- DEAR ADVENTURERS, WAIT IS OVER! - One last update to Prologue - 4 March 2026
Greetings, Dear AdventurersFirstly, I'm really sorry for not updating you. I was digging into fixing every single possible bug I encountered and polishing the game. And finally, I can announce that the Treasure Hunters will be available on March 11th.It's been almost 3 years since I started this journey, and I can't believe we've come to the end. Though it won't be the end, I'm trying to give you the best experience, so I'll keep updating the game even after the release with your feedback. Speaking of feedback, I'm so grateful for every person who tried out the prologue, demo, or the beta version. I might be a solo developer, but I was never alone until the end. Your feedback and suggestions formed this game into what it is right now. And I couldn't appreciate it more. Last Update To The PrologueWith this update, I brought the latest version of the game into the prologue. With the first…
- Post Beta HUGE Update THANK YOU FOR THE PLAYTEST! - 26 December 2025
Hello Dear Adventurers, I haven't been posting lately and I'm sorry. Though all of this time I've been incredibly focused on fixing the bugs, balancing the game and adding your feedbacks. Believe me, I was working my ass off. Even if you haven't filled the feedback, your run datas helped me so much adressing issues. So THANK YOU so much.So I'll cut it short because the list is too long anyway. Here are the things I've been doing since the start of the playtest. (Note: This updates are not available in the prologue yet. But I will push a last update to the prologue for better performance and feeling with the same 2 levels before the release of the game.)Features:SYSTEMS AND REWORKS:Small basketball game in lobbyNew columns on hallwaysNew Directional Light (Better looking outside)New Item Use soundsWeapon animationsNew replication system for spectators New Treasure Spawn system (Using Rar…
- WOULD YOU LIKE TO BE IN THE GAME TRAILER? - 3 November 2025
Hello Dear Adventurers, I'm planning to create a one last gameplay trailer for the game and I want you to be the actors.I'm planning to include your funny gameplay moments (preferably with you and friends talking, screaming etc.) in the trailer. If you do have some footage please upload them in the form (max 100mb, preferably max 10 seconds, you can upload up to 5 videos)Thanks in advance and keep hunting ːIndyːhttps://docs.google.com/forms/d/e/1FAIpQLSfCkdqZxaVdFvKh7U4-60Ya2SIgVIYWtskuT1WDeQbo6mihlg/viewform?usp=dialog
- Treasure Hunters: Prologue OPEN BETA UPDATE! - 27 October 2025
Hello, Dear Adventurers,In this update, I added every bug fix, feature, and optimization I did for the full game. Though you will only have the first 2 dungeons and the first tier of items and %20 of the rooms available. Though if you want to join the open beta, you can request it on the game's page here. (I'm planning to give away keys to random people who filled out the beta feedback form after playing the game):FEATURES:Every update, that I posted here for the full game. But as I said, only the first 2 dungeons. So, new characters, new items, new rooms, new traps, and much more!BUG FIXES: (This list is only 1/10 of all bug fixes, there's more that I didn't noted)Arachnophobia mode needs some work. Right now it's not helpful at all. Consider changing the spiders into something that actually doesn't look like a spider at all, a cube for example.Missing item names.max lvl flashlight not…
- Treasure Hunters Beta Test : Sign Up Now! GET A CHANCE TO EARN EARLY ACCESS KEYS - 7 October 2025
Hello Dear Adventurers,After 3 years of development, Treasure Hunters is finally nearing completion!But before the full release, I need your help.I’m opening a Closed Beta to test the game, fix bugs, and improve performance and networking. If you’d like to join this final stage of the journey, simply join our Discord server and fill out the form in the #beta-signup channel.Your feedback will be incredibly valuable in shaping the final version of the game. And planning to give away some early access keys to the people who attended the beta tests. Thank you so much for your support so far, it truly means a lot to me.👉 Join the Discord herehttps://discord.gg/vbmhbQJqRW
- Treasure Hunters - New Character & Steam Cloud System - 4 October 2025
Hello Dear Adventurers, There's not much left to add to the game and it is almost finished but I'm adding whatevery comes to my mind in this phase. I mentioned about adding character system, now we have two characters. After the release I might turn this into full customizable character creation system but here it goes for now:Also we are again looking for a name for her:Steam Cloud System:I was thinking of adding a database at first then I realized people might exploit it somehow. So instead I said why not use Steam Cloud to hold the player data just like Phasmo. So from now on, the game will have a dynamic Steam Cloud system, and the data will be updated before and after every run. What's next?I'm opening a closed beta very soon. I'll give priority to people in Discord and players planning to play it with their friends. So don't forget to join Discord with your friends:https://discord…
- Treasure Hunters - Artifact Spesifications, Item Texts and Icons - 25 September 2025
