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Compress(space)

Compress(space) Steam metadata

B-Deshi Interactive | 2026 | game

Coming Soon

GameSteam Store content

Adventure

  • Steam app typegame
  • Steam App ID3664840
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperB-Deshi Interactive

Compress(space) metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3664840
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperB-Deshi Interactive
  • PublisherB-Deshi Interactive
  • Parent gameNot available

Genres: Adventure

Company pages: Developer: B-Deshi InteractivePublisher: B-Deshi Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Compress(space) Steam metadata

Compress(space) metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3664840/metadata
Steam Communityhttps://steamcommunity.com/app/3664840
PCGamingWiki search
IGDB searchSearch IGDB for Compress(space)

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, DualShock Controller Support, Stats, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Monthly Update August 2026: Light-bending and light-amplification - 31 August 2026

    It's been a while but it's time for another monthly update. We're working on finishing the remaining mechanics set for the finalized biomes. This time we're focusing on the light bridge/laser biome. With lightbridges, the base light bridges already provided enough complexity for a decent amount of puzzles. A big limitation with them was their fixed/limited length. So we came up with a variety of puzzle elements that manipulate the length.One such element is the redirector. When a light bridge hits it, it emits that light bridge in other direction. This has interesting interactions such as horizontal folding turning into vertical height gain.Another interesting element is the amplifier, when a light bridge hits it, it shoots out light bridges from a larger area, This also has interesting interactions with perpendicular folding that we will not reveal here.Light bridges have a lot of inte…

  • Monthly update July 2026: Updated demo & German support! - 4 July 2026

    It's time for another monthly update!We've gotten a lot of feedback about the demo and some of the progression pain points and have updated the demo's level sequence. It also now has more levels(28)! We'll continue updating the demo and plan to keep it even after release.One of the big languages we've gotten requests for translations for is German. We're happy to announce that we've added German support for the demo! Thank you to the fan-translators for making this possible.Lastly, we're happy to announce that we've surpassed 10k+ wishlists. Thank you for your support!

  • Monthly update May 2026: Thinky Direct, foreground-bending & Chinese support! - 23 May 2026

    It's time for another monthly update!We've been working on a few graphical updates for our new trailer, which will be part of the Thinky Direct! We can't share too much about that yet. But as an example, we're working on a forest sub area with some newer parallax based effects. Previously the a parallax was only in the background layers but it can now affect the foreground with other side effects:You may also notice the updated tileset. The water biome will also be updated with a new tileset and a unique parallax effect for the biome. Keep an eye on the trailer.Additionally, we've added Chinese Language support to the demo. This was highly requested for a while and we're grateful to the fan translators who've made this possible.Lastly, gamepad support is implemented in-game and is in the playtesting phase! We expect it'll be released by May 28th, ahead of the Cerebral Puzzle Showcase.

  • Monthly update April 2026: Cloth-bending & rebinding - 12 April 2026

    It's time for another monthly update!We've been a bit busy working on a new trailer for the game. We can't share too much about that yet. But we have other updates too!We're working on a variety of visual updates for the trailer. The most notable among which is the foliage and cloths physics. While we're satisfied with the VFX for space folding, the game world didn't feel like it reacted to it. Now, grass and clothes(flags & banners) react to the folding motion which goes a long way in making the world feel tactile.We've also added translations for multiple new languages(French, Korean & Russian). We want to make the game playable by as many people as possible. As a small indie developer, we're extremely grateful to the fan translators who've helped us.Additionally, a common issue for supporting other regions was supporting keyboard layouts other than WASD. So we added key rebinding so…

  • Monthly update March 2026: Endgame and relatively moving immovable platforms. - 7 March 2026

    It's time for another monthly update! This time we'd like to talk about some of the endgame mechanics we've been working on.We've found a lot of cool interactions exploring fold immune elements. In particular, interesting things happen if you make an element fold immune and then remove that property.Toggling the fold immune property can cause relative movement. Normal blocks don't move explicitly but do move when the rest of the world is moved by folding. On the other hand, fold immune blocks truly don't move at all even when folding. But since the rest of the world still moves during a fold, they have relative movement.This is an example where a lever activates the fold immune property on a block. Normally, it's static and moves with the rest of the world during folds. When it's made fold immune by pressing the lever, it stays in place while the rest of the world moves. It's actual pos…

  • Monthly update February 2026: More reality warping and sky-bending parallax. - 5 February 2026

