SPSTEAMPULSELIVE ANALYTICS
Savage Resurrection

Savage Resurrection Steam metadata

S2 Games, LLC | Aug 18, 2016 | game

Released

0players observed · 22 September 2026 - 14:16:05 UTC

ActionRPGStrategy

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)115,000
  • Revenue (VGI)$1,200,000
  • Review score57% positive

Savage Resurrection metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)115,000
  • Revenue (VGI)$1,200,000
  • Review score57% positive
  • Total reviews1,431
  • Release dateAug 18, 2016
  • DeveloperS2 Games, LLC
  • PublisherS2 Games, LLC

Genres: Action, RPG, Strategy

Company pages: Developer: S2 Games, LLCPublisher: S2 Games, LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Savage Resurrection Steam metadata

Savage Resurrection metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/366440/metadata
Steam Communityhttps://steamcommunity.com/app/366440
PCGamingWiki search
IGDB searchSearch IGDB for Savage Resurrection

Reviews, pricing, and metadata

Review summary

Mixed

57% positive, 814 positive, 617 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, Steam Achievements, Steam Trading Cards, Steam Cloud, Stats, Steam Leaderboards

Achievements

49

Platform releases
  • Steam 21 May 2016

Latest Steam announcements

  • Daily Deal - Savage Resurrection, 40% Off - 26 September 2016

    Today's Deal: Save 40% on Savage Resurrection !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time

  • Patch 1.0.8 - 22 September 2016

    General: Added a new map, Crossroads. This large classic map features numerous paths converging on a single crunch point in the center. Balance: Fire ward and land mine slow is now countered by splash damage immunity, and has slightly reduced duration. Fixes: Fixed some issues with repeater and blaze sounds. Fix for corpses standing up sometimes. Fix for occasional mesh falling through ground after being knocked back. Fixed an instance that could lead to an alive player being in ragdoll.

  • Patch 1.0.7 - 12 September 2016

    Balance: Fire ward and land mines: Damage reduced 500->200. Added a 3s slow to anyone damaged. Hitboxes (when you shoot at them) increased. General: Added Lair and Stronghold death effects. Added Predator and Shaman cosmetics. Optimizations: Visibility and stealth calculations optimized. Building and weapon tick optimizations. Character death optimizations. Aura application optimizations. Skeletal mesh optimizations for buildings and dome effects. Pickup collision optimizations. Fixes: Fixed self weapon sounds being occluded incorrectly sometimes. Fixed sacrifice incorrectly having splash protection. What's next?: Crossroads is next.

  • Patch 1.0.6 - 30 August 2016

    Balance: Spawn flags now take 2.5x as long to capture. You'll need to be sneakier or bring friends to ninja capture a flag now. General: Made the building under attack alerts a bit smarter, improved their throttling. Added a Melee trace helper to the practice mode F10/Esc menu. This is only available in solo practice as it requires you to be the server. Added more UI options, such as the ability to disable score popups. Fixes: NPC corpses are cleaned up a bit faster now. Optimized FPS minimap a little. Fixed Repeater and Blaze sound effects. Fixed Revive and Resurrect sound effects. Fixed some missing death groans. Fixed 'to all' voice messages not playing sometimes. Fixed nameplate and action tip position conflict on mines. Fixed a commander order voice line duplication. As always, tell us what you think on the Steam community forums!

  • Patch 1.0.5 - 25 August 2016

    Howdy, Savages! We finished a few little extras and decided to squeeze them in before the epic Savage weekend! General: Important gameplay event alerts have moved from the kill log to a more prominent top center location, and have been improved. Buildings under attack will now display their health, and losing buildings will display what technology was lost (if any) to help communicate the importance of their defense. AI Commander can now issue micromanagement orders, e.g. attack a particular unit (siege or shield tower), repair a particular building. Spawn flags get a special minimap icon. Balance: K.O.N.G. projectile lifetimes have been reduced so that using hills to raise your trajectory will only give you a slight range advantage. It was previously possible to get a much bigger advantage than intended. Fixes: If an item is nearly limited, you will now only be able to buy up to the li…

  • Patch 1.0.3 - 24 August 2016

    Happy Wednesday, Savages! Today we have a fine selection of balance adjustments and bug fixes for your gaming pleasure. Balance: With this patch we aimed to slightly increase the anti-building damage potential of both teams. Behemoth health increased moderately. This guy wasn't tough enough. K.O.N.G. health increased slightly, firing range increased slightly, but AoE radius moderately reduced - should be more effective against buildings but less effective against players. Increased the anti-building effectiveness of anti-building weapons slightly (Ember, Fireball, Rocket Launcher, Grenade Launcher). These are intended to be viable alternatives to Siege units when used en-mass or by a sneaky strike force. Boom Buggy's damage when attacking other siege class units was moderately reduced. This offensive unit was too effective in defense. Optimization: Boom Buggy draw optimization. Gadget m…

