- OUT OF THE BOX Indie Showcase - 21 September 2026
OUT OF THE BOX GAMESOUT OF THE BOX GAMES is a curated showcase of 130 games that surprise, challenge, and delight through bold ideas, unexpected mechanics, distinctive art, and unconventional storytelling.Explore 3 main themes (Out Of The Box Gameplay, Art and Narration), or 4 genres (Feel Scared, Feel Curious, Feel Smart or Feel Captivated) and discover games that make you think: “I have never played something like this!”Unfortunately Besmirch is currently on a discount cooldown You can however still save some money...Bemirch x Crawling AngelsThese two games are both published by 2 Left Thumbs, and are included in this event! Buy them together in a bundle to save on both games!
- Thursday Update #10 - 10 September 2026
I made an "unstable" co-op/multiplayer branch!Exactly what it sounds like! there is definitely a lot of things that will need to be fixed.If you change your game to the "unstable" branch, you can test out the recent changes to multiplayer.Everything should be "Playable" up until winter. The "Town destroyed" cutscene after day 16 needs some work done as well.There is also a first look at Character customization! For now it's just color, and a name choice that doesn't affect anything so far.New Changes (Only available in "unstable" branch):Multiplayer.Character Customization.Added more bugs so that I can continue my Sisyphus-style life.What I'm working on now:Bug fixing. I let all the issues accumulate too long.New Monsters.Finishing Multiplayer work. (Specifically getting Winter and "After 3 days of darkness" to work).Alternate day/night music for each season.Swamp.Custom Outfits in Char…
- PvE Survival Crafting Fest - 1 September 2026
Thank you to Steam for organizing the PvE Survival Crafting Fest - Aug 31 to Sept 7thBesmirch is 20% OFF all week to celebrateRead the latest patch notes to see everything new!Also from 2 Left Thumbs...On the complete opposite side of this event, we have Decklings! This is a card-based management game, stacking cards to explore, gather and craft. Discover and tame wild Decklings. Then square off in strategic 3v3 deckbuilder battles. Coming September 25th!Check out the Demo. We'd love your feedback!
- Patch v0.7.01 - 26 August 2026
"v0.7" is in! Just a small quick patch (v0.7.01):Beet festival "Can throw mini-game" crash due to "resetting" the throwing cans. It was looking for can's that didn't exist.I can't believe I missed this... Workbench required nails => Nails required Workbench... So crafting was impossible lol.If anyone notices other issues I'll happily fix. Thanks all!~Nubecula & Gangru
- Version 0.7 Out Now - 25 August 2026
Woohoo!It's my pleasure to announce v0.7 is out!This took a lot of work, and I'm sure there will be some huge patch notes in like a day or two to resolve all the crazy changes and possible issues.However, I think this one really pulled through and has greatly improved the game content.New Changes:Palette swap for aquarium/seasons.Hatman! Unlocked from completing the Cave quests.Taxes after first spring.Raids for rejecting taxes.New music for spring/summer.Sonny: a creepy ghost dude.Crafting menu enhanced.New Crafting Recipes.Aquarium upgrade.Puddle Monsters.Heat waves.Imp monsters.Working out (Bench press).Sprinklers.Wood/Stone Walls to place.Lots of decoration.More Fish.Fire.Lots of bug fixes.Probably lots of bugs added as well. Just how it goes when you add lots of features.What I'm working on now:Bugs and issues. I want to make sure everyone is happy with the state of the game.More F…
- Thursday Update #09 - 14 August 2026
The big changes are done!All of the large features are finished! However, I have a little more to finish before I officially launch the "v0.7" update. The last month has been a rush, now it's just "extra content" and polishing that are left.If I can find time to sneak in an extra feature or two, perhaps I will. I still want to keep a tight deadline for this launch though.I also have to think of a couple new monster ideas to just spice it up a bit. If any of these ideas sound good, let me know:Jersey Devil.Flying Eyeballs (Similar to Terraria)Cryptids (Blemmyes and )Mini-demons.Monster vegetables/fruits?Leave your suggestions here or tell me directly on Discord. I'd happily work on a couple new enemies to keep things interesting.New Changes (Will be available in upcoming 0.7 update):Palette swap for aquarium/seasons.Sound effects for HatmanCutscenes+story for HatmanCutscenes+story for ra…