    We've shown the reality warping fold immune keys previously. We're exploring those properties with other mechanics as well.Even more reality warpingOne of the things we're trying is fold immune and normal element pairs that are chained to each other.When folding, one moves while the other doesn't. They still remain connected. So this allows transmitting electricity and other interactions. Here the right part of the circuit pair is fold immune but the left one isn't. You can fold to let the left section reach different parts of the level while the right connects to other things. This results in interesting situations as the circuit elements previously had to always be aligned to affect each other.We'll continue exploring this paired setup for other mechanics as well.Sky-bending ParallaxOne of the things we've always wanted to do was parallax backgrounds similar to other platformers. This…

  • Monthly update January 2026: Light bridges and reality warping keys. - 4 January 2026

    Happy new year! We're working on new mechanics and improvements to the game.First is the light bridge mechanic:We've shown this a bit last update. They are kind of like lasers but are solid enough to walk on. You may remember them from portal but they have quite a few tricks up their sleeve in this game!The other mechanic we are working on is an extension of the fold immune static blocks. Any level element can have the fold immunity property, which means they don't move when the rest of the level is folded. Here is an example with a lock and key puzzle that has this property.The key stays in the same position after folding and slides off the platform. The key can be used to unlock gates. It might seem impossible since there are two gates and only one key. But you can retrieve of the gate by folding and moving the gates away from the key.This particular puzzle was inspired by the unrewin…

  • Monthly update December 2025: Progressive hint system and other updates - 7 December 2025

    We've already posted about the demo updates but here's another monthly update with even more updates!We're working on several UX improvements, the first of which is the progressive hint system which is accessible in the current build: The hints are called visions in-game, They show a snapshot of the level in a step by step format for solving the puzzles. The player can compare each screenshot with the current state of the level to figure out what they should do next.There are several story-driven reasons for calling them visions instead of just hints. We will share more about the story in the future.Also, yes, that is a new mechanic in the image. We'll be posting more details about it soon.Our next priority for UX is Undo and Gamepad support. We're working on adding them and hope to post about them soon.Lastly, thank you for 5000 wishlists! As a small indie developer, this is a huge mil…

  • Demo updated with localization support and UX improvements! - 29 November 2025

    We've updated the demo with localization support and UX improvements.UX Improvements:We've received a lot of feedback about the cursor and we've updated the cursor to start from the tile the player starts dragging from. We also testing out an alternative cursor design which you can switch into in-game.Additionally, sometimes it was hard to determine when the player was blocking the space fold and how much of the level was foldable. UX wise, our next priority is undo and gamepad support and we'll update the build as soon as those are done.Language Support:The new demo currently supports Japanese, Spanish, Italian and Portugese. We're also working on Korean language support. The translations would not have been possible without fan support. If you'd like to help out with the localization, let us now.New Demo:The new demo is now available as part of the Indie Live Expo. It also features so…

  • Monthly update November 2025: Tide-bending with the moon. - 1 November 2025

    This month, we're working on additional mechanics for the water biome and some visual updates. We loved the water dungeon puzzles in Zelda but felt that it might be too boring to increase the water level from flicking a switch. So instead, you move the moon to change the water tide level.The water can submerge entire portions of the level. It can be helpful but be aware of electricity hazards! If you haven't noticed, the player can swim now, we're working on testing some underwater puzzles with the tide bending mechanic.It's bit late for Halloween, but we're adding some animations to the eldritch purple flowers that prevent folding. They now bloom and look at the cursor when the player is folding and they really don't like it when the you try to fold past them. We're also prototyping new mechanics for another biome. We'll reveal more about it once it's ready. And yes, you may expect fur…

  • Monthly update October 2025: Water biome and other updates - 2 October 2025

    As you might know, we've recently updated the demo with new water levels. We're currently polishing the water area visuals and advanced water mechanics.Here's a sneak peak into the water biome visuals:Keep in mind that this is work in progress and may be subject to change. We're testing several things with the water mechanics and we may need to tweak the visual style to accommodate everything. We won't reveal too much about the later water area mechanics to avoid spoiling puzzles. However, you can get a taste of the water mechanics in the new demo.Lastly, we'd like to thank everyone for reaching 4K+ wishlists. Thank you!