  • Patch 1.0.2 - 23 August 2016

    Greetings, Savages! We're hard at work fixing and improving things based on the feedback collected over the release weekend. Here's the first of that: Balance: Respawn times are now a flat 15s. Once a game has been going for longer than 30 minutes these will slowly increase for both teams. This should help end defensive stalemates by allowing the team with the advantage to score more building damage. We'll be keeping a close eye on this and tweaking as needed! Replaced the existing overtime (> 60 minutes) mechanic. Overtime now critically damages all structures. We think this will be a bit more intuitive and fun. Standard (AI Commander) games now give each team a small redstone drip very late game when redstone is exhausted. This should help end stalemates where both teams have no tech and no redstone is left on the map. Spire and Guard Tower projectile speed decreased by 10%. We recent…

  • RTS-FPS Revival: Savage Resurrection Released - 22 August 2016

    Old people might remember Savage: The Battle for Newerth, a combination of FPS and RTS released in 2003 by S2 Games. The studio have focused on MOBAs in recent years, releasing Heroes of Newerth and Strife , but they’re back genremashing now. After a stretch on Steam Early Access, they’ve properly released Savage Resurrection . Based on the first Savage game, Resurrection offers 16v16 men vs. monsters multiplayer where one player on each side is a commander and the rest are their troops to direct around. Build bases, lead attacks, smash the enemy’s stuff up… it’s an RTS played by FPS players, yeah? …

  • Launch Loot Bonus - 21 August 2016

    Greetings Savages! There's never been a better time to get your Savage on, because we've just temporarily increased the cosmetic loot drop rate by 1000% :O When will the madness end? We're not telling! Edit: Loot is working again.

  • Patch 1.0.1 - 19 August 2016

    Greetings, Savages! Here's our first post-release patch, hope you're enjoying the game so far. Balance: Healers revive range increased from 500 -> 1000, mana cost removed (still has a 10s cooldown). Respawn times have been increased slightly. General: Optimized many character animations. Improved UI for healers revive range and cooldown. Added "Can't Fire" feedback click. Allow VO lines on the end game screen via V menu. Added scrolling message feedback when your relocator doesn't work. Beast worker build sound updated. Commander role assignments UI updated. Increased classic order arrow deadzone from 30% to 66%. Added the real icons for Stalker and Scavenger cosmetics. Fixes: Fixed some of the issues causing FPS to degrade over time. End game camera sequence fixed. Fixed morning splash screen. Hid impeach UI for Standard mode. Deselect heal/revive target if it becomes invalid.

  • Savage Resurrection: Now Released! - 18 August 2016

    Today marks the official launch of Savage Resurrection, as we leave Steam Early Access. We see this as the next natural step in the evolution of the game we love, and plan to continue developing the game in concert with our existing community, along with the influx of new blood we hope to see. Over the last 3 months of Early Access our community has provided excellent feedback which we have used to significantly improve our game, and we feel it is now ready to take on a larger audience. So what’s next? In the immediate term we’ll be monitoring performance and balance over release, and will be working on optimizations and tweaks as needed. We’re also working on a new map as well as various features and improvements that have been hotly requested by our community. We’re happy that you've found your way to Savage Resurrection, and we're excited to hear what you think! Please take some time…

  • 1.0.0 - 18 August 2016

    Today marks the official launch of Savage Resurrection, as we leave Steam Early Access. We see this as the next natural step in the evolution of the game we love, and plan to continue developing the game in concert with our existing community, along with the influx of new blood we hope to see. Over the last 3 months of Early Access our community has provided excellent feedback which we have used to significantly improve our game, and we feel it is now ready to take on a larger audience. So what’s next? In the immediate term we’ll be monitoring performance and balance over release, and will be working on optimizations and tweaks as needed. We’re also working on a new map as well as various features and improvements that have been hotly requested by our community. We’re happy that you've found your way to Savage Resurrection, and we're excited to hear what you think! Please take some time…

  • 0.1.45 - 16 August 2016

    General: Worker and NPC physics optimizations. Improved and optimized KONG explosions. Revised block + melee sound effects. Added tooltips to many options. Main menu play section UI updated. Roles + Orders UI elements updated. Commander chat messages (B) can spot. Very slightly increased respawn times. Added links to the new overview video. Fixes: Fixed some commander keybinding bugs. Fix mines/wards not immediately vanishing when exploding. Fix some quick message + spotting bugs. Fixes for standard mode commander getting stuck trying to build a building that cannot be placed. Fixed standard mode commander improperly classifying expansions as forwards when assigning role objectives. Emblem display fixes. Fixed grenade launcher impact sound. Fix mouse smoothing checkbox. What are we doing this week?: Network profiling and improvements. Performance profiling and improvements. Balance twea…