- Thursday Update #08 - 7 August 2026
Everything's coming together!Hatman is just about finished! I just need to add some sound effects and some "lore" as to make him fit more easily into the world. No spoilers yet, but I have found a good way to tie him into the story.I have drawn up some new furniture as well as some new shader effects. I have to account for some strange angles for fences/walls/gates that can cause some strange effects.(Below Screenshot example provided by Cozmuc)I think another great suggestions from the community comes from "Cozmuc", who has recommended palette swaps for the Aquarium. I love this idea and honestly, I think we need to extend it to the rest of the game as well!My plans for now are:Water like colors for Aquarium (See below pic and planned layout, drawn up by Cozmuc!)Desert-like/humid/hot palette for SummerPastel colors for Spring.Dark Cave color palette as well?In the future, I would also…
- Thursday Update #07 - 30 July 2026
Howdy, PartnerLots of exciting things in the works. It will take a lot to get everything past the finish line. However, it's looking pretty positive so far. There have been a lot of changes and I don't know how stable everything is. That is why I am adding a new "unstable" build. If you want to see what is currently in the works, you can totally do so! Be warned though, it's mostly pretty broken so far and might corrupt a save file if you load a "stable" save on the "unstable" branch.There is no update on the clean branch just yet, I am trying to make sure the added content is bountiful and bug free before sending it to everyone. It is definitely not bug free.Upcoming changes (Checkout "unstable" branch for sneak peak):Crafting UI enhanced. This crafting system was really ugly and clunky. Still is, but a little better.Bulk CraftingCraftable Wood and Stone Walls.Craftable Ground and Path…
- Thursday Update #06 - 24 July 2026
Good morning+Good Evening, wherever, whenever you are!I have been very busy as of late and missed last weeks post! However, I have lots of big changes in the loop. I'm hoping that I can get everything in before the "v0.7" update. I may have to re-prioritize some work and focus on some other things. I may post-pone "More Festivals" and focus more on an in-depth Spring story + possibly focus more on Agatha storyline. I don't want to bore you with all the details just yet though.Oh, look at this nasty fellow. He's not nice.Upcoming changes (not in the game yet!!!):Puddle monstersRaid Archers, Thieves, Warriors, Wizards. All can traverse town and search for your crops/chests/furniture during a raid.Evil Raid boss guy that doesn't have a name (I call him Ifo for now).Raid boss has dynamic demands (if you're heavily stocked with supplies, he asks for more).If you deny the raid boss his suppli…
- Thursday Update #05 - 9 July 2026
Cool stuff coming up shortly!I have been brainstorming the best way to make fishing "scary". I will probably add a rotoscope later.For now I have come up with a new monster that is in the works."The Hatman" inspired/suggested by discord member "Milkshake Marxist".He isn't in the game yet, but I want this dude to be a really freaky resident evil style "Stalker" character that exists at all times (After certain events in-game) and lurks around for the player.He will have little "hats" littered around the town/wilderness that will call him to your location. Similar to the Warden in Minecraft.Upcoming changes (not in the game yet!!!):New Spring content (enemies, music, effects).New Summer content (enemies, music, effects, heat strokes).New Aquarium desk NPC.More festivals.Bandit NPCs + Bandit Enemies + Bandit event.Making Fishing actually scary with cool rotoscopes and stuff. "Hatman".There…
- Thursday Update #04 - 3 July 2026
Working on some exciting stuff!Although this weeks update is short, I have a lot of exciting stuff coming up.There are some bugs I am trying to fit into the schedule. However, my main goal is getting the rest of the in-game year finished and playable.Upcoming changes (not in the game yet!!!):New Spring content (enemies, music, effects).New Summer content (enemies, music, effects, heat strokes).Item Almanac.More intuitive "item placement" (as to avoid people losing objects on random tables lol).New Aquarium desk NPC.More festivals.Bandit NPCs + Bandit Enemies + Bandit event.Making Fishing actually scary with cool rotoscopes and stuff. Yeah it'll be cool. Just taking my time.After spending a long time on getting the fundamentals of fishing, I finally came to the conclusion that we need a "beta" branch.There is just way too much content I am throwing at the main branch! I want to make sure…
