- Captastica (our next game) - Development Update - 2 August 2026
During the summer we've continued development of Captastica. This video shows the game's current progress, along with a short introduction to each sibling and their unique ability:More coming soon!
- v2.4 - Performance and Stability Improvements - 27 July 2026
This patch improves performance and fixes a few issues:🔧 Updated core libraries and dependencies for improved compatibility, stability, and long-term reliability.⚡ Faster loading: Startup and level transitions are now smoother, with effects prepared more efficiently (improved object pooling)🎮 Improved performance: Wall impact effects and level geometry are now reused instead of rebuilt, reducing stutter during more intense periods (improved object pooling)💥 Fixed bug where explosion effects could continue playing at the wrong speed after leaving certain levelsThanks for playing!
- v2.3 - Game Engine Upgrade and Quality of Life Improvements - 7 June 2026
This quality of life update focuses on long-term stability and polish:⚙️ Upgraded the game engine to the latest Unity version (6000.4.3f1) to keep the game current and improve overall stability🎨 Refreshed rendering settings for smoother and more consistent visuals🔧 Updated core libraries and dependencies to improve reliability and long-term maintainabilityThanks to everyone playing Neon Strike!
- Our Next Game - Co-op Teaser - 6 April 2026
We’re working on a new project (working title: Captastica): a co-op puzzle-platformer built around teamwork, timing, and a bit of chaos.Still a work in progress, but here’s a short look at local co-op in action:Control a team of four mushroom siblings, each with a unique ability:🛡️ Block hazards🌬️ Float across gaps🍄 Bounce teammates🎯 Attack and trigger objectsPlay solo or together and switch between characters to solve puzzles and survive.More to come soon 🤗-----Placeholder background music from PlayOnLoop.com Licensed under Creative Commons by Attribution 4.0'-----Pixel art from itch.io Bysia - https://brysiaa.itch.io/ Bcraft/JustMarco - https://mandr-05.itch.io/bcraft Anna/Cabochon - https://cabochongames.itch.io/
- Aspect Ratio & Localization Fixes - 6 April 2026
This small patch brings:Improved aspect ratio handling across a wider range of screen resolutionsFixed missing localization entriesThanks to everyone who's played 🤗
- Performance & Audio Update - 31 January 2026
This small patch brings:Better audio handling: music tracks are now streamed, and SFX are compressed on load to reduce memory usageFaster scene transitions and level loadingThanks to everyone who’s played!
- v2.0 - Game Engine Upgrade and Quality of Life Improvements - 16 December 2025
This quality of life upgrade is for long-term stability:Upgraded game engine to Unity 6.3, to keep the game currentRemoved unused packages and game assets, updated necessary libraries (e.g. for input management and localization) to optimize game build and gameplayThanks to anyone who's playing and have a great Xmas!
- Optimization and Steam Deck compatibility - 19 November 2025
Hi everyone!This update focuses on smoother gameplay across the board, especially on Steam Deck. The game launches cleanly, runs better, and keeps all text fully readable with adjustable size. No launchers, no extra DRM.Key improvements:The outline effect now uses precomputed values and a simpler shader path, cutting down GPU work while keeping the same visual result.Background systems have been trimmed: fewer component lookups, reduced per-frame checks, and proper shutdown of background tasks in Unity (coroutines) after scene changes to avoid unnecessary processing.Memory use is tighter, loading spikes are reduced, and graphics settings scale more efficiently on lower-end hardware to avoid stutter during busy moments.These changes make gameplay feel snappier and lighter, especially on lower-end hardware and Steam Deck.Thanks for playing 🙌
- Achievement nerf - 12 November 2025
The "Half a Thousand Fragments" achievement is now easier to earn: requires 400 points (as opposed to 500 before), and is renamed "Two-Fifths of a Thousand Fragments."As always, thanks for playing 🤗
- Audio and UI fix - 7 November 2025
This minor patch fixes:Missing font assetBug where occasionally the volume would not reset after pausing the gamePaging in leaderboardsThanks for playing 🤗
- Gameplay & performance patch - 2 November 2025
This update improves performance, stability, UI/visuals, and gameplay consistency across all modes.TacticalTimer now starts when player first triggers a moveFixed bug where ejection line direction was pointed inwards to wallsFixed continue bug on final levelInfiniteFixed memory leak in geo-object pooling and cachingCenter player sphere to the target it is attached to if it drifts off too far to the side; except for the top target when it starts moving (that one you still have to time to hit 😉)Top target starts moving a bit later in game, and moves 5% slower than beforeIncreased bomb power-up spawn probability by 5%UIFixed "Back" support in menus for backspace on keyboard and "button east" on controllers (B on Xbox, circle on PS etc.)Fixed aspect ratio handling and adaptive layoutCorrected leaderboard typosTrimmed usernames to fit one lineEffectsOptimized explosion fragment caching to r…
- Gameplay tweaks - 29 October 2025
This minor patch makes the game a little easier:InfiniteUnlock after completing only 3 levels of Tactical (as opposed to previous 5)Display a timer for auto trigger (in addition to the timer bar)Increase time limit for auto trigger to 5 seconds when top target starts movingTacticalExtend the direction indicator line slightlyIn addition, the UI is updated to better adapt to 4:3 aspect ratio and Steam Deck.I hope these changes make the game a bit more forgiving!
- Neon Strike - Released! - 24 October 2025
Neon Strike is out!Get in for quick reflexes, color swaps, and instant retries! Neon Strike is an easy to control action-puzzler set in a vibrant neon world.Easy to play, tough to master!Demo updated as per latest release build. Try it out!
- Neon Strike Demo - Minor update - 15 October 2025
This patch brings a few updates to the demo:Minor level layout tweaks to make them a bit more friendlyMode "Infinite" can be unlocked after completing only 1 level in "Tactical" (as opposed to 5 before)Fix for:mouse cursor bug on Mac and Linuxejection indicator when sticking to rotating walls audio hitch on music transitions
- Neon Strike Release Update - Coming Oct. 24th - 1 October 2025
Release UpdateWe’re on track for release October 24th!The demo will release October 10th, with a short taste of both game modes:8 levels in Tactical2 minutes of Infinite modeComplete with leaderboards to challenge your friends (and us) Watch the latest gameplay teaser:
- Neon Strike releases Oct 24th (demo on Oct 10th) - 24 August 2025
About the gameOne button to move, one to switch colors. Match shapes/colors to survive. Instant retries. Fast, neon, and tight.Wishlist and follow to get notified on release. Thanks!Key datesDemo: Oct 10th 2025Full release: Oct 24th 2025Watch the latest dev log