's a collection of tweaks, bug fixes, and even a couple of minor features I managed to get in for version 0.6.5 of the demo.Next Fest is still in full swing, so if you haven't played the demo yet, please do and let me know what you think!Laser Sight Special mention for the laser sight, which I'm really happy with (it reflects and lights up particles!).Features - Laser sight upgrade - Volume settings are now split between SFX, UI, and Music, and can be set from 0 to 100 (previously 0 to 10). This should help streamers who have more sensitive setups.Balance - Hammer easier to control - Some items are cheaper now - Crystals sell for more - Don't show cycle tool reminder on charge training day - Charge training hints at key for dropping charges from cargo - Added status notificat…

Patch notes and updates

S.noRelease datePatch nameGID number
13 September 2026v1.1.7 - Changelog1842846814443115
26 July 2026v1.1.4 - Changelog1836506165576142
316 January 2026v1.1.3 - Changelog1821922921817045
413 November 2025v1.0.10 Changelog + High Contrast UI Mode1816307528917966
511 November 2025v1.0.6 Changelog1815580768423270

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3656660
Live current players0
SteamPulse tracked peak22
Live count (today's peak floor)0
Price$8.99
Free to playNo
Discount0%
Original price USD$8.99
Current price USD$8.99
Release dateNov 6, 2025
DeveloperJuhrJuhr
PublisherJuhrJuhr
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent96%
Positive reviews128
Negative reviews5
Total reviews133
Steam recommendations133
Achievements21
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3656660/

Short description

Deep Space Exploitation is a space mining game featuring 2D physics, fully destructible asteroids, and a story of survival under an exploitative corporation. Use your equipment wisely, upgrade your ship, and make difficult decisions to secure your future!

About this game

Deep Space Exploitation is a space mining game featuring 2D physics and a destructible environment. Set in the distant future where mining ship pilots work for exploitative corporations; you will have to upgrade your ship, master the asteroids, and make difficult decisions if you want to survive and secure your future. 2D Physics + Pixel Art: Chunky pixel art and physics provide satisfying crashes, shots, and explosions. Choose Your Equipment: Upgrade your ship and choose the best tools for the job, but remember; everything has a price. Master The Asteroids: The resources of the asteroid fields aren't easy to take; you will need both courage and caution if you want to succeed. Survive Bureaucracy: Choose how your story unfolds; stick to corporate law to survive, or take your future into your own hands. No generative AI was used at any point in the creation of this game.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência fantasiosa
steam germany6Derbe Sprache Fantasy-Gewalt
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $8.99
  • Highest observed: $8.99

Deep Space Exploitation's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.99, the highest is $8.99, and the first visible tracked price is $8.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Deep Space Exploitation's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $8.99. The latest run records $8.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.99
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Deep Space Exploitation at $8.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.99$8.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.99$8.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$8.99$8.99No discountSteam Store

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PUBG: BATTLEGROUNDS630,52122 September 2026 - 12:55:40 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™198,64722 September 2026 - 12:42:23 UTC624,4731,047,228Respawn
WARDOGS197,96122 September 2026 - 12:42:23 UTC399,748Not availableBULKHEAD
Valheim113,27922 September 2026 - 12:42:24 UTC498,478533,888Iron Gate AB
Delta Force106,16222 September 2026 - 12:42:37 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust78,10722 September 2026 - 12:42:24 UTC259,6461,359,516Facepunch Studios
HELLDIVERS™ 266,56422 September 2026 - 12:42:49 UTC458,2081,150,310Arrowhead Game Studios
The Binding of Isaac: Rebirth64,64322 September 2026 - 12:42:48 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Team Fortress 264,49222 September 2026 - 12:42:48 UTC253,2251,230,475Valve

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS197,96122 September 2026 - 12:42:23 UTC399,748Not availableBULKHEAD
Bongo Cat161,23122 September 2026 - 12:42:24 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim113,27922 September 2026 - 12:42:24 UTC498,478533,888Iron Gate AB
Wallpaper Engine91,60822 September 2026 - 12:42:37 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero89,73622 September 2026 - 12:56:44 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust78,10722 September 2026 - 12:42:24 UTC259,6461,359,516Facepunch Studios
Slay the Spire 274,06322 September 2026 - 12:42:24 UTC574,638199,438Mega Crit
Palworld63,07722 September 2026 - 12:42:48 UTC2,101,535451,088Pocketpair
Stardew Valley59,09622 September 2026 - 12:42:49 UTC236,6141,016,067ConcernedApe
Project Zomboid41,88922 September 2026 - 12:42:48 UTC122,811467,999The Indie Stone
Don't Starve Together37,75322 September 2026 - 12:42:49 UTC122,662531,182Klei Entertainment
Terraria35,44822 September 2026 - 12:42:25 UTC486,9181,521,492Re-Logic

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS197,96122 September 2026 - 12:42:23 UTC399,748Not availableBULKHEAD
Bongo Cat161,23122 September 2026 - 12:42:24 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder62,39822 September 2026 - 12:42:48 UTC125,317781,076Gaijin Entertainment
Stardew Valley59,09622 September 2026 - 12:42:49 UTC236,6141,016,067ConcernedApe
Project Zomboid41,88922 September 2026 - 12:42:48 UTC122,811467,999The Indie Stone
VRChat40,52122 September 2026 - 12:42:49 UTC74,217261,953VRChat Inc.
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
Don't Starve Together37,75322 September 2026 - 12:42:49 UTC122,662531,182Klei Entertainment
EA SPORTS FC™ 2633,66522 September 2026 - 12:42:34 UTC159,35063,186EA Canada, EA Romania
Football Manager 2632,08922 September 2026 - 12:55:45 UTC82,75035,608Sports Interactive
Escape from Tarkov29,48222 September 2026 - 12:55:47 UTC46,24962,122Battlestate Games
RimWorld29,25522 September 2026 - 12:42:24 UTC95,851239,107Ludeon Studios

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