- The AlcheMice Playtest has been updated (Yes, again!) - 6 May 2026
Hello again, alchemists! If you've been enjoying the AlcheMice playtest, today is your lucky day! We have launched a small new patch that includes a bunch of improvements, bug fixing and a couple of new additions.Welcome to the lab!If you enjoy alchemy, chances are you spend a fair bit of time in the lab before heading off to your next dungeon. We’ve updated the visuals, so if things look a little different, don’t worry! Everything essential is still right where you'd expect it.New card typeIf AlcheMice isn’t your first deckbuilder, you’re probably already familiar with passive-style cards. As development moves forward, the team has decided to introduce them into the pool in different ways!If luck is on your side, you might find a Golden Card in your deck that earns you coins when unused, or a Better Sight card that boosts your attack range by +1.Handy, aren't they? More cards!Someone o…
- AlcheMice is part of the Steam Deckbuilders Fest! - 4 May 2026
Hello alchemists!Since our last update back in March, the AlcheMice playtest has welcomed over 800 players since it was open for everyone! We want to take a moment to thank the lot of you for downloading our game and giving it some of your time ːOWOBreadːWe are still working on the AlcheMice demo and can't give a set date for its launch, but the team is on it! If it's your first time hearing about AlcheMice, first of all, welcome! We're a team of four creating this roguelike deckbuilder we call our indie game. If you came all the way from the Steam Deckbuilders Fest, thank you for taking interest in our game among all the amazing games the fest has gathered!Once you give AlcheMice a try, we'd like to request something very important: your feedback. Right now, the game is still evolving, and every piece of feedback you send has the power to influence what it becomes next. Not sure how to…
- An update about the AlcheMice Playtest - 27 March 2026
Greetings, alchemist! The AlcheMice private playtest has already welcomed over 200 players since its launch on March 12th. The first wave brought in 100 randomly selected testers, followed a week later by another 100 curious players eager to experience the game for the first time.Before you dive into today’s session, you’ll notice a required update waiting for you. This isn’t just routine maintenance, it introduces a fresh batch of content, including new cards, new characters, and enhanced animations, alongside important bug fixes and a much-needed tutorial revamp.Important note: please make sure to uncheck the "skip tutorial" button in the game's settings. If you’re wondering how long the private playtest will remain open, it’s currently scheduled to conclude in the first half of April. We’ll make sure to announce the exact closing date across our social media channels, so you’ll still…
- AlcheMice's Private Playtest is LIVE now! - 12 March 2026
The time has come… the AlcheMice Private Playtest is LIVE now!Do you want to know if you’re among the lucky 100 testers? Here’s how to check:Head over to your Steam account and see if you’ve been selected.Go to your email inbox. If you secured a spot, you should have received an invitation granting you access.If you’ve been chosen, make sure to let us know on Red Mountain's official Discord! You’ll receive a special role named Alchemy Apprentice, with it, you'll unlock three important channels:#private-playtest: a space to chat about the game with fellow testers and the dev team. #playtest-bugs: a forum dedicated to reporting any bugs or technical issues you encounter. Please make sure to read the guide we’ve prepared before posting! #playtest-feedback: a structured forum where we’ll gather your thoughts, impressions, and detailed feedback.To help you get started, our amazing team has p…
- About AlcheMice's demo - 3 March 2026
Long time no see, alchemists! ⚗️If you've been keeping up with the team's whereabouts on social media, specially if you're part of AlcheMice's Discord community, you’ve probably noticed a whirlwind of updates! The Steam page has now a new and improved look, we’re sharing our indie developer journey across even more platforms, and we launched a new animated trailer with improved game feel and never-before-seen gameplay! So much has happened since our last November update, and with 2026 on the horizon, there’s even more excitement ahead. Check out AlcheMice's new trailer!With the new trailer, a demo was announced to originally launch on March 5th. However, as we've got closer, something big (and very exciting) has been announced: Slay the Spire II is also launching on March 5th. As huge fans of the game, we’re incredibly excited about it but we also recognize that launching our demo the s…
- Kickstarter campaign coming in 2026 - 24 November 2025
Welcome back, dear Alchemist! As mentioned in our previous post, November was set to bring some exciting news about the future of AlcheMice. Last Saturday, we were honored to kicking off the Then't Gamen't Awardn't with a special announcement—our tactical deckbuilder set in 16th-century Granada will arrive on Kickstarter in 2026, and its pre-launch page is now live! This was the last surprise in our second gameplay trailer. There, we proudly showcased the progress made in the last two months, including the revamped UI and new special cards, and revealed some unseen key features. Specifically, we revealed more details about the alchemy-based card enhancement system and deck customization options. How It Started Red Mountain Games is an independent development studio with no publishing support for AlcheMice, which is our third game project after The Crown Of Wu (2023), created under the P…
- Alchemist's Journal: October 2025 - 30 October 2025
Greetings, Alchemist ⚗️🧪 Today we’re excited to present the Alchemist’s Journal, a monthly section where we’ll share updates on AlcheMice’s development, insights into our creative process, mini chronicles from events we’ve attended, and a look at the activities planned for next month. Think of it as our very own dev blog, though it goes beyond that idea. These first entries will help us find out which topics interest you most. So please, take a few minutes to share your thoughts in the comments once you’ve finished reading. Thanks in advance! That said… let’s jump straight into today’s first topic: Development Update 🐭 The Road So Far ⚙️ “Two heads are better than one”, we'd say. Testing AlcheMice internally helps us refine the core formula and fix the biggest issues, but exposing it to real players is what truly helps us ensure our little project becomes a fun, addictive, and memorab…
- Closed playtest now live! - 9 October 2025
Greetings, Alchemist! ⚗️🧪 We hope October is treating you well! Things are going great on our side—especially today, as we take another important step towards the launch of AlcheMice: you can now join our closed playtest! This may come as a surprise, considering we opened our Steam page just a month ago. These are difficult times for indie devs: we're on the verge of the mighty Steam Next Fest, followed by Halloween, Black Friday season, and finally, the long-awaited Christmas holidays. We want our roguelite deckbuilder to officially release on Steam at some point of 2026. And before that happens, we need to test AlcheMice with real players to polish it before the launch of a public demo. This playtest will be available until October 31st, and you'll need to meet a few requirements to participate. Here’s everything you need to know. How do I join the AlcheMice playtest? The closed play…
- Alchemice arrives on Steam in 2025 - 10 September 2025
Dear alchemist,After many months of hard work, we feel ready to take a step forward toward the launch of AlcheMice — our tactical deck-building game now has its own Steam page! We can also reveal that it will be released sometime in 2026. Now, please watch the gameplay teaser we have prepared for this special occasion:What's AlcheMice?It's a turn-based tactical game that combines the best of the roguelite genre with deck creation and strategic positioning on beautifully crafted isometric spaces. Set in a twisted and stylized version of 16th-century Granada, you play as Tycoh, an apprentice alchemist seeking for the legendary Philosopher's Stone. As it's believed to be a key ingredient for the elixir of life, our brave protagonist will use it to save his family from a terrible illness. But first, you must break Gusparda's curse. This dreadful witch condemned him to live in an endless loo…