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Burgle Supply Company

Burgle Supply Company Steam news

Terrible Posture Games | Nov 14, 2025 | game

Released

0players observed · 24 September 2026 - 17:46:36 UTC

ActionCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak30
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Burgle Supply Company news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak30
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews96
  • Release dateNov 14, 2025
  • DeveloperTerrible Posture Games
  • PublisherTerrible Posture Games

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Terrible Posture GamesPublisher: Terrible Posture Games

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Burgle Supply Company Steam news

Burgle Supply Company news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix v1.1a - 12 June 2026

    Hi Burglar friends, We just pushed out a small hotfix for you all. It includes the following:Screens droplets disabled in graveyard to alleviate some potential GFX issuesMultiple controllers conflict fixedBalanced/weight adjustmentsAdded more debug info to GFX debug launch optionImproved legibility of some small text readability on Steam DeckFeedback button now accessible via controllerAdded "recommended for 2+ players" to Pyramid Scheme heistSo, yeah, lots of small things. Thank you all for the continued support! Happy Heisting!-Joe

  • Burgle Supply Company v1.1 Released - 4 June 2026

    Hey folks, Thank you again for all the support over the last few weeks with the launch of Burgle Supply Company! It’s been delightful seeing all the various ways you Burglars manage to create disasters in your twitch streams and youtube videos! Keep them up! While we have been steadily pushing out bug fixes and various high priority patches, today’s update brings the game to v1.1, and includes a bit of new content.Namely, in addition to another round of fixes and improvements, there’s a new top-secret map (a new "stacking" objective type that we’d love feedback on), a slew of new shirt cosmetics, a new motion sensitivity toggle (that tones down bobbing, land-reactions, and similar small camera movements), and a few other surprises. Here’s the full list for you.New “Pyramid Scheme” stacking puzzle mapNew shirt cosmeticsMotion Sensitivity Mode (reduces step bob, fall camera recovery, and…

  • Hotfix! - CL3898 and CL3923 : Lots of little fixes! - 20 May 2026

    Hi folks, Thank you for all the continued support for our silly little heisting game. We just released an update with a lot of little fixes for folks. Those include:Player can rotate camera now during sittingGood Boy can no longer destroy items in the vanToned down chromatic aberration on mask coffee effectAdded more tags to Slug EggVarious objective fixes for consistency/balance/logic issuesMore shader cache optimizationReduced long black screen at the beginning of the game.Fixed some GPU related crashes.Fixed an edge case causing enemies to stop chasing targetsFixed Hugbot mask not being marked with "Would be Good Mask"Fixed a crash when item being dragged is destroyedFixed host & client being able to equip same maskFixed a potential nav worker crash due to LazyDataGatheringModeFixed a crash that can occur when items break Fixed solo-assist being displayed on clients after they had th…

  • BSC Thursday hotfix CL3812 - 14 May 2026

    Thank you everyone for the kind words and encouragement around Burgle Supply Company's launch! We're pushing a small hotfix to address some new issues we discovered in the last day or two, namely:Fixing Goodboy's inability to attack uphillRemoved pesky swingset from BoringHouse Heist (which kept getting caught in ground)Resolved PSO Cache related hitchesFixed a few achievements that were not popping correctlyResolved issues with small items vanishing in the truck or while they were getting tossed around with other objectsFixed a hole in the HQImproved collision on Van rooffixed some floating props in the graveyardRefined some pathing issues in Heist09Resolved Texture Quality settings not committing properlyAdded some corrections to Japanese localization Fixed issue with Male/Female translations being swappedResolved issue with result screen breaking when you happen to magically ..someho…

  • Burgle Supply Company on Steam Deck! - 13 May 2026

    Hi All!EDIT: We have now qualified for a full green verified "Check mark"! Thanks everyone for your patience, and have a fun time burgling on the go! Original post text below:We just wanted to add a note for folks who have asked us about Steam Deck. While we have not yet qualified for Steam Deck's verification process, we've put a lot of effort into making sure the game runs great on the device. That includes full controller support, zero need for a keyboard or mouse, larger text for easier Steam Deck readability, performance tweaks just for the Deck itself, and a custom graphics setting that will quick-set all the other settings accordingly (which you can turn off if you are the tinkering type, of course). Additionally, the microphone works fine and the Deck performs admirably as a host machine for you and your group of friends, provided you have a decent internet connection of course.…

