- Small Update: Version 1.042 - 6 July 2026
- Fixed a bug introduced by 1.04 where Lunais could vibrate quickly when standing on a slope. - In Shops, when changing quantity to buy or sell, you can now go from minimum to maximum amount by going too far.
- Small Update: Version 1.041 - 3 July 2026
Quick little patch! The FNA update yesterday did not play well with some machines, so I've rolled back FNA to the stable version from 2021. Hopefully this will work better!
- Accessibility Update: Version 1.04 - 2 July 2026
Hello everyone, it’s been a while, hasn’t it? Since the last patch in 2021, I’ve been steadily working on making Timespinner 2: Unwoven Dream. It’s coming along really well and I’ve recently begun working on the final levels of the game!Since the sequel is built on top of the Timespinner 1 engine, I have made several accessibility and quality of life improvements that I really like. So, I’ve decided to backport them!The biggest changes revolve around attacking and backdashing. I’ve added a “Turbo Attack” option, that lets you attack with your melee orbs by simply holding the button, instead of needing to spam it. I’ve also greatly lowered the cooldown on backdash, allowing you to spam it to move much faster than before. In addition, you can now backdash out of Spells which lock you in place, allowing you to quickly get out of the way of an incoming attack!One change that might be contro…
- Introducing Timespinner 2: Unwoven Dream! - 25 September 2023
Hello everyone! Happy Timespinner Anniversary! It's hard to believe that it's been 5 years since the game came out. To celebrate the occasion, I have some exciting news to share with you... Introducing Timespinner 2: Unwoven Dream That's right! After releasing Timespinner on all major platforms, I started working on the sequel to the game full-time. While I have been keeping a low-profile, I feel that I am now ready to show it to the world; I'm so excited to share it with you all! Travel to the Tower in the Sea Auria, a retired war hero, awakens to the ominous stirrings of the catastrophic Unwoven Dream. Amidst the turmoil, her son runs away to prove that he is the destined hero who can forestall the impending collapse of reality. Driven by a mother's love, Auria embarks on a quest to safeguard her son, only to unveil the undeniable truths behind the prophecies and her pivotal role in s…
- Small Update: Version 1.033 - 1 September 2021
Hello! I've been busy working on Timespinner 2, but took some time to push this small update. The purpose of this update is primarily to restore MacOS functionality to the game, in addition to some quality of life changes to Speedrun mode. After pushing this update to Humble and GOG, I'll get back to working on the sequel! :D I've resumed my development livestreams, which are now every other week on Tuesdays, from 1-4pm PST. Hope to see you then! 1.033 Updated FNA framework version to 21.08 from 19.05 MacOS now launches! No longer uses OpenGL, which Apple discontinued support for. Fixed a softlock in the Main Menu after setting duplicate keys to the Menu Controls for Secondary and Accept. Adjusted SpeedrunA monster drop logic so that quest items always drop if available. Adjusted SpeedrunA Gyre final chest logic so that Familiars always drop if needed. Adjusted screensize logic for wind…
- Timespinner is now 50% off in the Steam Daily Deal - 4 September 2020
Hey everyone. Bodie here! Can you believe it’s nearly been 2 years since Timespinner first launched on Steam? To celebrate, Timespinner will be 50% in the Steam Daily Deals section, from today (Friday September 4th) right through to Monday September 7th! Timespinner has come a long way since I started creating the story world as a kid, and made my first game prototype as a project back in college. There’s been so much love and support for Timespinner over the years, from generous Kickstarter backers, to the awesome Timespinner Discord members and the lovely speedrunning community, and I can’t wait to show you what I’ve got in store for my next project… I’ll be continuing to stream my development work live on Twitch, on Tuesdays every other week (just like old times!), so be sure to follow the Lunar Ray Games channel and tune in if you want to see what’s cooking! That’s it for now. For t…
- Small Update: Version 1.032 - 3 June 2020
Hey everyone! It's been awhile since the last update! I hope you've all been doing well. To commemorate the release of Timespinner on consoles in Japan today (Switch) and tomorrow (PS4 + PS Vita), I've release a very small update to the game. The changes in the update where made when preparing for the Japanese console release. You will only notice changes if you play the game in Japanese! I also wanted to thank everyone for their support! Because of the game's success, I've been able to work full-time on making the game's sequel. As the game is still in early development, I don't have too much to show. However, I hope to make a full announcement (with a trailer!) in the future. I'm excited to show it to you someday! Until then, take care everyone! 1.032 Minor update to Japanese localization to have parity with the game's console release in Japan! Changed the Japanese Font to be smaller,…
- Timespinner coming to consoles in Japan! - 19 May 2020
Hi everyone! I am thrilled to announce that Timespinner is releasing on Nintendo Switch, PlayStation 4 and PlayStation Vita in Japan on June 4th! If you're eager to pre-order the game on Switch you can order your digital copy through the eShop on May 28. To the Japanese fans of Timespinner, thank you so much for your support! I wish you the best in helping Lunais take revenge against the Lachiem Empire on your console of choice! 皆さん、こんにちは!本日は、6月4日に決定したTimespinnerのNintendo Switch、PlayStation 4、そしてPlayStation Vitaでのリリースを皆さんにお知らせできることをとてもうれしく思っています!Switchであらかじめダウンロードしたいという方は、5月28日にeショップにてダウンロード版をご注文いただけます。 日本のTimespinnerファンの皆さま、ご支援に心より感謝いたします!皆さんのお好きなゲーム機で、悪のラキエム帝国に挑むルーネをめいっぱい手助けされることを願っています!