  • 0.1.44 - 15 August 2016

    General: Trying out some physics optimizations. Tweaked simulated proxy interpolation values. Demo pack + grenade launcher explosion optimizations. Unified all tower/spire effect/attack radius to 3250 (buff for healing/wind/shock). Also only show the one range indicator. Show range indicator when a tower/spire is selected. Fixes: Fixed official servers not becoming official again after playing an unofficial game. Fixed sacrifice death info. Fixed mesh physics settings not being restored correctly after being revived. Fixed grenade launcher fuse impact effect. During advanced mode AI com takeover, clear any existing pings as the AI doesn't know to remove them. Improved endgame music check. The standard AI commander can no longer be impeached. Fixes for decals on buildings. What are we doing this week?: Network profiling and improvements. Performance profiling and improvements. Balance tw…

  • 0.1.43 - 12 August 2016

    General: Commander: added "to everyone" alt ping. Commander: Doubled the radius of the "to everyone nearby" ctrl ping. AI Commander: Improved worker use choices. Improved low redstone expansion logic. Improved danger sense. Adjusted tower upgrade times. Optimized rocket launcher effects. Added shared melee damage sfx. Added sound fx when your ranged attack is blocked. Fixes: Fixed standard mode commander giving defend objectives with an invalid target. Bots will try jumping if they get stuck on a rock. Fixed some order display bugs. Fixed human ranged weapon hidden in inventory on 0 ammo. Fix for scout auto activating incorrectly if using hotkey. Enter spawn cooldown is cleared on death. Fix consumable items persisting in inventory when there are none left if you switch away from them before the refire delay. What are we doing next?: Network profiling and improvements. Performance profi…

  • 0.1.42: Ctrl-Z - 11 August 2016

    Player Abilities: Have been removed and will be rethought. Balance: Replenish is now applied over a short duration instead of instantly. Sacrifice damage taken penalty reduced 40% -> 30%. General: Classic order mode is back, plays nicely with the role system. Increased build and repair score. Rupture has a new impact that is optimized. Improved some weapon effects. Morning: Added environment SFX. Decals won't render on top of trees anymore. Updated grass texture and materials, should render properly with ambient occlusion and generally look better. Minor player AI improvements. Dial up damage taken self sfx volume. Standard Mode Commander: Fixed sometimes not rebuilding workers. Will now research tier 2 units/weapon before trying to replace a lost early expansion. Now enabled on LostHills. Fixes: Handle spec condition at end match. Hide prompt to play if waiting post match. Fix "Minor U…

  • 0.1.41 - 10 August 2016

    Balance: Buffed Chaplain Shield from 20% to 30% damage reduction. Bathe in Blood: Nerfed lifesteal 50% -> 25%, nerfed damage reduction 40% -> 20%, added 'ammo steal', restoring ammo or mana based on damage dealt. General: Spectators now get minimap info. New spawn invulnerability effect. Reduced spawn speed boost max duration 20s -> 15s. AI Commander improvements. Fixes: Fixed already owned stackable items being cleared from your inventory when entering loadout after their required building was destroyed. Reset loadout on warmup to countdown transition. Fix so inventory slots in fps aren't clickable, lag was letting you cast your recall if you spammed the spawn button. Fixed clash with drag rotate, drag selection, and issuing orders as commander. Tidied up joining a match during a transition between maps. Fix next mode announcement name. Hide incomplete role tab. Fixed spots breaking be…

  • 0.1.40: AI, Abilities + More - 9 August 2016

    Update: Hotfixed a few bugs with orders. Balance: Decreased gold bounties by 500. We’re keeping an eye on the in-game economy, and determined that gold was a bit too plentiful. You can no longer recharge stored health while using a siege unit. i.e. you must leave the spawn as a non-siege unit to recharge your loadout health pool. This is to counter defensive siege camping. Entering a spawn point more than twice in a short period of time will invoke a cooldown. This is to counter cheesing the spawn invulnerability and defensive siege camping. Spawn invulnerability will now be removed as soon as you start moving or take an offensive action. Siege weapons do not get spawn invulnerability. Increased tower/spire projectile speed by 20%. We think they were a little too easy to dodge. Increased spawn times slightly (~1s on average). We may need to adjust this further, as it is can be a little…