- Thursday Update #03 - 27 June 2026
(Note: This is originally from June 27th. I attempted to update the categorization, and Steam suddenly changed it's published date to July 4th. So for the record, this is post is meant to come before the Update #4 post)Okay, I know it's not a "Thursday" update... At least this one is an actual update though lol! I Just had to take a little extra time getting the fishing mechanic to a playable place. I also tackled some of the existing bugs that have come up over the last week or two.Changes:Fishing rods."Fishmonger" shop. Can be built from Carpentry Shop in town square. (Unlocks around day 13 I believe).Cool little fish that roam the waters.7 different catchable fish! 6 common. 1 rare.Fishing mini-game.Varying difficulties to fishing mini-game according to fish type. Better fishing rods are sometimes needed to catch fish. I don't even know if the rare fish is possible to catch. O_OGiant…
- Thursday Update #02 - 18 June 2026
Really busy week!Some weeks are busying than others. Last week was one of those busy weeks. I still managed to squeeze in a little development time. I'm hoping things will slow down soon and I cram in a huge update for next week.In the upcoming update, the following has been added (Not in the current patch!):Fish! They move around and detect the bobber.Fishing mini-game!A giant fish that chases down the fish you're catching! I need to make it "get closer" whenever the fish runs into obstacles.Catching the fish is now possible as well! But it just give you meat lol. What I need to add before I can call fishing "Complete" (In other words, what I need to do before I post the fishing update):Fishing sound effectsAdd Mayor House, that doubles as an "Aquarium" and "Museum" like in other farming titles.Add fish depositing.Add rare fish.Add "Fishmonger" shop with Bogdan as the storekeeper. (To…
- Thursday Update #01 - 11 June 2026
Nothing major this weekThere are a few bug reports that have come in and I've been hard at work with fishing.I won't be able to post my changes this week but I can let you know what's in the works and what to expect:In the upcoming update, the following has been added (Not in the current patch!):Fishing Rod items (Wonky, wooden, copper, iron and gold).Fishing rods now cast into water and wait until the player "pulls" it back out.Bobber detects water, but no fish yet!Added images for player actions in all directions. You'd be surprised how much art goes into making a new player action.Drawn a handful of fish. What I need to add before I can call fishing "Complete" (In other words, what I need to do before I post the fishing update):Add fish lol.Make fishing line visible and polish fishing animations.Polish and perfect the fishing mini-game. This is so important!Add Mayor House, that doub…
- Besmirch Early Access Patch 6 - 4 June 2026
Lot's of polishing!Everyone has been very helpful in finding a lot of issues. I try my best to carefully fix all of the bugs you have mentioned! I am sure some things are destined to show their face again. However, I think the game is in a much better place.What's new:New Ring Equipment Slot! Currently just equips the cookie necklaces hanging around the Farm. In the future this will be used for Enchanted Rings, Hair/Wigs, Sunglasses, etc.New "Secondary Hand" Equipment Slot! Any usable item can be equipped to this slot. If you "right click" or alternate use (B on controllers I believe), it should use whatever is equipped in this slot.If a Tool is in Secondary Hand Equipment Slot, it should show up on your back! Also if you hold a pistol and have a shotgun as secondary, the shotgun should show up on your back as well.The White "chaser" enemy in the caves was too afraid. I made his combat…
- Besmirch Early Access Patch 5 - 22 May 2026