  • New Demo with electrifying water levels released! - 16 September 2025

    We've added new levels with the water and electricity mechanic in the demo! We hope that this will give you a taste of the puzzle potential of these mechanics in the full game(especially the last water level). If you've completed the previous levels, you can start from right from the new levels.Some additional improvements:Glitch line mechanic updated for less visual clutter Level sequence streamlinedFixed a bug that caused lag after folding due to zombie foliage from beyond the fold.Fixed an issue where folded elements would snap back to original position for a few frames after fold.

  • Monthly update September 2025: Sparks are flying and... swimming? - 1 September 2025

    This month, we've been working on fleshing out the water mechanic. Water can now conduct electricity and can activate switches and other things in the level. You might remember in the trailer, you could hotwire circuits by folding. This is an extension of that.This turns water into both a useful tool and a dangerous obstacle that can kill you. We're excited to share the new puzzle opportunities this opens up. You can expect a new demo build mid August.

  • Monthly update August 2025: From space-bending to water-bending - 30 July 2025

    We've been working steadily on new mechanics and puzzles after the demo. One of the new mechanics we're excited to share is the interactable water system! In the gif you can see the water being redirected by space folding to activate a waterwheel and open a gate. You'll be able to do a lot more with water in the full game and we can't wait to share more. We're planning to update the demo with a new selection of levels in September. On that note, in case you missed it, the demo has had 3 new levels since the last public update! If you've completed the previous levels, you can try them instantly! Lastly, we hit 3K+ wishlists recently and we'd like to thank all the players for helping us come so far! If you'd like to follow the game's development, you can wishlist to be notified when it's updated.

  • Compress(space) demo new levels added! - 4 June 2025

    1. The demo has been updated with 3 new levels(1 bonus level) utilizing a new mechanic. 2. Several bug fixes. The new levels are available at the end of the demo. If you've beaten the demo previously, you can access the new levels instantly. We will be updating the demo further in the future. We have one more surprise waiting.

  • Compress(space) patch notes 6/3/25 - 2 June 2025

    Patch notes: 1. We noticed some players struggling with the initial levels. We've updated them for a smoother experience 2. Tutorials and UI improved 3. Some people were unable to start the 1st level if they had an older save. This has been fixed. 4. Several level layouts updated. We're still working on a bigger update with some new levels and mechanics!. If you find any bugs or have any suggestions, don't hesitate to use the feedback form!

  • Compress(space) Patch notes 3/6/25 - 30 May 2025

    Patch notes: 1. Fix collision issues in the tower level 2. Fixed several bugs 3. Fixed UI text issues. 4. Credit screen added with bug testers included. We'll be doing a bigger update with some new levels and mechanics soon!. If you find any bugs or have any suggestions, don't hesitate to use the feedback form!

  • The demo for Compress(space) is now available! - 29 May 2025

    The Compress(space) steam demo is now available as part of the Cerebral Puzzle Showcase alongside many incredible puzzle games! You can check it out here: store.steampowered.com/app/3768930/Compressspace_Demo

  • Compress(space) will have a demo for the Cerebral Puzzle Fest! - 23 May 2025

    The Compress(space) steam demo is coming on 29th May as part of the Cerebral Puzzle Showcase alongside many incredible puzzle games! If you wishlist/follow the game on steam, you will be notified when it goes live: https://store.steampowered.com/app/3664840/Compressspace/

Patch notes and updates

S.noRelease datePatch nameGID number
14 June 2025Compress(space) demo new levels added!1801617199367715
22 June 2025Compress(space) patch notes 6/3/251800991756451361
330 May 2025Compress(space) Patch notes 3/6/251800991756354618

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3664840
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperB-Deshi Interactive
PublisherB-Deshi Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A mind and space-bending puzzle game where you fold space to cheat your way through puzzles. Master space manipulation and reach beyond the stars to uncover the mystery at the end of the universe.

About this game

Fold space to cheat your way through puzzles. Rewrite geometry. Reshape Reality. Discover a variety of gameplay mechanics and break them in delightful ways with space folding. Every puzzle is a star in the sky Master space manipulation to reach beyond the stars. But what lies at the end of the universe? Key features: 1. Solve mind bending puzzles utilizing a space bending mechanic in game breaking ways. 2. Reach the end of the universe and uncover the mystery of your existence. 3. Enjoy relaxing graphics and a chill soundtrack.

Supported languages

English * , French * , Italian * , Japanese * , Simplified Chinese * , Portuguese - Brazil * , Portuguese - Portugal, Spanish - Spain * , Spanish - Latin America, Korean * , Russian * , German * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
55DualShock Controller Support
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Compress(space)'s USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Compress(space)'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Compress(space) at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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