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GeoVox

GeoVox Steam news

Axis Game Factory, Inc. | May 22, 2015 | game

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Animation & ModelingDesign & IllustrationEducationPhoto EditingSoftware TrainingSteam Store

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  • Review score52% positive

GeoVox news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive
  • Total reviews52
  • Release dateMay 22, 2015
  • DeveloperAxis Game Factory, Inc.
  • PublisherAxis Game Factory, Inc.

Genres: Animation & Modeling, Design & Illustration, Education, Photo Editing, Software Training

Company pages: Developer: Axis Game Factory, Inc.Publisher: Axis Game Factory, Inc.

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GeoVox Steam news

GeoVox news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • February 8, Update - 8 February 2017

    Hi all, Just a quick fix today. Some asset packs were not being saved correctly when you saved your scenes. This would cause them to not load when you later loaded or exported it. This has been fixed, however, you may still have to import the assets once more and re-save your scene. Unfortunately, in an effort to make sure this doesn't happen again, all asset packs must be inside the Asset Pack folder in the Geovox install directory. This is the default location. If that is where you had them before, you will not need to change anything, but if you have asset packs that are not located there, you will need to move them. Sorry for the inconvenience.

  • February 8, Update - 8 February 2017

    Hi all, Just a quick fix today. Some asset packs were not being saved correctly when you saved your scenes. This would cause them to not load when you later loaded or exported it. This has been fixed, however, you may still have to import the assets once more and re-save your scene. Unfortunately, in an effort to make sure this doesn't happen again, all asset packs must be inside the Asset Pack folder in the Geovox install directory. This is the default location. If that is where you had them before, you will not need to change anything, but if you have asset packs that are not located there, you will need to move them. Sorry for the inconvenience.

  • January 30, Update - 30 January 2017

    Hi all, First off, I made a guide on how to use the asset packager that comes with Geovox. You can find the video here: http://steamcommunity.com/sharedfiles/filedetails/?id=853562080 Secondly, there is a new feature that was added to Geovox. You will see it in the guide, but it is easier to load and unload asset packs. If you go to any of the asset selection windows you can see what I am talking about. There was also a fix for some of the particle objects. Their shader was missing. Lastly, there was a fix for an error that didn't allow you to insert textures into an empty slot. Enjoy!

  • January 30, Update - 30 January 2017

    Hi all, First off, I made a guide on how to use the asset packager that comes with Geovox. You can find the video here: http://steamcommunity.com/sharedfiles/filedetails/?id=853562080 Secondly, there is a new feature that was added to Geovox. You will see it in the guide, but it is easier to load and unload asset packs. If you go to any of the asset selection windows you can see what I am talking about. There was also a fix for some of the particle objects. Their shader was missing. Lastly, there was a fix for an error that didn't allow you to insert textures into an empty slot. Enjoy!

  • January 26, Update - 26 January 2017

    Hi all, Made a few fixes for this update. There was an error preventing you from adding prefabs to an empty slot. This has been fixed. There was an error preventing you from removing a type of block or grass. This has been fixed. The X buttons gray out when you cannot remove anymore land or grass. The Pine_08 tree was having an issue with a missing shader. This has been fixed. The scene loader has been updated to use Unity 5.5.0f3 Enjoy!

  • January 26, Update - 26 January 2017

    Hi all, Made a few fixes for this update. There was an error preventing you from adding prefabs to an empty slot. This has been fixed. There was an error preventing you from removing a type of block or grass. This has been fixed. The X buttons gray out when you cannot remove anymore land or grass. The Pine_08 tree was having an issue with a missing shader. This has been fixed. The scene loader has been updated to use Unity 5.5.0f3 Enjoy!

  • December 1, Update - 1 December 2016

    Hi all, We just added the ability to create water in your Geovox scenes. To do this go to the bottom of the right side toolbar. You will see a section labeled Water. Enable the toggle and you will see the water appear in your current area. Adjust the settings as you see fit to make it look exactly how you want it to. There is a copy and paste function so you can take water settings from one area and apply it to another. Or you can press Use Default to return to the base settings. As you edit, you can increase your area size from 300 to edit a larger area of water at the same time. This area is, as you probably know, shown by the large blue box surrounding you. Water will export to Unity using the Scene Loader. You will se an error that looks like: ------------------- Instantiating material due to calling renderer.material during edit mode. This will leak materials into the scene. You mo…

  • December 1, Update - 1 December 2016

    Hi all, We just added the ability to create water in your Geovox scenes. To do this go to the bottom of the right side toolbar. You will see a section labeled Water. Enable the toggle and you will see the water appear in your current area. Adjust the settings as you see fit to make it look exactly how you want it to. There is a copy and paste function so you can take water settings from one area and apply it to another. Or you can press Use Default to return to the base settings. As you edit, you can increase your area size from 300 to edit a larger area of water at the same time. This area is, as you probably know, shown by the large blue box surrounding you. Water will export to Unity using the Scene Loader. You will se an error that looks like: ------------------- Instantiating material due to calling renderer.material during edit mode. This will leak materials into the scene. You mo…

  • Feb 23, 2016 Update - Export areas - 23 February 2016

    Hi all. We added the ability to toggle areas for export into Unity. To use this, go to File > Toggle Area for Export A red box will appear similar to your blue area box. You can use File > Toggle Area for Export again to turn it off again. You can also hide the red box if you wish in the Settings > Show Export Areas Any area surrounded by this red box will be exported into Unity if you decide to, so if you want to export a level in a certain shape, such as an L shape, you can.