  • Burgle Supply Company Version 1.0 is OUT NOW! - 12 May 2026

    Burgle Supply Company, our ridiculous coop-comedy-horror heisting multiplayer game formerly known as ‘Good Boy’, has now launched version 1.0! This update brings with it a ton of new content, essentially doubling the amount you can play from early access, including increasing the Reputation rank all the way to rank 10, bringing the mission total up to 16 main heists and 9 ‘top secret’ heists, offering up over 130 masks to unlock, as well as dozens of other new features things including new HQ styles, new stat upgrades, a slew of new cosmetic options, ‘ghost’ cosmetics, secret key masks, controller support, localization into 8 languages, and much much more. We have no idea how many hours of gameplay this things constitutes… but we’re pretty sure it’s somewhere between 5 and 200. It’s been a super fast year of development on this project. We set out with an idea and a challenge to ourselv…

  • A new name and a 1.0 release date! - 14 April 2026

    Hey, there wonderful burglary friends! It's been a few months and we've been hard at work on a new update for you! First off, we've got a new name for the project. While Good Boy was a great name that we loved here at Terrible Posture Games, it unfortunately came with some baggage; other projects existed with that name and one of those projects was a horror movie staring a talented dog. That dog is a IRL good boy, and deserves the name far more than our wacky Burglary simulator. Luckily, we had a back up name! The mysterious shop you and your crew buy all your gear and upgrades from already had lore precedence, making it an easy pick for our new title. So, the Game-Formerly-Known-As-Good-Boy is now BURGLE SUPPLY COMPANY! In addition to the fancy new name, we have be working hard toward our 1.0 release date--and it's just around the corner. Wish us luck as we push toward May 12 for Burgl…

  • Update #6: Codename St. Bernard - 5 March 2026

    Subject: Sixth Update: St. BernardHello, folks! Apologies for the delay in the update; last week was Steam Next Fest, and while we were not participating in this one, we didn’t think it made much sense for us to update the game amidst all the industry noise that happens around those events. So here we are now, with new goodies for you! Completely Overhauled PhysicsFirst off, we’ve put a TON of work into refining physics in the game. Moving items is much smoother now for everyone, not just the host! Moving items as a group is much more intuitive now, we rotate along with everyone's intent so if everyone walks around a grabbed object, it will naturally rotate with the group! Items will pull or push from the actual hand locations now making it feel a bit more realistic (and predictable). Heavy items will slow you down when moving them, feeling like they have more friction, while throwing i…

  • Update #5: Codename Corgi - 29 January 2026

    Hello, folks! We’re back with another update for you all. This update is both a large and -not large- one. We undertook a major engine upgrade on our end, which is always a risky endeavor for a small team but will help position us to add more in the future. The flip side of that means that if we did our job right then you all shouldn’t notice anything different there… at least yet. So… surprise! Here’s a big update that you don’t care about (sorry for the larger download this time around). That said, we did also add a few additional treats that are a bit more tangible for you all as well. The Collection SystemFirst, we’ve got a new type of item to go find scattered throughout the heists; Collectibles! These new items only appear a single time in all the heists (unless we messed something up) and you can show them off in your HQ once you burgle them. You can see how pretty they look belo…

  • Update #4: New Build Update Who Dis? Codename Dachshund - 8 January 2026

    Happy New Year, folks, it’s time for our next Good Boy update!We’ve got a smaller update for you all this time; it has been a holiday-filled last couple of weeks after all. But that said, 2026 does bring with it at least a couple of new additions to kick off the new year. THE COFFEE SHOP First off, we’re excited to present a new heist–the Coffee Shop! Sneak in, grab some pastries, enjoy the cozy sound of rain beating on the windows outside while you pilfer everything in sight. It’s a smaller, frantic map… especially once Good Boy shows up... Let us know what you think! The Coffee Shop is also intended to add a bit more variety to the early game for folks and present another fast in/out heist early on for players. Thanks to everyone who offered that feedback, or for those of you who streamed the game or made YouTube videos; seeing how folks experience our work has been supremely revealin…

