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Dogwood

Dogwood Steam news

Team Soleil | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPGSimulation

  • Steam app typegame
  • Steam App ID3682380
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperTeam Soleil

Dogwood news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3682380
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperTeam Soleil
  • PublisherTeam Soleil
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Team SoleilPublisher: Team Soleil

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Dogwood Steam news

Dogwood news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Fanart Gallery Update! - 8 September 2026

    For the past few months we've been getting some beautiful fanart from our community. We wanted to share them with other players outside of social media, so we made an In-Game Fanart Gallery to display them! If you're interested in getting your fanart here or reposted on our official social media sites, you can learn how to through our Discord! For the Dogwood Playtest's Beta 1.1 Update, we also added a number of QoL features, enemy weak spots, tutorial tweaks, visual changes, and bug fixes. New featuresFanart galleryWeak spots on bossesNew dialogue boxSoftware cursor with option for hardware cursorResizable software cursorRebindable keyboard controlsImproved tutorialExpanded tutorial scenario Small fixesImproved text visibilityImproved cutsceneFixed cropped textureBetter visibility for main menu click-to-startReplaced ammo bar placeholder in tutorialCan't unstuck during cutscenesSheriff…

  • The Dogwood Prologue Playtest is now LIVE! - 31 July 2026

    Here's what to expect:Around 5 minutes of dense, action-packed contentA hand-drawn animated cutscenePartial controller support (full controller support in the works!)Origin story of Doug, the protagonist of Dogwood Here's what's to come in later playtests:Restaurant and cookingMonster (Crop) tamingMore combat stages and enemiesBattle companionsPlaying as Doug and more charactersAnd much more!If you're interested in taking part in future playtests, join our new Discord to get notified first! We're also happy to receive feedback, bug reports, and questions there!

  • Dogwood is coming to PGDX 2026! (Physical Con + Steam Fest) - 23 July 2026

    Dogwood is returning to PGDX, and this year, there's a Steam Fest! We'll be exhibiting our new prologue build, which we'll make available soon to the online playtest after some preliminary physical testing. Here's a sneak peek at what's to come: We're also launching our Discord server and you're invited!We're excited to meet you all! Remember to follow our socials to keep up with Dogwood: 🐾Discord🐾Bluesky🐾Instagram🐾Facebook🐾Youtube🐾Tiktok

  • New story trailer & closed playtest signups! - 10 July 2026

    Yeah, you saw that right. Animated cutscenes. Our wonderful artist / animator has been hard at work creating a cutscene for Dogwood's Prologue.Play as the grizzled war veteran, Sheriff, before the main story begins, and find out how he meets Doug. We also made an animated story trailer based off of the encounter (Spoilers!)As part of Tidal Splash 2026 (festival link here) we're opening playtest signups. The closed playtest is based off of a convention build, so it's only a short taste (about 10 minutes) of what the game offers. We're planning to continue to update it with more and more content as time goes on. The playtest begins soon, so be sure to sign up!

  • Dogwood is part of Tidal Splash 2026🌊 - 8 July 2026

    Link to the Steam Fest here.We've been putting in the hours working on Dogwood, including overhauling the graphics, VFX, and animations to bring you a more polished experience.Here's a sneak peek of water attacks we've been working on:Dogwood has shmup-lite polarity combat (similar to Ikaruga). We use red and blue colors to represent the two polarities. Red is usually depicted as fire while blue is depicted as water. When you're using the same color as the enemy bullets, you're temporarily invincible to them. In fact, you'll absorb their bullets as your own ammo. (This works until your gun absorbs too much ammo, in which case you're in danger of overloading.) And yeah, you can parry the bullets if you switch colors at the right time. It's very satisfying.Finally, we've got some big announcements are coming up in the next few days.Follow us on our socials to keep up with all the latest!�…

  • An Award, an Expo, and a Demo?! 🐾 - 14 June 2025

    Hi, Chefs! We've got some exciting news for Dogwood! First off, we are incredibly honored and humbled to announce that Dogwood has won an award at the Young Creatives Challenge Season 2 competition! We are so grateful for this recognition and want to extend a huge thank you to the judges, contestants, and all of you, who has supported us on this journey. As for other news... Come See Us at PGDX! That's right! Team Soleil will have a booth at the Philippine GameDev Expo (PGDX) from July 25-27, 2025, at the SMX Convention Center Manila. We first attended PGDX two years ago and thought: "We'll be there with them one day." And now we will! Come by our booth to say hi and play our exclusive demo of Dogwood. We've got a lot of never-before-seen content for it and we'd love to experience it with you. Here's a little concept art of the brand-new town we're working on: Thank you once again for y…

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