- Small Update: Version 1.031 - 30 May 2019
Hey everyone! Today's small update makes the game have parity with the Nintendo Switch and Xbox One builds (which come out on June 4th!). The biggest new feature is dynamic resizing of the game screen, a feature that needed to be implemented for the above ports. Hopefully this fixes the dreaded "black full screen" bug that some people have seen, too! Enjoy! Update 1.031 The game window is now freely resizeable, picking the closest integer resolution based on size (up to 4K) Switching to fullscreen now attempts to pick the closest resolution to your screen size. Fixed a bug where the Demon Boss saw sfx could play forever. Fixed a softlock after triggering a cutscene in the city and instantly zoning. Fixed a bug where text prompts could be drawn off screen (only seen in locales such as German). Fixed a bug where the controller could vibrate forever with certain controllers. Fixed a crash…
- Big Update: Version 1.03 - 5 February 2019
Hey everyone! Great news today, Timespinner is now playable in 7 new languages! Yayy! Update 1.03 Added 7 new language locales to the game! (French, Spanish, German, Russian, Brazilian Portuguese, Simplified Chinese, and Japanese). Added a new Language Settings screen to the Title Screen (auto shown if never seen before). Added horizontal text scrolling to several menus. Fixed a bug where healing from items used before using a Warp Shard would not be applied. Adjusted UI spacing of wide buttons glyphs in text. Updated the credits to include the Localization team. Added a new "Dropped Item" for a quest item, in addition to the original method to get it. The game now will assume you want to see Keyboard Control Glyphs (instead of Gamepad) if you have no controllers attached the first time you play. Fixed a bug where certain SFX would continue playing indefinitely after the Demon Boss. Enj…
- Small Update: Version 1.026 - 13 November 2018
Today's update brings a small bug fix and two new Passwords for two new Speedrun Modes! 1.026 Fixed a bug where "Quick Exiting" out of the Use Item menu did not apply the health/aura restoration after using a healing item under the following conditions: a) did not cap your health, b) you had more items remaining, and c) you remained in the Yes/No prompt. Added 2 new Passwords to the game to allow improved Speed Running experiences. The two Speedrun modes are: Speedrun Alpha (PW: SPEEDRUNALPH) Skip the tutorial, all chests are rare chests, and all enemies that have a 2nd equipable drop will always drop that item. Speedrun Beta (PW: SPEEDRUNBETA) Skip the tutorial, capped levels (Lunais, Familiars, and Orbs), cleared Use Item Inventory, full stock of (Warp Shards, Hi-Ethers, and 1 Lachiemi Star), and "Lost Items" have been removed. Keep in mind that this mode will not unlock new items and…
- Small Update: Version 1.025 - 8 November 2018
Keyboard players rejoice! Today's update is for you! I've added ways to customize how you control menus and added options to display keyboard keys instead of gamepad buttons. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9919238%2F8ecbc800cf2c735d1497fdae2338a09944929bdc.png 1.025 Added a menu for customizing Menu Controls. (As opposed to Player Controls). Added the option to change the default display for gameplay buttons (controller vs keyboard keys). Adjusted default controller settings slightly. All menu and UI button prompts now show the correct button to press, matching your controller settings. Fixed a bug where PS4 L2/R2 buttons were being displayed improperly when drawn alongside text. Fixed a bug where the Spotlight SFX sound could continue to play after defeating the Demon Boss. Please note that this build will be coming to DRM-Free websites (Humble, GOG) w…
- Small Update: Version 1.024 - 1 November 2018
Hey everyone! Today's update is quite small and is more of a small brick in a larger project: Improving quality of life for Keyboard users. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9919238%2F8409fc0635c1556488c7c3ba598bd7c464992096.png There is also a fix for a very rare bug where save files have become corrupted or disappear altogether. Please let me know in the discussion forums if you run into any trouble saving the game! Enjoy! 1.024 Fixed a rare bug where a save file could be lost. Added Keyboard Key Glyphs to the Input Settings screen when entering Keyboard Keys. Changed the Map Menu, Warp Menu, and Bestiary menu to show Button Glyphs for how the menu can be controlled with your control scheme, including Keyboard keys.
