Wavecrashers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players19 · 5 October 2026 - 19:24:59 UTC
- SteamPulse tracked peak19
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateSep 25, 2026
- DeveloperEightfold Interactive
- PublisherEightfold Interactive
Genres: Action, RPG, Strategy, Early Access
Company pages: Developer: Eightfold InteractivePublisher: Eightfold Interactive
Wavecrashers Steam news
Wavecrashers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Gameplay Update: Endless Chaos is Here! - 2 October 2026
Greetings Wavecrashers!Endless Chaos is here! Jump in from the main menu and see how far your build can go against endless waves of increasingly powerful enemies. Randomized enemy families, elites, and bosses keep each run unpredictable, with common enemies also varying in size and strength.It’s been a busy week of new additions, balance changes, and fixes. Thank you for playing, sharing your builds, and helping us track down issues!FeaturesEndless attribute upgrades: Spend gold on stats directly from the HUD with an auto-buy option.Shop-area recovery: Regenerate health and mana near the shop in all modes.Whispering Orb rework: Casting a non-toggle skill unleashes three arcing magic projectiles.Crash recovery: Added checkpoint-based recovery for earned XP, permanent stats, and confirmed match rewards.ImprovementsReworked Carrionfang’s slam into a homing, delayed explosion and increased…
- First Update: Progression Fixes, Matchmaking & Improvements - 26 September 2026
Greetings, Wavecrashers!Since Wavecrashers launched yesterday, we’ve been working through your reports, fixing bugs, and putting together our first update. Thank you to everyone who’s played, shared feedback, and joined our growing Discord community. Seeing you jump in, help each other out, and share your experiences has meant a lot to us.We owe an apology to those who experienced progression loss or crashes. Losing progress is frustrating, and addressing these issues has been our top priority. This update includes fixes that we hope put them behind us. Please let us know if you’re still running into problems.Alongside those fixes, we’ve added Steam matchmaking and made a bunch of smaller improvements to gameplay, bots, visuals, audio, and menus. Here’s what’s changed:Added Steam matchmaking directly to the main menu, under Play.Improved progression protection and recovery, and fixed a…
- Wavecrashers is out now in Early Access! - 25 September 2026
Greetings, Wavecrashers!The day is here: Wavecrashers is now available in Early Access!Choose your hero, team up with friends -or take on the challenge with bots- and defend your core against relentless waves of enemies. Every run is a chance to try a new build, find powerful synergies, and see how far your team can go.What awaits you:Three-player online co-op, with bots available for solo play.Flexible hero builds shaped by items, Talents, and Perks.Tides, where modifiers and Ordeal choices push your team into increasingly demanding battles.Account progression to support your next challenge.The start of Early AccessA huge thank-you to everyone -especially Kevin and Jonathan- who played the demo, reported issues, and shared feedback. You’ve helped us get Wavecrashers to this point, and we’re excited to take the next step with you.Our first priority after launch is addressing issues that…
- Wavecrashers Demo - Update Notes #5 - 14 September 2026
Greetings, Wavecrashers!One update ago, we told you it would be the final demo update. Apparently, another Tide had other plans. So here we are.We have continued expanding progression, improving combat encounters, refining the interface, polishing presentation, and addressing performance and stability as we move closer to release.Here is what has changed:TalentsThe Talent system has received one of its largest updates yet.Talent trees across the entire hero roster have been expanded, reworked, reorganized, and rebalanced. Several talents have received new effects or mechanical changes, while numerous interactions and individual issues have been addressed.And now, you can upgrade your Talents!Talent progression is also much easier to understand and manage. Talent entries now provide clearer upgrade and level requirement information, point allocation is faster, and your active Talents are…
- Wavecrashers Demo - Update Notes #4 - 1 August 2026
Greetings, Wavecrashers!This is the final major update before the game launches on September 25 this year.Combat, balance, visuals, performance, stability, UI, onboarding, and overall game feel have all received improvements. Whether you are returning for another run or defending the Core for the first time, the game should now feel smoother, clearer, and more satisfying to play.We don’t want to spoil everything that’s new, but let’s take a look at the major systems now available in the demo.TidesTake on increasingly difficult Tide levels, each introducing new challenges that push your strategies, builds, and teamwork further. As you climb through the Tides, you will face Ordeals -special difficulty modifiers that make each run more demanding. Their effects will force you to reconsider familiar strategies, adapt your builds, and find new ways to survive. Progress through the Tides to ea…
- Wavecrashers Demo - Update Notes #3 - 12 May 2026
Greetings, Wavecrashers!This update is focused mostly on visuals and gameplay stability. Let’s dive into the notes!List of changes:Health and mana bars now have shaders and look betterStatus effects are now separated with green and red borders to indicate whether they are beneficial or harmful. Borderless ones are neutral effects that both give and take resourcesBosses are now immune to crowd control effects, the way they are meant to beStatus effects now display their durations correctlyEnemies now have their own status effect panelsSelected teammate characters’ item rarities are now displayedFixed certain enemy telegraphs and special abilitiesAdded a vote-based break once every four wavesThe minimap can now be scaled up and downAdded more graphics options to the settings menuImproved performance through shader, texture, and baked lighting optimizationsArcher’s Twinshot Dash (Q) is now…
- Wavecrashers Demo - Update Notes #2 - 11 April 2026
Greetings, Wavecrashers!A new update has arrived with improvements across gameplay, visuals, and performance.Here are the changes:Improved reconnection systemAttack Speed now scales correctlyAnimation mask improvementsItem balance adjustmentsMinor performance optimizationsAdded a Ping Menu (accessible in-game via ALT)Ping Menu also contains Bot Player commandsAdded telegraphs to enemy abilitiesImproved VFX scaling for certain player abilitiesCamera improvementsAnd many invisible changes that help keep everything running smoothly.Stay tuned for upcoming news!-She is coming.Where she walks, none remain.
- Wavecrashers Demo - Update Notes #1 - 17 March 2026
Greetings, Wavecrashers!The tide brings good news to all who stand against it.This is our first patch for the demo, bringing several improvements and fixes.Here are the changes:Improved bot player behavior. Bots no longer get stuck after shopping.Performance improvements and fixes for possible memory leaks.Added a new menu button that directs you to Eightfold Interactive’s website, where you can browse in-game items. (Important note: We do not collect cookies or personal information.)Network improvements for better performance when playing with poor connections.Fixed enemy movement disruptions. Some enemies would occasionally stop moving during fights. This should no longer occur.Improved scaling for some background images and UI elements.Improved the Reflector item. It now nullifies incoming abilities and redirects their power back as a pure damage bolt.Improved reconnection and party…
- Wavecrashers - First Development Update - 10 February 2026
This is our first official development update for Wavecrashers, and we’re excited to finally start sharing progress with you.Wavecrashers is built around one core idea: holding the line together while the pressure keeps rising. Over the past months, our focus has been on locking in that experience and making sure every run feels intense, readable, and rewarding when teamwork clicks.What we’ve been working onCore GameplayEnemy waves now escalate with clearer spikes that demand coordination instead of passive play.For example, in some waves enemy basic attacks shift from physical to magical, forcing even the sturdiest tanks to fall back if the they haven’t invested in enough Magic Resistance.Ordeals (Hard Mode Between-Wave Choices)Every three waves, players are presented with an Ordeal -a deliberate choice that they control, increasing the game’s difficulty in exchange for greater long-te…
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