Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3675940 |
| Live current players | 7 |
| SteamPulse tracked peak | 44 |
| Live count (today's peak floor) | 7 |
| Price | $14.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $14.99 |
| Current price USD | $14.99 |
| Release date | Mar 16, 2026 |
| Developer | Johan Peitz |
| Publisher | Apskeppet |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | Very Positive |
| Positive review percent | 94% |
| Positive reviews | 166 |
| Negative reviews | 10 |
| Total reviews | 176 |
| Steam recommendations | 160 |
| Achievements | Not available |
| Average playtime forever | 3,229 minutes |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3675940/ |
Short description
picoCAD 2 is a 3D modelling tool that lets you make low poly models with a unique aesthetic, A fun, easy, and accessible 3D modeller focusing on the bare essentials.
About this game
Focused on the bare essentials of 3D modelling, picoCAD blends simplicity with creativity, letting you make low-poly 3D models with just a few clicks. Whether you are a total beginner, or an expert, picoCAD is a unique and approachable tool to express your art in. KEY FEATURES Focused toolset : Create retro-style models without any prior experience Built-in texture editor : See your pixel art appear on your model as you draw it Motion tools : Make your models move with simple animations Unique aesthetic : Embrace the charm of low-poly, low-res visuals GIF export : Instantly share animations on social media GLTF & OBJ/MTL export : Bring your models into any modern game engine Sprite sheet export : Easily create sprite sheets of any number of frames and size - WHAT'S NEW? If you're upgrading from picoCAD 1, you're in for a treat. Re-written from scratch, picoCAD 2 offers a lot of improvements over the original. Think NES to SNES. Here are some highlights: No project limits : Build as big (or small) as you want New texture editor : Fully integrated with your workflow Animation tools : Make your models move Per-pixel depth sorting : Clean visuals with no z-fighting Palette and shading editors : Fine-tune your color ramps and lighting style Mesh editing control : Hide/show and lock parts of your model as needed Custom export settings : You decide what it looks like Refined interface : Better layout, fonts, and readability
Supported languages
English