- Small Update: Version 1.023 - 24 October 2018
Here's some minor changes to address the difficulty in leveling familiars, the awkwardness of the START button not exiting to gameplay, and a way to customize how button glyphs are displayed. More patches to come soon :) 1.023 Fixed an issue where you could lock the Demon Boss out of its first usage of its critical attack. Fixed a bug where opening a Max HP/Aura/Sand chest could reset your HP/Aura/Sand to a previous state. Changed the START button to now completely exit from menus. Added the option to change the console display style of button glyphs. Added a new item to the Merchant Crow shop under certain circumstances. Added new items that increase Familiar experience and experience gain. Lowered Familiar level up exp requirements.
- Small Update: Version 1.022 - 16 October 2018
Hey everyone! I've been busing patching up the game for PS4+Vita. Here's a small update that includes the things I've fixed since the last Steam update. My next task will be to work on a large functionality update for controls, like I've mentioned before. Enjoy! Timespinner Version 1.022 Fixed a bug where Junk Crushers would be invisible if unseen before frozen. Fixed a bug where Reinforcing an Orb would reset your HP/MP to the values you had the last time you Paused. Fixed a bug where level 1 clears weren't being saved properly. Buffed a few named healing items. Added a cutscene to remind players to use the Timespinner. Refactored code to improve performance. Adjusted text in a collectible letter.
- Timespinner review - 9 October 2018
The pixel dam is bursting. This year has seen the arrival of many an anticipated retro-styled platformer, with the likes of Chasm , Death’s Gambit and Iconoclasts emerging from long development periods into the hands of salivating fans. Timespinner hit Kickstarter four years ago, exceeded its $50,000 goal threefold, and promised roughly the same thing as a lots of its contemporaries: lushly animated pixel-art graphics and ye olde 2D platforming.  In 2018, however, it’s really hard to stand out in this genre. Timespinner is a Metroidvania and Metroidvanias are now ubiquitous. Plus, they all have Hollow Knight to live up to. Timespinner does benefit somewhat from being conservative: the resemblances to the classic Castlevania: Symphony of the Night will be immediately obvious to anyone who’s played the latter. The story follows Lunais, a ‘Time Messenger&#x…
- Small Update: Version 1.021 - 2 October 2018
Tiny update today, mainly to fix a crash! Fixed a crash caused the Mushroom Towers being hit by friendly fire. Fixed an issue where switching out a specific Orb mid-attack left behind a damage area briefly. Added a Yellow Dot to the Map in a specific room. Added color fade oscillation for Map Markers in the Map Screen (helps with Markers covering map) Optimized Conveyor Belt objects to be more efficient (improves frame-rate on some processors) Lowered experience gained from a specific enemy.
- Update! Version 1.02 - 1 October 2018
Hey everyone! I've just uploaded version 1.02 of Timespinner! (Version 1.01 was the "initial release" of the game on 9/25, whereas Version 1.00 was released to Kickstarter backers 2 weeks before that!) I've listened to your feedback and have made several small changes to the game: Fixed a crash caused by raising Orb Level too high. It is now capped at 999. Entering a NG+ game no longer clears the "Game Cleared" flag- allowing for infinite NG+ resets. Adjusted the Fire Passive to be capable of killing enemies (it would not reduce them past 1 HP before). Added an additional costume for Lunais. Reduced the power of several healing items. Adjusted stats on a few enemies. Adjusted a certain Keycard door to appear to be broken. Adjusted the location of a certain skeleton. Added glowing floor prompts to two story interactable objects. Fixed a parralax bug in a penthouse room in the city Fixed…
- Stylish time-bending Metroidvania platformer Timespinner is out now - 25 September 2018
Good things take time, and the lush sprite art in Lunar Ray’s just-released Metroidvania Timespinner clearly took a while to make. Even when it was Kickstarted four years ago, Timespinner looked striking, and the extra time in development has only done it good. Looking a lot like genre grandpappy Castlevania: Symphony of The Night (just check those powerful walk animations), it tells the story of a young woman travelling back in time to avenge her family by destroying an empire. While mechanically familiar, this one absolutely captures the look of the SNES era’s best, with a PSX-era soundtrack. Below, the launch trailer. (more…)
- Super Special Announcements! - 12 September 2018
Surprise! Hey everyone, I know it's not a solstice or equinox, but I have great news for you all! Timespinner is coming out on 9/25! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9919238%2F20f5b5b82ffe2bc29131b045bdbb6daede8116e8.png You read that right! The game is coming out on PC, Mac, Linux, PS4, and PS Vita in just two short weeks! How exciting is that? I'm dying from anxiety, it's fine, everything will be fine! Here's the game's page on Sony's website! :D https://www.playstation.com/en-us/games/timespinner-ps4/ Chucklefish Joins the Team! Yep, you also read that right! I've partnered up with the Chucklefish, who has been helping for the last few months with the final steps of releasing the game. As such, Chucklefish is the official "Publisher" of Timespinner and I am the "Developer". https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9919238%2Fa8f0%25E2%2580%25A6