SPSTEAMPULSELIVE ANALYTICS
Rogue System

Rogue System Steam metadata

Digits Crossed Interactive, LLC | Jun 10, 2022 | game

Released

0players observed · 22 September 2026 - 09:47:20 UTC

SimulationSpace SimSpaceRealisticSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)9,036
  • Revenue (VGI)$163,000
  • Review score67% positive

Rogue System metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)9,036
  • Revenue (VGI)$163,000
  • Review score67% positive
  • Total reviews274
  • Release dateJun 10, 2022
  • DeveloperDigits Crossed Interactive, LLC
  • PublisherImage Space Incorporated

Genres: Simulation

Company pages: Developer: Digits Crossed Interactive, LLCPublisher: Image Space Incorporated

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rogue System Steam metadata

Rogue System metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/366000/metadata
Steam Storehttps://store.steampowered.com/app/366000/
Steam Communityhttps://steamcommunity.com/app/366000
PCGamingWiki search
IGDB searchSearch IGDB for Rogue System

Reviews, pricing, and metadata

Review summary

Mixed

67% positive, 183 positive, 91 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

6

Platform releases
  • Steam 16 May 2016

Latest Steam announcements

  • Development on-hold - 23 January 2019

    As many of you who visit the forum here in the Steam Community area for Rogue System may know, Michael suffered a head injury last year. At this time, he hasn't returned to work on Rogue System. As a publisher, this is a difficult situation; Michael suggested removing RogSys from sale at this time, while the head of our studio wanted to make it clear development was on-hold and reduce the price, saying that the experience as-is would still be worth something. At this time, we've gone for the latter option. We currently just want to wait it out and hope that things change. Thanks for your understanding.

  • Update 0.4.01.3 Released - 19 April 2018

    Update 0.4 has completed testing and is stable enough for public release on the Default branch. Thank you to all the folks who tested MANY iterations of this update. Saving the sim from a "live" state involves storing a BUNCH of data for each moon, planet, ship, satellite, etc., etc. I'm certain there are some items that may have been missed; or will need to be added as new features continue to be introduced. However, the worst offenders seem to have been dealt with.... There are a few items you should be aware of with this release, so PLEASE be sure to have a look at the first post in the update release thread, located here: https://steamcommunity.com/app/366000/discussions/0/2949168687328273488/ You can find the full change log for this update here: https://steamcommunity.com/app/366000/discussions/0/364041776190769973/ Thanks for everyone's patience during this update cycle, includin…

  • Update 0.4.00.0 Released To "Test" Branch - 20 March 2018

    This morning I updated RogSys' Test branch to version 0.4.00.0 As noted in the previous announcement, the update will stay on Test for a week or so while the more serious bugs are discovered and dealth with. When the build is stable enough then the Default branch will be updated. Thank you!

  • Update 0.4.00.0 Released To "Test" Branch - 20 March 2018

    This morning I updated RogSys' Test branch to version 0.4.00.0 As noted in the previous announcement, the update will stay on Test for a week or so while the more serious bugs are discovered and dealth with. When the build is stable enough then the Default branch will be updated. Thank you!

  • Near Release of Next Update - 17 March 2018

    The next update is nearing completion. As previously noted, this will add the ability to create, save and resume a "career"; and being able to switch from one saved career to another. Saving your career is obviously as critical to dynamic gameplay as was the addition of the basic economy model that was the focus of the previous update; and I will tell you this was no small task to get working properly (and there will be bugs with it at first, I have NO doubt). I really wanted this update out by end of January/beginning of Feb. I had some personal issues pop-up that worked against me. Also, I have to admit, saving (and more to the point resuming from the point of save) did not come NEARLY as trouble-free as I'd hoped for, even with all the pre-planning I did for it in earlier code. Quite simply, there is just a LOT of data to capture for each ship; and some of it was more problematic tha…

