Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3671490 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Lonk, TreeGuy (artist) |
| Publisher | Lonk (ITS ME IM PUBLISHING) |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
In a world, where fighting games require 15 years of practice to memorize the combos, inputs, and characters, don't you wish you could just... Bonk them? That's where Bonk-A-Donk comes in! A 2D platformer fighter turned bumper-cars, there is no need to memorize tech! Just hit them!
About this game
A 2D platformer fighter turned bumper-cars, there is no need to memorize tech! Just hit them! I didnt like how input-complex games like SSBU, or for better examples, Street fighter or guilty gear get. their controls are fundamnetally non-intuitive to the average joe, which creates the ever present phenomena of button mashing to win in a party setting. I thought, whats a simple character controller method that would be intuitive to pick up quickly, but has a very high skill ceiling? Pure movement . hence, the idea for this game was born, several years ago. that is to say, with 8 maps and 7 unique and selectable abilities upon playtesters release, Bonk-a-donk was born! This game is meant to be super smash brothers, but WAY less complex controls. I eventually have plans for many updates, but for now, this is the bare essentials! 4 players max in a match, with local play and rollback-based multiplayer over LAN or steam servers. You can change your sprites color or add a hat out of 21 options for your lil guy. There are different types of surfaces, ones that are bouncy like you are, ones that are sticky (heh), and regular ol' platforms. Along with 4 ability slots to mix and match the abilities however you want, you can customize your input binds however you'd like. this will be updated in the future. Join the discord and find people to play with, or just play with friends locally or using steam lobby codes. The creation of this game was supposed to just be a tertiary hobby for a year during 3rd year engineering university. then it turned into my entire free time. then i payed 100$ to get it on steam, then im creating official steam page art (with the help of TreeGuy, hes a cool guy), and now I have a Game. a real Game. holy crap. I tried creating this game in unity years ago, but failed due to the dream of rollback netcode. then, in october of 2024, i tried making it in godot. got a good concept build done, and google searched "godot rollback netcode" to figure out if there were any tools. my intuition was correct, I found "Godot Rollback Netcode" by David Snopek. great guy, never chatted with him, but i owe the momentum that lead me here to him. I genuinely…
Supported languages
English