  • Feb 23, 2016 Update - Export areas - 23 February 2016

    Hi all. We added the ability to toggle areas for export into Unity. To use this, go to File > Toggle Area for Export A red box will appear similar to your blue area box. You can use File > Toggle Area for Export again to turn it off again. You can also hide the red box if you wish in the Settings > Show Export Areas Any area surrounded by this red box will be exported into Unity if you decide to, so if you want to export a level in a certain shape, such as an L shape, you can.

  • Geovox Update 2016 Feb 11 - 11 February 2016

    Hi all, Made an update to the Geovox Scene Loader. It now imports the lighting properties from Geovox. Also, the default camera has a few scripts and shaders on it so that it works more like how it does inside Geovox. Lastly, we removed some unnecessary assets in the packages, so it is about 10% smaller

  • Geovox Update 2016 Feb 11 - 11 February 2016

    Hi all, Made an update to the Geovox Scene Loader. It now imports the lighting properties from Geovox. Also, the default camera has a few scripts and shaders on it so that it works more like how it does inside Geovox. Lastly, we removed some unnecessary assets in the packages, so it is about 10% smaller

  • GeoVox 1/28/2016 Update - 29 January 2016

    Hi all, another quick update. Version - 2016.01.28 -FIXED- Adding too much grass was causing an error. -FIXED- Changed grass tint so it wasn't defaulting to black. -MOD- Increased max generate size to 2100 Careful though, trying to generate or export larger terrain areas may start to take a long time Deleted some unused code from the GeoVox Scene Loader that was causing problems on some computers.

  • GeoVox 1/28/2016 Update - 29 January 2016

    Hi all, another quick update. Version - 2016.01.28 -FIXED- Adding too much grass was causing an error. -FIXED- Changed grass tint so it wasn't defaulting to black. -MOD- Increased max generate size to 2100 Careful though, trying to generate or export larger terrain areas may start to take a long time Deleted some unused code from the GeoVox Scene Loader that was causing problems on some computers.

  • GeoVox Update 1-24-2016 - 24 January 2016

    Hello everyone. New update to GeoVox! Version - 2016.01.23 Updated for Unity 5.3.1f1 -FIXED- Generate terrain for entire occupied area. -FIXED- Increased some code efficiency. -FIXED- Centered some GUI text correctly. -FIXED- Save and load area size. -MOD- Increased max height from 200 to 300. -FIXED- Level generator now works with the noise generator. -FIXED- Camera inversion corrected for non third person mode. -FIXED- Camera inversion corrected f-MOD- Save fog on/off settings. -MOD- Holding shift doesn't affect camera speed while editing terrain.

  • GeoVox Update 1-24-2016 - 24 January 2016

    Hello everyone. New update to GeoVox! Version - 2016.01.23 Updated for Unity 5.3.1f1 -FIXED- Generate terrain for entire occupied area. -FIXED- Increased some code efficiency. -FIXED- Centered some GUI text correctly. -FIXED- Save and load area size. -MOD- Increased max height from 200 to 300. -FIXED- Level generator now works with the noise generator. -FIXED- Camera inversion corrected for non third person mode. -FIXED- Camera inversion corrected f-MOD- Save fog on/off settings. -MOD- Holding shift doesn't affect camera speed while editing terrain.

  • Geovox Update 08-31-2015 - 1 September 2015

    Hello all. A few new things... Per user request: -ADDED- User defined slider for mouse sensitivity -ADDED- User defined slider for the camera run speed -ADDED- User defined slider for the camera walk speed All of the above can be located at Settings>Open Input Manager. All are located at the top of the Input Manager. -MOD- Made the default WASD movemnts 2X faster -FIXED- Third person controller (mouse look) -REMOVED- First person editing, no longer needed since new camera controls have been added.

  • Geovox Update 08-31-2015 - 1 September 2015

    Hello all. A few new things... Per user request: -ADDED- User defined slider for mouse sensitivity -ADDED- User defined slider for the camera run speed -ADDED- User defined slider for the camera walk speed All of the above can be located at Settings>Open Input Manager. All are located at the top of the Input Manager. -MOD- Made the default WASD movemnts 2X faster -FIXED- Third person controller (mouse look) -REMOVED- First person editing, no longer needed since new camera controls have been added.

  • Geovox Update 08-18-2015 - 18 August 2015

    We made another update to the Geovox Scene Loader for use with Unity. There were random errors that would appear when multiple Geovox scenes were imported into the same Unity project. These errors have been fixed. Thank you.. Geovox Team.

  • Geovox Update 08-18-2015 - 18 August 2015

    We made another update to the Geovox Scene Loader for use with Unity. There were random errors that would appear when multiple Geovox scenes were imported into the same Unity project. These errors have been fixed. Thank you.. Geovox Team.

Patch notes and updates

S.noRelease datePatch nameGID number
18 February 2017February 8, Update4249665521682898719
230 January 2017January 30, Update4249665521682898822
326 January 2017January 26, Update4249665521682898935
41 December 2016December 1, Update4249665521682899047
511 February 2016Geovox Update 2016 Feb 114249665521682899232
629 January 2016GeoVox 1/28/2016 Update4249665521682899338
71 September 2015Geovox Update 08-31-20154249665521682899554
818 August 2015Geovox Update 08-18-20154249665521682899672
917 August 2015Geovox Update 08-17-20154249665521682899773
1017 August 2015Geovox Update 08-16-20154249665521682899885
1115 August 2015GEOVOX Update 08-15-20154249665521682900013
125 August 2015GEOVOX UPDATE 2015.08.054249665521682900119
1322 July 2015UPDATE 2015.07.224249665521682900240
1414 July 2015UPDATE 2015.07.134249665521682900339
1510 July 2015UPDATE 07-10-20154249665521682900460
1623 June 2015Geovox Update 2015.6.234249665521682900572
1725 May 2015UPDATE 05.23 and 05.25.20154249665521682900916

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