SPSTEAMPULSELIVE ANALYTICS
Garbage Day

Garbage Day Steam metadata

Svajūnas Žemaitis | Jan 18, 2016 | game

Released

0players observed · 23 September 2026 - 13:40:18 UTC

ActionIndieEarly AccessSandboxFirst-PersonSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)46,257
  • Revenue (VGI)$551,000
  • Review score32% positive

Garbage Day metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)46,257
  • Revenue (VGI)$551,000
  • Review score32% positive
  • Total reviews1,122
  • Release dateJan 18, 2016
  • DeveloperSvajūnas Žemaitis
  • PublisherSvajūnas Žemaitis

Genres: Action, Indie, Early Access

Company pages: Developer: Svajūnas ŽemaitisPublisher: Svajūnas Žemaitis

Top Steam chartsTop 100 gamesGame directorySteam Store page

Garbage Day Steam metadata

Garbage Day metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/368860/metadata
Steam Storehttps://store.steampowered.com/app/368860/
Steam Communityhttps://steamcommunity.com/app/368860
PCGamingWiki search
IGDB searchSearch IGDB for Garbage Day

Reviews, pricing, and metadata

Review summary

Mostly Negative

32% positive, 360 positive, 762 negative

Price and discount

$14.99

Platforms

Windows, Mac

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 January 2016

Latest Steam announcements

  • Seasons greetings and future roadmap! - 22 December 2017

    Hope you're having a good holiday season so far. I want to take sometime to tell you about my plans to update the game. The development is taking a really long time, so I thought about a new way to update the game while developing it. The new playable version will be released in early 2018. The way the game will be updated is through gameplay. I won't be making the game anymore, because the game will be making itself. This is an advanced AI machine, that will be creating the game from here on out. So if you have any hate for the development taking too long blame the AI, not me.(I'm just joking of course i'm making the game) You will be able to leave feedback through the game itself. Anyways let me know in the comments if you're excited to see the game updated or if i should just go fuck myself for taking too long. You'll also get to walk inside a brain, pretty cool if you ask me. Also G…

  • Seasons greetings and future roadmap! - 22 December 2017

    Hope you're having a good holiday season so far. I want to take sometime to tell you about my plans to update the game. The development is taking a really long time, so I thought about a new way to update the game while developing it. The new playable version will be released in early 2018. The way the game will be updated is through gameplay. I won't be making the game anymore, because the game will be making itself. This is an advanced AI machine, that will be creating the game from here on out. So if you have any hate for the development taking too long blame the AI, not me.(I'm just joking of course i'm making the game) You will be able to leave feedback through the game itself. Anyways let me know in the comments if you're excited to see the game updated or if i should just go fuck myself for taking too long. You'll also get to walk inside a brain, pretty cool if you ask me. Also G…

  • Bringing Garbage Day to VR - 20 September 2017

    Long time, no update. Sorry for that, I'll try to keep this short and sweet. I've been getting ready to bring Garbage Day to VR. (you will get both VR and non VR for the same price.) Major progress on the environments has been made. I wish I could work faster, but I want to focus on the quality of the game. VR teaser I know most of you don't care about VR and you just want to play the vanilla game, but both the VR and non VR games have to be designed in parallel. The VR version won't be just a port of the non VR version, I want both versions to use the medium to it's full extent.

  • Bringing Garbage Day to VR - 20 September 2017

    Long time, no update. Sorry for that, I'll try to keep this short and sweet. I've been getting ready to bring Garbage Day to VR. (you will get both VR and non VR for the same price.) Major progress on the environments has been made. I wish I could work faster, but I want to focus on the quality of the game. VR teaser I know most of you don't care about VR and you just want to play the vanilla game, but both the VR and non VR games have to be designed in parallel. The VR version won't be just a port of the non VR version, I want both versions to use the medium to it's full extent.