  • Near Release of Next Update - 17 March 2018

    The next update is nearing completion. As previously noted, this will add the ability to create, save and resume a "career"; and being able to switch from one saved career to another. Saving your career is obviously as critical to dynamic gameplay as was the addition of the basic economy model that was the focus of the previous update; and I will tell you this was no small task to get working properly (and there will be bugs with it at first, I have NO doubt). I really wanted this update out by end of January/beginning of Feb. I had some personal issues pop-up that worked against me. Also, I have to admit, saving (and more to the point resuming from the point of save) did not come NEARLY as trouble-free as I'd hoped for, even with all the pre-planning I did for it in earlier code. Quite simply, there is just a LOT of data to capture for each ship; and some of it was more problematic tha…

  • Rogue System Version 0.4.00.0 Progress - 21 December 2017

    I'm about mid-way through the work for the upcoming update. This will allow you to create a new career, manage saved careers, and resume a career. Obviously, this means being able to save your progress while inflight. Being able to save and resume is a critical step in developing sandbox gameplay, which will offer you several ways to "earn a living" so you can maintain and upgrade your ship (or buy new ships). Likewise, you will begin to notice that the age of your ship, and the parts installed on it, will suffer age-related malfunctions (amongst other items that not having your ship constantly reset will reveal). I've finished updating the galaxy generator, player avatar creator, and front-end UI to make use of these. All that's left is to finish the code that allows you to save while inflight. I hope to have this finished, and this update out, by the end of January of the new year. Th…

  • Rogue System Version 0.4.00.0 Progress - 21 December 2017

    I'm about mid-way through the work for the upcoming update. This will allow you to create a new career, manage saved careers, and resume a career. Obviously, this means being able to save your progress while inflight. Being able to save and resume is a critical step in developing sandbox gameplay, which will offer you several ways to "earn a living" so you can maintain and upgrade your ship (or buy new ships). Likewise, you will begin to notice that the age of your ship, and the parts installed on it, will suffer age-related malfunctions (amongst other items that not having your ship constantly reset will reveal). I've finished updating the galaxy generator, player avatar creator, and front-end UI to make use of these. All that's left is to finish the code that allows you to save while inflight. I hope to have this finished, and this update out, by the end of January of the new year. Th…

  • Rogue System Version 0.3.01.0 Is Now Available - 21 November 2017

    Looking at the upcoming art for all the ships that will be required for the campaign missions, I've decided (since this is still a one-man effort) to move up some of the sandbox-like gameplay elements, such as an economy model and the buying/selling of trade goods. As well, I'll be working on the art and code that will allow you to upgrade and repair your ship. I think things like this will allow more gameplay possibility in a shorter time without the overhead of all the ship art that would need to be done otherwise. To go along with this, I've introduced the ability to refuel your ship while docked (you'll need to request it from the station's STC). In the next update this will cost funds, thus introducing the idea of having to earn funds to maintain your ship. I'll be expanding on this over the coming updates. Also, the battery system has had its "final" revision, and with that it's n…

  • Rogue System Version 0.3.01.0 Is Now Available - 21 November 2017

    Looking at the upcoming art for all the ships that will be required for the campaign missions, I've decided (since this is still a one-man effort) to move up some of the sandbox-like gameplay elements, such as an economy model and the buying/selling of trade goods. As well, I'll be working on the art and code that will allow you to upgrade and repair your ship. I think things like this will allow more gameplay possibility in a shorter time without the overhead of all the ship art that would need to be done otherwise. To go along with this, I've introduced the ability to refuel your ship while docked (you'll need to request it from the station's STC). In the next update this will cost funds, thus introducing the idea of having to earn funds to maintain your ship. I'll be expanding on this over the coming updates. Also, the battery system has had its "final" revision, and with that it's n…

  • Next update... - 30 October 2017

    The next update for RogSys is scheduled for release towards the 2nd half of Nov., just before the Steam Autumn sale. Along with the usual array of additions, refinements and fixes, I'm working on some new elements that I hope will begin to extend the gameplay possibilities for RogSys. I'll have more info on this with the update release itself. Thanks, Michael

