Zeuxis : procedural texture generator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score79% positive
- Total reviews29
- Release dateJun 2, 2015
- DeveloperMartin Veilleux
- PublisherMartin Veilleux
Genres: Design & Illustration
Company pages: Developer: Martin VeilleuxPublisher: Martin Veilleux
Zeuxis : procedural texture generator Steam news
Zeuxis : procedural texture generator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.11 - 21 October 2018
64 bit support. Better late than never. Multithreaded support. Significant performance increase on multi core cpus. Most noticeable when exporting in 4K. Windows XP SP3 is still supported, but you should really upgrade.
- Version 1.10 , a minor update - 3 June 2016
All settings( preview, export file type, jpeg options, main window position and size ) are now saved and will be restored the next time you run the program. This will reset your current config. There are also some new examples since the 1.09 update. Most notable are the metal_*.xml.
- Version 1.10 , a minor update - 3 June 2016
All settings( preview, export file type, jpeg options, main window position and size ) are now saved and will be restored the next time you run the program. This will reset your current config. There are also some new examples since the 1.09 update. Most notable are the metal_*.xml.
- Version 1.09 is up. - 12 May 2016
Added an undo/redo feature. Unfortunately there is no keyboard shortcut for that right now but I'm working on it.
- Version 1.09 is up. - 12 May 2016
Added an undo/redo feature. Unfortunately there is no keyboard shortcut for that right now but I'm working on it.
- Version 1.08 is up. - 8 May 2016
New operator 'Hexagons'. Like bricks but with hexagons. Added grayscale option to jpeg export 3 new example: glass_marbles, hexagon_glossy, hexagon_porous
- Version 1.08 is up. - 8 May 2016
New operator 'Hexagons'. Like bricks but with hexagons. Added grayscale option to jpeg export 3 new example: glass_marbles, hexagon_glossy, hexagon_porous
- Version 1.07 is up for good. - 26 April 2016
As said previously, the major change is Jpeg support. To use previous version, go to properties->betas and select "version_106".
- Version 1.07 is up for good. - 26 April 2016
As said previously, the major change is Jpeg support. To use previous version, go to properties->betas and select "version_106".
- Version 1.07 is up in beta branch - 24 April 2016
Until I figure out the problem with the new build, it is available in beta branch "next_version". Just go to properties->betas and select it. No password is needed. Feedback on whether it works or not is important, so if you could post your OS version ( eg Win XP 32bit ) in the Beta branch thread, I'd be grateful.
- Version 1.07 is up in beta branch - 24 April 2016
Until I figure out the problem with the new build, it is available in beta branch "next_version". Just go to properties->betas and select it. No password is needed. Feedback on whether it works or not is important, so if you could post your OS version ( eg Win XP 32bit ) in the Beta branch thread, I'd be grateful.
- Reverting to 1.06 - 23 April 2016
Some users reported the new version doesn't work. Sorry folks.
- Reverting to 1.06 - 23 April 2016
Some users reported the new version doesn't work. Sorry folks.
- Version 1.07 is up. - 23 April 2016
Jpeg export added. Tested ok with IrfanView, FastStone, Gimp, XnView, ffplay, Firefox, Internet Explorer. But Windows Photo Viewer and Paint do not recognize the format. Directory browsing history (in the save/load window) is now saved to disk.
- Version 1.07 is up. - 23 April 2016
Jpeg export added. Tested ok with IrfanView, FastStone, Gimp, XnView, ffplay, Firefox, Internet Explorer. But Windows Photo Viewer and Paint do not recognize the format. Directory browsing history (in the save/load window) is now saved to disk.
- Version 1.06 now live. - 4 October 2015
This update is just memory optimizations. Added option to disable double buffering for the preview. It will save memory but you will see image tearing while tweaking the operators. Only really worth it when working at high export size. Eliminated another intermediate buffer by optimizing the Blur operator, which was the only one that used it. So to recap. If, for example, you work at 4096x4096, the program uses 256 or 512MB less than the previous version.
- Version 1.06 now live. - 4 October 2015
This update is just memory optimizations. Added option to disable double buffering for the preview. It will save memory but you will see image tearing while tweaking the operators. Only really worth it when working at high export size. Eliminated another intermediate buffer by optimizing the Blur operator, which was the only one that used it. So to recap. If, for example, you work at 4096x4096, the program uses 256 or 512MB less than the previous version.
- Version 1.05 now live. - 2 October 2015
Added TIFF export. Like TGA, it is uncompressed rgba. You can choose between TGA/TIFF in the save dialog. Increased maximum resolution to 4096x4096. Out of memory checks are now in place to prevent crashes. I do NOT recommend working at such resolution, it is too time/memory consuming. Just 1 node at 4096x4096 will need 256 MB of RAM so you do the math. Optimization: eliminate memory use when saving image to disk. Fix: mouse wheel functionality on Windows build is now working *COUGH*implemented*COUGH*
- Version 1.05 now live. - 2 October 2015
Added TIFF export. Like TGA, it is uncompressed rgba. You can choose between TGA/TIFF in the save dialog. Increased maximum resolution to 4096x4096. Out of memory checks are now in place to prevent crashes. I do NOT recommend working at such resolution, it is too time/memory consuming. Just 1 node at 4096x4096 will need 256 MB of RAM so you do the math. Optimization: eliminate memory use when saving image to disk. Fix: mouse wheel functionality on Windows build is now working *COUGH*implemented*COUGH*
- Version 1.04 now live. - 30 July 2015
You can now copy/paste nodes. Textboxes now support standard editing with mouse and keyboard. Enabled mouse wheel for scrollbars. New modifier, RadialBlur. It's mostly eye candy since it's useless for making tileable textures. Still, it's a favorite of mine. Load the radialblur.xml from the examples folder to see what I mean. It's the kind of effect that looks even better in motion.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 July 2015 | Version 1.04 now live. | 4249665521682878054 |
| 2 | 11 July 2015 | Version 1.03 now live | 4249665521682878155 |
| 3 | 16 June 2015 | Version 1.02 now live | 4249665521682878261 |
| 4 | 3 June 2015 | Linux build update | 4249665521682878365 |
| 5 | 2 June 2015 | Version 1.01 now live | 4249665521682878476 |
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