- Mysterious Space & Word x Word sale! - 13 February 2023
During the week of Feb 13 - Feb 20, Mysterious Space is 50% off - 5 USD, even - and Word x Word is... 35% off?? Putting it somewhere between 9 and 10 USD. A couple months ago I released Word x Word, a word puzzle game in the 8-bit style, and I totally should have let you know about it at the time, but totally didn't think about it, because I suck at marketing >_> But hey, that's okay: because forgetting about it gave me an excuse to do this cross-promotion... sale... thing! And I hear those are all the rage these days! I also took this opportunity to fix up the English-language descriptions of many of Mysterious Space's achievements, 1. to fill in descriptions where there were none, and 2. to make some of the descriptions better-explain how they're acquired! (I was also reminded that two of the achievements still don't have graphics! How embarrassing! >_> I'll try to get those filled in…
- 0.11.0.2 - small bugfix release - 26 January 2019
such a small release, I'll just post all the changes right here: Fixes Shields were blocking damage that was supposed to go directly to your hull. This has been fixed. The word "Shield" (whatever it is in your language) is no longer drawn below the bonus shield meter. When Alien Teleporters granted invulnerability, they were only doing so for 1/60th as long as they should. This has been fixed. UI When you have tons of fuel, the fuel is now squished together, so that it doesn't overlap with the shield/armor/hull/accessory UI.
- pretty-big update: 0.11.0 - 20 January 2019
the full changelog is available at https://mysteriousspace.com/changelog/0-11-x/ but as always, here's a summary: the largest change is the removal of "entropy" effects on equipment. I found, through playing with friends, that an equipment with an "entropic" modifier was almost guaranteed to be ignored by players. some of the entropy effects WERE too extreme, to be sure, but even when they weren't, the attitude towards them seemed to be "why take on a weird negative just to get a slight stat boost?" SO: I removed all traces of "entropy" from the game! it took a lot of time, thinking, and effort to add all those effects, and it felt kind of painful to undo all that previous work, but I tried to remember one of my favorite quotes, by Antoine de Saint-Exupéry: "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." (and I'm sure I could…
- a small update! 0.10.5 is released! - 28 December 2018
the full changelog is here: https://mysteriousspace.com/changelog/0-10-x/ but here’s a summary: when it snows on ice worlds, there’s now snow on the ground! (just like in real life!) those gnat things (Swarming Sirrah) no longer spawn like mad-crazy >_> some performance improvements to saving & loading games some equipment tweaks
- what's this? AN UPDATE?! Mysterious Space v0.10.4 has been released! - 22 December 2018
(what has it been? like, a year??) the full changelog is here: https://mysteriousspace.com/changelog/0-10-x/ but here's a summary: I switched from DirectX to OpenGL. this allows the game to support generic gamepads (not just XBox 360-compatible), and up to 16 of them. DirectX limited us to 4, which meant Mysterious Space could only do up to 5 players (4 gamepads + keyboard); now Mysterious Space supports up to 8! I also took the opportunity to tackle a couple gross bugs... the lag that some players had been experiencing while playing the game fullscreen should now be fixed when playing co-op and staying near each other, enemies will no longer spawn in the middle of each other's screens. (this does not fix beehives and the little black gnat things, which will sometimes spawn directly in view for other reasons >_>) ... add some new content... a new type of planet: Crystal planets! a smatt…
- 0.10.3 released! - 23 September 2017
full changelog is here: https://mysteriousspace.com/changelog/0-10-x/ but before I summarize: there's a bug I've been experiencing on my computer, but haven't been able to reproduce anywhere else: in fullscreen mode, Mysterious Space runs SUPER-slow! unplayably slow! I've checked with a couple other people, and a couple other computers I have access to, and so far the bug SEEMS to be isolated to my computer...?? strange... if you also have unplayably-slow framerates in fullscreen, please let me know! ON TO THE CHANGES: * eliminated more instances where you'd start a level RIGHT ON TOP OF A MINIBOSS. because that's super uncool. * a new enemy: Wezen Web-walker * a new accessory: Stasis Field Generator * a few equipment & subroutine tweaks * some Ocean worlds are now narrow and super-deep (I thought about doing this for Lava worlds, but that was too mean :P) * made some improvements to th…
- 0.10.3 released! - 23 September 2017