  • Progress report [Birthday Edition] - 7 June 2017

    Today is my birthday and to celebrate this incredible achievement of surviving for so many years, I thought I'd update all of you with what I'm working on. I spent the main bulk of my time since the last update making the high polycount character models into optimized game ready assets. I had to retopologize the models to a lower polycount (each character is only about 8000 tris), then I had to bake the normal and diffuse maps for each character. So in the past month it was 12 models from scratch, each of those models now has 4 textures (diffuse, normal, skin mask,emission) so that's 48 textures in total which may seem like a lot, but the performance of the game is still great since every character has a single material so that makes one draw call per character. While working on all of the models I'm trying to keep it as optimized as possible. To make the dismemberment possible on the c…

  • Progress report [Birthday Edition] - 7 June 2017

    Today is my birthday and to celebrate this incredible achievement of surviving for so many years, I thought I'd update all of you with what I'm working on. I spent the main bulk of my time since the last update making the high polycount character models into optimized game ready assets. I had to retopologize the models to a lower polycount (each character is only about 8000 tris), then I had to bake the normal and diffuse maps for each character. So in the past month it was 12 models from scratch, each of those models now has 4 textures (diffuse, normal, skin mask,emission) so that's 48 textures in total which may seem like a lot, but the performance of the game is still great since every character has a single material so that makes one draw call per character. While working on all of the models I'm trying to keep it as optimized as possible. To make the dismemberment possible on the c…

  • New environment - 3 May 2017

    Another quick update on what I'm currently working on. I am reworking the environment to match the visual softness of the characters, since the low poly models really didn't fit in with all of the sharp edges. Another bonus of these new models is much better performance than the old version. Also animated the main character arms. I'll continue to show what I'm working on, so be sure to check the announcements.

  • New environment - 3 May 2017

    Another quick update on what I'm currently working on. I am reworking the environment to match the visual softness of the characters, since the low poly models really didn't fit in with all of the sharp edges. Another bonus of these new models is much better performance than the old version. Also animated the main character arms. I'll continue to show what I'm working on, so be sure to check the announcements.

  • New character design - 14 April 2017

    Note: I'll be updating this post with new characters as I make them, so be sure to check this post later. One major issue with the visual design of Garbage Day is the lifeless characters. I want the story of the game to be dialogue and character oriented and that'd pretty difficult to achieve with a character that has no face. So I have been experimenting with a few visual styles and I found one that I'm happy with. Another reason for choosing this style is to keep the game more lighthearted, so that the violence and dark humor in the game wouldn't be taken as seriously. The player arms also needed an update. https://cdn.steampulse.org/steam/asset?u=http%3A%2F%2Fcdn.akamai.steamstatic.com%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F1154374...

  • New character design - 14 April 2017

    Note: I'll be updating this post with new characters as I make them, so be sure to check this post later. One major issue with the visual design of Garbage Day is the lifeless characters. I want the story of the game to be dialogue and character oriented and that'd pretty difficult to achieve with a character that has no face. So I have been experimenting with a few visual styles and I found one that I'm happy with. Another reason for choosing this style is to keep the game more lighthearted, so that the violence and dark humor in the game wouldn't be taken as seriously. The player arms also needed an update. https://cdn.steampulse.org/steam/asset?u=http%3A%2F%2Fcdn.akamai.steamstatic.com%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F1154374...

  • Kept you waiting huh? - 2 April 2017

    Let me preface this anouncement by saying that instead of pointless apologies I want to offer instead my honesty which I think is more valuable. Theres a few names to a state I've been experiencing, names such as "burning out" or "writers block". I could go into depth analyzing how and why this happened, but that wouldn't achieve anything except perpetuate this creative block by making me identify with it. After this setback I am in a state in which I can continue working on the development. With that being said, the game will be released when its time. All that I can say for sure is that I am working on it. I hope you can understand and I want to thank you for sticking with me.

