- Fixes 1.08 - 16 March 2026
Fixes Fixed "Blood Moon" vampire event was broken (community find by Kot)
- Major Update! New relics, map and more - 10 March 2026
Hello all Heroes, Villians and Others! These past few months I've worked on a content update for Heroes Against Time to make the game more fun. It includes two new shop items, new relics, some event changes / additions, and a long requested feature to be able to use characters from all sets together - in a new map for players who have beaten the game. Hope you enjoy it! -David Patch notes: New content: New option for healer in the event New event for Enchanter + Rogue Vampire blood moon event changed from gain ATK to gain max HP, which should help the vampire not invalidate its build when used with blood mage. Four new relics: "Cursed Sword" - When you gain 5 or more ATK, increase max health by +6. Suffer 2 damage in combat (Meant to help create some uncommon combos and give more self-damage options) "Lens" - When you delay fog by 3 or more turns, buff leader ATK by 7. Also delays fog b…
- Post Release Plans + Halloween Palette! - 23 October 2025
Hello heroes, villains and others! Thank you so much for the warm reception to Heroes Against Time!!😊 Your kind words in the Steam reviews and Discord really mean the world to me 💖 I wanted to write an update to share my future plans for the game + a secret code for a new Halloween themed palette at the end too! (feel free to skip there if you wish!) Big Update Plans Heroes Against Time was always intended to be fully released as a complete game, so I don't plan to release constant updates with new content for the game. And while there are some minor issues, like balancing which could be tuned a tad bit better for example, I'm still really happy with the state of the game overall. That being said, I did add a bunch of small quality of life updates and fixes these last few weeks; And.. I do want to make a big update with some final additions and improvements. Here are my plans! What wi…
- Fixes 1.07 - 22 October 2025
Improvements The bottom bar of the screen flashes now when supplies are critical, making it easier to notice low supplies. Notification for the boss tile for first time players Added a feature that lets players preview the map and characters when defeating an empowered enemy, in events, and in the shop (tiny button in the bottom right). Fixes Fixed "Hellish sigil" event doesn't delay fog Fix typo with Angel's Halo: "Increase all Healing recieved -> received"
- Indonesian added and fix 1.06 - 10 October 2025
Added Indonesian localization (credit to Peter Christian Erastus) Fixed small issue with enemy power circles increasing the wrong amount
- Improvements 1.05 - 7 October 2025
Fixed boss ATK increasing more than it should after unlocking empowered enemies / shops (increased to by 2 points instead of 1 when just unlocked - like 6->7 in the Heroes set. This would auto-fix on loading but would cause a temporary issue when just unlocking it) Fixed wrong death message when dying due to altars pacts or relics ("unfortunate events" -> "relic or pact") Removed duplicate resolutions in options settings
- Improvements 1.04 - 28 September 2025
Cutscene viewing screen added (in "archives", by clicking the second top button) Fixed clicking to accept altar multiple times resulted in gaining multiple pacts and relics. (Fixed in previous update) "Enchanted Lance" has been rebalanced: Increase player ATK gain and HP gain from combat by 3->2 increase enemy power by 30%->20%, (So it's easier to take later on in the middle of the run instead of at the very start)
- Fix 1.03 - 25 September 2025
Fix to rare bug where you couldn't reach the boss tile on the final map Added animation to "switch relic" button in altars
- Optimization 1.02 - 22 September 2025
Some quick optimization improvements to help with slow loading and improve performance on handhelds (like the Steam deck)
- First few fixes! 1.01 - 20 September 2025
Fixed difficulty issue with the final map. It should be beatable now! Improved sound effects Improved effect order issues (healing and damage for relics, pacts and characters) (Digging fog delay with Spectral Shield relic) Possibly fixed multiple of the same resolution with wide screens Also, the demo has been unlisted - apologies for any inconvenience caused by it or by other issues. More fixes and improvements soon!
- OUT NOW - Heroes Against Time has just been released! - 18 September 2025
Heroes Against Time is available now I'm really looking forward to players discovering all the new additions I've been working on these last few months; including the new relics, tiles, maps, enemies, characters and events (!!!) I even added a few additional last second palettes this week! You can get Heroes Against Time here: https://store.steampowered.com/app/3667720/Heroes_Against_Time/ If you enjoyed the game, please be sure to leave a kind review! And if you're struggling with anything, feel free to ask for help or share useful feedback in the Discord and Steam forums. Thank you for reading this far! Hope you have a blast playing the game 😁 -David P.S. If you can't join the Discord and want the palette code for it; it's "Bonfire" (press the Enter key afterwards). Enjoy the palette! 😊
- Release Next Week! - 11 September 2025
Heroes Against Time releases next week! I'm excited for players to discover all of the new stuff I've added to the game, including the new sets, maps, tiles, relics, enemies and palettes!!! I hope you're as excited as I am :D -David
- Progress Update | Releasing on the 18th! - 20 August 2025
New Content I've been working hard on the new content for the game over the last few months - it includes two brand new sets of events and characters with their own unique abilities, new relics, and some new tiles with fun mechanics to spice up your runs! I've also been working on some new maps, each with their own gimmick and enemies to make things more difficult and interesting...! Delaying Release a tiny bit As some of you might have noticed, I delayed the release of the game a couple of times throughout development due to unexpected events; Originally, I wanted to release on August 5th! But then a war happened where I live, and I had a tough time maintaining the same pace of progress due to being woken up by sirens in the middle of the night. So I figured I'd delay to the 28th of August... up until a few days ago! The game is already a ton of fun, but I realized there's still some l…
- Demo Update: Small improvements - 7 July 2025
Added a sound for unlocking a new character Added a flashing animation for the "flee" button to prompt players who are about to die in combat to escape instead Fixed error that broke localization for players who achieved 100% completion of the Hero set
- Demo Update: Improved controller support - 25 June 2025
Players should now be able to easily and smoothly switch between controller and Mouse & Keyboard at any point in the game! I hope this addition helps players with controllers to have a smoother, better experience.
- Demo Update: Extended music tracks - 22 June 2025
Extended in-game trackUpdated main menu trackBoth tracks were created by TieffPlease let us know how you feel about these new changes!
- Demo Update: Controller fixes - 20 June 2025
Improved controller connection / disconnection in the main menuImproved controller not displaying over victory screen
- Demo Update: No rejected ally repeat, sounds and more - 5 June 2025
Made it so rejected characters don't appear in the next ally tileImproved main menu and pause menu sound effectsController automatically refocuses now when window is refocused, automatic controller detection on startOther small fixes and improvements
- Demo Update: More fixes and improvements - 28 May 2025
Improved Japanese and Spanish text Made text easier to read with Before Dawn palette Improved scrolling for runs and palettes Added a discord link in the palette screen Improved button behavior More improvements tomorrow !
- Fixed Palettes - 28 May 2025
A recent change accidentally broke palettes, but they should be back up - as well as any palettes you've unlocked in the past should return. Apologies for the inconvenience !