  • Update #3: Codename Pug and Happy Holidays! - 18 December 2025

    Hello and Happy Holidays my Hearty Horde of Heisting Hooligans, We’ve been busy elves this wintry season, and today we released a new update for you all loaded with goodies and fixes. First up, we have a new heist! Yes, given the season, we present to you, the ultimate -- the quintessential– holiday location: that pure pinnacle of jolly festivities… the… Storage Unit... place. Soooo Festive.Yes, Storage Unit facilities, like the holidays, are places filled with memories you just can’t seem to let go of. And, just like winters of my youth, it, too, is cold and filled with giant mutant hamsters that will bowl you over like you’re that dusty long forgotten bowling pin in Unit 37. Good times. Seriously though, these hamsters are horrifically scared of everything and just want to get away. Don’t be in their way when they run. Also, would it really be a holiday if you couldn’t kick back and r…

  • Update 2: Codename Terrier - 4 December 2025

    First off, no, there aren't Terriers (yet..?). I just use silly code names to track update pushes. Got any ideas for future build names we could use? So, it’s been a few weeks since our last update, but we’ve still been trucking away on Good Boy development. We’ve been moving a bit slower unfortunately, as our team size has shrunk down considerably, but we’ve still got some progress to report on.NEW HEIST First off, we’ve got a new heist map: The Subway!Subways aren’t generally places you steal things from, but we wanted to build it anyway as the first of a series of less conventional heist locations. This level let us focus on slightly larger hallways and traversal spaces, which may or may not be related to some future things we’re working on. NEW OBJECTIVE STUFFWe’ve also been busy with other things, too–most notably a significant addition to the objective system, which now usually re…

  • First Update!!! - 20 November 2025

    What’s up, Burgle Buddies?! We hope you’ve enjoyed Good Boy Early Access so far. If you have, please hop on over and leave us a review. Positive reviews are really helpful for Indies like us, and we appreciate each one.We’re here with our first update, which comes with some bug fixes, some gameplay changes, and some new content. New content, you say? That’s right, this update has a whole new location for you to loot. In fact, we’re giving you access to the lair of a rival Burgle Crew. They honestly have TOO MANY pianos. Go take a few. We’ve also added ten new items you can unlock as masks, and nine new skin tone options. I say “skin tone”, but, honestly, does metallic purple count as a skin tone? You tell me. On the game play side, we’ve been working on the network performance for the client players. What that means for you is that when you join someone else’s game, you should have a sm…

  • GOOD BOY EARLY ACCESS OUT NOW!!! - 14 November 2025

    Today’s the day, y’all! Good Boy has launched into Early Access!!!If you love a fun (and funny) co-op horror game, this is the title for you. Grab some friends (we recommend four or five) and burgle your way through the local neighborhood. Keep an eye out, though. These people keep some weird pets. I mean REALLY weird.We really hope you’ll give Good Boy a try, and then tell us what you think!! Because the game is launching into Early Access, that means we still have time to incorporate feedback from the community. YOU have a chance to steer game development, and we’re excited to see where that takes us.The EA Price will likely go up as we develop, to better reflect a more complete experience. We're also throwing in a 10% launch discount, so act now to get the game while it's cheap!Good Boy is available NOW on Steam! Good luck! Have fun!!(Don’t Die.)-The TPG Dev Team

  • The Countdown is ON! - 7 November 2025

    We’ve been working at a breakneck pace to get our next game stood up and ready for release, and we’re almost there! Good Boy is going into Early Access one week from today!! We’re excited to share the game, and we hope you’re excited to play! If you’d like to help us spread the word, here’s what you can do:Go wishlist Good Boy, if you haven’t yet! (And tell a friend! Good Boy is best played with pals.)Go engage with our social media! We’re talking about Good Boy on Bluesky, X, Instagram, and TikTok, and all your likes, comments, and reposts help raise our visibility. Grab a copy of Good Boy when it drops on Friday the 14th!!Thank you so much for being a part of our community. We can’t wait to hear what you think of Good Boy. The TPG Devs