full changelog is here: https://mysteriousspace.com/changelog/0-10-x/ but before I summarize: there's a bug I've been experiencing on my computer, but haven't been able to reproduce anywhere else: in fullscreen mode, Mysterious Space runs SUPER-slow! unplayably slow! I've checked with a couple other people, and a couple other computers I have access to, and so far the bug SEEMS to be isolated to my computer...?? strange... if you also have unplayably-slow framerates in fullscreen, please let me know! ON TO THE CHANGES: * eliminated more instances where you'd start a level RIGHT ON TOP OF A MINIBOSS. because that's super uncool. * a new enemy: Wezen Web-walker * a new accessory: Stasis Field Generator * a few equipment & subroutine tweaks * some Ocean worlds are now narrow and super-deep (I thought about doing this for Lava worlds, but that was too mean :P) * made some improvements to th…
- Galaxy of Fish - a free game I made in 7 days for Emojiam - 22 June 2017
I made a game in 7 days. it's called Galaxy of Fish, and it's free, and you can get it here: https://benmakesgames.itch.io/galaxy-of-fish it uses some Mysterious Space graphics, and I'll probably turn around and use some of the graphics I made for Galaxy of Fish in Mysterious Space :P LONG VERSION: if you like programming, and you want to make a game, I really recommend gamejams! they're a great way to force you to think small: most gamejams only go for a few days - some only go for a weekend! you HAVE to think "what can I make in just a few days? what tools/assets/etc can I use to do this as quickly as possible?" so on one hand, you're almost forced to use the tools you're most comfortable with - where you'll learn the least - but at the same time, the bizarre, additional constraints of a gamejam (they usually add conditions, like "it has to inclue squash") make you think outside the b…
- Galaxy of Fish - a free game I made in 7 days for Emojiam - 22 June 2017
I made a game in 7 days. it's called Galaxy of Fish, and it's free, and you can get it here: https://benmakesgames.itch.io/galaxy-of-fish it uses some Mysterious Space graphics, and I'll probably turn around and use some of the graphics I made for Galaxy of Fish in Mysterious Space :P LONG VERSION: if you like programming, and you want to make a game, I really recommend gamejams! they're a great way to force you to think small: most gamejams only go for a few days - some only go for a weekend! you HAVE to think "what can I make in just a few days? what tools/assets/etc can I use to do this as quickly as possible?" so on one hand, you're almost forced to use the tools you're most comfortable with - where you'll learn the least - but at the same time, the bizarre, additional constraints of a gamejam (they usually add conditions, like "it has to inclue squash") make you think outside the b…
- tiny quickfix: 0.10.2 - 14 June 2017
a change I had intended to deploy a couple days ago, related to new high score features, did not go out. I patched that in real quick, along with a little bugfix related to firesticks, and code for a new achievement. part of the high score fix necessitated a change to how games are saved, so this release's saves are not compatible with 0.10.1 - sorry! I'll try to keep a better eye on this stuff in the future. (I also have some ideas about how to improve save game compatibility from release to release, but implementing that is going to be a slow process...) side-note: I also spent some time today creating more graphics for achievements that have been missing some. this does not require MS updates - it's all stuff kept within Steam's database - so I can work on these easily, at any time. I'll try to get in a few more in the coming days!
- tiny quickfix: 0.10.2 - 14 June 2017
a change I had intended to deploy a couple days ago, related to new high score features, did not go out. I patched that in real quick, along with a little bugfix related to firesticks, and code for a new achievement. part of the high score fix necessitated a change to how games are saved, so this release's saves are not compatible with 0.10.1 - sorry! I'll try to keep a better eye on this stuff in the future. (I also have some ideas about how to improve save game compatibility from release to release, but implementing that is going to be a slow process...) side-note: I also spent some time today creating more graphics for achievements that have been missing some. this does not require MS updates - it's all stuff kept within Steam's database - so I can work on these easily, at any time. I'll try to get in a few more in the coming days!
- 0.10.1 is out! - 12 June 2017
here's the full changelog: https://mysteriousspace.com/changelog/0-10-x/ and here's a short post about my recent absence, and unexpected return to Mysterious Space: https://mysteriousspace.com/2017/06/12/mysterious-space-0-10-1/ there's a bunch of new stuff. and I'm back on MS because life is capricious; for how long, I cannot say, but at LEAST one more update... at least... --- thanks for still being here, even if I wasn't! and sorry about the long period of silence! next time it happens, I'll try to at least stop by now and again, so you guys can keep me up to date on both the wonders and failings of MS, and I can keep you up to date on what it is that's keeping me from working on it!