Hello again, Dear Adventurers,As I said I attended to a gamejam and couldn't work too much (still worked) on the game last few days. Incase you are wondering what I created with my friends in 72 hours. You can check it out here:https://magarajam.com/game/caretakerRight after the game jam I'm back to work. Here are some of the implementations I made this week. Artifact Spesifications:Now some of the artifacts have their own effects agains the player this way I made carrying them more fun. Carrying Tlaloc's mask and wearing it will make creatures in the dungeon think you are god and won't attack you. But this creates a storm around you and you have a chance to strike your friends with a lightning. Carrying the obsidian mirror will highly decrease your sight and invert your controls.The volcanic rock will heat up and damage you every few seconds.Item Names, Infos, Icons:I've written name a…
- Treasure Hunters - 10 Different themes & 10 New Artifact Rooms - 17 September 2025
Greetings Dear Adventurers,Dungeon Themes:You might remember that i mentioned that I implemented a dungeon theme system. This week I created 10 different themes for the 10 dungeons avaiable in the game. Here are some of them (I'm too lazy to upload all of them but i think you get the idea):Artifact Rooms:I also created 10 different main artifact rooms. These rooms will have their own mechanics, traps and lore etc. Optimization:I also worked on optimizing the textures to reduce the VRAM usage. Obviously also some bug fixes.CLOSED BETA:I'll be joining a gamejam next 3-4 days so I won't be working on the game. But after the jam I'm planning to work on the artifact mechanics. Which means, some artifacts will have their own mechanics to make the player have a hard time carry them back to the truck. And I'll be opening closed beta tests from the people in discord soon (I'll announce in the di…
- Treasure Hunters - Dungeon Themes, Emotes & Network optimization - 8 September 2025
Hello Dear Adventurers,Emotes:This week, I implemented a emote system and added 8 of them. Incase you get the references let me know when the game comes out.Dungeon Themes:Someone gave a bad review to the Prologue, saying "both 2 dungeons look the same" and I couldn't agree more. So I implemented a theme system, every dungeon will have their own theme based on their lore. Yes I also finished the lores of the all dungeons.Network Optimization:The main reason dungeon wall sometimes not spawning on the clients were because of the high bandwith requirement. With the optimizations I lowered it greatly. I've got an exam this week and I'm finally graduating from my annoying ass school but until next week I'll be working on finishing the all dungeon themes, optimizing and data save.Until next time, keep hunting ːIndyːDon't forget to wishlist :
- Dungeon Generator, Walls Not Spawning On Clients Bug Fix(?) - 6 September 2025
I believe that I fixed this bug f*ing finally. But I'm not %100 sure, so if you come across something like the attached photo below, please let me know directly. Or any other major bug. My discord is: biax42
- Treasure Hunters - New Hall Events & 10 Dungeons - 3 September 2025
Hello Dear Adventurers,New Hallway Events:In this update, I mostly worked on the hallways. There used to be around 7-8 hallway events in the prologue; now there's around 20 - 25, and I'm planning to make more later. I don't want to mention what kind of things I added because I want you to be surprised by them while playing the full game. All 10 Dungeons:I implemented every dungeon in the game, their enemies, artifacts etc. Still haven't written their lores but I will do that soon. (The names are just placeholders)PlayFab analytics:I implemented an analytics system so that I can watch you anytime. And of course, analyze the XPs, levels, difficulty of dungeons, duration, etc. So that I can balance the game. Features:Enemies can be stunned Spider will be stunned if you hold a flashlight while it is crawling on the ceilingDungeon unlocking systemItem balancesSynchronizations of the traps an…
- Treasure Hunters - Rat Swarm Enemy & New Tools - 28 August 2025
Hello Dear Adventurers, This week I worked on a new freaky ah enemy and added a couple of new tools to use. I hope you like it.RATS:I was inspired by Plague Tale while making this enemy. Every single rat has really low hp but you can hit one at a time. So kicking, shooting with pistol etc. might not work on them. You will need to find another way.NEW ITEMS:Dynamite: F*CKING KABOOM! You can blow up things. Even that stony ass mf creeping through the dungeon. And if you are too lazy to solve the puzzle, just make the door non existent ;)Insect Repeller: Keeps the insects (ants, mosquitos, spiders) away until the battery is ran out.Map creator: Creates the layout of the dungeon while the owner is roaming around. So you can now know where you were headed, and find your back to truck easily.Shotgun: Well, it's a shotgun. It's the 3rd tier of the weapons.New Features:Tier 2,3 HEAL ITEMS CAN R…
- Treasure Hunters - New Lobby - 21 August 2025
