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Ravenhille: Awakened

Ravenhille: Awakened Steam news

QuantumPixel | Jul 10, 2025 | game

Released

0players observed · 23 September 2026 - 12:48:39 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Ravenhille: Awakened news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateJul 10, 2025
  • DeveloperQuantumPixel
  • PublisherQuantumPixel

Genres: Action, Adventure, Indie

Company pages: Developer: QuantumPixelPublisher: QuantumPixel

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Ravenhille: Awakened Steam news

Ravenhille: Awakened news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Ravenhille is 25% off! - 10 November 2025

    Step into the world of dark secrets with 25% off! Don’t miss your chance to uncover Ravenhille’s mysteries and experience an unforgettable horror adventure!

  • Ravenhille: Awakened 1.3 - 8 November 2025

    Hello everyone! After a little bit of silence, I can finally release the new update, which contains:Improved Werewolf AI and AI optimizationsImproved Rebinding SystemImproved SettingsImproved Start ScreenImproved SprintingFixed the Ending AchievementReload time increased by 50% by defaultImproved Player Steam ProfileDeleting progression now works properly (previously had some bugs)The game will now pause when you press “Esc”Reworked Moonbind PotionReworked MapBetter SprintingDifficulty will now be displayed on the Pause Menu as well as on the loading screenLoading Screen tweaks and bug preventionsPlayer Movement now do not feels sloppyNew Boot ScreenNew Look for the Cartographer's MenuHard Mode works now even betterIncreased the Saturation by 10%Lycara will play a random "Howl" sound effect out of 3 sound effects when gets hitBetter FogBetter GlowingVarious UI changesReduced Player's Mo…

  • Ravenhille Update v1.2 - 11 October 2025

    Hello Hunters!I received some feedback, and you guys highlighted a lot of bugs and suggested what could make the game better.Here is the list:Now you can open and close the map with the same action key.Reworked Startscreen.Reworked Pause and Settings Menu.Save bug fix.Death screen rework.More UI ReworkClosed the entrance at two locations that led you outside the map.Added a few things to the watchout tower in the Pink Mushroom Forest.Now the Medic treats you for free.Now you cannot drink health potions if you do not have any.Now you cannot pick up ammo if you do not have more ammo space.Totem radius added to the map with a YELLOW circle, as well as Cultist's Hollow with a BLUE circle.Now, with the Sword you deal less damage, and with the Axe you deal more.Sword: 2, Axe: 4, Rifle: 6Optimized the Werewolf's (Lycara) AI.Fixed some potions.Fixed the icon that shows Lycara for 1 minute.More…

  • Ravenhille 1.0 - 6 August 2025

    Improved Enemy AI - for a better huntNew Scripts for the Villagers and New LoreSacrifice Table in the Amethyst Cave - Find out!Player Movement ImprovementsNew CutscenesNew MapBetter Coin balanceUI ImprovementsNew Loading ScreensAI bugs fixSave bug fixesWeapon Sway Bug fixMore Sound EffectsOptimizationsMouse Sensitivity Bug fixMore StaminaAnd MORE!More updates will be in the future!Have a great Hunt!

  • Landmine Update - 17 July 2025

    -Landmines are now react to the world.-If anything step on it, it will explode-It will deal damage to whatever close to it-If you shoot it, it will explode

  • Fix & Easy Update - 16 July 2025

    -New Potion: MOONBIND - drink it and teleport back to the cabin with full HPLook:-Coin balance visible in the shops Balance:-Werewolf HP from 40 to 55-Mutated Raven's HP from 25 to 20-New location for the cartographer-More bug fixes:-Arcana-Saving: Due to changes in the save system you will not be able the acces the previous save files-UI fixes-Non moving fixes-Input Rebind section fixes

  • The hunt begins – Ravenhille is out now! - 10 July 2025

    Hey everyone!After 2 years of developing this indie horror hunting game, I can finally say that it’s officially out on Steam! The game was developed using the Godot engine. This project has been fun, challenging, and motivating It gave me something to look forward to every single day.I’ve always dreamed of releasing a game on Steam. I worked on Ravenhille every day after school, constantly learning and experimenting to bring more life into the game.I don’t consider it "finished" - not yet. I plan to keep working on it: adding animations, models, AI-s, and effects to make it even more immersive.About the game 🕯️Ravenhille is a horror hunting game set in a cursed village and a dark, haunting forest. You play as a well-known hunter tasked with tracking down a mythical beast that roams the woods and terrorizes the locals. But beware - there are more secrets hidden beneath the surface...🎯…

  • Environment Update - 3 June 2025

    Hey Hunters! I'm so excited to share with you the latest updates and news, as well as the future plans of this game! As a solo indie developer, it takes a lot of time, passion, and late nights to bring Ravenhille to life. Your support means the world to me, and every comment, wishlist, and bit of feedback helps shape the dark, twisted world. In this update you will find: New environments NEW NPC: Cartographer: Now you can see your location in your map and much more! Visual/Light changes. (My main focus was to make it more eerie and atmospheric while making sure everything is balanced.) New models and assets. Fixed more bugs New Environments CAVES Mushroom Forest Light changes* CRUCIFIX REWORK Use 50 Arcana to activate it. When the beast comes closer, a lightning strike will hit the werewolf! More {STEAM_CLAN_IMAGE}/45594938/e4db52934d2dcbc...

  • Echoes of the Deep Update - 27 May 2025

    🩸 Ravenhille Update – "Echoes of the Deep" The curse spreads. New creatures roam the forest. Something stirs beneath the ground... This update brings new dangers, secrets, and tools to survive the horrors of Ravenhill. Patch Notes: More monsters (dog, spider, blob) !SUMMON A DEMON BY YOURSELF NOW! Monster spawner system New caves and puzzles Map rework (access it from the quick menu – Key: Q), includes a mini player marker and the ability to place pins. Further improvements are planned New items New villager: Medic – he can heal you (find him in the forest) New start screen More models More optimizations More UI improvements More animations More bug fixes

  • MUSHROOM UPDATE - 19 May 2025

    Mushroom system has been reworked - they now have special effects when eaten. The new JOURNAL SYSTEM has arrived - you can access it from your inventory, under the CRAFT button. More bug fixes Changes in the village and forest Jumping system rework - BHOP has been removed Randomized sounds for the Beast - higher chance to make it run away Tutorials appear when entering a new section Camera movement added to the villager in the church The player has thoughts throughout the game Added SHADOW and FXAA settings More collusion More optimizations

  • Ravenhille: Awakened - Changes - 18 May 2025

    Bug fixes (scrolls, buttons, upscaling, AI, save) Optimizations for a smoother gameplay New Fonts - previous ones got changed entirely New UI design Added more animations and effects Future plans: More animation Terraform More effects New sound design and music.

Patch notes and updates

S.noRelease datePatch nameGID number
117 July 2025Landmine Update1805431065339857
216 July 2025Fix & Easy Update1805431065314596
318 May 2025Ravenhille: Awakened - Changes1799817379547741

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