  • 0.1.39: Respawn, Recall, Regen - 28 July 2016

    http://i.imgur.com/w39kxJi.gif Balance: Players have a new ability “Recall” which can be used to return you to your main base at any time. Recall must be channeled for 6s without taking damage, and without being able to move. Recall is not available to siege. Respawn times are now individual and overall shorter in duration. The duration increases as you die repeatedly within a short period of time (allowing games to end), but is never as long as the previous maximum. The out of combat speed boost now also has a maximum duration of 20s. Land mines and fire wards are now vulnerable to conventional weapon damage. There is no longer a low stamina regeneration penalty. Shield tower radius increased, but damage reduction decreased. K.O.N.G. and Behemoth purchase costs increased to 9500 instead of 7500. Ranged kill bounty value decreased to 35% instead of 45%, but the remaining gold now drops…

  • Patch 0.1.37 - 22 July 2016

    Happy Friday, Savages! We're currently working on some more larger scale gameplay improvements, focusing on the commander, the economy, game pacing, and stalemates. Our artists are also hard at work improving our existing weapon assets. We're occasionally handing out new waves of beta keys that will last through the end of Early Access, send your friends to http://savrez.com/beta/ General: Tweaked out of combat move speed bonus: now applied once when spawning (does not re-apply). Now breaks when within 5m (down from 10m) of enemy unit, or 30m of enemy building. Changed default speed multiplier to 1.4 (down from 1.5) Added out of combat speed visual effect. Added new beam effects to team pings. Updated rupture animations. Made some performance optimizations to character movement. Made some minor performance optimizations to the UI. Updated Shaman item animations. Updated Bunker foliage,…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID366440
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateAug 18, 2016
DeveloperS2 Games, LLC
PublisherS2 Games, LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent57%
Positive reviews814
Negative reviews617
Total reviews1,431
Steam recommendations845
Achievements49
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The rebirth of the classic action FPS / RTS hybrid "Savage 1" is here! Experience fast-paced combat and cunning strategic gameplay in glorious Unreal 4 environments. Engage in epic 16v16 front-line combat, or take Command to outplay and outmaneuver your team's way to victory.

About this game

The rebirth of the classic action FPS / RTS hybrid "Savage 1" is here! Experience fast-paced combat and cunning strategic gameplay in glorious Unreal 4 environments. Engage in epic 16v16 front-line combat, or take Command to outplay and outmaneuver your team's way to victory. Savage is a multiplayer-only game with a competitive focus. Combat includes both melee and shooter aspects, and should challenge even seasoned gamers. Servers are currently located in the US and EU, with more planned. Players may also host their own servers, use ours, or play offline! As a member of the fearsome Beasts or crafty Humans, you must fight to: Secure strategic resources and positions Craft and expand your team's buildings and structures Research and acquire new weapons and items, to gain the upper hand in combat Crush your opponents with mighty siege weapons, sneaky sabotage, or by strangling their economy Features: Quick-match Practice mode with bots and AI commanders - fully offline or play with your party! 16v16 Standard matches, with an AI Commander 16v16 Advanced matches, with a human Commander Competitive matches with locked rosters and no team swap Custom matches on official dedicated servers, or hosted locally, or hosted by another player, or fully offline! Stats and Leaderboards Cosmetic Items + Steam Drops + Trading Cards 5 Maps Player hosted dedicated servers Digital Deluxe Edition Exclusive bonuses include: 3 gold weapon skins 3 cosmetic crate keys Unique in-game vanity effect Soundtrack Account icon flair Taunt, and Taunt Image Our continuing development (and server hosting) is funded largely by cosmetic item purchases: there is no persistent power progression system, there are no paid upgrades or boosts. This is a competitive game: there will be no Pay2Win.

Supported languages

English * , French, German, Greek, Japanese, Polish * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
22Steam Achievements
29Steam Trading Cards
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Savage Resurrection's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Savage Resurrection's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Savage Resurrection at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Baldur's Gate 344,96822 September 2026 - 13:46:08 UTC875,343836,282Larian Studios
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2795,68122 September 2026 - 14:16:40 UTC1,291,3282,758,031Valve
Slay the Spire 293,48922 September 2026 - 14:12:47 UTC574,638199,438Mega Crit
Baldur's Gate 344,96822 September 2026 - 13:46:08 UTC875,343836,282Larian Studios
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
Sid Meier’s Civilization® VI35,18922 September 2026 - 13:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
RimWorld31,31422 September 2026 - 13:28:42 UTC95,851239,107Ludeon Studios
Arena Breakout: Infinite30,70822 September 2026 - 13:07:02 UTC65,94478,112Morefun Studios
Total War: WARHAMMER III23,13522 September 2026 - 12:43:59 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human22,24922 September 2026 - 13:32:08 UTC231,343179,110Starry Studio
Black Desert19,74622 September 2026 - 12:17:38 UTC59,91792,632Pearl Abyss

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