- 0.10.1 is out! - 12 June 2017
here's the full changelog: https://mysteriousspace.com/changelog/0-10-x/ and here's a short post about my recent absence, and unexpected return to Mysterious Space: https://mysteriousspace.com/2017/06/12/mysterious-space-0-10-1/ there's a bunch of new stuff. and I'm back on MS because life is capricious; for how long, I cannot say, but at LEAST one more update... at least... --- thanks for still being here, even if I wasn't! and sorry about the long period of silence! next time it happens, I'll try to at least stop by now and again, so you guys can keep me up to date on both the wonders and failings of MS, and I can keep you up to date on what it is that's keeping me from working on it!
- a new update is on its way! - 11 June 2017
I realize it's been quite a while! I was randomly inspired to work on Mysterious Space again, and am about ready to release a new update (on the 11th or 12th). this update will have: * a new miniboss * a new enemy * a new tutorial, which actually has you collect fuel from a planet * a new terrain hazard: firesticks (a la Mario) * more blessings for basic blasters (the "quadrupled damage while weakened" blessing was kind of lame, but no matter the blessing, there's a lot of basic blasters, so more possible blessings == better!) * and a few more tweaks & fixes (a couple related to endless mode) I want to see if I can squeeze in a little something else, so I'll play around with a couple more things tomorrow before releasing. and I'll post the full patch notes then!
- a new update is on its way! - 11 June 2017
I realize it's been quite a while! I was randomly inspired to work on Mysterious Space again, and am about ready to release a new update (on the 11th or 12th). this update will have: * a new miniboss * a new enemy * a new tutorial, which actually has you collect fuel from a planet * a new terrain hazard: firesticks (a la Mario) * more blessings for basic blasters (the "quadrupled damage while weakened" blessing was kind of lame, but no matter the blessing, there's a lot of basic blasters, so more possible blessings == better!) * and a few more tweaks & fixes (a couple related to endless mode) I want to see if I can squeeze in a little something else, so I'll play around with a couple more things tomorrow before releasing. and I'll post the full patch notes then!
- makin' Mysterious Space on YouTube - 12 November 2016
I've started recording my Mysterious Space development, and uploading it to YouTube in 20-30 minute increments. if you wonder how games are made, or how Mysterious Space is made, or you want to see what's coming up next in Mysterious Space, maybe give them watch :P https://www.youtube.com/channel/UCAaN0HHfuFIWHIHDfiIEitg
- makin' Mysterious Space on YouTube - 12 November 2016
I've started recording my Mysterious Space development, and uploading it to YouTube in 20-30 minute increments. if you wonder how games are made, or how Mysterious Space is made, or you want to see what's coming up next in Mysterious Space, maybe give them watch :P https://www.youtube.com/channel/UCAaN0HHfuFIWHIHDfiIEitg
- 0.10.0 release! - 30 October 2016
0.10.0 brings a melange of additions: * a new ship: Scrapping Syrma * various new equipment options focusing on buffing your collision damage * a couple subroutine changes to hopefully make some of the options more interesting (rather than just straight stat boosts) * various bug fixes * "improved" credit sequence? credits everyone who's reported bugs (whose name I had noted in the change log - sorry if I forgot yours!), plus some other silly things the full changelog can be found here: https://mysteriousspace.com/changelog/0-10-x/ thanks for reading, and thanks for playing Mysterious Space :)
- 0.10.0 release! - 30 October 2016
0.10.0 brings a melange of additions: * a new ship: Scrapping Syrma * various new equipment options focusing on buffing your collision damage * a couple subroutine changes to hopefully make some of the options more interesting (rather than just straight stat boosts) * various bug fixes * "improved" credit sequence? credits everyone who's reported bugs (whose name I had noted in the change log - sorry if I forgot yours!), plus some other silly things the full changelog can be found here: https://mysteriousspace.com/changelog/0-10-x/ thanks for reading, and thanks for playing Mysterious Space :)
- 0.9.5.3 release - 8 October 2016
the addition of Endless Mode has lived up to my expectations as a game-breaking feature :P and I don't mean crashes! which have hopefully all been fixed as of about 5-6 days ago >_> I mean game-breaking in the sense of accessory effects being stretched beyond the limits of sanity, and areas of Folded Space so long they make a grown person cry. of boredom. 0.9.5.3 fixes some of these most-glaring issues; I'm sure it won't be the last such patch! one thing to note, before getting into these fixes: many of the ship part fixes are applied at the time that the ship part is actually generated by the game... so if you've got an Endless Mode game in-progress, your already-generated ship parts may still have negative cooldown times... (similarly, if you've saved in the middle of a planet with an obelisk, it will still have a painfully-long region of folded space; only newly-generated planets wil…