  • Next update... - 30 October 2017

    The next update for RogSys is scheduled for release towards the 2nd half of Nov., just before the Steam Autumn sale. Along with the usual array of additions, refinements and fixes, I'm working on some new elements that I hope will begin to extend the gameplay possibilities for RogSys. I'll have more info on this with the update release itself. Thanks, Michael

  • 0.3.00.2 EVAS HOTFIX Update Is Now Available - 22 June 2017

    Hi all! Just a quick note to let everyone know there was a very small hotfix update released today, putting the current version at 0.3.00.2 I fixed some audio issues associated with the recently added EVAS functionality, along with some mission briefing text corrections. Also, it's now possible to do an EVA while in the process of docking/undocking. Thanks to everyone who gave EVAS a good look and let me know about these items so I could get them fixed up in short order!

  • 0.3.00.2 EVAS HOTFIX Update Is Now Available - 22 June 2017

    Hi all! Just a quick note to let everyone know there was a very small hotfix update released today, putting the current version at 0.3.00.2 I fixed some audio issues associated with the recently added EVAS functionality, along with some mission briefing text corrections. Also, it's now possible to do an EVA while in the process of docking/undocking. Thanks to everyone who gave EVAS a good look and let me know about these items so I could get them fixed up in short order!

  • RogSys Enters Alpha With Release of Version 0.3.00.1 - 11 June 2017

    Version 0.3.00.1 is now live.... I will not pretend by saying the time lapse between the last update and this one has not been excessive. It has. Without offering up a slew of excuses, I will tell you that a lot has happened, both work-related and personally, that greatly exaggerated this update's development cycle. With a sigh of relief, I'm happy to say I've come out on the other side, and development is once again moving at pace. That said, I'm happy to introduce extra-vehicular activity suits (EVAS). You can enter the airlock, put on the EVA suit and helmet, and then command the exterior to open. The airlock is sealed and depressurized, and once done you are free to use the EVAS RCS thrusters to maneuver in open space. When finished, you can re-enter the airlock, seal it, and remove the suit once the airlock is re-pressurized. There are a few minor things to know about this initial…

  • RogSys Enters Alpha With Release of Version 0.3.00.1 - 11 June 2017

    Version 0.3.00.1 is now live.... I will not pretend by saying the time lapse between the last update and this one has not been excessive. It has. Without offering up a slew of excuses, I will tell you that a lot has happened, both work-related and personally, that greatly exaggerated this update's development cycle. With a sigh of relief, I'm happy to say I've come out on the other side, and development is once again moving at pace. That said, I'm happy to introduce extra-vehicular activity suits (EVAS). You can enter the airlock, put on the EVA suit and helmet, and then command the exterior to open. The airlock is sealed and depressurized, and once done you are free to use the EVAS RCS thrusters to maneuver in open space. When finished, you can re-enter the airlock, seal it, and remove the suit once the airlock is re-pressurized. There are a few minor things to know about this initial…

  • Checking In - 22 April 2017

    Hi all, It was pointed out to me that, while I update the discussion forum on update progress, it's been a good while since I actually posted a News announcement. So, I thought I'd pop on and do that now. As you can obviously tell, it's been a rather long, difficult development cycle for this upcoming EVA update. While not trying to make excuses, there were a few things working against me this time--a fair amount of art; a feature that had never been prototyped before; and some personal issues here at home, in all honestly. I'm happy to say I'm on the tail end of the work now, so I expect the new update by the end of the month (or VERY shortly thereafter ) assuming nothing else gets in the way. Again, with this next update, you'll be able to put on an EVA suit (EVAS), depressurize the ship's airlock, and then exit the ship and perform an EVA. This will be first-pass, basic functionality…