Another day, another patch for yaGangru has been hard at work to make sure all of the issues are resolved! Hopefully, nothing new comes up, and y'all can enjoy the game!What's new:If the dog is following, he shows up on the sleep screen! Make sure not to disappoint the poor lad!The player can defend himself from the Snow Demon using a crucifix.Bug fixes:Agatha doesn't show up in the caves if accessed before the Beet Festival;Some snow sprite issues;The mayor doesn't jitter anymore;The screen size stretches correctly;The mayor despawns at a proper time;Movement and actions work after pressing alt tab;Pawn shop inaccessible until fixed after 3 Days of Darkness;Armor doesn't regenerate when the game is paused;All fruit and herbs are cookable;Collision issues in the sewers.That should be most of it, if not all. We check the board and Discord approximately 3765442 times a day to make sure we…
- Besmirch Early Access Hotfix 4 - 20 May 2026
It feels like ages since my last post! Oh, 3 days or so? Yeah, still.Bug's never sleep, so I thought I'd do the same. I caught a lot of issues that you all have been very helpful in gathering. I tried to just run through as many as I humanly can finish. I am sure there will be some re-occurring issues or bugs that may need extra love and attention. However, this is a good start and lots of exciting new stuff.What's new:There's a dog! I don't want to spoil too much, but you can find him in the Barrel area/Vasil's house (below the cottage with the boar fight). I'm sure there will be weird bugs with this guy. He's young.Gifting NPC's is a little more intuitive and asks if you'd like to gift or talk before attempting.Quests no longer require you to "hold" the item in hand. You can now just talk to NPC's and they should figure it out!You can name the Dog! This required a new "naming popup".…
- Besmirch Early Access Hotfix 3 - 16 May 2026
Howdy partner!Rangled up some bugs for y'all. Hope it'll suffice for now. I tried to clean up the "low hanging fruit". There are a couple notorious bugs that I still have to squash. I will try my best to get to those next.Bug fixes:No longer get Krecik statue quest after unlocking GolgothaTownfolk shouldn't randomly disappear during Beet Festival.There was a bug where you could swap your equipment with a non-equipment item if dragged from equipment slot to non-equipment slot.Piano can be picked up now?? I know I said this last patch. There was a saving issue preventing the piano from still being picked up.Fixed conflict in talking to NPC and trying to click Notice Board.Fog damage while in loading screen cause room transition and black screen. This should no longer happen.Mansion Bundle room no longer teleports you to corner of Farm map.Player looked like they were "in snow" when walkin…
- Besmirch Early Access Hotfix 2 - 14 May 2026
Good afternoon y'all!It's been a blast over on the discord and seeing how people play Besmirch. Lots of new discoveries.Some of those new discoveries are bugs, so I'll let you know what's fixed!Bug fixes:Evil Player in Tutorial was getting stuck on table/etc. No more! He sometimes seems to move through things now. Which is odd, but much better than totally stuck. (This will need to be tested more as it could technically affect Depraved and Evil Scarecrows).There was an issue calculating profits on end day screen. No more!Piano should be able to be "picked up" now. I thought it was funny that you could move a piano into your house, but couldn't pick it up lol. Definitely a bug, but I think that bug is a real life problem too. My real life piano won't budge.Krecik sometimes mentioned "demo" text.Cooking recipe notes should now be able to be "learned" on pickup of note. It was a saving iss…
- Besmirch Early Access Hotfix - 13 May 2026
Hi!Thank you, everybody, for receiving "Besmirch" so greatly! The support is unbelievable, and we truly appreciate every message, review, comment, etc.!Here are some bug fixes that Gangrue just did:Falling into the water death crash;Multiple clicks on the upgrade button crash;Scrolling through the hotbar crash (Beartrap crash, Table crafting crash all the same issue);You can no longer spam craft torches and lose all your resources;Keybinding Inventory to tab now works;Baron and Mayor no longer hug intimately at the mansion entrance. They walk like normal people;Getting soft-locked on furniture when in Squito tutorial cutscene issue (Sorry Tomato);Bees can't chase you into houses anymore. A couple houses still allowed bees to enter;Extended the day cycle just a bit;Adding water to a watering can is now possible in winter, using the "Water" item. Water is created by cooking Snow in a fire…