  • Kept you waiting huh? - 2 April 2017

    Let me preface this anouncement by saying that instead of pointless apologies I want to offer instead my honesty which I think is more valuable. Theres a few names to a state I've been experiencing, names such as "burning out" or "writers block". I could go into depth analyzing how and why this happened, but that wouldn't achieve anything except perpetuate this creative block by making me identify with it. After this setback I am in a state in which I can continue working on the development. With that being said, the game will be released when its time. All that I can say for sure is that I am working on it. I hope you can understand and I want to thank you for sticking with me.

  • Upcoming updates - 3 February 2016

    Hello, I wanted to talk about a few concerns people had about the game. This is a question I have been getting the most. "You have been working on this game for a long time now, why is there so little content?" The game has a lot more content, but almost all of it is in the story mode and many of the features are now removed due to containing spoilers (dialogues, missions). What I want to do with this game is to release the story mode as a whole, so you could experience it as intended, if I added chunks of the story to the game while it's in early access that wouldn't be a good experience. Launching the game on early access was a risky move and it probably isn't the best place for a game like this. The sandbox mode currently is just kinda a "tech demo" for you to get a feel of the game. The sandbox mode will of course get updates to fix bugs,crashes and to add content. The 15 dollar pri…

  • Upcoming updates - 3 February 2016

    Hello, I wanted to talk about a few concerns people had about the game. This is a question I have been getting the most. "You have been working on this game for a long time now, why is there so little content?" The game has a lot more content, but almost all of it is in the story mode and many of the features are now removed due to containing spoilers (dialogues, missions). What I want to do with this game is to release the story mode as a whole, so you could experience it as intended, if I added chunks of the story to the game while it's in early access that wouldn't be a good experience. Launching the game on early access was a risky move and it probably isn't the best place for a game like this. The sandbox mode currently is just kinda a "tech demo" for you to get a feel of the game. The sandbox mode will of course get updates to fix bugs,crashes and to add content. The 15 dollar pri…

  • Premature Evaluation: Garbage Day - 25 January 2016

    Each week Marsh Davies descends like a hungry urban gull upon the reeking heap of Early Access, hoping to yank free a tasty treat without choking on a crinkled Space Raiders packet. This week, he s been stuck in Garbage Day , a game that is nominally about replaying the same looping time period, again and again, until you piece together the mystery and escape your temporal prison. In its current form, however, it s no more than a colourful but cramped chaos sandbox, in which you can kill and maim cartoonish inhabitants of a highly-smashable town in the knowledge that any consequences will be reset as soon as the clock strikes midnight. But does its eternal present suggest a plan for reaching a less frivolous future? …

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID368860
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJan 18, 2016
DeveloperSvajūnas Žemaitis
PublisherSvajūnas Žemaitis
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMostly Negative
Positive review percent32%
Positive reviews360
Negative reviews762
Total reviews1,122
Steam recommendations1,055
AchievementsNot available
Average playtime forever556 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/368860/

Short description

Garbage Day is an open world sandbox game, in which you are stuck in a time loop (meaning you live the same day over and over). In this game you have to explore and interact to find out how to get out of the time loop. You are open to do anything you want, kill innocent people, go to work, watch tv, go to the park, etc.

About this game

Garbage Day is an open world sandbox game, in which you are stuck in a time loop (meaning you live the same day over and over). In this game you have to explore and interact to find out how to get out of the time loop. You are open to do anything you want, kill innocent people, go to work, watch tv, go to the park, etc. There is no surprise that this game is inspired by the movie Groundhog Day. The game takes place in a regular suburban town, powered by a nuclear plant, but after an accident in the power plant you get stuck in a temporal loop. Your main goal is to find a way to break the time loop by exploring the world and to find out the secret behind all of this. If you die, you just wake up in your bed and the day starts again, so the world is your oyster. When you wake up you still know the information from the previous day and this influences the dialogue choices. Be a ruthless killer or become the friendliest neighbor to have ever walked the earth. Nothing matters when you're stuck in the same day for eternity... But maybe there's a way out.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Garbage Day's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Garbage Day's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Garbage Day at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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