Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3681110 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Chaotix |
| Publisher | Chaotix |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Avenue Zero is a 1v1 competitive arena fighter built for players who want real depth, clean mechanics, and a complete analog-futurist world to explore. High-skill combat, expressive systems, and a story-rich environment built in a new genre: Jack City Punk.
About this game
Avenue Zero is a 1v1 competitive arena fighter designed with a simple goal: give fighting game players a system worth mastering. This isn’t a button-masher or a cinematic shortcut engine. It’s a movement-conscious, state-driven combat system inspired by the best aspects of: Tenkaichi’s directional commitment and movement freedom. Development Status Avenue Zero is currently in early pre-alpha. We're in the process of building out and refining the core combat systems—Measure and Anchor states, Impulse timing, directional pressure, and Flow mechanics—before expanding into full campaign content or large-scale art production. Our focus is mechanical first: Every system is being designed to support competitive integrity, expressive play, and clean feedback. The goal is to build a foundation that can hold up under serious labbing and high-level match pacing. We’re not starting from spectacle—we’re starting from substance. Our Long-Term Vision Avenue Zero is built from a high-ambition blueprint: A competitive-first 1v1 fighter A full-featured campaign mode with ensemble characters A city-scale world driven by an original genre: Jack City Punk A system that grows with the community and supports serious skill development
Supported languages
English * * languages with full audio support