  • Checking In - 22 April 2017

    Hi all, It was pointed out to me that, while I update the discussion forum on update progress, it's been a good while since I actually posted a News announcement. So, I thought I'd pop on and do that now. As you can obviously tell, it's been a rather long, difficult development cycle for this upcoming EVA update. While not trying to make excuses, there were a few things working against me this time--a fair amount of art; a feature that had never been prototyped before; and some personal issues here at home, in all honestly. I'm happy to say I'm on the tail end of the work now, so I expect the new update by the end of the month (or VERY shortly thereafter ) assuming nothing else gets in the way. Again, with this next update, you'll be able to put on an EVA suit (EVAS), depressurize the ship's airlock, and then exit the ship and perform an EVA. This will be first-pass, basic functionality…

  • Update 0.2.01.09a CONTROL is Available - 21 December 2016

    While I had intended to only do a partial update to the control management code (and then spend the second half of the update time on airlock art), it turned into an all out overhaul of the command binding system. Just about everything was reworked and refined, both to fix bugs as well as to add functionality that has been asked for previously. Here's a list of some of the new features and fixes: Ability to bind to full and/or split axis (both 50/50 as well as user-defined ranges) Support for toggle/rocker switches, such as those on the Thrustmaster HOTAS Warthog False positives when attempting to assign a control to a command should be completely fixed Controller disconnect/reconnect is now handled gracefully for controllers that have bindings assigned to them. Controllers that do not are ignored It's now possible to use combinations of keyboard modifiers for all buttons, keys AND axes…

  • Update 0.2.01.09a CONTROL is Available - 21 December 2016

    While I had intended to only do a partial update to the control management code (and then spend the second half of the update time on airlock art), it turned into an all out overhaul of the command binding system. Just about everything was reworked and refined, both to fix bugs as well as to add functionality that has been asked for previously. Here's a list of some of the new features and fixes: Ability to bind to full and/or split axis (both 50/50 as well as user-defined ranges) Support for toggle/rocker switches, such as those on the Thrustmaster HOTAS Warthog False positives when attempting to assign a control to a command should be completely fixed Controller disconnect/reconnect is now handled gracefully for controllers that have bindings assigned to them. Controllers that do not are ignored It's now possible to use combinations of keyboard modifiers for all buttons, keys AND axes…

Patch notes and updates

S.noRelease datePatch nameGID number
122 June 20170.3.00.2 EVAS HOTFIX Update Is Now Available4249665521682873036
222 June 20170.3.00.2 EVAS HOTFIX Update Is Now Available1980870483554037995

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID366000
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJun 10, 2022
DeveloperDigits Crossed Interactive, LLC
PublisherImage Space Incorporated
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent67%
Positive reviews183
Negative reviews91
Total reviews274
Steam recommendations200
Achievements6
Average playtime forever281 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/366000/

Short description

Our goal is to depict the possibilities of space exploration & combat within a realistic environment- to emphasize the "science" in science-fiction. Key features to include: proper orbital mechanics for all objects in space, detailed ship system control, functionality, inter-dependency & damage reaction.

About this game

** Added by publisher: Development is currently on-hold. As detailed in a Steam community forum post in 2018, the one-man development person suffered a head injury and is yet to return to working on Rogue System. Obviously a purchase at this time is for the experience as it currently stands. ** Rogue System's goal is to depict the possibilities of space exploration and combat within a realistic environment--choosing not to ignore the "science" in science-fiction. Key features do/will include proper orbital mechanics for all objects in space; detailed ship system control, functionality, inter-dependency and damage reaction; and the ability to move freely from one ship to another, EVA, and effect repairs while in flight. Rogue System’s Core Module (CM) will be a complete campaign-driven sim on its own. It utilizes both dynamic as well as scripted missions to allow for greater replay-ability while telling an intriguing story. Finally, Rogue System is fully moddable, allowing both DCI as well as the sim’s community to add new ships, missions, and even campaigns. Later, Extension Modules (EM) will add even more gameplay.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Rogue System's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rogue System's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rogue System at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$14.99$14.99No discountSteam Store

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Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.