Hello Dear Adventurers, After many feedbacks and requests I finally implemented a new 3D lobby in the game. The lobby is consist of 2 rooms. Hope you like it!Headquarter room:In this room you'll be able to manage your equipment, change the contract, invite friends and start the adventure. Showcase Room:In the showcase room you'll be able to see the objective artifacts you've returned so far. Also has a huge free space to spam run slide. ːsansː I also added a playable piano in the headquarters room. If you have any classical piano music requests you can write it down in the comments and I'll add them. Also please don't forget to wishlist the full game:
- Treasure Hunters - New Playable Character & New Enemy - 16 August 2025
Hello Dear Adventurers,I've been working on a new character and a new enemy since the last update and of course some fixes. This update and the future ones won't be included in the prologue version (I might do some fixes for prologue not sure)Though we are finally saying goodbye to our dear friend "the guy" (he didn't even have a name) that we played with for a long time. Waiting for your "RIP"s in the comment ːcsgo_despairːːsteamsadːMetahuman Character:I created a new playable character with Unreal Engine's metahuman creator. What so exciting about this update is that this character is fully modular. So every part (hands, head, clothes etc.) are seperate. And with this implementation, we can have a character customization in the future ;)And I have a favor to ask, what should we name this character? I'm planning to go with "Adam" at the moment. Please let me know in the comments.Tzitzi…
- Treasure Hunters: Prologue - v1.2 Update - 7 August 2025
Hello Dear Adventurers,In this update, I mostly reworked everything related to clients. Most of the objects used to work server side so clients used to wait for a bit of time to get a feedback from anything. With this update most of the gears, items, mechanics etc. works client sided. So clients will get an instant feedback even if they have very high pings. Here are the changes I made in this update:FEATURES:Added a more clear tutorialRanged Enemies will miss by chance if is lightened by a flashlight (for example, you can point a flashlight at a mosquito to miss when they shoot)Random treasures spawn system by specified rarityLever has two notifications for cooldown and for stuck.Inspectable Paper better rotation (F*CKING FINALLY)High Ping Warning for clientsPlayers spawn blood particles when get damagedLess report noise call from footstepsFixes on enemies' hearing settingsNow the over…
- Treasure Hunters: Prologue - Hotfix 4 - 28 July 2025
Hello Dear Adventurers,Firstly, I changed the main font of the game so that the font owners wouldn't sue my ass. Please let me know in the comments if you like the new font or not. I might change it againFixed crushing wall hitting player even very close to playerFixed wall arrows hit player even a bit furtherFixed not being able to swim after jump kick into the waterFixed flame trap hitting player even a bit furtherAlso don't forget to wishlist the full game:
- Treasure Hunters: Prologue - Hotfix 3 - 21 July 2025
Hi everyone, again thanks to your feedback I was able to fix some major and minor bugs. And here are some of them. Also the voice chat works properly now. Newly FeaturesIncreased pistol rangeIncreased fire rest duration on flame trapsAdded microphone thresholdBug FixesSymbol rocks used to collide with player and disappear now they don't (thanks to rhavegn and 龍龍uwu in discord)Fixed spikes on the walls going through each otherFixed input devices duplicationFixed input device changing every time opening the options screenFixed pressure pads inside the spike ceiling room, causing players to be stuck outInspectable papers used to push pickup items and pickups would disappear, now they don'tAdded a collision at the back of the pickupFixed, moving stone disappears which is going up in a coop light puzzle room Fixed dungeon generator removes the last room at the beginningThank you so much for…
- Treasure Hunters: Prologue - v1.1 Update - 19 July 2025
Hello Dear Adventurers, Thanks all of you for your feedbacks. They are helping me update the game much much faster. In this update I added some little helpful features and fixed some major bugs. Features:Added Information PopupsAdded loading screen right after pressing Start GameAdded change icon on map selectorNOW YOU CAN CLOSE OPTIONS MENU WITH PRESSING ESC!!Increased the default graphic optionsBug Fixes:Fixed 4 people can’t join bug (Thanks to asd4916134, their friends for reporting this bug)Squeezing Wall not synched bug is fixedObjects fallingthrough terrain is “mostly” fixedFixed rarity detector’s charactersFixed doors are showing up on in rooms with no exit (for clients)Fixed keys spawning on rooms with no doorsYou can jump onto these shelves and clip through the tentFlickering textures in spike ceiling roomPicking up the artifact without switching bug is fixedAgain thanks to all…
- Treasure Hunters: Prologue - Hotfix 2 - 18 July 2025
Can unlock the doors with "E" aswell. Fixed the fatal error related to unlocking doors. Welcome Pop Up added
- Treasure Hunters:Prologue is on the top of the "Trending Free"! - 18 July 2025
Dear Adventurers,Treasure Hunters: Prologue is in the "Trending Free" section thanks to all of you! The interest in Treasure Hunters is much more than I expected and I will not disappoint you. Also please don't forget to leave a review on Steam and wishlist the main game on Steam, that would help me a lot.See you soon and keep hunting!