  • ALL THE CRITTERS - 6 November 2025

    I’ve been promising more mobs, and folks, this week we deliver( at least in first draft form!). The brand new murder parrotI showed you last week is in the game, and so is the explosive-egg-laying slug! The Parrot is a walking alarm bell, driving the team noise meter up and making life hellish for players. The slug, meanwhile, doesn’t care about you.. And would be harmless, if not for the explosive eggs everywhere. We’re not done with mobs yet, we’ve got a few more still in development for Early Access, but for the time being we hope you enjoy fleeing in terror from these little beasties. While you’re running, though, watch where you step. We decided murderous pets and deadly impacts with couches wasn’t enough, so we’ve added more ways to die. Some of the homes you’re looting are now protected by landmines!! If you hear the beep, it’s too late. We’ve also made some adjustments to the ne…

  • Mask changes, just in time for Halloween! - 29 October 2025

    Okay folks, we’ve got a fairly significant change to masks we’re rolling out in our latest build for those of you in the playtest! Previously there was just an available mask pool, but that limited us our options for progression and onboarding the mask and tag systems. So we’ve got a new system for getting your hands on those sweet, sweet masks. Players will now loot items that can become masks, and if your heist is successful then you can use team loot to unlock those masks and add them to the pool. So, if you want different tags? You’re gonna have to go out and steal them for yourselves. What else? The personal voice meter I mentioned last time has been hooked up in game, so you can see how much noise you’re personally making. We’ve also got a whole library of SFX incorporated now, and our music system is up and running (Draft 1!). We hope you’ll enjoy the new heist soundtrack. 🙂 We’…

  • SO MANY PLAYTESTERS - 23 October 2025

    Hi everyone! First of all, we’re thrilled so many of you have signed up for the playtest–in the past week several thousand of you all have asked to join! We’ve been trying to let people in on a sensible cadence, so that we can have fresh eyes for every round of big changes, which is super helpful for us. Today we’re going to let in a TON of you, so if you’ve been waiting check your notifications! You might be in. As to what we’ve been up to… We’ve scoped to what we absolutely plan to hit for Early Access, and everyone is focused on those goals. For tech that means wrapping an initial music system, and making sure the beginnings of our character customization works. It also means a lot of tinkering with our physics system, since tiny accidents can lead to an entire room of lootable items suddenly turning into a bouncy castle. It’s super fun to see it happen once, but we don’t think it’s…

  • The Demo to Early Access Pipeline - 16 October 2025

    What’s up everyone!It’s been a busy two weeks. Last time I posted we had just gotten our Demo up, but with a week left until Steam Next Fest kicked off, we wanted to try to improve the Demo, if we could. When we originally planned for Good Boy, we thought it would be awesome to be able to allow for cross platform play, so we’d used EOS voice rooms to support the team’s voice chat. The thing is, that required folks to log in to EOS, and not everyone loved that idea. We’re trying some non-EOS technology now for voice chat, let us know if it works!We also had a lag issue where the game would hiccup when too many items were getting smashed to bits (by players or by Mr. Fish). Our engineer hammered the problem out, and we had a couple hilarious play sessions where we piled everything in the house into a giant pile and lured the fish into it… for testing purposes, of course. While we think we…

  • The Demo is Out! - 2 October 2025

    It’s been quite the week, y’all. Let me tell you what we’ve been up to.First and foremost, we’ve got a live Demo! The demo has three available levels for your team to ransack, and a lot of hints about what’s to come. We’ve tried to clearly mark what’s still under development, so it should be pretty obvious where we’re planning for more. And speaking of that “more”, we’re hard at work expanding our content for the Early Access release (planned for later this year). The Death Bunny–a horrifying little critter that Joe drew on stream a while back–is almost ready to be in game. The DB still needs some fur on the model, and some work on tweaking her behaviors, but we think she’ll be ready to terrorize our playtesters soon.Look at her! Isn’t she just the cutest little monstrosity? Over the past week we’ve added more than 600 items to the game. While our playtesters have only seen a couple set…

Patch notes and updates

S.noRelease datePatch nameGID number
112 June 2026Hotfix v1.1a1835236783564257
220 May 2026Hotfix! - CL3898 and CL3923 : Lots of little fixes!1833334318566597
314 May 2026BSC Thursday hotfix CL38121832700592790294
413 May 2026Burgle Supply Company on Steam Deck!1832700592785305

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